New Damage System In Thrill Of The Fight 2

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  • เผยแพร่เมื่อ 30 ม.ค. 2025

ความคิดเห็น • 125

  • @MaddoxVR
    @MaddoxVR  หลายเดือนก่อน +3

    Boys i get it, i wont add music next time XD

  • @kobejordan5518
    @kobejordan5518 หลายเดือนก่อน +26

    13:00 You're meant to hit and not get hit. Everytime you got dropped or stunned the guy hit you with a big meaty haymaker. Those punches should stunn or wobble you they are fully cocked back and thrown with his whole body. Your not throwing punches like that so if you wanna win with your style you gotta prioritize defense and not get hit with those. If you dont wanna or dont think you can get out of the way from those big meaty hooks/haymakers you gonna have to start throwing your own to damage/get his respect. I know its frustrating but if you go back and look everytime you got stunned or rocked he hit you with the most powerful punch he could those should do that type of damage if they hit.

    • @garetht9666
      @garetht9666 หลายเดือนก่อน +1

      Nearly all the TH-cam fights I've watched the combined damage in each round is well over 1,000, but in most of my fights it rarely goes above 800 or so.

    • @kaloukapok
      @kaloukapok หลายเดือนก่อน +1

      ​@garetht9666 65% of my rounds have abt 1000 damage in a round from me js bc I'm throwing js meaty shots with a couple set ups

    • @thekazekage1857
      @thekazekage1857 หลายเดือนก่อน +2

      thats the reason why i love the new damage system so much. since everyone can do power shots and rock you, you need to prioritize defense which is way better than flailing your arms out and gettng a ko with barely any defense. Defending and slipping punches mean a lot now.

    • @kimchi2093
      @kimchi2093 หลายเดือนก่อน

      @@kobejordan5518 under the new damage system, I’ve started losing to people that do extremely high output (specifically joystick players). By the second round I’m winded because these people can move forward and punch all day without expending energy in their legs. It doesn’t help that my roomscale is very small, so if I’m tired I can’t step out of range without expending a ton of energy.
      I’m starting to think it’s better to use the joystick with the new system - even though I’m doing a lot of damage my opponents can just keep moving forward and tire me out.
      My defense probably needs some work, but god damn is it tiring to dodge for three minutes straight while running away.
      Last fight, I lost with 3.1k damage vs 2.3k. Record is 10 W, 4 L

  • @Aitch26
    @Aitch26 หลายเดือนก่อน +11

    It seems right. Those light pitter patter arm punches won't work anymore with this new update, and that's a good thing. Whenever he dazed you, it was from a hard punch which was also a counter because you threw at the same time. The best way now is to actually box, defend, counter, throw with technique, pop, power, intent, purpose and pick your shots

    • @sk8tergabe1
      @sk8tergabe1 หลายเดือนก่อน +1

      Agreed, since that damage update Ive seen significant change in my results. Got my first TKO even. You can definitely now feel and see the skill gap between people who know & don't know what they're doing.

  • @ringsidevr
    @ringsidevr หลายเดือนก่อน +2

    Been digging your content so far bro keep it up!

  • @lonewolfsky4816
    @lonewolfsky4816 หลายเดือนก่อน +6

    Facial Expression Damage System:
    Blue: Blink squeeze facial expression a tiny bit.
    Pink: Blink for squeeze facial expression even more.
    Red: Close eyes for 2 second, squeeze face, and show teeth.
    White: Dazed.
    Color size:
    Blue: small
    Pink: Medium
    Red: Large
    White: Blinding.
    Blocking System:
    -Glove collision with gloves drop damage significantly for 2 secs.
    - Glove Stoppage on contact.
    - Glove block sound from TOF1.

    • @kimchi2093
      @kimchi2093 หลายเดือนก่อน +1

      Why did they add the reduce damage for two secs after gloves collide? Seems a bit long no?

    • @tedlessor3887
      @tedlessor3887 หลายเดือนก่อน

      ​@@kimchi2093 2 seconds is long? 😅

  • @rattlers87
    @rattlers87 หลายเดือนก่อน

    1:53 when he got you, right when it went bright, a ad popped up. Idk if you can put ads where you want, but i was like DAMN!! They don got a playa

  • @VulcanTree
    @VulcanTree หลายเดือนก่อน +1

    ah, yes. the dazzling demonstration of doosh doosh. spectacular.

  • @xHumanist
    @xHumanist หลายเดือนก่อน +2

    Somebody posted a video today explaining that you need to land a damage punch of 50 to daze somebody, 75 to knock them down, and 100 for a KO. When you have somebody dazed, your punches land 50% more damage, and his punches land 50% less damage. You need to work on the dummy and try to practice power punches that generate at least 50 damage. Also, when you get dazed, either try to hold on, or better circle away.

    • @kimchi2093
      @kimchi2093 หลายเดือนก่อน

      Do you know if you can stun with a cumulative damage punch? Right now my strong jab hits about 47 while still preserving my speed, I’m wondering if I hit with a 30 punch a few milliseconds before that in a one-two whether that’ll be enough for stun (or if the punch absolutely has to be greater than 50)

    • @waffler-yz3gw
      @waffler-yz3gw หลายเดือนก่อน

      @kimchi i'd have to assume so, otherwise knockdowns (and especially knockouts) would become near-impossible since 75 damage is a LOT.

    • @garetht9666
      @garetht9666 หลายเดือนก่อน

      @@kimchi2093 According to the guy in the video I watched, who is either a developer of the game or knows one, combination punches don't result in a stun/knockdown/KO, it's just the damage from a single shot that has to be over 50/75/100. But he did say that a certain damage accumulation in a round leads to an automatic knockdown - I think it was 1200.

  • @G_KODE
    @G_KODE หลายเดือนก่อน +18

    Your defense is lacking bro!

    • @pollopollo3531
      @pollopollo3531 หลายเดือนก่อน +4

      No joke. His opponent is just better

    • @Average_astolfo_lover
      @Average_astolfo_lover หลายเดือนก่อน

      I agree he has his hands down without moving his head enough. I'm guessing you can't really stand and bang anymore without head movement or having a high guard

    • @kayess656
      @kayess656 หลายเดือนก่อน

      Hw never claimed to be a pro let him enjoy the game lol

    • @Average_astolfo_lover
      @Average_astolfo_lover หลายเดือนก่อน

      ​@kayess656 the reason why I was saying this was cause he said he didn't know how he got knocked down in the first round of the second fight the reason he got knocked down was that he didn't block or dodge the overhand he can't say he doesn't know how he got knocked down if he leaves his chin in the air like that

  • @CrispyChips007
    @CrispyChips007 หลายเดือนก่อน +10

    personally id rather not be able to see the colours come up when you hit them. makes it feel way more arcade like

    • @darthclone7
      @darthclone7 หลายเดือนก่อน +4

      tru.. they should try just using sound of a solid impact.. and also the expression on the face, subtle clues.. this makes it feel like that creed ar arcade boxing game

    • @csl9495
      @csl9495 หลายเดือนก่อน +2

      No. I rather have a visual system like in the first game. As it is right now the indication really sucks you can't tell if your punch has registered or not, then it just feels glitchy.

    • @BookFurnace
      @BookFurnace หลายเดือนก่อน +1

      They should just make it an option in the menu

    • @CrispyChips007
      @CrispyChips007 หลายเดือนก่อน

      Just too clarify I only meant indicators on the opposition, I think showing indicators for when you get hit yourself is a good idea, knowing how much damage your doing on the opponents is a bit arcady

    • @tedlessor3887
      @tedlessor3887 หลายเดือนก่อน +1

      We can't feel the damage, so we need to see it

  • @Theknightman-wg1dz
    @Theknightman-wg1dz หลายเดือนก่อน +24

    I don’t like the music in the background. I think background music is a good thing, but that song is distracting

    • @MaddoxVR
      @MaddoxVR  หลายเดือนก่อน +3

      appreciate the feedback :)

    • @RJ-ph5zg
      @RJ-ph5zg หลายเดือนก่อน

      @@MaddoxVRI like the music 😂

    • @BROSKY-YT
      @BROSKY-YT หลายเดือนก่อน +2

      Fr it’s so annoying most of the times😭

    • @CrispyChips007
      @CrispyChips007 หลายเดือนก่อน

      @@Theknightman-wg1dz gloves hitting faces is music to my ears enough 😆

    • @Nrj_Xo
      @Nrj_Xo หลายเดือนก่อน +3

      Its just the thrill of the fight yeah the thrill of the fight

  • @waffler-yz3gw
    @waffler-yz3gw หลายเดือนก่อน +3

    you gotta do better on defense, the whole motto of boxing is "hit, dont get hit"

  • @215millionviews8
    @215millionviews8 หลายเดือนก่อน +5

    This new update made it worse people actually trying to box with good form and better for spammers.

    • @spicytuber2926
      @spicytuber2926 หลายเดือนก่อน +2

      This update ruined the game

    • @Bigpapi0317
      @Bigpapi0317 หลายเดือนก่อน

      @@spicytuber2926how?? Genuinely asking cuz I feel like it’s better now, much more balanced

    • @spicytuber2926
      @spicytuber2926 หลายเดือนก่อน +1

      @@Bigpapi0317 body spammers, you sit there and hit them with a clean hook and it doesn't do nothing but when they spam you in the body like its a Diddy party and they win that's whats messed up the hooks used to be actually powerful but now it like a wet noodle Hitting a grizzly bear

  • @tedlessor3887
    @tedlessor3887 หลายเดือนก่อน +2

    The jabs and cross are stronger now. And the spamming hooks got nerfed. We do need a health bar.

    • @ceez3317
      @ceez3317 หลายเดือนก่อน

      They definitely are not.. And yes we do, theirs too much mystery with what is doing damage

    • @Average_astolfo_lover
      @Average_astolfo_lover หลายเดือนก่อน

      ​@@ceez3317focus on punching through your opponent and listen to the sound of the punches

  • @MrTannerKnight
    @MrTannerKnight หลายเดือนก่อน +1

    They should really add bloody noses n stuff to show damage

  • @BRIANNOIR.3
    @BRIANNOIR.3 หลายเดือนก่อน

    completely agree with you bro. new damage makes no sense to me especially as someone who knows how to box irl LOLL its annoying

    • @BRIANNOIR.3
      @BRIANNOIR.3 หลายเดือนก่อน

      im getting the same exact damage results as you LOL. i had a guy leave half way through cuz i was outboxing him completely, but he did twice the amount of damage I did so he was actually winning

    • @Average_astolfo_lover
      @Average_astolfo_lover หลายเดือนก่อน

      ​@@BRIANNOIR.3 from my experience it feels like you have to punche through the target you're aiming for

  • @10deathman10
    @10deathman10 หลายเดือนก่อน +4

    Dude, first of all you need to play in roomscale, there is no way you are whining all the time when you are playing standing and moving with joystick, second.. yea your opponent is playing standing too, but he is landing way more punches, with high power, so yes, you lose that match, he was better.

  • @RmfDiz
    @RmfDiz หลายเดือนก่อน +4

    Lmfao. Looks like spamming is still more efficient and this game doesn't actually want you to box.
    UPDATE*** games working pretty good now after the last update.

    • @215millionviews8
      @215millionviews8 หลายเดือนก่อน +1

      Yeah same here this new update made it better for spammers

    • @RmfDiz
      @RmfDiz หลายเดือนก่อน

      @215millionviews8 lol I think I just figured out why.....it technically works both ways but what doesn't seem to matter as much is the energy put into the punch. So....if you look at you arm in game and make a fist with your thumb facing upward and then bend your wrist in a little more than you actually would irl to throw a punch. You'll notice the arm has better form in game, even if it's not necessarily good form irl....so this works for you because now your hits will be more effective....it also works for spammers though that don't swing as hard, but bend their wrists in, and trick the game into thinking it's a heavy punch.
      Now if the counter damage system was worth a fuck it would be better. Also, someone in the reddit sub had a good idea about the more punches a spammer throws in a row, the more damage a counter will do. Right now the game just determines if the spammer is blocking or not when throwing punches, but if the devs could somehow work in a system that essentially lowers their health, per se, for extended chains of punches, then I think spammers who are well aware by now that they're cheating, will just stop playing, or be forced to actually box.

  • @GBEwizard
    @GBEwizard หลายเดือนก่อน +1

    I find my gloves and arms get stuck inside of them when I hit then I can’t hit again or I get hit might be what’s happening with you I’m not sure tho

  • @ceez3317
    @ceez3317 หลายเดือนก่อน +1

    Idk why the devs are so insistent on making hooks so overpowered.. 1 + 2s do absolutely no damage at all, I bop my opponents head over and over but they catch me with a wild hook and im down, it’s so bad

  • @notzen6352
    @notzen6352 หลายเดือนก่อน +1

    Only thing I would prefer is not getting so close it’s boxing so keep your distance I see everyone making out😂 it’s to close lol

  • @noshothamish
    @noshothamish หลายเดือนก่อน

    I think they have updated it to be like the first game where you get tired by punching too much and then you are more susceptible to the counter punch. I've noticed today that as other players keep punching, their face looks tired. Maybe try blocking and counter a bit more.

    • @garetht9666
      @garetht9666 หลายเดือนก่อน

      You mean like an arcade stamina bar? I hope not. If I'm not tired IRL, I shouldn't be tired in the game. I'd play Creed if I wanted arcade crap.

    • @noshothamish
      @noshothamish หลายเดือนก่อน +1

      @garetht9666 I know, I agree but the problem is that it is a game and it's not possible to know how hard a punch or how many punches would knock your opponent out in real life. So they need to prevent everyone just swinging like mad for a full round.

    • @garetht9666
      @garetht9666 หลายเดือนก่อน

      @@noshothamish Yes, you're right. Definitely reward counter punches more as the round and the fight goes on.

  • @Dripghost8628
    @Dripghost8628 หลายเดือนก่อน

    They should add this to ranked

  • @jtdatsunspl311
    @jtdatsunspl311 หลายเดือนก่อน

    I wish this game was as good as the first I feel like the damage and the accuracy of the punches in regards to recording the power you’re throwing was so much better. This game is fun if you’re not a boxer, but if you are, you’re gonna get beat up by a little kid most of the time

  • @robertgiardina5994
    @robertgiardina5994 หลายเดือนก่อน

    Brother move your head you only have good head movement when you’re being completely defensive once you start returning strikes your head is staying stationary in the same spot and he’s catching you with wild hooks everytime

  • @MuffinHunter69
    @MuffinHunter69 หลายเดือนก่อน +3

    I think you could make the music louder, you’re close to waking the dead

  • @kolbasasigmamoment228
    @kolbasasigmamoment228 หลายเดือนก่อน

    The ticket is null. I doenloaded pirate version qloader and for me this is error

  • @KeefSweating
    @KeefSweating หลายเดือนก่อน +3

    7:58 smh system is still poor smh

    • @tan_2_times
      @tan_2_times หลายเดือนก่อน +1

      if you are just throwing and throwing without making contact it multiplies the next punch that they throw. ricky’s defense isn’t that good and it’s showing in this video

    • @KeefSweating
      @KeefSweating หลายเดือนก่อน

      @ yeah I played it twice today and it was working great. I think the damage system is better now.

  • @zacharykam5161
    @zacharykam5161 หลายเดือนก่อน

    Kinda seems like you're just standing there and throwing your hands out, without generating your power with the rest of your body. Your hooks are thrown too far away to do real damage. Seems like your jabs are almost like karate chops. You also leave your right hand down basically the whole time and he was punishing you for that.

  • @Peanutandbutternjellyvr160
    @Peanutandbutternjellyvr160 หลายเดือนก่อน +1

    W

  • @garetht9666
    @garetht9666 หลายเดือนก่อน

    You shouldn't feel bad about losing as many you are winning now. I assume it pairs you up with others of a similar ranking, so as you are a 'contender', you're fighting other contenders, which is something like the top 20% I believe.

    • @waffler-yz3gw
      @waffler-yz3gw หลายเดือนก่อน +1

      i dont think contenders are top 20%, cus im in that range rn and i dont wanna think the playerbase is this bad

    • @garetht9666
      @garetht9666 หลายเดือนก่อน

      @@waffler-yz3gw Well, yeah, I was reading on Reddit last night that even in the elite division there are still spammers and such. But if you're a contender, I presume you must have won a fair more than you've lost, so you are objectively 'good at the game'. I'm still not quite a contender and I've won 10 and lost 2.

  • @christianlamb
    @christianlamb หลายเดือนก่อน

    Are you commentating as you are in the fight? If so then i dont even hear you breathing heavy. If thats the case that tells me you arent moving your body a lot when punching and slipping punches. Its a bit hard tobsee whats really going on but looks like your opponent is loading up w overhand rights and loaded hard hooks to the body, liver and head. When you load up and really throw you will be hitting 50s and 60s consistently instead of 30s and that is why you lose imo... along w what seems like mostly a brawling style. I see you getting in and out when engaging but you need to mix up your timing more and move your head and body off line to slip and allow that slip to loadnyour punch then sometimes weave to continue defense and simetimes load the punch and throw a big hook. Just some thoughts. Those straight punches need to often be hard and hiips into it. Great vid though. Thanks. Oh and this is just what I've seen w old damage system so this could all be obsolete w new system....maybe they put more value on straight punches w good form??

  • @Im-sy9hh
    @Im-sy9hh หลายเดือนก่อน

    calibrate your arm length again, dont twist your punches, had same problem, hitting 65 -70 on hooks now

    • @BeardieRBLX
      @BeardieRBLX หลายเดือนก่อน

      I cant even hit 40 dude whats ur dc?? I NEED help man.

    • @glenx_pvp3420
      @glenx_pvp3420 หลายเดือนก่อน

      ​@@BeardieRBLX lol i dony even get high damage but my high speed combos ussualy get me nice knockouts at most i do 30 lol but 30 conaistently over and over maybe i do more when in full speed but idk i dont like the dummies

  • @dj02242
    @dj02242 หลายเดือนก่อน

    Great video bro! Personally, I would get rid of the music to hear the fight and commentary. Great video tho!!

  • @Nomadlife101
    @Nomadlife101 หลายเดือนก่อน

    how you don't get it? You standing there like a robot throwing shots for shots.

    • @MaddoxVR
      @MaddoxVR  หลายเดือนก่อน

      We must he watching different videos

  • @waffler-yz3gw
    @waffler-yz3gw หลายเดือนก่อน +1

    remove background music please this are some roblox tycoon beats

  • @yeseniamartin4292
    @yeseniamartin4292 หลายเดือนก่อน

    I was the one that left the match Died Can’t believe I fought a TH-camr

  • @Kirin48Hope
    @Kirin48Hope หลายเดือนก่อน

    dude you tall af

  • @rylen-17
    @rylen-17 หลายเดือนก่อน +1

    It doesn’t make sense cause u don’t know real boxing not every hit and block is perfect there trying to make the game as realistic as possible

  • @VONINVR
    @VONINVR หลายเดือนก่อน +6

    The new damage system isn’t terrible. But it isn’t good either, much better to land crits and have heavy knockouts but spammers now have more of an advantage.

    • @MaddoxVR
      @MaddoxVR  หลายเดือนก่อน

      ye it seems like being tactical isnt the best option right now

    • @mus31
      @mus31 หลายเดือนก่อน

      agree. if you cant beat em (the spammers), join em?

    • @KingChuck47
      @KingChuck47 หลายเดือนก่อน +1

      It's even weirder when you have to move your opposite controller back to get good hip rotating

    • @AkonAcorn
      @AkonAcorn หลายเดือนก่อน

      It’s so easy to deal with spammers, unless they’ve actually sparred before then it’s very easy to pick them apart with blocks and counters.

  • @williamnewsome3041
    @williamnewsome3041 หลายเดือนก่อน +1

    There is still a way to “spam”. Liver, head(overhand) liver, head. It will cause a quick stun and knockdown

    • @williamnewsome3041
      @williamnewsome3041 หลายเดือนก่อน

      When your opp would “swing wild” that’s the two swings he did.

    • @RJ-ph5zg
      @RJ-ph5zg หลายเดือนก่อน

      That’s what a guy did to me last night

    • @Fjdgwyb
      @Fjdgwyb หลายเดือนก่อน

      It’s not a spam it’s a combo that needs to be reworked

    • @glenx_pvp3420
      @glenx_pvp3420 หลายเดือนก่อน

      @@Fjdgwyb not really i say its balanced

    • @glenx_pvp3420
      @glenx_pvp3420 หลายเดือนก่อน

      I​@@Fjdgwyb its hard to land against someone with good or even okay defense

  • @Alex-wb4qs
    @Alex-wb4qs หลายเดือนก่อน

    I was the first opponent

  • @albrightonthenight
    @albrightonthenight หลายเดือนก่อน

    Hey, I'm in Leicester, fancy a game one time? I can reply with my gamertag or add yours on quest

  • @kyoudc2751
    @kyoudc2751 หลายเดือนก่อน +1

    It's all about velocity now

    • @herrono4964
      @herrono4964 หลายเดือนก่อน +2

      I would say it was more about velocity before, now they have a goofy mechanic where you have to essentially swing both hands because they're incorrectly simulating hip rotation

    • @RJ-ph5zg
      @RJ-ph5zg หลายเดือนก่อน

      @@herrono4964The “new” system that they are testing now is definitely more about velocity, I was testing it on the dummy.

    • @herrono4964
      @herrono4964 หลายเดือนก่อน +1

      @@RJ-ph5zg Yeah I just assumed he was talking about the one in ranked my bad. It really should be velocity anything else is just too awkward to simulate. Maybe hand position could slightly influence it for hooks etc. to see if they've rotated correctly.

  • @yournuggetman5351
    @yournuggetman5351 หลายเดือนก่อน

    I’m too good at this game

  • @ROCKSOLID2008
    @ROCKSOLID2008 หลายเดือนก่อน +1

    I just made a new video today talking about this game. Its 🗑

  • @jjopilis6634
    @jjopilis6634 หลายเดือนก่อน

    early lol

  • @Bloodxx17
    @Bloodxx17 หลายเดือนก่อน

    Before the update, i was hitting nice punches and clean ones, but now, with this updated, i can't hit a single clean punch

  • @Dragon.VRFS7
    @Dragon.VRFS7 หลายเดือนก่อน

    First can u plz gift me thrill of the fight2

    • @CrispyChips007
      @CrispyChips007 หลายเดือนก่อน +1

      bro

    • @Dragon.VRFS7
      @Dragon.VRFS7 หลายเดือนก่อน

      @ what I really want it

    • @herrono4964
      @herrono4964 หลายเดือนก่อน +1

      ​@@Dragon.VRFS7it's 6 quid bro stop begging 😭

    • @chriscantore3712
      @chriscantore3712 หลายเดือนก่อน +2

      It's ten bucks man, are u ok?

    • @JordanBrown-r9f
      @JordanBrown-r9f หลายเดือนก่อน

      ​@Top_hatVR7 go mow some lawns and earn it bro.

  • @KeefSweating
    @KeefSweating หลายเดือนก่อน +1

    You’re not stupid. You’re playing a half-baked game.

  • @csl9495
    @csl9495 หลายเดือนก่อน

    Dude im 1-4 in this game so far, its been sucking for me too. Its like none of my punches are registering. The score card be totally lobsided for me too. In real life i know i have real technique and footwork haha, sadly this game so far for me has failed to emulate it well. Still a fun game and good exercise though. Its better exercise than the first game, because of its live competition you're forced to engage more.

    • @glenx_pvp3420
      @glenx_pvp3420 หลายเดือนก่อน

      In my opinion what worked is very defensive and one punch counters thwn rolling going for a 1 2 3

  • @ROCKSOLID2008
    @ROCKSOLID2008 หลายเดือนก่อน +1

    I just made a new video today talking about this game. Its 🗑