Make quality products even cheaper! [FREE BLUEPRINT] | Factorio Space Age

แชร์
ฝัง
  • เผยแพร่เมื่อ 20 ม.ค. 2025

ความคิดเห็น • 157

  • @LegendaryFish0
    @LegendaryFish0  17 วันที่ผ่านมา +42

    NOTE: A new version of the blueprint has been added to the blueprint book. This fixes an issue where the quality assembler resets its recipe unnecessarily often, causing bottlenecks or even deadlocks. Special thanks to @Menai1888 for pointing out the problem!
    Updated blueprint book: pastejustit.com/w2mwlrfsvn
    Backup link: pastecode.io/s/5903xsat

    • @shentrax
      @shentrax 16 วันที่ผ่านมา +1

      Updated link broke

    • @mattymuc
      @mattymuc 16 วันที่ผ่านมา

      @@LegendaryFish0 yes, this was the deadlock problem I had also. I try your new version, thanks!

    • @lancekeltner2625
      @lancekeltner2625 16 วันที่ผ่านมา

      I still had the v2 products deadlock when making recyclers. the quality assembler keeps resetting itself.
      edit: nevermind, I didn't see the v3 further down the list!
      edit2: it would seem that my issue is with the EM plant BP. that one likes to backup.

  • @Psyhius
    @Psyhius 18 วันที่ผ่านมา +93

    Not only you respond to feedback, but you design and share a better version of the blueprint several days later. yeah insta sub.

    • @QuadmanSwe
      @QuadmanSwe 16 วันที่ผ่านมา

      Agile :)

    • @Firestorm-tq7fy
      @Firestorm-tq7fy 15 วันที่ผ่านมา

      Well, he made a mistake. There are now no productivity modules when producing legendary. That’s a huge loss

    • @Firestorm-tq7fy
      @Firestorm-tq7fy 15 วันที่ผ่านมา

      Also there us no reason not to use the 4th machine to produce Q1, while no ingredients for the rest are available

  • @einargs
    @einargs 13 วันที่ผ่านมา +2

    This is excellent. I've been playing around with how to make a good generic version of this instead of custom building ones for each thing I need, and this is really useful.

  • @meandu5093
    @meandu5093 17 วันที่ผ่านมา +15

    you have 3 assemblers and a recycler gives back only 25%, so you could split all the normal quality from the belt and insert it all into the requester box of 1 assembler, than you can have the remaining 2 assmblers whit only a requester chest, it removes the crafting delay for the assemblers waiting for the items to arrive on the belt

  • @itspooop
    @itspooop 7 วันที่ผ่านมา +3

    Thank you for making your blueprint free unlike a certain other Factorio youtuber. This design is _cleeeean._

    • @LegendaryFish0
      @LegendaryFish0  6 วันที่ผ่านมา

      A better version is on the horizon;)

  • @Christian23242
    @Christian23242 11 วันที่ผ่านมา +1

    One Idea I had, is to add a requester chest to request higher quality intermediates to speed up the process. But I don't know how to implement that, because when i paste the blueprint, add something and then try to make a new blueprint the parameters get reset.

  • @pear4516
    @pear4516 18 วันที่ผ่านมา +6

    the only bad thing is the production modules, but i think is an amazing job this blueprint, Congrats!

    • @LegendaryFish0
      @LegendaryFish0  18 วันที่ผ่านมา +5

      Yes that is true! I just figured that this blueprint isn't really supposed to be used for intermediate products anyway.

  • @Sphendrana
    @Sphendrana 17 วันที่ผ่านมา +1

    An update the day after I subscribe. N I C E. Been stamping this all over Fulgora. Can't wait to try the updated version

  • @jared4832
    @jared4832 13 วันที่ผ่านมา +1

    This is amazing. Thank you so much for this design!

  • @neilarsenault1372
    @neilarsenault1372 17 วันที่ผ่านมา +10

    Any plans on releasing a video on kick starting quality ingredients (ores, plates, etc)?
    Thanks a ton for the video!

  • @Merchmaskin
    @Merchmaskin 14 วันที่ผ่านมา +1

    Great stuff. Looking forward to more content from you!

  • @Goudron
    @Goudron 14 วันที่ผ่านมา +1

    That's actually impressive, thank you!

  • @blackeviltp7477
    @blackeviltp7477 12 วันที่ผ่านมา +1

    That's awesome! Thanks, dude!

  • @peeperfromflxovich9458
    @peeperfromflxovich9458 17 วันที่ผ่านมา +11

    Wow, that's amazing. Only started to use your blueprints and thought that it takes to many quality modules, and here you are. Great.
    I there's only one thing left to be done: asteroid uptier.

    • @LegendaryFish0
      @LegendaryFish0  17 วันที่ผ่านมา +1

      Might make a video on that very soon😎

  • @barmetler
    @barmetler 14 วันที่ผ่านมา +4

    now I know how to craft legendary fish and get the achievement

  • @SaneTrinity
    @SaneTrinity 2 วันที่ผ่านมา +1

    amazing design overall, its doing great job producing quality modules and buildings that are cumbersome to get quality ingredients for(EM plants, cryo plant, and fusion stuff especially).
    but there are 2 small problem i run into. for many of the EM plant recipes, one recycler was not cutting it (I’m using both legendary EM and recyclers). as for the second problem, it lacks foundry version, this design is absolutely the best way to get legendary big drills and foundry early on. luckily fluid cryo plant BP is easy enough to manually modify to do the job, but it still a missed opportunity.

    • @LegendaryFish0
      @LegendaryFish0  2 วันที่ผ่านมา +1

      Oh man the problems do never seem to run out. I'll see what I can do with the limited time I have available:)

    • @SaneTrinity
      @SaneTrinity 2 วันที่ผ่านมา

      well, dont worry about it to much, as it is its still pretty damn good BP.

  • @boriskrnjajic2466
    @boriskrnjajic2466 15 วันที่ผ่านมา +2

    The problem you have is that for legendary items you are missing on productivity. For items that support it. In addition if you are using other production buildings with the 50% productivity, you will be losing it on all of the production buildings.
    Best build here would be the first one you did, making it little bit larger so it can support 3x3 buildings, and additionally making the non legendary and non regular quality to only activate if you have enough ingredients to make 2 items (because of the 50% productivity bonus).
    You would need the RS Leach that will activate if you have more then 2 items ingredient and reset when you don`t have enough.
    But it might be to complicated to be worth it.

  • @chillerapfel23
    @chillerapfel23 16 วันที่ผ่านมา +1

    funny i did build something simmilar my self, but i have to figure out how to do the parameter stuff

    • @LegendaryFish0
      @LegendaryFish0  16 วันที่ผ่านมา

      Might make a tutorial on everything parameters soon:)

  • @treiberprob
    @treiberprob 15 วันที่ผ่านมา

    Whate are the two Combinators to the right of the signle assembler doing? They take %30then check if the results are 330?

    • @LegendaryFish0
      @LegendaryFish0  15 วันที่ผ่านมา

      It's a pulse extender. So if it gets a pulse signal, it holds and outputs that signal for x amounts of ticks. This is added onto the regular recipe signal to make sure that it doesn't flicker and resets the recipe. The x amounts of ticks are also parametrised depending on the crafting time of the item.

  • @GrantBaumgart
    @GrantBaumgart 18 วันที่ผ่านมา +2

    Just what I needed, thank you. I just cant wrap my head around the wiring and circuits beyond a basic build anything blueprint wiring the building to the requeter chest.
    Ive been making a few quality items on fulgora, wastefully. This is a big upgrade for me.

    • @LegendaryFish0
      @LegendaryFish0  18 วันที่ผ่านมา

      Yeah it can definetely be a lot to keep track of! But after fiddling with circuits for hours upon hours, I feel like my brain just kicks into autopilot, kinda like learning to ride a bicycle I guess. Also, circuits are incredibly fun when you get into it!

    • @GrantBaumgart
      @GrantBaumgart 17 วันที่ผ่านมา +2

      @LegendaryFish0 can you make a v2 for the EM plants, please?

  • @davidmazur9614
    @davidmazur9614 17 วันที่ผ่านมา

    you can probably make the blueprint even more compact by making the quality combinators central for all builds (you will probably build more than 1 copy of this blueprint) and connecting each build to this set of combinators, as long as you account for that in the parametrization. Or you might not need them at all if you set everything up as a parameter.

    • @LegendaryFish0
      @LegendaryFish0  17 วันที่ผ่านมา

      Hmmm that's an intresting idea. I think the problem with that is that the combinators are only configured for one type of product. So in this case it wouldn't be obvious which recipe to output based on the contents of the chests.

    • @davidmazur9614
      @davidmazur9614 17 วันที่ผ่านมา

      ​@@LegendaryFish0 Yes, you would need to set up recipe ingredients requests in the parametrization instead of reading it from the assembler :)

  • @meandu5093
    @meandu5093 17 วันที่ผ่านมา

    the belt that the recycler outputs onto gets stuck often for me when crafting rocket turrets, either the inserter that puts items into the steelchest doesnt seem to be able to keep up, or the inserter from the assmachine fills up the belt after a recipy change, would it maybe help to add a splitter whit quality to the inserter that goes to the steel belt so there are always items standing still infront of that inserter

    • @meandu5093
      @meandu5093 17 วันที่ผ่านมา

      adding a second inserter into the steelbox seems to fix the stalling of the belt, will try a splitter aswell

    • @LegendaryFish0
      @LegendaryFish0  17 วันที่ผ่านมา

      Hmm odd. Does this happen with the new blueprint as well? V3 shouldn't have this issue.

    • @meandu5093
      @meandu5093 17 วันที่ผ่านมา

      @@LegendaryFish0 i think the recycled item belt gets stuck whit items is becaus i upgrade the machines and inserters to legendary, there are to many items on the belt than that the recycler doesnt have room to output and crafted items build up, adding a second inserter on the steelchest fixed it for me

  • @fatman9644
    @fatman9644 16 วันที่ผ่านมา +1

    Does this setup still use prod 3 modules for the legendary crafting?

    • @LegendaryFish0
      @LegendaryFish0  16 วันที่ผ่านมา

      Unfortunately not. However productivity would only be applied to intermediates, which this setup isn’t optimal for.

  • @dewetleroux5495
    @dewetleroux5495 18 วันที่ผ่านมา +2

    Perfect thank you, will it be possible to make one for the EM plant as well based on the same principal?

    • @LegendaryFish0
      @LegendaryFish0  18 วันที่ผ่านมา +2

      The previous build has a version for EM plants, just not with the new design: th-cam.com/video/2S9Ub2A5jV8/w-d-xo.html
      I might make other versions of the new build in the future:)

    • @Gh0stl3y
      @Gh0stl3y 16 วันที่ผ่านมา

      Thank you goat ​@@LegendaryFish0

  • @tiagobrusamarello8752
    @tiagobrusamarello8752 16 วันที่ผ่านมา +1

    I found the V1 BP very useful in Fulgora. I changed the steel chests to buffer chests and make them request the ingredients for the intermediate tiers.

  • @soejrd24978
    @soejrd24978 17 วันที่ผ่านมา +1

    Awesome vid! I'd love a video on module production, especially at mid-end game. I currently have an okay setup for generating legendary copper, iron and plastic. However, it's still far too limited to make legendary modules with just these ingredients. Ideally I'd mix in the normal quality ingredients as well since they're practically free and in abundance. No idea how to make it though, especially since I only care about legendary modules from now on.

    • @LegendaryFish0
      @LegendaryFish0  17 วันที่ผ่านมา

      Hmmm yes I will definetely consider making a video on that. Good idea!
      It seems I'm kind of at the same stage as you though, so I'll just have to come up with something clever first!😎

  • @KiotheCloud
    @KiotheCloud 13 วันที่ผ่านมา

    Question I have a chest thats full of Rare, Epic Quality materials and now the system is clug up cause its trying to craft a uncommon quality whats ur approach for unclogging the chest? rn i just added an over flow chest the make sure theres only 500 of each item and quality

    • @LegendaryFish0
      @LegendaryFish0  13 วันที่ผ่านมา

      Yeah a few other people has experienced the same problem. I made one adjustment that seemed to reduce the problem, but I might have to redesign even more to remedy this.

    • @KiotheCloud
      @KiotheCloud 12 วันที่ผ่านมา

      @@LegendaryFish0 Oh yea one more thing i noticed that lets say i set my limit to 50 rare and epic if lets say u end up using some of the rare the machine starts up again but it Recycles the epic stuff even if ur not aiming for legendary Would be nice to make it so the machine is crafting something lower tier it doesnt just destroy any higher tier because the limit is full cause i dont want the machine runing 24/7 by setting it to have 1000 epic quality

  • @gamerelite3989
    @gamerelite3989 16 วันที่ผ่านมา +1

    used a more rudimentry design than this but this one is ... better and alot more compact than mine earned a sub and like m8 cheers!!

  • @SvenBro98
    @SvenBro98 13 วันที่ผ่านมา +1

    Hello there. Great idea and blueprint! Would you mind adding the blueprints for the electromagnetic factory for version 3 to your blueprint book? thanks!

    • @LegendaryFish0
      @LegendaryFish0  13 วันที่ผ่านมา

      Yes absolutely when I have time!:)

  • @Mossmyr
    @Mossmyr 16 วันที่ผ่านมา +1

    Nice. The assembly machines are missing pipe connections for fluid input though.

    • @LegendaryFish0
      @LegendaryFish0  16 วันที่ผ่านมา +1

      True! Might work something out in a future version.

  • @okorotky
    @okorotky 17 วันที่ผ่านมา

    Doesn't the productivity bonus reset when you change the recipe? For EM plants

    • @LegendaryFish0
      @LegendaryFish0  17 วันที่ผ่านมา

      Good point! With that in mind I guess the old design was the best one for EM plants.

  • @felixzeitler3955
    @felixzeitler3955 13 วันที่ผ่านมา +1

    After trying both V2 and V3 for legendary recyclers it seems to me that the "original" design is strictly superior. The "quality" assembler resets its recipie to often, esp. when crafting rare and above because suddenly uncommon quality takes priority. Currently I think the crafting time + ingredient amout is just to big. Maybe a latch could help by integrating a "craft until no more resources are available, only then reset and allow a new recipie" could help. I toyed around a bit but wasn't able to implement it. In the original I added a splitter with input priority instead of sideloading the recycler as the belt stopped moving. I still haven't figured out exactly why but that keeps the belt moving constantly.

    • @LegendaryFish0
      @LegendaryFish0  13 วันที่ผ่านมา

      Yeah at this point I agree with you. I feel really inclined to just design the entire thing from scratch again. A latch would definitely be a good idea! Another potential way to solve this would be to send the recipe out as a pulse, keep it in a memory cell, and then send out the same negative signal once the craft has finished that resets the recipe, then allowing a new recipe pulse to come in.

  • @Menai1888
    @Menai1888 17 วันที่ผ่านมา +1

    Very nice work there on all the blueprints, from video1 and the update now.
    I have only one problem, it takes too long to set the recipe for the quality crafting shop, and that one poor inserter also can't lift all materials from the belt. Specially when you unload the material after the recipe reset also on the belt (got rid of that issue with a mod so he is emptying it into the chest), but still the chest is overflowing. I got enough materials to craft the item 4 or 5 times in green and 3 times in blue, but the recipe reset takes too long.
    So the updated version, though it's a neat idea, will no work, simply because of the time it takes to set recipes.
    The first one works fine though and I will use these.

    • @LegendaryFish0
      @LegendaryFish0  17 วันที่ผ่านมา

      Wow yeah that's quite the error. I actually didn't even realise that the recipe signal wasn't kept constant when able to craft multiple of one quality. So I guess the problem isn't that it takes too long to set the recipe, which should be instantaneous, but rather that the assembler wastes so much time by resetting, that not all items are consumed fast enough. What do you think?
      If that is the case it should be quite fixable by combining the output of the signal extender with the output of the "recipe setting" combinator.

    • @LegendaryFish0
      @LegendaryFish0  17 วันที่ผ่านมา

      I updated the blueprint and I think the issue should be resolved.

  • @TheStevenWhiting
    @TheStevenWhiting 16 วันที่ผ่านมา +1

    Another idea, without logic but using recyclers and bots. Just setup a build of an item using bots to bring in the materials. Then I fully scrap uncommon and rare. Any normal items get scrapped but the output of that goes back into the making of another item. Just stick it all on a loop and leave it for a few hours.

  • @gethedog1429
    @gethedog1429 12 วันที่ผ่านมา +1

    Hey I just found your channel and find you and your designs really cool, I am not that good at circuit network and really confused how and why this works. I think it would be cool of you could explain your designs a bit more in upcoming videos, like what is beingread, how it is being read, where it goes etc. really cool video though, keep it up!

    • @LegendaryFish0
      @LegendaryFish0  12 วันที่ผ่านมา +1

      I’m currently working on a new design that I will probably make a video on in the near future. My plan then is to make on video outlining the basic concept and functionality, and another video going into more detail. Good plan right?😎

    • @gethedog1429
      @gethedog1429 12 วันที่ผ่านมา +1

      @ hell yeah

  • @laurivaisanen6918
    @laurivaisanen6918 17 วันที่ผ่านมา +1

    Was hoping that you would talk about negatives of this blueprint compared to earlier. I saw atleast one. There is no productivity modules in legendary assembler. Even thou in this(substation) case you cant use them.

    • @LegendaryFish0
      @LegendaryFish0  17 วันที่ผ่านมา

      You are 100% right, definitely should have mentioned that! My reasoning behind that is that making intermediates with this method isn't really the right way to go about quality products anyway, so I found productivity unnecessary.

  • @4bootest
    @4bootest 12 วันที่ผ่านมา +1

    that's super cool!

  • @PeterZaitcev
    @PeterZaitcev 16 วันที่ผ่านมา +1

    I came to a similar conclusion a couple of days before, but instead of belts I use inserters, the build is more compact but kinda more clunky.

  • @Xadoras
    @Xadoras 17 วันที่ผ่านมา +2

    Now we need one with a liquid intake :D (For motors and tungsten stuff)

    • @LegendaryFish0
      @LegendaryFish0  17 วันที่ผ่านมา

      Might make more versions in the future! But at the point where you're making intermediates it's probably a better idea to focus on making legendary ingredients.

  • @Grewlol
    @Grewlol 3 วันที่ผ่านมา

    This with Electromagnetic/Foundry/Cryogenic plant would be sick!

  • @AgaresOaks
    @AgaresOaks 17 วันที่ผ่านมา

    If there's only four assemblers can't you get rid of almost all the belts by direct inserting to/from the recycler and then putting the stuff you don't want to trash into a chest? There's a neatness disadvantage because all your stuff won't be in their own boxes, but instead mixed together and distributed into their own chests.

    • @dannyboy1350
      @dannyboy1350 17 วันที่ผ่านมา

      the chests are necessary so that if there's alot more of one ingredient than another(by luck) then it won't clog the machine and the other ingredients will be supplied as well.

    • @AgaresOaks
      @AgaresOaks 17 วันที่ผ่านมา

      @@dannyboy1350 You have three assembler's worth of space to work with, it shouldn't deadlock that much... Come to think of it, you could just direct output (ie. not via inserter) from the recycler into one of the assemblers which should beat out almost any attempt to draw via inserter from the recycler which would allow you to just put it into the chest you're putting all the quality components into to read for the quality assembler. You'll still need a short belt for the quality assembler (it changes its recipe so it'll need to output excess ingredients back to the input), but I think that should be it.

    • @dannyboy1350
      @dannyboy1350 16 วันที่ผ่านมา

      @@AgaresOaks well aslong as you have a chest for both quality ingredients and not quality ingredients that should work fine. Well, for any real world application anyway, you'd need more buffer for something like quality rocket silos.

    • @AgaresOaks
      @AgaresOaks 16 วันที่ผ่านมา

      @@dannyboy1350 Silos have a deterministic recycler output so they'll never deadlock. (well, the non-quality ones won't, the rocket silo recipe is chonky enough that you can run out of space for quality ones if the box is too small) Remember, there's space in the assembler to store ingredients. The ones you'd be concerned about deadlocking are things like mech armor which has an input which is 1 item (power armor mk2) and other items which have huge counts (modules). So theoretically you could hit the insertion limit on the modules before you get a power armor and then recycler rolls a quality upgrade.

  • @tonykaze
    @tonykaze 12 วันที่ผ่านมา +1

    legend!

  • @alissonmeireles4950
    @alissonmeireles4950 18 วันที่ผ่านมา +1

    Nice blueprint

  • @StormCrow42
    @StormCrow42 16 วันที่ผ่านมา

    Check out Konage's latest work for a gambletron/casino circuit that can preserve the 2 craft requirement for productivity buildings like EM plants. I like your method of preserving a certain number of lower quality items as well though. It would be neat to see a combination of the two approaches.
    The machine evacuation speed of your high-quality assembler is also slowing down the new process when switching recipes, especially with high ingredient count items like inserters. It would be nice to evacuate the machine into a box for faster inserter performance over trying to cram stuff back down on the sushi belt.

    • @LegendaryFish0
      @LegendaryFish0  16 วันที่ผ่านมา

      I'll check it out! I just wish the inserter only would insert enough per ingredient for 1 craft. I could maybe fix this with a bit of circuitry.
      Also, the productivity for EM plants and such could be fixed by dividing by -2 instead of -1 I think. We'll see when I try!

  • @oskarGoesTubbe
    @oskarGoesTubbe 16 วันที่ผ่านมา +1

    Cool! This prompted me to continue designing my own upcycler. Also, is that a Swedish accent I detect? :)

    • @LegendaryFish0
      @LegendaryFish0  16 วันที่ผ่านมา +1

      That's amazing man! (det är 110% en svensk brytning)

  • @kadashov
    @kadashov 16 วันที่ผ่านมา

    I thought Recycler couldn't be built on Nauvis.

    • @LegendaryFish0
      @LegendaryFish0  16 วันที่ผ่านมา +1

      It can't be crafted on Nauvis, but it can certainly be used there!:)

  • @axzter925
    @axzter925 18 วันที่ผ่านมา +1

    I rarely click the buttons, but you deserve them. Take my sub and like, while I joink your amazing blueprint, thanks!

    • @LegendaryFish0
      @LegendaryFish0  18 วันที่ผ่านมา

      Thanks a lot! Truly appreciate it:)

  • @TheStevenWhiting
    @TheStevenWhiting 16 วันที่ผ่านมา

    The blueprint links appear to only be for the first one?

    • @LegendaryFish0
      @LegendaryFish0  16 วันที่ผ่านมา

      It's a blueprint book, so the old one is gonna be in there too. You either have to shift + scroll to change the blueprint, or right click the book and pick. Make sure you're using the V3 blueprint.

    • @TheStevenWhiting
      @TheStevenWhiting 16 วันที่ผ่านมา

      @@LegendaryFish0 Oh yeah, I see it now :)

  • @yoldovah1242
    @yoldovah1242 3 วันที่ผ่านมา

    Nice video! would be nice/cool if you made a version for the foundry also!

  • @NathanielPL
    @NathanielPL 18 วันที่ผ่านมา +1

    Well, I'm stealing both blueprints set for my factory later today xD

    • @LegendaryFish0
      @LegendaryFish0  18 วันที่ผ่านมา +1

      Absolutely epic move in my humble opinion.

  • @nevrino
    @nevrino 15 วันที่ผ่านมา

    Nice Build. I just finished making my own which was much closer to your v1 but I didn't like it as it could jam on some recipes. Was about to attempt a rebuild when I found your video. now I can get back to expanding my factory.

    • @nevrino
      @nevrino 15 วันที่ผ่านมา

      Also want to add one thing I found missing. I have a good chunk of tiered intermediate components and wanted to pull in those instead of waiting for it to roll for it. so i added it to your blueprint. it also sets within the tile space. feel free to use if anyone else finds it useful (works with v3)
      0eNrFVsFymzAQ/RWPjh3RKWAc23/QW++ZDCNgiTUFiUgiicfjf+8T2JjENC2dceqDvZJ23+57krw6sKxqqTFSObY9sIJsbmTjpFZsy0RRLJxeGMplQ95q2qrC0OrW5GQXpdH1QrfOyoIWFxzOZK6VZdv7A7PyUYnKQytREzAtVZQ7bYJc15lUAiY7IkIV9Mq24ZFPxBh6ask6QtAOvyP/6PjAGSknnaQ+YTfYp6qtMzIA5GcQYaTb1eRkPk7NWaOt7PkeGBCDZRx/TTjbw4xiZCok+PcOa85AzBldpRntxLMEAKIuyCmWiw7N+oVSGuvSCx23b3wlz9K4FjNDab1HQCLfeW6WPMzfx333QbohI0779gUu2JamnZ0cH36lYTT4utZkOnBGKNto44KMKjclYRQNEsJ6K2IYTauYS5O30qWGRJHuBATwXigFUjrTEh88zvO9a60L8gdhovD4QtIRVafTM1FvuL5sOeqdgFryjw7wlASbE2D4XoDlNP/xBj5hh5C9V7okn+A0lfZ3L7UOvvnojlT0SKoQZu8Pw9kZ19n5EoE6/yRci5DMFuHuc0WgBsPb8V/N5p98Ln8jDN2Q/91s/vHn8m8V6qkRfTsN1vMbShTOVOF/N5Rz3Hg3gn/uKfxN2aki96LNz46PoeL85/5oiJCnFJWl9yVfx3RuQ5BHmG5dm6GkUlgXSGXJODJ/6AHhdc+awA6/8d89UKbgN+/gP+qBvqelukxHGxC+6X/9mUhJiawa9ADoqZC0lBWq6fSyPYn+dTQ8s/Bswr2yu1Rp33L78ouzlFh9AXsfcx/yiC959MDvI1jrzooHCys8OVkxrBgWxnzVzWEMy89hzO+6OYxh+Tl8AyWEtUYGyBk9ILF0VEPS8XOyEnhoYO6Hf37SK5jhUFzeofB4BtlOpmQVbZabTZJEySqOwuPxF5oyvd4=

    • @LegendaryFish0
      @LegendaryFish0  15 วันที่ผ่านมา

      Checked it out, looks like a solid addition! The reason I had for not doing something similar is simply that I might have a lot more of one ingredient, which could risk overflowing the chest. I feel like that wouldn't be too complicated to fix with some circuitry though!

  • @gregvw123
    @gregvw123 13 วันที่ผ่านมา +1

    Left a like!

  • @Doughnutsie
    @Doughnutsie 15 วันที่ผ่านมา

    I don't fully understand it but I get it, using this blueprint can I use early when I don't have higher quality than rare? Or does it break?

    • @LegendaryFish0
      @LegendaryFish0  15 วันที่ผ่านมา

      You can still use it even if you haven't unlocked every quality, just make sure to set the qualities you haven't unlocked to 0 so that it doesn't try to upcycle forever:)

  • @riteinureye7299
    @riteinureye7299 16 วันที่ผ่านมา

    Does this work at the intermediate stages of quality? For instance, if I only have rare or epic unlocked will it make those recipes and store them in the chest or will it attempt to recycle them?

    • @LegendaryFish0
      @LegendaryFish0  15 วันที่ผ่านมา

      Yes it still works! You just have to make sure to set the qualities you haven't unlocked to 0, so that it doesn't keep trying to upcycle forever.

    • @riteinureye7299
      @riteinureye7299 15 วันที่ผ่านมา

      @ awesome. Super clean design. Thank you for sharing. Liked and subscribed. Looking forward to your channel growing.

  • @roelofversluis6680
    @roelofversluis6680 15 วันที่ผ่านมา +1

    Nice. However, is the V1 Bp still available?

    • @LegendaryFish0
      @LegendaryFish0  15 วันที่ผ่านมา

      Yes! It's all in the blueprint book :)

  • @billedwardz
    @billedwardz 16 วันที่ผ่านมา +1

    hell yeah

  • @dupree9881
    @dupree9881 16 วันที่ผ่านมา

    Would love to see a more in depth explanation, mostly of the adaptive crafting recipe. It's kinda hard to comprehend just from looking at the finished thing, at least for me.
    Before i came here i tried it myself with copper wires, using only decider combinators and ran into the problem that a higher tier plate entering the source crate would knock out the current recipe and it's components and that with only 1 component, hard to imagine doing that with 3+. Seem like you are running into the same problem, at least a bit.

    • @LegendaryFish0
      @LegendaryFish0  15 วันที่ผ่านมา

      Yeah I might make a "deep dive" in the future:)

  • @BennyColyn
    @BennyColyn 13 วันที่ผ่านมา

    Neat combinator creation, but emphatically this is not the efficient/easy way to go for legendary items for most recipes once sufficient levels of infinite tech have been reached (and I would argue that that research takes priority over chasing legendaries before that point).
    - blue circuits can be crafted with high amounts of productivity from modules and research, and then recycled with quality to have a chance of an upgrade. Repeat until legendary. In the end, with 300% productivity this means turning normal green and red circuits into legendary ones 1:1 given enough time, power and sulfuric acid (but even before 300% this is very doable, just means there's still a bit of "shrinkage" that needs to be backfilled with normal items). With recycling that output you also get 1:4 ratios of normal plastic -> legendary plastic and normal iron -> legendary iron for recycling legendary reds and greens respectively.
    - with legendary plastic: legendary steel and legendary copper can be obtained from lava via crafting low density structure, again with sufficient productivity and research this becomes lossless but even before that point it is already very efficient.
    - with legendary r/g/b circuits, iron, copper, steel and plastic at very affordable ratios compared to the normal imports (1:1 at best, 1:4 at worst) you already craft most recipes in the base game. There's additional cheap legendary coal (carbon + sulfur) and stone (from calcite, then using lava -> molten iron/copper) that can be had from exploiting asteroid reprocessing with quality modules.
    What remains a challenge is things like pentapod and biter eggs, but for that there are bespoke setups that can take care of the "spoilage"
    TL;DR: the way to easy/cheap legendary materials usually involves fluids and productivity and neither of those are accounted for in this setup.

  • @Sariel49
    @Sariel49 15 วันที่ผ่านมา +1

    amazing

  • @kakacake8752
    @kakacake8752 17 วันที่ผ่านมา

    ihave design somethign similar but this need way more common quality crafters , some items like trusters will take alot of time

    • @LegendaryFish0
      @LegendaryFish0  17 วันที่ผ่านมา

      Yeah that's true if you need your items fast. We're lucky time is on our side when it comes to playing factorio!

  • @TempestJRex
    @TempestJRex 17 วันที่ผ่านมา +1

    Good stuff

  • @Fischje
    @Fischje 14 วันที่ผ่านมา

    Great Blueprint, how does it work if i need a liquid?

    • @LegendaryFish0
      @LegendaryFish0  14 วันที่ผ่านมา

      Unfortunately it doesn't work with liquids:/ Might make a version for that in the future.

  • @landtechnik4k
    @landtechnik4k 16 วันที่ผ่านมา

    the Links are down sir
    is there a Link to the original Factorio Blueprint site?

    • @LegendaryFish0
      @LegendaryFish0  16 วันที่ผ่านมา +1

      I will pretty soon migrate all blueprints to factorio prints I think.

    • @landtechnik4k
      @landtechnik4k 16 วันที่ผ่านมา

      @@LegendaryFish0 good, I subbed so ii dont miss any future prints, they are awesome

  • @arsenijvostrikov2139
    @arsenijvostrikov2139 14 วันที่ผ่านมา

    Hey, nice job, but maybe you should live 1 that crafts legendaries with productivity module ? I think it would give some more legendary items in return, especially if you put better quality productivity modules.

    • @LegendaryFish0
      @LegendaryFish0  14 วันที่ผ่านมา

      Thanks! Yeah could do! However I don't think it matters that much since I don't see any reason to be using this for intermediates.

  • @TheStevenWhiting
    @TheStevenWhiting 16 วันที่ผ่านมา +1

    Jesus. I've just spent time on Fulgora using quality 3 modules in the miners and then setup a basic filter with no logic. Then I see this and puts mine to shame.

    • @LegendaryFish0
      @LegendaryFish0  16 วันที่ผ่านมา

      That's also a solid method of getting quality products though!

    • @TheStevenWhiting
      @TheStevenWhiting 16 วันที่ผ่านมา

      @@LegendaryFish0 I have never understood the circuit network, that's the reason I avoid it.

  • @mynameisandycook1
    @mynameisandycook1 16 วันที่ผ่านมา

    I'm so bad at this game. I was able to expand to the point that I can run around and wipe out the red biting bugs all around me, but I'm 30 hours in, ready to go to space, and have no idea how to even build a blueprint. I'm still building everything manually.

    • @LegendaryFish0
      @LegendaryFish0  15 วันที่ผ่านมา

      Man everyone feels like that at some point. I started space age with about 800 hours of playtime in regular factorio, and even then my first spaceship is quite terrible. It's just trial and error until you get the hang of it.

    • @OzoneDepleter
      @OzoneDepleter 13 วันที่ผ่านมา

      I have around 400 hours and I'm starting to get the hang of things.

  • @Akeruyri
    @Akeruyri 16 วันที่ผ่านมา +1

    This design is so much better than a generic casino, much less "idle' in the build so the quality chance per second is much higher than a single crafter swapping between common and then the other 4 qualities

  • @DaanWaardenburg
    @DaanWaardenburg 16 วันที่ผ่านมา +1

    Hey hey, very nice blueprint! One small comment on the video, when showing what the design is doing. Please don't move the camera as much, it is kinda hard to follow what is happing that way.

    • @LegendaryFish0
      @LegendaryFish0  16 วันที่ผ่านมา

      Will give that some thought next time!:)

  • @mattymuc
    @mattymuc 17 วันที่ผ่านมา +1

    That's a nice blueprint, but unfortunately it always deadlocks for me after a very short time.

    • @LegendaryFish0
      @LegendaryFish0  17 วันที่ผ่านมา

      Oh really?? Mind sending me a screenshot?

  • @Logically_Fallacious
    @Logically_Fallacious 7 วันที่ผ่านมา +1

    Thanks for your work! Another design to study... circuit logic is like my new porn.

  • @voyagerrock1137
    @voyagerrock1137 11 วันที่ผ่านมา

    as opposed to a paid factorio blueprint?

    • @LegendaryFish0
      @LegendaryFish0  11 วันที่ผ่านมา

      Yepp! There are quite a lot of paid blueprints out there. Nilaus’ and Elderaxe’s blueprints are examples🖖🏼

  • @Obbliteration
    @Obbliteration 2 วันที่ผ่านมา

    Can you make it request quality ingredients?

    • @LegendaryFish0
      @LegendaryFish0  2 วันที่ผ่านมา +1

      Absolutely. New version coming out tomorrow:)

    • @Obbliteration
      @Obbliteration 2 วันที่ผ่านมา

      @LegendaryFish0 Amazing. I am building all my spaceship parts with these

  • @philippeperrault8400
    @philippeperrault8400 17 วันที่ผ่านมา +2

    You lose the production modules in the Legendary quality assembler and when the assembler is assembling a Legendary quality item it is running quality modules which doesn't gain you anything. The Legendary should still be its own assembler with prod modules and the uncommon, rare and epic should be the shared assembler. Of course this only matters for intermediate products that can have productivity modules

    • @LegendaryFish0
      @LegendaryFish0  17 วันที่ผ่านมา +3

      Yes I agree! I thought about making the legendary assembler separate, but ultimately decided not to. My reasoning is that I don’t think you should use this blueprint to make legendary intermediates anyway, so I didn’t consider it an issue. However in the rare case that someone might want to, they could just use the original design:)

    • @tobyvd
      @tobyvd 17 วันที่ผ่านมา

      Still, using 4 legendary productivity 3 modules gives 100% productivity bonus. That's still very significant for whatever production chain you're considering.
      Edit: after second thought, this is only relevant for the recipes where you can apply productivity modules.
      Thanks for the design, I am working on my own, but this gives me additional ideas to upgrade my own

  • @peregudovoleg
    @peregudovoleg 15 วันที่ผ่านมา

    There was a guy with a 1 assember casino build sometime ago. some of the logic can be slightly improved to suit individual preferences and you can swap assember for foundry or anything else really. th-cam.com/video/93W3W5XCNNI/w-d-xo.html
    I can see he improved upon it with some updates. Didn't know that.

  • @weiwang9622
    @weiwang9622 15 วันที่ผ่านมา +1

    Depend on your perspective. This version is bad for anything comes with productivity. I think the previous version is much better. Your previous version cost a few more quality modules and more idle time but it also fully utilize the productivity bonus. In term of idle time, the ideling part is not the bottle neck of the system so the entire extra costs of your first version boils down to the extra quality modules and assemblers which are all constant cost. But the productivity bonus is a linear gain. Hence in a long run your second version is strictly worse. If you have 4 legendary productivity module 3 insteas of 4 quality module in your final assembler, you will gain 100% more legendary output. Overall legendary gain will be a bit less because you naturally gain legendary from your rest of the product chain but 100% is a huge difference.To optimize a comolex system, asking the right question is equally important to making it work. People who previously questioned idle time are on the wrong direction.

  • @chetranqui
    @chetranqui 16 วันที่ผ่านมา

    You lose the productivity bonus on the legendary build. Considering how rare it is to make one, that's a pretty big loss.

    • @LegendaryFish0
      @LegendaryFish0  16 วันที่ผ่านมา

      Very true when you're making intermediates! My reasoning is that I don't think this print should really be used for that. However in the rare case that you might need a small quantity of better quality intermediates, the old print works fine!:)

  • @Ed-ti1ss
    @Ed-ti1ss 7 วันที่ผ่านมา +2

    You should recycle this video into more likes.

  • @solus8364
    @solus8364 17 วันที่ผ่านมา

  • @claytonsingh
    @claytonsingh 16 วันที่ผ่านมา +2

    I built a blueprint a while ago that does that too, though I dont use sushi belts.
    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

    • @StormCrow42
      @StormCrow42 16 วันที่ผ่านมา

      That's a neat little compact design. The recycler output into the original machine is especially neat.

    • @LegendaryFish0
      @LegendaryFish0  16 วันที่ผ่านมา

      Looks sleek!