@@nba2ktutes can you please test dunk make percentages for player heights. For example, I have a 6"4 guard with 99 driving dunk, badges maxed out, and I really feel like I get pulled out of dunk animations and miss the layup way more often than my 6"7 and 6"8 builds with 99 driving dunk and max badges. I believe I even convert on the layups much more efficiently when I'm pulled out of dunk animations also on those taller builds. I guess what I'm asking is, do the taller builds have a noticeable advantage when it comes to completing dunks and not getting pulled out of dunk animations and finishing at the rim in general. And if so, what is the sweet spot when it comes to height?
Hello tutes, could you test how many "MS" represents each tick within the throwing speeds (jump, setpoint, push, release). Example, if I have the bar on top of the push line, if I click 1x to the right, how much ms would be going up, it would be easier to create a jump depending on the game mode I'm playing. And also test mycourt latency in modes, rec, proam..., if you haven't tested it
I just pick left hand because I'm left handed. That way the controls feel more natural. Basketball is a rhythm game, so "feel" is as important as skill.
Solid take, I'm really interested in what the results would be if he tests them. I tend to equip every dunk animation I can because I feel that I'll get taken out of less dunk attempts, but I feel like I get better contact/ dunk animations when I equip all the contacts and 2 player packages. But that's on my 6"4 guard. I have yet to try that on my 6"7 and 6"8 builds.
@@I-800-Unc-Drew dk if it's facts or not but myself I've always felt like iflleven if youve got hella dunk packages equipped, you'll still get like the same 3-5 dunks tops 😭
@@tresmoke4366 I completely agree. That's why I limited my dunk packages on my 6"4 guard. I equipped every contract package plus Tomahawks, Westbrook and Morant, and I can tell you with honesty that I'm happier with the quality of dunk animations I'm getting. I still get pulled out of dunk animations though and forced to finish with the layup which is quite frustrating. So limit your dunk packages so the game will be forced to give you your favorite animations.
please! I feel like the tempo is all over the place and also there's times where it doesn't even register it as a rhythm shot and just a regular jumpshot.
I'd say mainly it changes your off dribble fade animations. Depending on which way you like to fade, because strong hand and off hand fades are different. Oh... and post fades
Was it like this in past 2ks? I always felt like you drift towards your dominant hand. But another thing you need to consider is if you want to corner fade effectively then you should be working on your dominant hand side.
@nba2ktutes, can you please test dunk make percentages for player heights. For example, I have a 6"4 guard with 99 driving dunk, badges maxed out, and I really feel like I get pulled out of dunk animations and miss the layup way more often than my 6"7 and 6"8 builds with 99 driving dunk and max badges. I believe I even convert on the layups much more efficiently when I'm pulled out of dunk animations also on those taller builds. I guess what I'm asking is, do the taller builds have a noticeable advantage when it comes to getting pulled out of dunk animations and finishing at the rim in general. And if so, what is the sweet spot when it comes to height?
They need to fix this, if they're trying to make it realistic, then it's ridiculous that right handed players have no less % chance to make when they do a layup w left hand. Along w the other things you mentioned....I'm surprised at that
Im right hand, It is probably a visual thing, but I make right hand corner hop shots my highest percentage shot and get makes on tight contests 96 mid, 89 3pt, 6"6 sg. I have never made tight contest on left corner. Its rare that i miss this shot on right, for my hop shot. I seem to better ankle breakers with hop on right also. Or... Is it the fact that I probably shoot more right side cause it just feels like my go to. I dunno Probs overthinking.
i’m not certain, but it’s been a know thing in 2k that if you shoot in the same corner as your dominant hand, the make percent is better since it’s sort of correlated with each other. i dunno how true it is, but i think it is 100% from my experience
Please leave any recommendation for a topic!
Test green window on contact dunks with meter dunks per Posterizer badge level vs different Paint Patroller level
Test boost to make % with dimer badge levels
How tall do you have to be to shoot over defenders
@@nba2ktutes can you please test dunk make percentages for player heights. For example, I have a 6"4 guard with 99 driving dunk, badges maxed out, and I really feel like I get pulled out of dunk animations and miss the layup way more often than my 6"7 and 6"8 builds with 99 driving dunk and max badges. I believe I even convert on the layups much more efficiently when I'm pulled out of dunk animations also on those taller builds. I guess what I'm asking is, do the taller builds have a noticeable advantage when it comes to completing dunks and not getting pulled out of dunk animations and finishing at the rim in general. And if so, what is the sweet spot when it comes to height?
Hello tutes, could you test how many "MS" represents each tick within the throwing speeds (jump, setpoint, push, release). Example, if I have the bar on top of the push line, if I click 1x to the right, how much ms would be going up, it would be easier to create a jump depending on the game mode I'm playing. And also test mycourt latency in modes, rec, proam..., if you haven't tested it
I just pick left hand because I'm left handed. That way the controls feel more natural. Basketball is a rhythm game, so "feel" is as important as skill.
The “PLACEBO EFFECT” 2k community love videos like this.
I never seen a community so gullible and placebo beside 2k
Left side be right handed, right side be left handed, there u go
Hey Tutes, can you make a video about High Risk High Reward vs Normal Shooting after this last patch?
@@Teangolmao called that man TIRES
@@sixnine9048😂
@@sixnine9048 oh damn I just noticed that I apologize 😅. I edited the comment and fixed it
Please test if removing pro contact dunks gives you more elite contacts, or less contact dunks in general
Solid take, I'm really interested in what the results would be if he tests them. I tend to equip every dunk animation I can because I feel that I'll get taken out of less dunk attempts, but I feel like I get better contact/ dunk animations when I equip all the contacts and 2 player packages. But that's on my 6"4 guard. I have yet to try that on my 6"7 and 6"8 builds.
@@I-800-Unc-Drew dk if it's facts or not but myself I've always felt like iflleven if youve got hella dunk packages equipped, you'll still get like the same 3-5 dunks tops 😭
@@tresmoke4366 I completely agree. That's why I limited my dunk packages on my 6"4 guard. I equipped every contract package plus Tomahawks, Westbrook and Morant, and I can tell you with honesty that I'm happier with the quality of dunk animations I'm getting. I still get pulled out of dunk animations though and forced to finish with the layup which is quite frustrating. So limit your dunk packages so the game will be forced to give you your favorite animations.
These the type of videos that make my homebody’s scream “2K!” after taking a contested layup on three defenders.
makin a rhythm shooting video after patch 3.0
please! I feel like the tempo is all over the place and also there's times where it doesn't even register it as a rhythm shot and just a regular jumpshot.
Yes please I went from shooting 60% to 40 bc of it
It was fine season 1 now its terrible just randoms releases even if time perfect game is dogshit 💩
I'd say mainly it changes your off dribble fade animations. Depending on which way you like to fade, because strong hand and off hand fades are different.
Oh... and post fades
Can you test 80speed & for different heights? Big & Small builds
You can. It’s very easy. Go to blacktop
Please test how off ball pest and slippery off ball interacts and how does strength play into slipping past off ball pest badge
That's why wen creators make build vids they say left or right dont matter 😂
Test green window on contact dunks with meter dunks per Posterizer badge level vs different Paint Patroller level
Was it like this in past 2ks? I always felt like you drift towards your dominant hand. But another thing you need to consider is if you want to corner fade effectively then you should be working on your dominant hand side.
@nba2ktutes, can you please test dunk make percentages for player heights. For example, I have a 6"4 guard with 99 driving dunk, badges maxed out, and I really feel like I get pulled out of dunk animations and miss the layup way more often than my 6"7 and 6"8 builds with 99 driving dunk and max badges. I believe I even convert on the layups much more efficiently when I'm pulled out of dunk animations also on those taller builds. I guess what I'm asking is, do the taller builds have a noticeable advantage when it comes to getting pulled out of dunk animations and finishing at the rim in general. And if so, what is the sweet spot when it comes to height?
yoooo...can we get a video between post control (post fade phe) and mid range....which one matters
That slo-mo really shows how glitchy 2K is.
Tute I’ve commented so many times asking you to do on-ball menace is that a harder one to test for?
Do it yourself then...
@@JP-jd8wrbro he just asking relax😂
Post fade is different on each side based on handedness
Right handed IRL but IYKY gotta go Left handed on 2k
I’m lefty and I go right 😂
@@Acesnoozthat’s so funny
Have jumpshot timing changed again ? I’m starting to miss more than I use to and I’m a Vet 2
Please test for PS players….
Dual sense edge controller let you change stick sensitivity, can you test that?
Test post poet and legend dimer boost
Does strengh matter for poster dunks and does it affect to be 6.4 or 6.8 on 99 dunk build with same strengh
TUTES CAN YOU MAKE A VIDEO ABOUT PICK DODGER PLEASE
They need to fix this, if they're trying to make it realistic, then it's ridiculous that right handed players have no less % chance to make when they do a layup w left hand. Along w the other things you mentioned....I'm surprised at that
way too overkill for that to matter
Im right hand, It is probably a visual thing, but I make right hand corner hop shots my highest percentage shot and get makes on tight contests 96 mid, 89 3pt, 6"6 sg.
I have never made tight contest on left corner.
Its rare that i miss this shot on right, for my hop shot.
I seem to better ankle breakers with hop on right also.
Or...
Is it the fact that I probably shoot more right side cause it just feels like my go to. I dunno
Probs overthinking.
i’m not certain, but it’s been a know thing in 2k that if you shoot in the same corner as your dominant hand, the make percent is better since it’s sort of correlated with each other. i dunno how true it is, but i think it is 100% from my experience
Test glove/interceptor badges please
THATS MEEEE THANK YOU TUTES 🙏🙏❤
I write lefty and shot with my right irl, in the game I’m a lefty
The ppl who asked for this got their test papers handed back to them face-down smh
I've been running lefty since 16
Been a lefty since 15
kobe, korver jumpshot please
1000 views 66 likes like the damn video
LEFT SIDE IS WAY BETTER💯🔥
Day 12 asking to show how to pull the chair
Think they took it out
I swear I got a left handed demon
No
left handed is way better
nice
Slippery off ball
This my first year going left and I think that’s why I’m enjoying the game it feels so different for me and I love it
10s ago