Savage Pathfinder is as close to a perfect ttrpg system as we have currently, imo. Absolutely love it. And while many Savage Worlds folks dislike the class edges in the system, they sure do make it easy to hook in D&D players.
I am looking forward to see where you go with using the Forgotten Realms setting in Savage Pathfinder. I second your thoughts on using the Fantasy Companion alongside the system, as well. I would love to see the generators you showed made available for SWADE, not sure if those exist or there are plans for it. 🍻⚔
As my campaign with my group gets under way I will share some updates on the channel (when I have something I think would benefit another group). The random generator is a little harder to apply to regular SWADE, as there are a lot more races (with the Fantasy Companion at any rate) and there are no Class edges. I’ll think on if I can adapt something similar though.
This sounds like fun. Great ideas and inspiration as is usually the case on your channel. Hope the con was good to you and glad to see back in front of the tube. Cheers!
Thanks Fred! Con was definitely good, but always look forward to getting home to see my family. Looks like my two boys will be joining me for Gen Con this year, so best of both worlds there!
Thanks! My little $20 laminator has seen ALOT of use over the years, for RPG’s and for laminating board game player aids. Shadows of Brimstone alone probably used 100 sheets.
I have been going about converting the races/ancestries to SWADE Pathfinder. I was considering doing a video on that when I get time. I was going to do Dragonlance, the Realms, Kara Tur, Al Qadim, Maztica and Dark Sun. Doing them for my home campaigns, so thought I might as well share my process.
I love this idea. When Pathfinder 1 came out we were playing it in the Forgotten Realms. I love the Realms lore. I'm not a huge fan of Pathfinder's Golarian, It's fine I suppose.
I think a lot of the issue with Golarion, for myself at least, is that it’s not the first setting of its kind that I experienced. It’s a vaguely earth based set of cultures and primarily Eurocentric fantasy campaign setting. I played in Faerun first, so it felt derivative to me, even though in reality Faerun took ALOT of queues from Middle Earth and Forgotten Realms generally learned a lot from Greyhawk. So my comfort zone for that type of game is Faerun, and it helps that there is so much great content for it already. On a side note, I ran a co-op session zero with a player to allow him to create characters and establish some backstory. He really enjoyed the setting, and the familiarity made content generation very accessible. I may even do a video on the co-op rpg concept based upon that run.
Yeah nothing to say. They did a good job porting the game. One positive you can add is : - Pathfinder for Savage World is totally a stand alone. So you don't need the base system of Savage world. On negative aspect ; - this is the old Pathfinder not the new system (for me it has the problem I tend to prefer SciFi so I love Starfinder... and we won't have a Starfinder SW, like never) Another one you made postivie and I am quite split on that; Savage world tend to make encounters pretty deadly even a goblin "CAN" with a good roll kill a high level character (a couple of raises and voila) which is something... OK, I like it. Butttt players (especially with modern video games) can dislike that.
I believe so… Savage Worlds at its core is a toolkit. As such it can be overwhelming to a new GM to pick and choose what setting rules and character options to allow for their game. Savage Pathfinder gives you a preset collection of setting rules and character options, effectively making that call for the GM. Good question!
It was what introduced me to SW. The basics are easy to grasp, there is some "crunch" in terms that in combat you are not limited to - I run up to x and hit it with my sword, ect - your options vary in this system, like distracting an enemy by belittling it - the problem I found with this is that rules seemed interconnected, like to do a, you must first do b, but b was on a different page (not far away). Therefore I also would recommend the GM screen because most of all these rules in that section are on the GM screen and summed up. That is just something to be aware of for being new. But the overall concept of the game is easy to grasp. I haven't played a ton and ton of fantasy game systems, I thought it blew D&D out of water (the system has been described as "Pulp" heroes) and I think if wanting heroic fantasy, which is what PF is, this is a great system with that (and is enhanced by the additional resources mentioned in the video). Another personal play experience, however, is that I tried to play a group with the starter that came with the GM screen, they just really didn't get into the "Story" or world and that fell apart -- I feel as a GM I didn't really "grasp" the world or how to describe it for them to buy in (its an adaption of a PF adventure and I found out that a linking adventure in PF called Kobold King or something expanded that city/world that I felt was missing as the GM. I had PF 1 beginner box, and so another time I ran one with someone from that group the beginner mission from that. He said that mission was way more fun then the one the fell apart halfway through. Though granted that might be on my end and the group's own personal interest and not something you'd encounter with your group. Again, overall, Savage Pathfinder is a really great fantasy rpg system. I also totally getting a set of poker cards and some nice poker chips, really helps with the fun and emersion.
I had the same idea when I saw the hype for savage Pathfinder... I have the fantasy companion already. Ive got the greyhawk PDF and darksun PDF... Do you think I absolutly need savage pathfinder?
No, I think it could be done with SWADE core if you were willing to stat up a lot of the monsters. Or, if you are willing to do an extra book, then SWADE Core plus Fantasy Companion has everything you need, including bestiary, and examples of setting rules to use for specific settings, including Dark Sun. That said, the Savage Pathfinder option provides a familiarity that is appealing to previous Pathfinder players and also gives a lot of the default D&D trope mechanics (the spells, weapons, armor, etc). If you get the Savage Pathfinder Bestiary you also have 90% of all D&D monsters. Just a matter of your group makeup and how much work you are willing to do on the front end. Hope that helps!
@@dannylampron9879 I use Savage Pathfinder as my “Base” rules for my game, because I just finished a 3 year Pathfinder campaign with this group. Then, I also allow options from the Fantasy Companion, and have occasionally built some custom items with the SWADE core rules. Fantasy Companion is a ridiculous value, having a large portion of the content from the Savage Pathfinder Bestiary and a wealth of Fantasy edges and Powers, many of which are quite different from the ones in Savage Pathfinder. The races/ancestry/kin in the Fantast Companion are extensive and well representative of some of your favorites from other settings. Basically, can’t go wrong with a Pinnacle book… and I’ve never gotten anything free from Pinnacle!
Savage Pathfinder is as close to a perfect ttrpg system as we have currently, imo. Absolutely love it.
And while many Savage Worlds folks dislike the class edges in the system, they sure do make it easy to hook in D&D players.
Agree with everything you said here. The last part is key. Is the class edge necessary? No. Does it make the pitch to new players easier? Absolutely!
I am looking forward to see where you go with using the Forgotten Realms setting in Savage Pathfinder. I second your thoughts on using the Fantasy Companion alongside the system, as well. I would love to see the generators you showed made available for SWADE, not sure if those exist or there are plans for it. 🍻⚔
As my campaign with my group gets under way I will share some updates on the channel (when I have something I think would benefit another group). The random generator is a little harder to apply to regular SWADE, as there are a lot more races (with the Fantasy Companion at any rate) and there are no Class edges. I’ll think on if I can adapt something similar though.
This sounds like fun. Great ideas and inspiration as is usually the case on your channel. Hope the con was good to you and glad to see back in front of the tube.
Cheers!
Thanks Fred! Con was definitely good, but always look forward to getting home to see my family. Looks like my two boys will be joining me for Gen Con this year, so best of both worlds there!
Fantastic video. I can't believe I never thought of using a laminator for this stuff!
Thanks! My little $20 laminator has seen ALOT of use over the years, for RPG’s and for laminating board game player aids. Shadows of Brimstone alone probably used 100 sheets.
Definitely interesting, I'm running Curse of Strahd in SWPF, I'm curious to see more videos about any advice you might have :)
I have been going about converting the races/ancestries to SWADE Pathfinder. I was considering doing a video on that when I get time. I was going to do Dragonlance, the Realms, Kara Tur, Al Qadim, Maztica and Dark Sun. Doing them for my home campaigns, so thought I might as well share my process.
I love this idea. When Pathfinder 1 came out we were playing it in the Forgotten Realms. I love the Realms lore. I'm not a huge fan of Pathfinder's Golarian, It's fine I suppose.
I think a lot of the issue with Golarion, for myself at least, is that it’s not the first setting of its kind that I experienced. It’s a vaguely earth based set of cultures and primarily Eurocentric fantasy campaign setting. I played in Faerun first, so it felt derivative to me, even though in reality Faerun took ALOT of queues from Middle Earth and Forgotten Realms generally learned a lot from Greyhawk. So my comfort zone for that type of game is Faerun, and it helps that there is so much great content for it already.
On a side note, I ran a co-op session zero with a player to allow him to create characters and establish some backstory. He really enjoyed the setting, and the familiarity made content generation very accessible. I may even do a video on the co-op rpg concept based upon that run.
Yeah nothing to say. They did a good job porting the game.
One positive you can add is :
- Pathfinder for Savage World is totally a stand alone. So you don't need the base system of Savage world.
On negative aspect ;
- this is the old Pathfinder not the new system (for me it has the problem I tend to prefer SciFi so I love Starfinder... and we won't have a Starfinder SW, like never)
Another one you made postivie and I am quite split on that;
Savage world tend to make encounters pretty deadly even a goblin "CAN" with a good roll kill a high level character (a couple of raises and voila) which is something... OK, I like it. Butttt players (especially with modern video games) can dislike that.
Thanks for adding to the conversation Pral!
Would Savage Pathfinder be a good way for a brand new beginner player to learn the Savage Worlds system?
I believe so… Savage Worlds at its core is a toolkit. As such it can be overwhelming to a new GM to pick and choose what setting rules and character options to allow for their game. Savage Pathfinder gives you a preset collection of setting rules and character options, effectively making that call for the GM. Good question!
It was what introduced me to SW. The basics are easy to grasp, there is some "crunch" in terms that in combat you are not limited to - I run up to x and hit it with my sword, ect - your options vary in this system, like distracting an enemy by belittling it - the problem I found with this is that rules seemed interconnected, like to do a, you must first do b, but b was on a different page (not far away). Therefore I also would recommend the GM screen because most of all these rules in that section are on the GM screen and summed up. That is just something to be aware of for being new. But the overall concept of the game is easy to grasp.
I haven't played a ton and ton of fantasy game systems, I thought it blew D&D out of water (the system has been described as "Pulp" heroes) and I think if wanting heroic fantasy, which is what PF is, this is a great system with that (and is enhanced by the additional resources mentioned in the video). Another personal play experience, however, is that I tried to play a group with the starter that came with the GM screen, they just really didn't get into the "Story" or world and that fell apart -- I feel as a GM I didn't really "grasp" the world or how to describe it for them to buy in (its an adaption of a PF adventure and I found out that a linking adventure in PF called Kobold King or something expanded that city/world that I felt was missing as the GM. I had PF 1 beginner box, and so another time I ran one with someone from that group the beginner mission from that. He said that mission was way more fun then the one the fell apart halfway through. Though granted that might be on my end and the group's own personal interest and not something you'd encounter with your group. Again, overall, Savage Pathfinder is a really great fantasy rpg system. I also totally getting a set of poker cards and some nice poker chips, really helps with the fun and emersion.
Well said!
Cool!
Can you post links for all of the materials you used?
They are physical books, all are available on Drive Thru RPG as PDF though. DriveThruRPG.com
Sped-up combat and customizable spells? Sign me up.
Savage Worlds is a real sweet spot for me on the crunch and speed scale. Throw in all the IP designed in the SWADE system and it is near perfection.
Inspiring, but I want to run on different coast, Savage Coast
Savage Savage Coast!
@@booksbricksandboards783 and then I'd try to run Savage Tide campaign. Savage^3
What about Savage Worlds Dragonlance? Do you think It is possibile? Thanks for the video, I found it interesting.👍
Savage Lance is definitely a feasible game. Thanks for watching!
I had the same idea when I saw the hype for savage Pathfinder... I have the fantasy companion already. Ive got the greyhawk PDF and darksun PDF... Do you think I absolutly need savage pathfinder?
No, I think it could be done with SWADE core if you were willing to stat up a lot of the monsters. Or, if you are willing to do an extra book, then SWADE Core plus Fantasy Companion has everything you need, including bestiary, and examples of setting rules to use for specific settings, including Dark Sun. That said, the Savage Pathfinder option provides a familiarity that is appealing to previous Pathfinder players and also gives a lot of the default D&D trope mechanics (the spells, weapons, armor, etc). If you get the Savage Pathfinder Bestiary you also have 90% of all D&D monsters. Just a matter of your group makeup and how much work you are willing to do on the front end. Hope that helps!
@@booksbricksandboards783 thanks a lot. It is appreciated. I think, Ill give a try with the SWADE book and the fantasy book.
@@dannylampron9879 I use Savage Pathfinder as my “Base” rules for my game, because I just finished a 3 year Pathfinder campaign with this group. Then, I also allow options from the Fantasy Companion, and have occasionally built some custom items with the SWADE core rules. Fantasy Companion is a ridiculous value, having a large portion of the content from the Savage Pathfinder Bestiary and a wealth of Fantasy edges and Powers, many of which are quite different from the ones in Savage Pathfinder. The races/ancestry/kin in the Fantast Companion are extensive and well representative of some of your favorites from other settings. Basically, can’t go wrong with a Pinnacle book… and I’ve never gotten anything free from Pinnacle!
@@booksbricksandboards783 They are my best for universal game system indeed...