Your elevater control is backwards. When you want the plane go up , you should push up on the stick and to make it go down , down on the stick. It should mimic your hand movement in real life . When you move your hand up , the plane follow suit. ( goes up with the up movement of your hand )
I grew up flying C/L - and for me the way it is now "feels" much closer to that experience than if the elevator control was reversed (you can reverse it in the settings, so feel free to try!). This might be partly because I've been flying R/C gliders a lot, but I think it's also that with C/L the primary control is still one of rotation. For beginner/simple flights that's rotation about the shoulder(/elbow?) - obviously that results in your hand going up and down, but the primary control is the rotation (if your hand went up/down _without_ rotating then the plane wouldn't respond!). With aerobatics you need wrist movement to get snappy response - and that maps onto the idea of the on-screen controls rotating a stick (for R/C) or the C/L handle by pushing/pulling the top of the stick/handle. That's how I think of it anyway! My C/L experience is probably a bit distorted through years of R/C flying. Some people have made C/L simulators (using PicaSim) using a proper C/L handle linked with cables to a joystick - e.g. th-cam.com/video/X1N5A5TDSKg/w-d-xo.html though I guess there's a danger this would encourage "wrist" flying if used by beginners.
Like most things in PicaSim - it's there, but tricky to find! After loading the plane/scene etc, go into settings/controller (advanced). Scroll down to "pitch stick movement" and set the scale to minus one (doesn't have to be exact).
You have your hands full doing this.Perfect RC models dont behave normal when on lines. Centripetal force & wire line drag are major problems.As of yet there has been no perfect design made for control line planes.They have to be nose heavy to get stability yet this slows them down also.The resistance of the wire to go up or down when at full speed is the biggest problem as the wire lead out line in behind the CG point .They fly like a tail heavy plane evan when balanced perfect over the wing lift point.
+Rafaella Bonnie Download links are here: rowlhouse.co.uk/PicaSim/download.html When you run it, you'll need to pick the "Extra Control Line" plane and then one of the flat terrains (Flatland, Meadow or Recreation Ground).
+PicaSim Thanks for answer! I download the one of the link you sent but it's like free light. I really want the control line. I have to pass some level to get control line? (exactly like in the video)
It is released on Android. Yay!
Hold the phone at the arm's length, turn in circles, and get dizzy!
Your elevater control is backwards. When you want the plane go up , you should push up on the stick and to make it go down , down on the stick. It should mimic your hand movement in real life . When you move your hand up , the plane follow suit. ( goes up with the up movement of your hand )
I grew up flying C/L - and for me the way it is now "feels" much closer to that experience than if the elevator control was reversed (you can reverse it in the settings, so feel free to try!). This might be partly because I've been flying R/C gliders a lot, but I think it's also that with C/L the primary control is still one of rotation. For beginner/simple flights that's rotation about the shoulder(/elbow?) - obviously that results in your hand going up and down, but the primary control is the rotation (if your hand went up/down _without_ rotating then the plane wouldn't respond!). With aerobatics you need wrist movement to get snappy response - and that maps onto the idea of the on-screen controls rotating a stick (for R/C) or the C/L handle by pushing/pulling the top of the stick/handle.
That's how I think of it anyway! My C/L experience is probably a bit distorted through years of R/C flying. Some people have made C/L simulators (using PicaSim) using a proper C/L handle linked with cables to a joystick - e.g. th-cam.com/video/X1N5A5TDSKg/w-d-xo.html though I guess there's a danger this would encourage "wrist" flying if used by beginners.
I don't think that there is a setting where you can reverse the controls. At least I couldn't find it.
Like most things in PicaSim - it's there, but tricky to find! After loading the plane/scene etc, go into settings/controller (advanced). Scroll down to "pitch stick movement" and set the scale to minus one (doesn't have to be exact).
Thanks for the suggestion for reversing the e elevator control.
You have your hands full doing this.Perfect RC models dont behave normal when on lines. Centripetal force & wire line drag are major problems.As of yet there has been no perfect design made for control line planes.They have to be nose heavy to get stability yet this slows them down also.The resistance of the wire to go up or down when at full speed is the biggest problem as the wire lead out line in behind the CG point .They fly like a tail heavy plane evan when balanced perfect over the wing lift point.
What's the name of the app please? I tried to Download PicaSim but is not the same of this video
+Rafaella Bonnie Download links are here: rowlhouse.co.uk/PicaSim/download.html When you run it, you'll need to pick the "Extra Control Line" plane and then one of the flat terrains (Flatland, Meadow or Recreation Ground).
+PicaSim Thanks for answer!
I download the one of the link you sent but it's like free light. I really want the control line. I have to pass some level to get control line? (exactly like in the video)