MELTY BLOOD Actress Again - Character Select Theme Remix Extended
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- เผยแพร่เมื่อ 21 พ.ย. 2024
- Thanks to Marsbars for the soundtrack, I made an extended version of the remix. And I can't wait for the new Melty Blood game that's going to be released soon.
Theme - Actor's Anteroom Extended Version
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I love that it's coming back do we expect some Mugen Melty Blood soon? I won't expect it to be here later when it come out.
I don't post Melty Blood often, but I'll do my best on it.
I like this remix beside I waited for Melty Blood Type:Lumina
But too bad new melty blood was not follow the previous. ;-;
@@SolidSnakeTH It'll come.
@@aznpikachu215 I hope so
Wow I Love this Music is Awesome.
Glad you enjoyed it.
still good till today
link gp mr kyo for 1.0 pls and when another kyo u
57 link PLS
Hi, I can move the char: D, But how do I do it with bass and with kusanagi-j, is that each char has different AI Or is it the same? How do I do with those chars?
Which part?
@@aznpikachu215 is that I want to remove the AI from graves and kusanagi amnesia, but I do not know where I have to erase it, because each char has different numbers
I mean, I don't know if that AI I have to find and delete the trigger to deactivate the AI
I'll be doing a playable version later.
@@aznpikachu215 I can deactivate the AI myself? pls?
Can you tell me what number the AI has to delete the trigger ... please?
@@danielviveros5448
Go to Kusanagi-J-2-3.cns and change it to
;Ai¿ª¹Ø
[State AI¿ª¹Ø]
Type = VarSet
triggerall = var(59)!=0
Trigger1 = Command = "AI0"
Trigger2 = Command = "AI1"
Trigger3 = Command = "AI2"
Trigger4 = Command = "AI3"
Trigger5 = Command = "AI4"
Trigger6 = Command = "AI5"
Trigger7 = Command = "AI6"
Trigger8 = Command = "AI7"
Trigger9 = Command = "AI8"
Trigger10 = Command = "AI9"
Trigger11 = Command = "AI10"
Trigger12 = Command = "AI11"
Trigger13 = Command = "AI12"
Trigger14 = Command = "AI13"
Trigger15 = Command = "AI14"
Trigger16 = Command = "AI15"
Trigger17 = Command = "AI16"
Trigger18 = Command = "AI17"
Trigger19 = Command = "AI18"
Trigger20 = Command = "AI19"
Trigger21 = Command = "AI20"
Trigger22 = 1
var(59) = 1 ;0Ϊ¹Ø£¬1Ϊ¿ª