Why Genshin Impact's Meta Is About To Change

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  • เผยแพร่เมื่อ 26 ก.ย. 2024
  • With the release of Lyney, Freminet and Neuvillette, as well as the eventual inclusions of Wriothesley, Furina, Navia, Clorinde, Arlecchino and Charlotte, Genshin Impact's meta appears to be in the midst of changing significantly. Today I wanted to make a video speculating the direction of Genshin's meta based on Fontaine's characters.
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ความคิดเห็น • 568

  • @General_Mahacdonalds
    @General_Mahacdonalds 11 หลายเดือนก่อน +1315

    Water gives life but can also take away life. I think thats what their trying to do with these fontain characters draining their own hp but also healing it like neuvillete

    • @Succubus_L0li
      @Succubus_L0li 11 หลายเดือนก่อน +3

      Source?

    • @chaosinfernoid9008
      @chaosinfernoid9008 11 หลายเดือนก่อน +12

      Rizzley isnt even Hydro so eh

    • @sorcierenoire8651
      @sorcierenoire8651 11 หลายเดือนก่อน +121

      @@Succubus_L0li It came to me in a dream

    • @Succubus_L0li
      @Succubus_L0li 11 หลายเดือนก่อน

      ​@@sorcierenoire8651fair enough

    • @Moon-ep2yk
      @Moon-ep2yk 11 หลายเดือนก่อน +33

      @@Succubus_L0li what source lmao
      \

  • @fusionfallmaster
    @fusionfallmaster 11 หลายเดือนก่อน +783

    Considering the recent Fontaine 5-star characters and Furina's leaked kit, I have a feeling that most, if not all, 5-star characters from Fontaine that are involved in the archon quest are hypercarries, and Furina is the ultimate support that buffs them all.

    • @celestialhumanoid
      @celestialhumanoid 11 หลายเดือนก่อน +37

      Here are my predictions
      We know furina is gonna be a hyperbuffer and Charlotte a healer, I think navia's gonna be a support/subdps with healing elements, clorinde is gonna be a 4 star electro dps, sigewinne is a healer and buffer.

    • @fusionfallmaster
      @fusionfallmaster 11 หลายเดือนก่อน +157

      @@celestialhumanoid I don’t think Clorinde will be a 4-star. She’s one of the 5-star units that were leaked way before 4.0. If Hoyoverse continues the trend, both Navia and Clorinde will be carries. So far, each Fontaine 5-star unit represents a carry from each element. This may be the reason why Furina directly buffs damage instead of attack or hp so that she can be a universal buffer for these Fontaine carries.

    • @Static_Symphony
      @Static_Symphony 11 หลายเดือนก่อน +25

      @@celestialhumanoid Clorinde is a 5-star Electro DPS

    • @celestialhumanoid
      @celestialhumanoid 11 หลายเดือนก่อน +9

      @@Static_Symphony I think she feels a bit like a 4 star, similar to the vibes I got from Sara and kaveh, but if she's a 5* that would be nice, we need another good electro carry.

    • @fishwithbutter
      @fishwithbutter 11 หลายเดือนก่อน +40

      @@celestialhumanoid i think her design screams 5-star, but idk maybe that's just me

  • @highwaytoheaven99
    @highwaytoheaven99 11 หลายเดือนก่อน +403

    If leaks are to be believed, Navia's arrival will come with "changes" to geo, either geo will get a rework or her kit specifically will change the way you use the geo element.
    I hope its a rework, so other geo characters can get some love too, instead of just her. And as someone who has Gorou, Yunjin AND Noelle all at C6, I would love to make a mono geo team in the new meta.

    • @Raininpain
      @Raininpain 11 หลายเดือนก่อน +83

      ​@zaraki942 source is the new artifact set in 4.3

    • @bobking01
      @bobking01 11 หลายเดือนก่อน +12

      Crystallize gettingwell deserved buffs

    • @migueltucabron
      @migueltucabron 11 หลายเดือนก่อน +2

      @zaraki942 Meta = most effective tactics available. None of the teams you mentioned is the best for any niche. They're good but by no means the most effective.

    • @GabeTSW
      @GabeTSW 11 หลายเดือนก่อน

      @zaraki942 You can suck in a little bit harder un that copium

    • @euphii_
      @euphii_ 11 หลายเดือนก่อน +55

      @zaraki942 skull emoji

  • @theduelist92
    @theduelist92 11 หลายเดือนก่อน +148

    Diluc was considered to be the golden standard of strong character, and then Hu Tao came out, and then Raiden came out, and then people realized XIANGLING was the best all along...

    • @Darksage5555
      @Darksage5555 11 หลายเดือนก่อน +23

      Yea that's the interesting thing, xiangling will never output more dmg than Hu tao, raiden, ganyu, etc... but the fact that she can do so much off field is insane, that's why I have always been a huge advocate for fischyl and especially yae miko, I can output ganyu numbers while off field with yae miko, that seems insane, 70-100k hits while off field should not be underestimated. Xianglings pyro nado does huge dmg off field and emblem let's her do it every rotation, crazy we used to not think she was good in version 1 lol.

    • @aresx3749
      @aresx3749 11 หลายเดือนก่อน +6

      ​@@Darksage5555to think xiangling used to be a physical build character bcs of her high scaling CA 💀

    • @Darksage5555
      @Darksage5555 11 หลายเดือนก่อน

      @@aresx3749 lol i know right? I think back to those days, or the physical kequing days and just laugh.

    • @naufalnoorizan1763
      @naufalnoorizan1763 11 หลายเดือนก่อน +4

      The real treasure was the xialings we got along the way. RIP crescent pike

    • @Darksage5555
      @Darksage5555 11 หลายเดือนก่อน

      @naufalnoorizan1763 No kidding, it's crazy how they gave us the best supports in the game for free.

  • @Bharathsimhareddyellanki
    @Bharathsimhareddyellanki 11 หลายเดือนก่อน +165

    if diluc got atk% speed boosting support he would be more fun to play and makes him good as his manga makes him to be

    • @bobking01
      @bobking01 11 หลายเดือนก่อน +1

      Doesn't chongyun cover that? Mika too I guess but I don't use him

    • @semheim284
      @semheim284 11 หลายเดือนก่อน +25

      atk speed wont help him all that much as hes a claymore user and suffers from hitlag

    • @davidkunakovsky3155
      @davidkunakovsky3155 11 หลายเดือนก่อน +1

      wut? how?@@bobking01

    • @bobking01
      @bobking01 11 หลายเดือนก่อน +1

      @@davidkunakovsky3155 I'm pretty sure chongus has a const or ascension that increases attack speed for melee characters

    • @nat6lbg440
      @nat6lbg440 11 หลายเดือนก่อน +6

      I have C6 Diluc and you just described his C6. After using one of the E sequences, the next attacks are faster and using the next E sequence will not reset his NA combo like Itto.

  • @thelobotomobile
    @thelobotomobile 11 หลายเดือนก่อน +188

    I feel like in Natlan they’re going to be go back to shields. They’ve put a lot of emphasis on healing the last few versions. It’s time to shake things up again.

    • @marcoonroad7
      @marcoonroad7 11 หลายเดือนก่อน +52

      well, if things are still going this way of HP handling/management, Natlan would be about sacrifice/ressurection, buffing a lot Qiqi and Barbara 😅

    • @gabrielquintero2137
      @gabrielquintero2137 11 หลายเดือนก่อน +42

      ​@@marcoonroad7I was thinking about that too. Something like a sacrifice passive buff for the team when dead. Would make the people think about bringing to abyss a team of 3 and an emergency kamikaze.

    • @allentayoto7387
      @allentayoto7387 11 หลายเดือนก่อน +22

      In my case, I think the game would switch up to giving specific buffs/debuffs. Sort of like Mona's burst which applies a unique debuff that only she has. But currently, it's hard to see how the game would go forward once Natlan and Snezhnaya releases. Chances are, they'll even stop trying to change up the meta and just release units that can go with the already established metas; reaction heavy quickswaps, hypercarry, or mono element teams. But I would certainly like to see more characters like NIlou in the future, units that can alter the reaction they deal.

    • @f.b.lagent1113
      @f.b.lagent1113 11 หลายเดือนก่อน +13

      I say shields should stay with geo. they should however finally make use of the DPT(damage per tick) aspect of burning
      edit: also the berserker idea where the loss of hp or low hp is utilized, like Hutao’s low hp buff

    • @Purplorr
      @Purplorr 11 หลายเดือนก่อน +10

      if we're following the trend of region = elemental resonance team buffs, then we're just going to stack up a bunch of attack and things like that.

  • @dustinabigan2776
    @dustinabigan2776 11 หลายเดือนก่อน +89

    I do hope the meta does change significantly after every major patch because it gives more past characters an opportunity to shine instead of just the same old units being meta. In a way it's kind of a win-win for Hoyoverse to also switch things up a bit to encourage players to try something new, which extends to being pushed to pull on new units out of interest. It would be interesting how Navia in particular would play out though considering she's the first Geo unit since Yun Jin, and it could set the precedent for what Geo would be in the future. Assuming she releases in 2024, that's a 2-year gap for a new Geo unit, which is even longer than the time people had to wait for a Eula rerun.
    Side note about the attack speed comment. Apparently you can't reach 200%, it caps at 160% for normal attacks (at least based on the Wiki) and anything more than that has no effect on the unit. If I have to guess why attack speed is less talked about mainstream (aside from maybe C6 Yun Jin) is probably down to how elemental reactions have ICDs at a time when reactions became the name of the game.

  • @AevyCh
    @AevyCh 11 หลายเดือนก่อน +250

    I would like to see a new mechanic in Natlan or Snezhnaya where you're allowed to have 2 on-fielders in the team. Mihoyo has been testing out their character AI since Sumeru (Rana in Aranara Quests, Jeht in the Desert Quest) and more in the the Fontaine World Quests. Imagine if you can have Childe & Hu Tao dealing damage at the same time, that'd be really cool.
    Or to put it simply, Co-op but in Singleplayer (or maybe they should just add a game mode that incentivize you to play Co-op in the first place, maybe Co-op Abyss for example)

    • @K9CORPSE
      @K9CORPSE 11 หลายเดือนก่อน +23

      idk how good it would be, but yoimiya and heizou or wrio sounds fun for bosses

    • @qianyue.c
      @qianyue.c 11 หลายเดือนก่อน +38

      coop abyss sounds so fun

    • @NeoAnything
      @NeoAnything 11 หลายเดือนก่อน +38

      Sucrose instantly top tier in one patch lmao
      Permanent VV-shred and swirling sounds dumb af
      Or Nilou bloom with both Nahida and Kokomi on-field, sounds too broken tbh

    • @zenixvampirchik652
      @zenixvampirchik652 11 หลายเดือนก่อน +5

      @@NeoAnything I mean, everything gets broken with enough time investment, so is it really too broken?

    • @GameSteph
      @GameSteph 11 หลายเดือนก่อน +2

      Imagine how much memory that would take to code in an AI into every character.

  • @allentayoto7387
    @allentayoto7387 11 หลายเดือนก่อน +163

    The way I see it, Hoyo really just wants to reduce the sense of redundancy in the game. Let's be fair, even if you switch up the characters in the team, every quick swap teams works the same way. You go in with your main reaction enabler, switch to your buffer, then go in for the elemental reaction.
    Hypercarry teams on the other hand doesn't have the same sense of redundancy since it's entirely based on the character you're using and their kit. For example, a Yoimiya hypercarry and a Hutao Hypercarry feels different even though you're doing the same rotation with both of them. Bennet burst, XInqiu burst, Zhongli shield, then going ham on the enemies. They feel different enough because Yoimiya use NA and Hutao use CA. Compare this to a quick swap hyperbloom team, a team with Nahida, Kokomi, and Shinobu will be doing the exact same thing as a team with Dendro Traveler, Barbara, and Dori. Their kits are different, but in the end, they're doing the exact same thing of creating dendro cores and hitting them with electro.

    • @migueltucabron
      @migueltucabron 11 หลายเดือนก่อน +2

      I feel like you're confusing hypercarry with On-field DPS. A hypercarry does rely on his own power to do damage. Neither Yoimiya nor Hutao do that. Both of them are ususally played as Vapa On-field DPS. Xiao on the other hand does solely rely on his own damage and his supports just increase his power not enable his reactions.

    • @StopHim
      @StopHim 11 หลายเดือนก่อน +3

      They’re always going to be beholden to character kits using a skill and burst - two buttons

    • @Coeurlarme
      @Coeurlarme 11 หลายเดือนก่อน +12

      ​​​@@Icysted getting mad at the team others built for abyss is some weird ass behavior. Play however you want, but focus on your own game. Someone clearing abyss by putting some EM artifact on their 4* isn't hurting you, and spending money on genshin doesn't make you better than them.

    • @silver.shoelaces
      @silver.shoelaces 11 หลายเดือนก่อน +3

      Interesting that you compared Yoimiya to Hu Tao with supports of Bennett/Xingqiu/Zhongli because I don't think that combination is optimal for either of them. For Hu Tao, replacing Bennett with Yelan will give a huge damage boost since Yelan's hydro resonance with Xingqiu and additional hydro damage will surpass the buff you get from being in Bennett's circle. Meanwhile Yoimiya runs well with Bennett or Zhongli but not both, and she benefits from Yelan and/or Yun Jin on her team. If you wanted to compare the two together, double hydro + Zhongli is a more reasonable comparison.

    • @YokeKevin
      @YokeKevin 11 หลายเดือนก่อน +1

      Honestly Fontaine DPS recently being very fun with hypercarry things, they bring a big solo potential and it's fine either If you don't like to be soloist. Myself either not really liking to change character every 1 second (not that it's against any rules)

  • @Darksage5555
    @Darksage5555 11 หลายเดือนก่อน +68

    I would really like a character who has no element, a true physical character. It would be nice to see one character who just "worked hard" and never had a vision, physical skill, and physical burst. Maybe it would be boring, but id be curious.

    • @grant6864
      @grant6864 11 หลายเดือนก่อน +22

      but if someone "worked hard", they gain a geo vision... in that universe, you can't be hardworking and not have a vision,, besides, a purely physical char makes no sense since superconduct exists

    • @Darksage5555
      @Darksage5555 11 หลายเดือนก่อน +2

      @grant6864 I do get that, I just want something different I guess. You are right, idk what I want lol.

    • @lordcockula683
      @lordcockula683 11 หลายเดือนก่อน +17

      I think it would be accurate to say the person would have an aura type ability rather than an elemental one, like how chinese martial arts mangas use ki, which can be elemental but aren't always

    • @Darksage5555
      @Darksage5555 11 หลายเดือนก่อน +4

      @@lordcockula683 that could be cool

    • @tomboy2980
      @tomboy2980 11 หลายเดือนก่อน +7

      I've been saying this!! Genshin characters live in a world where there are people miraculously chosen by the gods to have great power. If you're not one of the chosen few, which would be most people, how do you cope with that? You learn non-elementally-based fighting skills, or you learn how to take away power from the elements. It just makes sense logically that in Teyvat, there are visionless people who can still kick ass, and I'd love to see what that would look like as a playable character.

  • @thatlawyercat
    @thatlawyercat 11 หลายเดือนก่อน +172

    Suspect we’ll get more enemies that suppress elemental reactions, making physical and geo characters more relevant again.

    • @Hsusie
      @Hsusie 11 หลายเดือนก่อน +29

      I think that's effective, and probably one I would prefer. Unfortunately I have my doubts about whether they'll pick this route though. Based on what little I know of game design, they typically opt for giving players new toys rather than effectively take them away as options. Why? It likely is more appealing that way to the toddler bit of our brain that gets activated playing games like this.

    • @kazukinowa
      @kazukinowa 11 หลายเดือนก่อน +9

      That's a pretty trash idea, before they even think about doing that they should fix Geo/Physical first.
      Also they wouldn't even be the best if reactions were gone, they're still gonna be subpar vs Mono element teams.

    • @vinhinh6810
      @vinhinh6810 11 หลายเดือนก่อน +5

      trashing reaction as a whole is a bad idea, it's like saying fyou to all the ppl that didn't pull for geo. Maybe just give physical and geo specific mechanical advantage and not fully supressing others?

    • @weregretohio7728
      @weregretohio7728 11 หลายเดือนก่อน +11

      Given that the game is built around elemental reactions, wouldn't that just piss people off by forcing them to pick up a limited set of characters and playstyles?

    • @CurseOxuin
      @CurseOxuin 11 หลายเดือนก่อน +4

      ​@@HsusieDisagree, limiting one possibility just because they want to "enhance" another mechanic is a lazy way to do it.

  • @kirisao4834
    @kirisao4834 11 หลายเดือนก่อน +50

    I dont think lyney requires a huge uptime on the field consider he wont lose any stack when sub out. Hes in the middle where u can just subsitute another unit for a while but not long enough to be on the field like a traditional hypercarry. More like tighnari i would say

    • @mr.kenway4554
      @mr.kenway4554 11 หลายเดือนก่อน

      His stacks go away if he's out of the focus for 30 seconds.

    • @kirisao4834
      @kirisao4834 11 หลายเดือนก่อน +12

      @@mr.kenway4554 that is more than enough to sub out ur other unit to do support or healing. If were talking 10 sec or less, thats a different situation. Lyney playstyle is more of a quick swap

  • @Conk-bepis
    @Conk-bepis 11 หลายเดือนก่อน +12

    In every version Hoyoverse creates problems only the new version characters can solve. Like 90 Energy cost characters, Dendro/electro related reaction characters needed for new bosses (Pyramid thingy boss in Abyss). Now in Fontaine they had pyro slimes only on Floor 11 1 phase and no characters other than Ayato has that much hydro application that is needed. Plus they created enemies with penuma osia mechanic that only Fontaine characters will be effective against. There is no meta shift but solving of problems created by Hoyoverse themselves to market new characters.

  • @tush3302
    @tush3302 11 หลายเดือนก่อน +154

    what if Navia scales off of EM or HP, wont gorou and the traditional geo supports like husk be useless

    • @K-dis_Boher
      @K-dis_Boher 11 หลายเดือนก่อน +19

      the fact she's shown using the Whiteblind suggests she's DEF scaling; unless they're back to pairing characters with unsynergistic weapons, that almost entirely confirms her to be DEF scaling
      I'm hoping that her DEF scaling is then converted somehow into like HP or EM where she'll still scale off of DEF like other geo characters, but instead converts it into an actually useful stat
      this is just completely baseless speculation which could be entirely untrue, but I think it'd be cool if she changed the meta around crystalize by making her DEF convert into EM, and then having some kind of mechanic that "explodes" crystalize chunks and shields dealing damage based on her EM, possibly even spreading elements when they explode; that way, since she's still DEF scaling, and makes use of crystalize, she can still benefit greatly from geo's go-to support Gorou; that way geo would still have it's primary meta comp of mono geo, but she'd change it up a lot to act more like Nilou + Kaveh in one as opposed to the current unga-bunga-smash-face-with-rock mono geo meta
      AND it could allow her to have a place in non-mono-geo teams making her like a two in one crystalize-shielder and pseudo-swirl-er

    • @iyxon
      @iyxon 11 หลายเดือนก่อน +35

      ​@@K-dis_Boherright because yun jin scales with EM and freminet scales with HP bcuz of their gacha art weapons 😂

    • @jdg462
      @jdg462 11 หลายเดือนก่อน +13

      I kinda want navia's kit to work like nilou's where she turns crystallize reaction crystals into mini bombs

    • @lamegamesunanimous3445
      @lamegamesunanimous3445 11 หลายเดือนก่อน +1

      ​@@jdg462she'll probably use the geo crystal to shoot with cause her umbrella looks like a gun

    • @K-dis_Boher
      @K-dis_Boher 11 หลายเดือนก่อน +4

      @@iyxon they specifically chose to use her with Whiteblind out of all claymores in the game; if they just wanted to use a F2P 4-star why wouldn't they just use the fontaine craftable one as opposed to Whiteblind?
      You also gotta look at the fact that Chlorinde used Iron Sting, with that being an EM weapon, and thanks to dendro, electro and EM pair well so it makes sense for her to be using it; if Navia ISN'T DEF scaling, it'd be really weird to pair Navia with Whiteblind despite all the other available options
      Also the Yun Jin and Freminet examples are honestly worse than examples from like 1.0, cuz Dragonsbane is kinda established as like the iconic polearm of Liyue, so it was just copy-pasted onto Yun Jin since there's no DEF polearm for her to use; and while Freminet is not directly HP scaling, the Bell's passive synergizes with him pretty well, so the HP scaling is just there to boost the shield from the passive

  • @Angel-oj4zs
    @Angel-oj4zs 11 หลายเดือนก่อน +9

    I really hope that new pretty Geo character comes along with a really good good two geo specific weapons, 1 geo set that saves the element like with Anemo(Viridescent) and her as a character opens a 2 geo comp meta that would laterally save the element i think

  • @emicastudios8500
    @emicastudios8500 11 หลายเดือนก่อน +4

    The thing about Geo, is that it's not a bad element in concept, but bad in execution.
    Geo could very easily be a solo element that doesn't rely on reactions and just relies on party members of the same element, a brute force element pretty much like how it already is, but much like how Vars said in his video about Physical, it's a "Go all in or don't do it at all" situation.

  • @Hsusie
    @Hsusie 11 หลายเดือนก่อน +7

    I think one of the biggest issues with physical is that it's reliant on superconduct's flat Phys RES debuff to be effective at all late game. Given that multiplicative damage scaling exists for every other elemental reaction (except freeze...I guess) I reckon having the Phys RES debuff in superconduct scale with EM would pull physical more in line with other elements.
    ...Wait, is physical even an element?

  • @UncleMerlin
    @UncleMerlin 11 หลายเดือนก่อน +7

    I don't understand the Geo dissing. Arataki Itto teams clear abyss just fine right now. Not even coping since I'm a Wanderer main but Anemo hypercarry and Geo hypercarry aren't that far apart and nobody is saying Anemo hyper is trash.

    • @yaelitamarverdugoayala4782
      @yaelitamarverdugoayala4782 11 หลายเดือนก่อน +1

      The difference is that C6 Faruzan is a BIG game changer, Gorou doesn't buff Geo units at that degree; plus, she actually deals damage and has cc if you invested in her that much.
      Xiao and Scara are great at speedrunning too, specially Xiao at lower constellations, and Scara at high constellations.

    • @UncleMerlin
      @UncleMerlin 11 หลายเดือนก่อน

      ​@@yaelitamarverdugoayala4782 Gorou doesn't buff Geo units as hard as Faruzan but Geo teams are self-contained. You're always going to have your central core with Itto or Noelle surrounded by Gorou, Albedo and Xiangling or Yunjin. Together, the support that the entire team gives to Itto is arguably more than what Faruzan does alone.
      Also, Geo hyperteams with as much investment as the anemo hypers clear just as fast. They share a lot of common with being able to be versatile in a vast range of content due to both Anemo and Geo reacting with basically everything and removing elemental shields and gimmicks.
      imo the key difference isn't their power level but the way they approach content with Anemo teams having better grouping and Geo teams being nigh unkillable with inherent crystalize reactions on top of shields and their high defense.
      It doesn't make sense to say that Itto-Noelle Geo teams are bad when that's blatantly false.

    • @chanderule605
      @chanderule605 11 หลายเดือนก่อน

      But anemo hyper is trash without C6 Faru
      That doesnt make geo a good element, its still shit

    • @yaelitamarverdugoayala4782
      @yaelitamarverdugoayala4782 11 หลายเดือนก่อน

      @@chanderule605 That's undeniable though. Without Faruzan C6, Hyper Anemo comps are bad.

  • @TalkingSoup
    @TalkingSoup 11 หลายเดือนก่อน +13

    what i'm getting from this is that they're actually starting to think about us F2P players who can only do a couple hours every day. if every character and team composition is legitimately viable--and more than just viable but actually fun to play--then there will be a lot less FOMO and resentment and general feelings of being left out. this makes me really really hope that they do something new and interesting with geo as well.

  • @kianagenz1505
    @kianagenz1505 11 หลายเดือนก่อน +27

    meta this meta that have you ever meta girl before?

    • @xystumlol
      @xystumlol 11 หลายเดือนก่อน

      one day.

    • @ahmadraif9989
      @ahmadraif9989 11 หลายเดือนก่อน +1

      What is that? A new animal species?

  • @CJdoesntlikehandles
    @CJdoesntlikehandles 11 หลายเดือนก่อน +6

    i love marechaussee and vourukashas glow (and vermillion hereafter also exists! i guess!), i want more artifacts that treat hp like its a resource (because it is) and characters who can support those artifacts

  • @Masfugo
    @Masfugo 11 หลายเดือนก่อน +15

    kinda pointless when farming artifact still sucks and end game content still only abyss
    sadge

    • @K-dis_Boher
      @K-dis_Boher 11 หลายเดือนก่อน +1

      been trying to prefarm for Furina, and yeah, it's still such a pain...

    • @hazard1one
      @hazard1one 11 หลายเดือนก่อน +2

      ikr ,meta talk kinda pointless when people still able to full star with only 4* etc on every abyss ,nothing has really changed 🙃

    • @marcoonroad7
      @marcoonroad7 11 หลายเดือนก่อน

      don't worry, there will be endgame, clans, raids, etc after 4 years, in the end of Genshin story, after all this is the nature of as-a-service games, they are finished with some time after release 😅

    • @Masfugo
      @Masfugo 11 หลายเดือนก่อน +1

      @@marcoonroad7 crazy copium you inhale right there mate

  • @noahi.1381
    @noahi.1381 11 หลายเดือนก่อน +3

    Ngl, has anyone else brought back mentioning how each of the elements relate to a certain stat or that stat's main feature?
    Geo prioritizes DEFENSE
    Cryo uses CRIT
    Pyro focuses on ATTACK
    Hydro utilizes HP
    Dendro emphasizes EM
    Electro revolves around ENERGY REGEN
    as for Anemo, it's... well, FLEXIBLE. It can use ATK in DPSes like Xiao, Wanderer, and even Jean to an extent...
    HP through Sayu and Lynette...
    ER through Sucrose and Anemo resonance (cooldown reduction)...
    And even CRIT HITS (but not literal Crit DMG) through Swirl and VV set's sheer shredding utility.

  • @markvicferrer
    @markvicferrer 11 หลายเดือนก่อน +10

    09:24 you went so long without a pun I was getting anxious. But then you delivered. 👍

  • @trashketchum9782
    @trashketchum9782 11 หลายเดือนก่อน +3

    attack speed is overlooked but it’s *crucial* for single target DPS like Yoimiya
    i sometimes run my Yoimiya with C6 Yunjin & C2 Jean, which both cap her attack speed at the maximum. she kills things so quickly that AoE isn’t even needed. plus even in single target situations, it allows her to get more arrows in before her skill state ends

  • @microqueen69
    @microqueen69 11 หลายเดือนก่อน +1

    I have been trying out candace as my on field hydro driver and i love how flexible her rotations are. She's such a fun unit that lets others shine. Best mom.

  • @usmangaa4504
    @usmangaa4504 11 หลายเดือนก่อน +9

    I love to listen to this type of video, The thing that keeping me hooked on the game is its combat system. I'm still in disbelief that we don't have climb the ladder type of abyss yet, even though team building has becoming wilder and wilder

  • @khonsenwright4986
    @khonsenwright4986 11 หลายเดือนก่อน +2

    Given how you spoke of hypercarries having a comeback, Im starting to dearly hope that some of the older hypercarries will also rise back up a bit. Like maybe navia will buff up Itto in some way, maybe some new anemo supports like cloud retainer will help out xiao more, maybe we will finally get an actually good physicial support for Eula that doesnt require a c6 to function comparably to others. Whatever the case, Im super excited for whats to come in 4.x

  • @shubham221992
    @shubham221992 11 หลายเดือนก่อน +1

    Love that you keep referring to Nevillette's charged attack as Hydro pump, very fitting name lmao

  • @PharmDiff
    @PharmDiff 11 หลายเดือนก่อน +32

    I don't regret picking Lyney because funny cat, but he's definitely the least synergistic of the Fontaine crew. I'm not going to have enough for Neuvillette and Furina so I'm going to get Furina and wait for the rerun in a year

    • @Gamber63
      @Gamber63 11 หลายเดือนก่อน +1

      Kinda lore accurate if u look at it

    • @jordaneplummer3557
      @jordaneplummer3557 11 หลายเดือนก่อน +1

      His ability is really useful too to find the Fontaine drops, that’s the main reason I pulled him 😅

    • @jepeman
      @jepeman 11 หลายเดือนก่อน +2

      Ive skipped all the Fontaine chars so far, and sitting at 188 wishes currently.
      Didn't like Lyney's playstyle nor Neuvilette's, though he does seem powerful, most likely skipping Wriothesley too.
      Already have Yelan, Zhongli, HuTao, Venti.
      Patiently waiting for Furina, who hopefully is strong, like all the Archons so far, plus gotta-catch-all-Archons.

    • @StanleyG23
      @StanleyG23 11 หลายเดือนก่อน

      His first rerun is most likely going to be alongside Furina's first rerun in Version 4.6, so in around 6 months.

  • @SupaRush
    @SupaRush 11 หลายเดือนก่อน +3

    Would be sick if Navia increases attack speed 200% and creates a super strong interruption resistance for all characters in party

  • @DottorNapoli
    @DottorNapoli 11 หลายเดือนก่อน +1

    Thia hp meta will make me crazy. I really hate when my hp bars are not full

  • @Zythroxes
    @Zythroxes 11 หลายเดือนก่อน +24

    The meta isnt changing drastically just healers will be more viable and thats pretty much it

    • @flamezforthegamez1056
      @flamezforthegamez1056 11 หลายเดือนก่อน +7

      How do you know? With a new archon comes a new enemy mechanic. Just imagine what kind of punishment we get for having Furina, such as maxHP% damage or teamwide Bonds of Life that deal % of max Hp each tick, so like Bond of Death. With Furina, our team becomes more durable, and the characters can shrug off more damage with higher Hp or easier to recover, but that gets counteracted by damage that is based on your max HP.

    • @ThegreatHera420
      @ThegreatHera420 11 หลายเดือนก่อน +7

      Kinda is. What he means is current characters aren't being pushed to further buff meta teams but instead moving towards different play styles. I mean even Furina isn't being seen for her potential as a hydro character but her potential as a character in general which in hydro is really bad generally. It's a good thing tbh. I mean you can easily play much more interesting teams not focused on old ideas

    • @ChurlzVA
      @ChurlzVA 11 หลายเดือนก่อน

      That means that the meta changed... so your stupid point made no sense.

  • @Epoch2498
    @Epoch2498 11 หลายเดือนก่อน +1

    Everyone has fun in different ways, I just think aiming for meta takes away what makes Genshin a good game.

  • @autumnsphere7581
    @autumnsphere7581 11 หลายเดือนก่อน +1

    I love your videos man… great writing and narration… always packed full of data and even if you talk a bit fast, youre easy to follow, and have very calm and pleasant way of speaking. I dont wanna say philosophical vibe i get from you but something close. The genshin indeed has combat system with so much room to make it so much fun

  • @annec4956
    @annec4956 11 หลายเดือนก่อน +1

    I think the Hydro/HP stat focus may just be because we're getting tankier enemies in Genshin and hoyo is telling us our DPS units with less than 19kHP wont survive anymore, no matter how strong they are.

  • @deonardomendez9426
    @deonardomendez9426 11 หลายเดือนก่อน +3

    I love what fontaine is doing so far, specifically bcuz now with the new fontaine weapons (the steampunk ones) i can run Dps Yao yao with the new spearr. I loveeee this game, and love using characters i like, even if its "not good, or not meta". Lol imagine dps Dori , with the hunter set since tazer often can dmg your own characterss

  • @Angie_OwOb
    @Angie_OwOb 11 หลายเดือนก่อน +3

    I really hope navia is a geo support or at least a support that buffs based on the amount of same elements in the team.
    specifically, I wish she has a buff mechanics with crystalize + crit dmg buff like bronya.
    mihoyo is clearly trying to tap onto every single field imaginable, so hopefully they'll eventually tap onto geo as an solo/neutral element.
    it's actually kinda cool having an element that doesn't reac with the others, but rather gets stronger the more they're concentrated.

    • @Bronze_Age_Sea_Person
      @Bronze_Age_Sea_Person 11 หลายเดือนก่อน +1

      This Crit DMG buff thing is kinda like I imagine how Tsaritsa's kit could work. What if Tsaritsa guaranteed a 100% Crit Rate to her team while using the whole team's Crit DMG for her? So you'd solely build Crit rate on herself and Crit DMG on the team, and given many Cryo units use Crit DMG in their kits like Blizzard Strayer Ayaka. You'd also reliably use Fav weapons so she could even have abysmal ER problems because her team would be providing her with energy.

  • @m3galegend
    @m3galegend 11 หลายเดือนก่อน +1

    Bro really said the cast is colorful

  • @seeker777
    @seeker777 11 หลายเดือนก่อน +12

    I love how Hoyo tries to balance powercreep and revenues. They come with new playstyles and QOL (xiao-wanderer) , childe- ayato- nevil, to encourage buying new units

    • @yaelitamarverdugoayala4782
      @yaelitamarverdugoayala4782 11 หลายเดือนก่อน +2

      It really depends, as Xiao is better in terms of raw damage at lower constellations that Scara, and Childe still has the best team in the game (even if he only has that composition).
      But yeah, it is a given that more than powercreep, they are doing QoL changes.

  • @willua355
    @willua355 11 หลายเดือนก่อน

    Holy Shit, i dint know youre also making videos for genshin... I started playing like a month ago, and just now I clicked on a random video on yt, and heard a familiar voice. I think i watched your every video on league from past 2yrs. Honestly, i think you're the best league creator when it comes to yt videos, great to see you're also contributing to genshin community .

  • @vincentgravy
    @vincentgravy 10 หลายเดือนก่อน +1

    I always thought giving anemo and geo a exclusive reaction to buff both of their personal damage was a interesting idea. Wind carves rocks reaction like Carve to deal slow but STRONG dot damage could be fun buffs both geo and anemo dps units while supporting more hyper carry long term styles

  • @sammsam1106
    @sammsam1106 10 หลายเดือนก่อน +1

    When you mentioned how hoyo is starting to use the other elemental reactions like
    Shatter and Superconduct
    Then the leaks on Navia and Chevreuse focusing on Crystallize and Overload...
    I'm excited for this shift in meta

  • @revetithofsteere3612
    @revetithofsteere3612 10 หลายเดือนก่อน

    i remember starting out in genshin when physical damage was meta and nobody tried to max out elemental skill damage lol. like people thought bennet was trash. people thought sucrose was trash. so crazy to see the progress

  • @silkwind7618
    @silkwind7618 11 หลายเดือนก่อน +1

    It goes without saying that there is no constant "Meta". The enemy mechanics change for every new major update. The new enemies require a mechanic from the new character to be damaged further. For example, the Pneuma/Ousia Arkhe system is exclusive for Fontaine characters, you'll need them to weaken the newly bosses and elites. In Sumeru, Elemental Reactions are encouraged since that's where the newly added Dendro character shine such as against Herald bosses. While in the Old meta from the Ver.1.0, characters with high attack stats and stagger inducing heavies such as Diluc and Razor were the useful ones since the enemies can be staggered and shields are barely bypasses by normal attack, which are now obsolete since by Inazuma update, we get high crit dmg characters to One-shot the Monds/Liyue enemies. Hoyo yet again covers it all by adding enemies with Million HP and so on. But doing so makes old characters (Like Diluc) meant for the old meta irrelevant which makes investment a waste. I remember the old days where Normal Attacks still felt usable without the Burst effect of Xinqui and Yelan but now it's just considered a DPS loss cuz of "chase the clock" challenges. Hoyo needs to add a fresh moveset for ALL old characters to encourage variety of teams instead of using a tedious meta slave cycle.

  • @LeviAckerman-kv3ee
    @LeviAckerman-kv3ee 11 หลายเดือนก่อน +1

    1:11 I still remember when Benny and XQ sat in tier A and everyone were rerolling for either Diluc or Keqing, hw the tables have turned, Benny and XQ has climbed up the ranks and 3 years later still two of the best meta unit.

    • @Seulji
      @Seulji 11 หลายเดือนก่อน

      i wanted keqing cause shes pretty :p

  • @keliicenturion
    @keliicenturion 11 หลายเดือนก่อน

    The opening sentence of your monologue is the most counterintuitive lol. Nice video!!!

  • @GentleIceZ
    @GentleIceZ 11 หลายเดือนก่อน +14

    I hope this is true, because if so that means Navia might be "actually good" as opposed to "yeah, she's good*"

  • @Sagasaurus
    @Sagasaurus 11 หลายเดือนก่อน +2

    This is kind of what worries me about Star Rail (my favorite of the hoyo games). Genshin's combat has so much potential, that I can see them changing the game even more in future major patches, keeping the gameplay fresh. Star Rail, though, being a turn base game with little nuance to the core mechanics, I'm not sure how they'll be able to keep the battles fresh for years and years to come. Be interesting to see a video of your take on this.

  • @waitaminute5439
    @waitaminute5439 11 หลายเดือนก่อน +2

    In my 2 years of playing genshin so far I havent touched quickswap teams, only jumping from hypercarry to hyper carry First razor to eula to ayaka to xiao to alhaitham to childe to lyney and now Im saving for wanderer. If you are right and hypercarries get the spot light in 4.0 Ill finally have my to shine

    • @lordcockula683
      @lordcockula683 11 หลายเดือนก่อน

      I hope so too. I'm a big hypercarry fan, but i have this weird obssession of using them as drivers.
      I much prefer hyperbloom eula over superconduct shatter, i use xiao as a tazer or aggravate driver. Right now i'm loving alhaitam with thoma kuki for hyperburgeon.
      A team with kokomi and yae will never feel good if all i'm doing is quickswapping

    • @Sakuta3220
      @Sakuta3220 11 หลายเดือนก่อน +1

      ​@@lordcockula683using Xiao as a taser driver should be illegal and heavily punished 😭😭

  • @kateneuhauser5720
    @kateneuhauser5720 11 หลายเดือนก่อน +1

    I love this channel. I don’t care what people say, this is the best Genshin channel on TH-cam.

  • @TheEpicNub
    @TheEpicNub 11 หลายเดือนก่อน +1

    Yes, surely every single new character wont be teamed with Bennett, Xingqiu, Kazuha, or Xiangling specifically in every single line up.

  • @Ew-wth
    @Ew-wth 11 หลายเดือนก่อน +1

    3:05 "Geo poor thing" *Physical literally not even in the video*

  • @Rairof
    @Rairof 11 หลายเดือนก่อน +1

    that "shattered" got me
    pls do more such jokes and btw new subscriber here! ♥

  • @Dylan_Otto
    @Dylan_Otto 11 หลายเดือนก่อน +1

    With Furina’s kit taking your team’s health (and giving it back), the french artifact set may be viable on all dps characters soon I think

  • @simplymagic7993
    @simplymagic7993 11 หลายเดือนก่อน

    Wait is this Fire Emblem music on background. Literally PoR ja RD are my favourites!

  • @StreamKArt
    @StreamKArt 11 หลายเดือนก่อน +1

    It's a fun time to be a hypercarry main, lol. Honestly I'm really happy they're going this route, though it's a bitch to play co op with Neuvi mains cause I can't see shit, but Lyney has been extremely fun to play for me. First charge attack bow playstyle I enjoy. Can't wait to see what Navia does, I wanna use her to create my mono geo team

  • @e1m0k44
    @e1m0k44 11 หลายเดือนก่อน +2

    Some of my fav events are the ones they give you an atk speed boost I would swap so many char to that artifact set if it existed

  • @lukemorgan3986
    @lukemorgan3986 10 หลายเดือนก่อน

    I think Hoyo is gonna make a special mechanic that gets weirder and weirder with each region. Inazuma was about characters whose damage scales with something other than attack. Sumeru was about EM and reactions (specifically dendro). Fontaine is all about HP draining, high risk high reward gameplay. My theory for Natlan is that it will specialize in elemental application, specifically gaining bonuses to damage and other stats based on what element is applied to you or your enemies. I think this because the first bit of lore from Natlan we got was from the Talking Stick club, which has one of the strangest passive talents ever. Also the lava walker set does something similar and it’s connected to a person who went to the Mare Jivari. A location that will most likely come out right before Natlan or during 5.0. I have no clue what the mechanic in 6.0 would be tho since our only reliable source of info for it is childe, his weapon, and little bit from the other fatui characters, who haven’t given us much yet. Perhaps damage over time. They experimented with it in Star Rail, plus it’s supposed to be super cold so like giving enemies frostbite or making burning a viable reaction. Maybe geo gets a weathering mechanic. Another idea would be elements giving very specific debuffs to your enemies. Cryo has frozen and superconduct which debuffs enemies and being affected by cryo slows your movement. Maybe something like using electro on a robot enemy short circuits it, or hitting an enemy with a lot of armor with an anemo attack blows some of it off and lowers their defense. It could be cool to see that happening and I like the way hoyo is dealing with the identity of a nation. Giving the characters of that nation their own mechanic makes them feel more connected to each other and really gives a sense of them being a part of that nation. I also hope Hoyo realizes this for the older nations and try to come up with a mechanic for the characters of that nation for both future and current characters.

  • @capnbabybat2774
    @capnbabybat2774 11 หลายเดือนก่อน +1

    highly agree on the attack speed take. I mean who doesnt like going fast af boi, but that also means they would have to move the 160% attack speed cap but I hope one day we see an attack speed carry. Kind of hoping that Chlorine takes that role myself :D

    • @Marz333
      @Marz333 11 หลายเดือนก่อน

      Cyno gets good speed boost with c1 so it’s likely clorinde will have it too, it’s kind of electros thing tbh

  • @urazoe8240
    @urazoe8240 11 หลายเดือนก่อน +1

    no matter how goog a team is, if it dsnt have a hypercarry, i dont care for it. i find switching beween chars every few seconds really annoying. That is also wh yi dont really like most buffers, the buffs just dont last long enough to be worth how much time i have to dedicate in to aplying them.
    Take for example Candace, her Burst buffs for 12 sec, but 15% to 20% of that duration is lost just on switching trough your team. granted she also deals dmg with her waves on switch, but that feels more like a bandaid, since i could also just have been that and not give us hydro infusion. Having a hypercarry like Ito or Noelle that can snapshot Goros buff means i can focus simply on swinging my bonk stick and interact with the combat and not needning a shid or some other kind of hyperarmor to protect me from being staggerd out of my rotation.

  • @hriata168
    @hriata168 11 หลายเดือนก่อน +2

    Everyone and their mother have been uploading videos on meta change as if they're all in on something

  • @Grendelful
    @Grendelful 11 หลายเดือนก่อน

    One idea I had for Geo is the "Petrify-Fragile" reaction. Petrify works exactly like Zhongli's, and when hit by Geo attacks inflicts Shatter and Fragile, which increases Geo damage dealt.
    Or something like Resonate, when hit by Geo attack, consumes the Geo Aura and inflict an AOE Geo attack that doesn't apply Geo aura.
    Or buffing Crystalize so that characters with Crystalize shield deals Aoe damage when doing Geo attacks.

  • @amouramarie
    @amouramarie 11 หลายเดือนก่อน +1

    Haha, my current understanding of the artifact set's pronunciation is "ma REH show seh" Any French native speakers, feel free to correct.
    I think Natlan might be a good time for Hoyo to fix physical. Pyro is all about strength and war. I like the idea of attack speed as something they can play with more, too.
    /crosses tentacles for Navia to fix Geo.

  • @Pilotamericano
    @Pilotamericano 11 หลายเดือนก่อน

    please always have a oneline definition of what is a hypercarry in your vidss, i don't want to memorise what it is

  • @atomotron
    @atomotron 10 หลายเดือนก่อน

    I wish enemies would take increased fall and shatter damage. That might be the next direction they'd take, by manipulating gravity or something. It might revive geo too.

  • @Laure__Line
    @Laure__Line 11 หลายเดือนก่อน +1

    I'm French and Maréchaussée is pronounced ma-ray-sho-ssay. It's an old French word referring to the police and military police.
    Thought that would help. ;-)

  • @mustofatobilrama7325
    @mustofatobilrama7325 11 หลายเดือนก่อน

    I think if the old meta stil work and good, meta never change

  • @panda_instinct
    @panda_instinct 11 หลายเดือนก่อน +6

    I was thinking for a while and I wanted to hear other's opinions: Do you think Geo would be a more desired element if there was another way to interact with the reaction-crystals? It could be similar to dendro cores or something completely new, maybe only specific characters could do something with them or maybe there could be a rework on the element/reaction to do more with crystalize reactions other than just providing a weak shield
    My first idea was that there could be a Geo character that if they hit the crystals they could shatter and deal damage to everyone who is close, kinda similar to burgeon but maybe there could be something new added to it.

    • @lordcockula683
      @lordcockula683 11 หลายเดือนก่อน

      Tbh i think even just having crystallise do dmg on hit is a good start. I find it super disappointing when hydro and cryo feezes but doesn't do damage, and when crystallise + any elements just creates a shield. Sure archaic petra buffs your shield, and em influences the strength, but seeing stats influence damage, and elemental reactions doing damage is the entire reason i'm playing.
      I love xiao but i'm constantly looking for teams where he's a driver.
      I love albedo but i hate how using him instead of another same element unit would mean the rest would need more ER.
      Your idea would be cool if picking up the shield created an elemental earthquake, which each affecting units and elements on them differently

  • @spicelattenosugar
    @spicelattenosugar 11 หลายเดือนก่อน +1

    I’m so excited for any upcoming features!

  • @TheNightofWalpurgis666
    @TheNightofWalpurgis666 11 หลายเดือนก่อน +7

    It'd be funny that none of the 5* Fontaine brought a meta shift, but instead they introduced a 4* character who helped make one reaction or a niche reaction before become ridiculously strong later. Sorta like a Kuki situation.

  • @takataks1123
    @takataks1123 11 หลายเดือนก่อน +2

    As a geo main, I hope Navia will make me love the game again :)

  • @spyrothetimelord
    @spyrothetimelord 11 หลายเดือนก่อน +1

    still waiting for a dps anemo unit that can actual suction their mobs as they fight (basically a built in Faruzan C6). no idea why they didn't want to do that even during Xiao's initial release, especially considering his arguably horrible constellations

  • @gubzs
    @gubzs 11 หลายเดือนก่อน

    They also have hardly explored damage over time effects. Those can be really fun and cool. Just imagine we had like a hypercarry Sumeru mummy/embalmer character that could apply a curse to enemies that drained their HP over time while they remained on field.

  • @nelhi3458
    @nelhi3458 11 หลายเดือนก่อน

    that shattered joke felt good. huh lol

  • @fleuron9670
    @fleuron9670 11 หลายเดือนก่อน +1

    while yhis makes me hopeful for genshins future, it's sad to think how sumeru was sacrificed as an experimental period... it's my favourite region :(

  • @yuugael4010
    @yuugael4010 11 หลายเดือนก่อน

    I think another great things about Genshin is they have a really great way of making sure that past character doesn't become obsolete unlike other Gacha out there where they essentially killed off a lot of their old character in favor of hyper powercrept, for example Diluc although not as prevalent as 1.0 is very much usable and can still be played effectively with the ever changing new interaction added to the game and yes you can still 36 star the abyss with 1.0 character easily

  • @alexferrier5732
    @alexferrier5732 11 หลายเดือนก่อน

    I was expecting this video to be another "THIS CHANGES EVERYTHING" meme, on some MTashed shit. But this video is actually very well thought, good job, it was a nice hearing.

  • @bbluva21
    @bbluva21 11 หลายเดือนก่อน +1

    Yet another amazing entry in stating the obvious for anyone paying even remote attention to the game's meta.
    Wanna list off the reactions next to pad runtime? Lol

  • @khonsenwright4986
    @khonsenwright4986 11 หลายเดือนก่อน

    12:35 YES THANK YOU Ive been craving for more atk speed buffs for years now, I would love an anemo support that increases atk speed. I first thought about it when I saw Beidou passive back in 1.0. I can only imagine how great that would be if it also summoned a short black hole that groups enemies and grants you atk speed buff. Eula would be hitting 5-8 enemies at once and all of them would face her burst damage... I think I wet my pants, brb

  • @abelingaw5070
    @abelingaw5070 11 หลายเดือนก่อน +1

    I guess Physical and Geo had been ignored for too long that they need some update as well.
    Hoping Navia will bring something new to geo.

  • @natalienatz1903
    @natalienatz1903 11 หลายเดือนก่อน

    Kaveh's A1 passive has self-healing (upon taking dendro core dmg) mechanics as well despite using EM for the heal, so like, maybe he was made with Fontaine in mind?

  • @alexcat6685
    @alexcat6685 11 หลายเดือนก่อน

    0:37 and they never will from what I've learned.

  • @something8886
    @something8886 11 หลายเดือนก่อน +2

    A geo character i jusged based on how strong they are as a character instead of how strong their reactions are or how they can buff Itto😂

  • @JsPlace
    @JsPlace 11 หลายเดือนก่อน +1

    day 4 of asking vars for his cryo element analysis
    I guess it's more "video 4" than day 4 at this point?
    Regardless thank you for another great discussion video as per usual vars

  • @ashleysora3465
    @ashleysora3465 11 หลายเดือนก่อน

    More focus on character's personal damage would be really nice for those who play 'waifu over meta' and end up with... suboptimal team compositions. I actually struggle against some of the newer enemies because I like and use mostly off-meta characters that don't really synergise, such as multiple main dps or only supports. (Yes, I am aware that this is technically playing the game wrong. That doesn't mean it shouldn't be at least doable to an extent). That and it is disgustingly time consuming to level characters to a usable state late game so being able to carry weaker units so you can use new ones sooner would be a dream.

  • @sylahkischilling
    @sylahkischilling 11 หลายเดือนก่อน +1

    1.0 - 5 star meta, Vape meta, national meta
    2.0 - Energy Recharge meta
    3.0 - Dendro meta
    4.0 - HP change meta
    5.0 - Pyro ?
    6.0 - Cryo?
    7.0 - Light and Dark Element meta ????

  • @Senorgato029
    @Senorgato029 11 หลายเดือนก่อน

    I really really really don’t wanna get my hopes up with navia, let’s all stop theorizing on what she’s going to do and assume that she going to be noelle 3 but this time she drains health so that it feels less when that happens or way better when it doesn’t

  • @vaantsy
    @vaantsy 11 หลายเดือนก่อน

    me who still farming Eula artifacts : im fine

  • @tiredasexual_8334
    @tiredasexual_8334 9 หลายเดือนก่อน +1

    Yep... Aging quite well right now.
    Healer Counter Meta; Overload Support; Mono Element Teams and; A geo character that actually wants crystalize reactions to function.

  • @RuneKatashima
    @RuneKatashima 11 หลายเดือนก่อน

    If Shatter was simply an amplifying reaction, we'd be paying a lot more attention to it.
    Edit: Unfortunately attack speed has a really low cap. Like somewhere between 40 and 60% I can't remember specifically.

  • @DeadVoxel
    @DeadVoxel 11 หลายเดือนก่อน

    I'm a huge fan of hypercarry characters, as it gives them more time to shine on-field, than to quickly swap between a bunch of characters and turn your screen into a flashing discoball
    One such example is Wanderer, he is my absolutely favorite character and my main, his playstyle is very comfortable for me and I enjoy the fact he spends most of the time on-field until his flight runs out and it's time for buffs again. Yes, hypercarries do require more investment, but I think it makes them all the more fun. I'm glad Hoyo is finally expanding on the idea of making mono-element and hypercarry teams. Quickswap is definitely convenient and more profitable, as well as practical, but it gets old and chaotic if every character is in a quickswap team, or barely stays on the field at all
    It's fun to explore other mechanics and playstyles, as well as experiment with bringing something new to the table like Fontaine is doing at this current time. I'm very excited for the meta to change. Hyperbloom was definitely a gamechanger, but it's time for it to give new meta a chance

  • @jmv18
    @jmv18 11 หลายเดือนก่อน

    me a new on this game: nahh looks and effects matters the most

  • @PepinoTheGreat
    @PepinoTheGreat 11 หลายเดือนก่อน +1

    well, and Dehya was supposed to get the retroactive bump she needed, right?
    Nice material, yes I feel the shift in the meta, but honestly i attribute it to a market strategy, my 5cents

  • @DarknessAmongUs
    @DarknessAmongUs 11 หลายเดือนก่อน +1

    "geo isn't viable"
    Viable means capable of working successfully. Geo is still plenty viable as it is, even in the current abyss you can build a team around itto first half and win.

  • @TehNewV
    @TehNewV 11 หลายเดือนก่อน

    mah-REH-show-sey... maréchaussée, is an informal and jokey way to refer to military police. So basically it's ambiguously a Cop Killer set or a Badass Cop (Wrizzley?) set, depending on your interpretation.

  • @hiimelzo2867
    @hiimelzo2867 11 หลายเดือนก่อน +1

    very interesting seeing an increasing number of long on field characters who do lots of damage while Cyno who initially introduced this style in 3.0 was completely misunderstood and disliked

    • @Marz333
      @Marz333 11 หลายเดือนก่อน +1

      He’s underrated, his quickbloom team is pretty competitive tbh

    • @Kyong008
      @Kyong008 11 หลายเดือนก่อน

      must be bcs of the huge ER requirements and mostly lackluster Particle generation. From what we've seen w/ Lyney, and now Neuvillette, maybe even Alhaitham since he can technically go for around 30 secs onfield depending on Mirror combos, it seems that Hoyo have learned from their mistake. We're getting Hypercarries that have less demands (huge ER reqs, lackluster Particle gen, and basically needing another 5* character as a teammate) in terms of gameplay comfortability

  • @impostorsyndrome1350
    @impostorsyndrome1350 11 หลายเดือนก่อน +1

    "Genshin meta is moving", me using 3.2 teams clearing every abyss 36 stars: Are you sure about that?

    • @ChurlzVA
      @ChurlzVA 11 หลายเดือนก่อน

      Weird flex

    • @impostorsyndrome1350
      @impostorsyndrome1350 11 หลายเดือนก่อน +1

      @@ChurlzVA but a true one. Old metas are still meta, and the dendro meta isn't going amywhere

  • @sonic55193
    @sonic55193 11 หลายเดือนก่อน

    Genshin's elemental system was well thought out. It seems like MHY had everything figured out 2 years in advance. Whenever there's a new unit that comes out and their kit doesn't make sense, later on everything just fall in to place.
    Unlike other games I've played before where DLC's and new updates are just there to add more content even though it doesn't fit right, genshin is like building this giant puzzle piece by piece.

  • @genshinarchive98
    @genshinarchive98 11 หลายเดือนก่อน

    Your voice is beautiful and so is your content 🤩