not the last bender but the last MASTER pixel bender, for sure I'm sure there are people trying out this stuff, after seeing his talk, but none anywhere on the horizon of THE master ;P
It's amazing to have the privilege of an in-depth view of a master's process. He seems incredibly humble for someone who is undoubtedly an important figure in the development of artwork, media culture, and video games as we see them today. I'm so glad we live in a time where we can still have conversations with artists and creators that formed such a crucial part of our culture.
Likewise, I'm not a visual artist either and this presentation made me wish so hard that I was, so I could be directly inspired by him. Mindblowing and beautiful
The microphone only picked up his voice and went silent at other times, sometimes you can hear a bit of applause or laughter before it cuts off. Pretty sure it wasn't that silent in real life
The mics aren't picking up the audience. There are a few bits where you can *barely* hear some applause or laughter, but in general we're just not hearing it.
My eyes can't believe what they're seeing. This man has produced some of the most beautiful art in gaming I've ever seen. Not just 8-bit, but in general. So much color and movement. Creating environments like these in a 3D space would take unbelievable amounts of resources and wouldn't be as high quality. Mark Ferrari is TRULY AN INSPIRATION for game artists. Thank you GDC for having him talk at the event.
I am continually impressed at how everyone who worked on Lucasfilm Games is just an amazing person and a joy to listen to. Probably the reason why their games were so amazing as well.
+Ashaira not trying to start anything. but I've been doing this long before watching this video. I've been a game artist for many years and most of game development if critical thinking. you just gotta know your tools.
that said, I'm not at all undermining the accomplishments of this, he's been doing this long before me, and much better. just saying the process is simple.
Someone needs to tell Mark Ferrari about Graphicsgale! Its got a dither pattern brush, you pick a pattern, two colors and go nuts! Saved me so many hours of tedious dithering work. So much more handy than a dither fill tool, its more like actually painting the pattern.
51:40 - 59:57 Waterfall color cycling tutorial 38:18 Everythhing except the sky is 3-7 colors, whatever the structure is. 39:21 Sky is 16-32 colors max; Half the palette is used for color cycling FX
Lol he did, its not "British", its "Bit-Ish", its what is new work is about (the kickstarter project), painting in higher resolution, not in a restrainted 8-16Bit palette, but with the "sense" and "feeling" of an 8bit art. Its around the middle of the talk show.
46:12 This was really inspirational, actually. One of the best presenters I've ever seen, even with the technical difficulties. Incredibly engaging, charismatic, and knowledgeable. I only wish I had teachers like this when I was in school
Deluxe Paint has a spiritual successor, grafx2, and it's pretty cool. But this art style doesn't really exist in the modern day. Modern 'pixel-art' is 32-bit, has flat blocky styles and old Japanese inspired styles, and rarely dither.
For anyone that enjoyed this talk and hasn't checked out his demos yourself, I highly encourage you to do so. Load up those color cycle demos on your own PC - they're pretty wild. There's a few more tools for understanding them than shown in the talk.
I like that people still have love for this Artstyle. personally i was mesmerised by the sheer dedication, creativity and love from this person for the 8-bit art.
tbh i missed it the first time and then read your comment. i was watching this at 2x speed this palette shifting art is gorgeous, especially while animated, and garners incredible value from an unbelievably tiny file size. however it reminds me a bit of kansasfest (an apple II development convention)... it's cool that this guy can do this, but you have to understand the technology to fully grasp how impressive it is, so it's really best suited for a talk at a convention such as this.
For me, it's the limitations of a medium that makes it an art-form. A true artist transcends those limitations to create something special. This man is a true artist.
44:00 Basically you can easily create dithers in Photoshop if you work in greyscales and go to Picture>Mode>Bitmap. If you now overlay the resulting patterns in defferent colors you're almost there. You can go flat out crazy and try different patterns and screen widths for your purposes.
I love this man! This was so fascinating. I've never had a clear idea of how old 8 bit pixel art games were made. There's a certain quality of fantastical realism to this art style. My mind gets drawn into the pictures and starts to imaging and feel what the place must be like, in a very different way that newer graphics can't do.
What a great presentation! It was very interesting to learn how Mark Ferrari works (and worked). I'm also a very big fan of the Pro Motion software from Cosmigo, but I'd like to share a tip for how to dither-fill areas in Photoshop: 1) Fill the area with a perfect gradient, as smooth as possible with any number of colors. 2) Copy the area and create a new image from it. 3) Convert the new image to indexed color, selecting your preferred dithering method and exact amount of colors. 4) Convert the new image back to true color, and copy-paste the area into the original picture. Cheers
Thank GOD for OLD backups! I still have a lot of my DOS stuff, including Deluxe Paint 2E! :D Love that program. Still works well. I only wish I could tell him... ALT+ENTER for full screen and just tap the Windows key to free the mouse pointer up. ;)
One of the patron saints of digital graphics. I spent a lot of time reverse engineering his techniques for a project I was working on two years ago ("Bone Rattle", it's on Tumblr). 8-bit color is absolutely more fun to work with, but color cycling is still a relevant technique for animation today. It makes animating fluid volumes so much easier (water, gas, fire, etc.). You can actually cycle 24-bit images in After Effects using the Colorama effect, which is basically a circular gradient map with keyframable color rotation. I wish more people saw the utility in this technique. Good on that one guy for mentioning Grafx2- Pro Motion is my go-to program for indexed color art, but Grafx2's feedback painting feature combined with looping in shade mode allows you to paint cycles in realtime, which is super fun. Gotta run that by Huckaby to make sure it gets into whatever he's working on. SO hyped for that.
Came back here after searching about that mans' life and the color cycling tool. What a beautiful journey and story. So many cool and unknown stories out there. Thanks for sharing your art and your love for it.
This color palette swamps blew my mind, ill take an artists effort with 8bit any time over high fidelity computer rendering ANY DAY. (ive made alot of chiptunes so i know the scene well) As for the question early in the film; Its not esthetic alone.. its also better for the mind, we are bombarded heavily with changing optics and it wrecks your energy so fast, look at all these modern movies that use 5 camera positions a SECOND.. its almost epilepsy inducing. Games with calmer scenery also makes it more recogniceable. Not that long ago i looked at some very old mario art still consisting of blocks (mario 1 till 3) and it suprised me how i could remember drawing these things as a kid just from memory because it was so easy to imprint on my memory. Recognicabillity!. All the modern renders are nearly impossible to remember, they are too externally sourced (light, ambience, position etc). Ill keep it at that for now.
Mindblowing! I've seen devs pull off incredible things to save space/processing power but never something this beautiful. And while of course VGA is technically superior, I still can't get over how gorgeous Loom is with its 16 colors. Even though when I got my first PC, SVGA was slowly becoming the standard, I have a soft spot for EGA - so much so that I used it in one point&click game I made (although at a resolution of 800x600). The response I got was... hm... mixed ;) -- my artistic ineptitude also being to blame, but still, people are not used to such strong colors. For me, though, it was helluva fun to make, and I continue to experiment with EGA and find new ways to trick the eye.
What an amazing talk... The best of these are the ones that help me realize how insanely brilliant the artists were that made the games from the early years with the limitations they had. While modern games are incredible, and the achievements are no less great, it's these early pathfinder who truly made the gaming world what it is today. We are blessed that they existed and put their genius to work in scenes thst might babe literally been seconds on screen.
Thanks Mr Ferrari, I come back here often, to both admire the mastery of the tool, and to just watch the sun rise over the canyon. Pushing one angle so far, can get one very far.
He makes such a good point about the tools and how vast they are. It's that idea of paralysis by choice. When starting a project, if you give yourself all the tools in the world, chances are, you'll get hung up deciding and fiddling and everything will look mixed up and incongruent, but if you limit yourself to one medium, you focus more on the art and how to bring that medium to life
This is the third time I'm beginning to watch this (not in row obviously, throughout a span of 1 year) And this time I realised I actually recognized that Spyro forest, man that game was quite fun to play. First 2 times I was too stunned by the art to even realise it was a game familiar to me. So amazing work.
I LOVE the way these look! I went to that website with the 8bit art and have not been disappointed. I wish there were more 8bit games with this level of art in them! Incredibly impressive!
Excellent talk from one of the masters. What many younger artists don't understand is that there's more to 8-bit graphics than just a lower resolution and colour palette. The way things are drawn are not just a reduction of something larger with more colours. So many 8-bit games these days are not really.
So this is the guy who made those old games incredible waterfalls- OMG I've been seeing it for quite some time here and there and they always made my jaw drop. This is so impresionistic. Your eye see just pixels but brain keep refining this image.
This is a great talk and although I'm not a graphics designer, I still have great appreciation and fascination for this art form. This is why I highly recommend getting involved in creative media industries, because although you must know your area inside out and backwards, job seeking can be difficult and the stress levels can get extraordinarily high due to time constraints, everything is intertwined and it opens up your mind to creativity and culture. I studied audio production as a Bachelors degree and initially I wanted to work in a recording studio. Near the end of my studies I have developed a great interest for cinematography through post-production and on-set audio recording, and 8-bit graphics art like this through studying sound for games and electronic music production (how sound was generated and its limitations through different bit depths and oscillator availability). Now I work for the BBC as a location sound recordist and I'm teaching myself digital art, things I would never expect to do only a few years ago.
5 minutes in and I can tell this will be a great video. Love the bit about limitations and creativity. The presenter is the palette master! Holey moley the change from trees to city near 14 minutes - wow
Wow! Those limited resources really resulted in some great ideas. Using palette shifting as animation device or daytime-to-image mapping itself is absolutely brilliant. Really good talker too.
To the guy who said chill bumps, ditto and kudos for saying exactly what I was thinking. It's really wonderful watching artists like this work, I'm only sad it only lasted an hour and a half.
This art is amazing. I am an artist who grew up with computers (though I've done some drawing on paper too) and nowadays work with 3D game art. I think that some of the ideas presented here could be used to achieve very interesting effects using textures and shaders. I think that pixel art and 8-bitish art can be augmented with shaders for great effect, doing things solar to the pallet cycling as demonstrated.
It sucks so much games are still largely not taken seriously. Like there are no Oscars or Grammys or Pulitzers or Nobel prizes for games. This guy should get all the prizes.
I have so many of those color cycling art pieces as my wallpaper using wallpaper engine! I never knew they were all made by the same guy!!! That’s amazing
An absolute beast. I played all the monkey islands and I can vouch that this man's art in combination with everything else was one of the reasons I kept coming back. So much to learn.
*Summary* *Speaker:* Mark Ferrari (Artist on classic LucasArts adventure games) *Topic:* Techniques for drawing 8-bit game graphics, with a focus on color cycling and palette shifting. *Key Points:* * *[**6:45**] The appeal of 8-bit art:* * *[**7:35**] Limitations foster creativity:* The constraints of the 8-bit environment pushed artists to find ingenious solutions, leading to a distinct aesthetic and innovative techniques. * *[**14:56**] Manageable creative space:* The small scale and limited palette made it easier to conceptualize and manipulate, offering a deeper sense of control compared to contemporary tools. *Technical Techniques:* * *[**5:51**] Color Cycling:* Creating animations by cycling through a limited palette of colors, avoiding the need for multiple animation frames. * *[50:45] Achieved by carefully arranging color ramps and using techniques like checkerboard dithering to create the illusion of transparency and movement. * [1:04:40] Used for effects like waterfalls, rain, snow, fire, and character animation. * *[**10:27**] Palette Shifting:* Changing the entire image's appearance by swapping out color palettes, ideal for time of day transitions or switching between different environments. * *[12:08] Employed to achieve diverse atmospheric effects within a single piece of art, maximizing visual variety with minimal storage space. * *[**24:46**] Dithering:* Used to create smoother gradients and the illusion of more colors, often employed in backgrounds and lighting effects. *[**15:39**] '8-bitish' art in "Thimbleweed Park":* * *[16:27] Aiming for a modern take on the classic 8-bit aesthetic, capturing the feeling of classic games while employing contemporary techniques and sensibilities. * *[18:41] Using a limited but larger palette than true 8-bit, focusing on creating the impression of vintage graphics while allowing for greater visual richness. * *[21:55] Utilizing Photoshop with strict limitations: Nearest neighbor interpolation, disabled anti-aliasing, reliance on the pencil tool, and meticulous manual dithering. *[**45:19**] Mark's advice for aspiring 8-bit artists:* * *[**29:55**] Master traditional art principles:* Color theory, lighting, and composition remain essential, regardless of the tools used. * *[**46:08**] Embrace the creative freedom:* Experiment, push boundaries, and focus on personal expression, as modern 8-bit art isn't bound by technical limitations of the past. * *[**45:19**] Consider using specialized tools:* Promote (by Cosmigo) for authentic 8-bit workflows and look out for J. Huckaby's upcoming pixel art tool offering advanced features and high resolution support. i used gemini 1.5 pro to summarize the transcript
This is so great. And it makes me feel soooo old. I started doing palette animation on the Mac, after seeing the wonderful Satori screen saver. It was very hard work, technically, and it would have been just as hard for the artists like Mark.
Animations using palette cycling: mind-blown.
Day/night cycle using palette cycling: Mind melted
Encoding 3 entierly different scenes into one picture using palette cycling: mind vaporized
zelda wind waker did its day/night cycle the same way iirc
He is the last pixel-bender.
In a world where the anti-aliasing nation rules, one man stands ready to bend pixels.
@@Shockszzbyyous he might control the pixels but he seems to be pretty lost when it comes to using a computer,
@@youremybiggestfan Well, if it were true it would be just that, and it isn't wrong by any means
not the last bender
but the last MASTER pixel bender, for sure
I'm sure there are people trying out this stuff, after seeing his talk, but none anywhere on the horizon of THE master ;P
🤣🤣🤣
It's amazing to have the privilege of an in-depth view of a master's process. He seems incredibly humble for someone who is undoubtedly an important figure in the development of artwork, media culture, and video games as we see them today. I'm so glad we live in a time where we can still have conversations with artists and creators that formed such a crucial part of our culture.
Ikr? That city palette part... wow!
I worked with him for several years and you are spot on in every regard. This guy is a master, and just a really nice man.
Michael Krekelberg I didn't get the humble vibe.
Yeah, he definitely sounds pretty full of himself at times...
He did not come off to me as feeling superior to others.
This was amazing, gave a whole new insight into the work and thought that goes into designing 8 Bit art.
I agree :D
(PS I love your music, and I hope you have a wonderful day)
@@LuchM m
Those 8 bit animations of the waterfalls and such are AMAZING!
They're not actually animations, which is the amazing part. One picture with only the colors changing, making it look like it moves.
I think technically it is an animation. It's just not with moving pixels. XD
I think it’s actually closer to a gif then a video or animation or whatever you want to call it
It has been my Linux wallpaper for years... Glad I found the creator.
@@lucamateipintilie7006 I actaully made GIFS when i was a kid. Guess what we called them? Animations.
I’m not a visual artist, but watching this presentation was a delight. Always a special occasion to hear a master discuss their craft.
Likewise, I'm not a visual artist either and this presentation made me wish so hard that I was, so I could be directly inspired by him. Mindblowing and beautiful
No applauding? I'd be loosing my balls if I was watching this live haha. This is amazing.
They're too shocked and amazed to react.
1:00:52 - He ended somewhere in the middle, and then went over time because he is waaaaaaay to awesome for only 1 hour.
Most people had probably left the room for other seminars, he was only supposed to speak for an hour but since the room was free he went over
The microphone only picked up his voice and went silent at other times, sometimes you can hear a bit of applause or laughter before it cuts off. Pretty sure it wasn't that silent in real life
The mics aren't picking up the audience. There are a few bits where you can *barely* hear some applause or laughter, but in general we're just not hearing it.
This is awesome.
Thank you, GDC, for putting this up online!
And thanks to Mark for giving the talk that's so chockful of information!
Grand master of CGI.
Double thank you
triple thankssss
Mark's art is so atmospheric. I love the warmth and lived in feeling he brings to some of these scenes from Thimbleweed Park.
I would pay five times my tuition if I could get art teachers as nice and factual as this guy.
That pallette shifting is AMAZING - from trees to a cityscape by only changing the pallette? I'm sure it's basic, but still!
Once you learn a trick, push it further than what you think it can do.
Can i use it to plant subliminal messages in order to recruit an army of brainwashed peeps for when shit hits the fan?
the idea of changing palettes is easy, but actually figuring out what ones to change and how to get those effects isnt easy to do.
My eyes can't believe what they're seeing.
This man has produced some of the most beautiful art in gaming I've ever seen.
Not just 8-bit, but in general. So much color and movement.
Creating environments like these in a 3D space would take unbelievable amounts of resources and wouldn't be as high quality.
Mark Ferrari is TRULY AN INSPIRATION for game artists. Thank you GDC for having him talk at the event.
Holy shit, some of that 8-bit art from the slide show is just gorgeous. I'm focused on pixel art myself, and you just blew my mind, sir.
Being 40 yo now, i played most of those games, and this guy is a genius.
I am continually impressed at how everyone who worked on Lucasfilm Games is just an amazing person and a joy to listen to. Probably the reason why their games were so amazing as well.
13:50
That just completely blew my mind.
Wtf? Is he a wizard? Must be.
a pixel wizzard
It's actually pretty simple.
everything is simple after you know how to do it. and everything is magic until then. ;)
+Ashaira not trying to start anything. but I've been doing this long before watching this video. I've been a game artist for many years and most of game development if critical thinking. you just gotta know your tools.
that said, I'm not at all undermining the accomplishments of this, he's been doing this long before me, and much better. just saying the process is simple.
It's so rare to see someone who's not only insanely talented but also a great speaker! It's such a pleasure to watch this talk.
Someone needs to tell Mark Ferrari about Graphicsgale! Its got a dither pattern brush, you pick a pattern, two colors and go nuts! Saved me so many hours of tedious dithering work. So much more handy than a dither fill tool, its more like actually painting the pattern.
Lol I've been using graphicsgale for years and didn't know that!
This guy's mind is terrifying. Unbelievable.
51:40 - 59:57 Waterfall color cycling tutorial
38:18 Everythhing except the sky is 3-7 colors, whatever the structure is.
39:21 Sky is 16-32 colors max; Half the palette is used for color cycling FX
This is truly not just "commercial work". This is art grown out of limitation and necessity.
This is very interesting and all, but I read the title as "8 British Graphics" and kept waiting for him to explain what the fuck he meant
+Matt Dingo, LMAO. No he didn't explain what "8 British Graphics" is. Read OP's comment again. XD
Lol he did, its not "British", its "Bit-Ish", its what is new work is about (the kickstarter project), painting in higher resolution, not in a restrainted 8-16Bit palette, but with the "sense" and "feeling" of an 8bit art. Its around the middle of the talk show.
LOL I thought the same thing when I saw the thumbnail. I was disappointed when I saw no British graphics. But overall the talk was brilliant.
maybe it would only be working with red white and blue :)
" I don't know why that's happening but it's really annoying"
-Anyone who ever used Photoshop.
-Anyone who's ever coded
-Anyone who's ever used a computer
-Anyone
-A
-
46:12 This was really inspirational, actually. One of the best presenters I've ever seen, even with the technical difficulties. Incredibly engaging, charismatic, and knowledgeable. I only wish I had teachers like this when I was in school
i hope this art style never dies or is at least regarded in the future, it is really quite amazing
Deluxe Paint has a spiritual successor, grafx2, and it's pretty cool. But this art style doesn't really exist in the modern day. Modern 'pixel-art' is 32-bit, has flat blocky styles and old Japanese inspired styles, and rarely dither.
Jesus christ, not a single applause or cheer during those mindblowing reveals on the first 15 minutes...
after paying attention for 40 minutes i was hooked. inspiration started flowing all over me. i just *sobs* love youtube.
For anyone that enjoyed this talk and hasn't checked out his demos yourself, I highly encourage you to do so. Load up those color cycle demos on your own PC - they're pretty wild. There's a few more tools for understanding them than shown in the talk.
Give this man a million dollars.
I like that people still have love for this Artstyle. personally i was mesmerised by the sheer dedication, creativity and love from this person for the 8-bit art.
13:55 Was the audience really quiet or did they fail to understand what they where seeing? How can there be no reaction to that?
I think they were quiet because they knew exactly what they were seeing. The compliment at 1:18 sums it up.
probably expecting hipster pixelated Zelda clones and Shovel Knight type stuff and felt awkward when they got actual 8-bit graphics ;)
It actually broke my mental box
tbh i missed it the first time and then read your comment. i was watching this at 2x speed
this palette shifting art is gorgeous, especially while animated, and garners incredible value from an unbelievably tiny file size. however it reminds me a bit of kansasfest (an apple II development convention)... it's cool that this guy can do this, but you have to understand the technology to fully grasp how impressive it is, so it's really best suited for a talk at a convention such as this.
There was a reaction, but there is no ambient mic, so you can't really hear it. Unless you were expecting a standing ovation :/
Did a tree once that went through all the seasons with palette shifting.
Man, what do I say? This is a treasure to watch all these techniques. This is the pinnacle of pixel art.
Student: I feel like we're watching a Master of his time!
Mark: WHERE???
HAHAHAHAHAHAHAHA
What a priceless gift it is to have such a lecture(specially one this long!) avaible on youtube, thanks GDC and MarkFerrari!
Hands down best talk I've ever seen at GDC.
This dude is a true artistic master. A modern-day genius. A beautiful inspiration to work harder and be better.
For me, it's the limitations of a medium that makes it an art-form. A true artist transcends those limitations to create something special. This man is a true artist.
44:00 Basically you can easily create dithers in Photoshop if you work in greyscales and go to Picture>Mode>Bitmap. If you now overlay the resulting patterns in defferent colors you're almost there. You can go flat out crazy and try different patterns and screen widths for your purposes.
I love this man! This was so fascinating. I've never had a clear idea of how old 8 bit pixel art games were made. There's a certain quality of fantastical realism to this art style. My mind gets drawn into the pictures and starts to imaging and feel what the place must be like, in a very different way that newer graphics can't do.
You are an inspiration Mark, I returned to that video accidentaly, and want to rewatch it, amazing work, and amazing approach and lesson, Thanks.
What a great presentation! It was very interesting to learn how Mark Ferrari works (and worked).
I'm also a very big fan of the Pro Motion software from Cosmigo, but I'd like to share a tip for how to dither-fill areas in Photoshop:
1) Fill the area with a perfect gradient, as smooth as possible with any number of colors.
2) Copy the area and create a new image from it.
3) Convert the new image to indexed color, selecting your preferred dithering method and exact amount of colors.
4) Convert the new image back to true color, and copy-paste the area into the original picture.
Cheers
or the realtime way without duplicate images danfessler.com/blog/hd-index-painting-in-photoshop
This video should have more videos. This is actually amazing to see the skills applied to the pixel art.
Inception
Dithering might have started as a work-around for technical limitations, but for me it has become part of a style. I love dithering.
questions in the middle is awesome. sometimes questions are super valuable for these talks
**Wipes a tear** Mark, if it's not already obvious, you're my hero.
Thank GOD for OLD backups! I still have a lot of my DOS stuff, including Deluxe Paint 2E! :D Love that program. Still works well. I only wish I could tell him... ALT+ENTER for full screen and just tap the Windows key to free the mouse pointer up. ;)
Such a likable person, i enjoyed my 80 minutes here a lot!
One of the patron saints of digital graphics. I spent a lot of time reverse engineering his techniques for a project I was working on two years ago ("Bone Rattle", it's on Tumblr). 8-bit color is absolutely more fun to work with, but color cycling is still a relevant technique for animation today. It makes animating fluid volumes so much easier (water, gas, fire, etc.). You can actually cycle 24-bit images in After Effects using the Colorama effect, which is basically a circular gradient map with keyframable color rotation. I wish more people saw the utility in this technique.
Good on that one guy for mentioning Grafx2- Pro Motion is my go-to program for indexed color art, but Grafx2's feedback painting feature combined with looping in shade mode allows you to paint cycles in realtime, which is super fun. Gotta run that by Huckaby to make sure it gets into whatever he's working on. SO hyped for that.
Came back here after searching about that mans' life and the color cycling tool. What a beautiful journey and story. So many cool and unknown stories out there. Thanks for sharing your art and your love for it.
That artwork is insane. I can't believe those pictures are possible to exist.
This color palette swamps blew my mind, ill take an artists effort with 8bit any time over high fidelity computer rendering ANY DAY. (ive made alot of chiptunes so i know the scene well) As for the question early in the film; Its not esthetic alone.. its also better for the mind, we are bombarded heavily with changing optics and it wrecks your energy so fast, look at all these modern movies that use 5 camera positions a SECOND.. its almost epilepsy inducing. Games with calmer scenery also makes it more recogniceable. Not that long ago i looked at some very old mario art still consisting of blocks (mario 1 till 3) and it suprised me how i could remember drawing these things as a kid just from memory because it was so easy to imprint on my memory. Recognicabillity!. All the modern renders are nearly impossible to remember, they are too externally sourced (light, ambience, position etc). Ill keep it at that for now.
Mindblowing! I've seen devs pull off incredible things to save space/processing power but never something this beautiful. And while of course VGA is technically superior, I still can't get over how gorgeous Loom is with its 16 colors. Even though when I got my first PC, SVGA was slowly becoming the standard, I have a soft spot for EGA - so much so that I used it in one point&click game I made (although at a resolution of 800x600). The response I got was... hm... mixed ;) -- my artistic ineptitude also being to blame, but still, people are not used to such strong colors. For me, though, it was helluva fun to make, and I continue to experiment with EGA and find new ways to trick the eye.
I love that he's as organised as I am when it comes to presentations.
What an amazing talk... The best of these are the ones that help me realize how insanely brilliant the artists were that made the games from the early years with the limitations they had. While modern games are incredible, and the achievements are no less great, it's these early pathfinder who truly made the gaming world what it is today. We are blessed that they existed and put their genius to work in scenes thst might babe literally been seconds on screen.
Thanks Mr Ferrari, I come back here often, to both admire the mastery of the tool, and to just watch the sun rise over the canyon. Pushing one angle so far, can get one very far.
MIND BLOWN! Next level pixel art
He makes such a good point about the tools and how vast they are. It's that idea of paralysis by choice. When starting a project, if you give yourself all the tools in the world, chances are, you'll get hung up deciding and fiddling and everything will look mixed up and incongruent, but if you limit yourself to one medium, you focus more on the art and how to bring that medium to life
This is the third time I'm beginning to watch this (not in row obviously, throughout a span of 1 year) And this time I realised I actually recognized that Spyro forest, man that game was quite fun to play. First 2 times I was too stunned by the art to even realise it was a game familiar to me. So amazing work.
I LOVE the way these look! I went to that website with the 8bit art and have not been disappointed. I wish there were more 8bit games with this level of art in them! Incredibly impressive!
31:00
This is very, very insightful, definitely the most useful part of the talk for me.
This guy is so humble and is really fun to listen to.
That man just making games art again. So cool
Wooooooow! I thought I was fairly talented with 8bit... Damn.
Gonna go rethink my life real quick.
done rethinking? :D
i thought i was alright but now i am thinking i am just a toddler with a mouse . this stuff is just grand
Excellent talk from one of the masters. What many younger artists don't understand is that there's more to 8-bit graphics than just a lower resolution and colour palette. The way things are drawn are not just a reduction of something larger with more colours. So many 8-bit games these days are not really.
So this is the guy who made those old games incredible waterfalls- OMG I've been seeing it for quite some time here and there and they always made my jaw drop. This is so impresionistic. Your eye see just pixels but brain keep refining this image.
This is a great talk and although I'm not a graphics designer, I still have great appreciation and fascination for this art form. This is why I highly recommend getting involved in creative media industries, because although you must know your area inside out and backwards, job seeking can be difficult and the stress levels can get extraordinarily high due to time constraints, everything is intertwined and it opens up your mind to creativity and culture.
I studied audio production as a Bachelors degree and initially I wanted to work in a recording studio. Near the end of my studies I have developed a great interest for cinematography through post-production and on-set audio recording, and 8-bit graphics art like this through studying sound for games and electronic music production (how sound was generated and its limitations through different bit depths and oscillator availability). Now I work for the BBC as a location sound recordist and I'm teaching myself digital art, things I would never expect to do only a few years ago.
I keep coming back to this one. It's so good.
This is absolutely incredible. I'm so blown away by what you were able to accomplish, truly breathtaking work.
5 minutes in and I can tell this will be a great video. Love the bit about limitations and creativity. The presenter is the palette master!
Holey moley the change from trees to city near 14 minutes - wow
Great talk, for the retro art and also for the mention about how too much choice can slow you down.
What an incredible artist. So glad these people exist
OMG! This is so interesting!
I've seen these piece of art a long time ago, but seeing Mark Ferrari discussing the process is wonderful!
Thought I would only watch the first 5 minutes, stayed to watch the whole thing. Amazing artist.
this talk is superb. my mind is blown and the inspiration is flowing hard.
I've been using photoshop for 28 years and I have no idea what the hell he's talking about with 90% of this video. So impressed! :)
Wow! Those limited resources really resulted in some great ideas. Using palette shifting as animation device or daytime-to-image mapping itself is absolutely brilliant.
Really good talker too.
many many valuable advices. Loved what he says about the background light
To the guy who said chill bumps, ditto and kudos for saying exactly what I was thinking. It's really wonderful watching artists like this work, I'm only sad it only lasted an hour and a half.
This is one of the greatest artists I have ever seen.
i loved his art back in the 90s, it was a great talk and i watched it from start to the end
Wow the day- and nightlight effect with the palette shifting is awesome!
Great talk! I've been on the website and admired the palette cycling. Now I know who the guy who made it is, so that's great
ive always loved these art pieces, I'm glad this guy got to do a talk on them
Thank you so much for carrying the torch of detailed pixel art.
This art is amazing. I am an artist who grew up with computers (though I've done some drawing on paper too) and nowadays work with 3D game art. I think that some of the ideas presented here could be used to achieve very interesting effects using textures and shaders. I think that pixel art and 8-bitish art can be augmented with shaders for great effect, doing things solar to the pallet cycling as demonstrated.
It sucks so much games are still largely not taken seriously. Like there are no Oscars or Grammys or Pulitzers or Nobel prizes for games. This guy should get all the prizes.
Amazing. Kudos to Ferrari and GDC for the upload. Please add subtitles.
I have so many of those color cycling art pieces as my wallpaper using wallpaper engine! I never knew they were all made by the same guy!!! That’s amazing
An absolute beast. I played all the monkey islands and I can vouch that this man's art in combination with everything else was one of the reasons I kept coming back.
So much to learn.
One of the best GDC talks this far. Brilliant! Tks, Mark!
I am learning pixel art and this vide is GOLD. Thank you very much, Mr. Ferrari, and thanks to GDC for uploading it.
This is pure gold. Thanks for the talk!
*Summary*
*Speaker:* Mark Ferrari (Artist on classic LucasArts adventure games)
*Topic:* Techniques for drawing 8-bit game graphics, with a focus on color cycling and palette shifting.
*Key Points:*
* *[**6:45**] The appeal of 8-bit art:*
* *[**7:35**] Limitations foster creativity:* The constraints of the 8-bit environment pushed artists to find ingenious solutions, leading to a distinct aesthetic and innovative techniques.
* *[**14:56**] Manageable creative space:* The small scale and limited palette made it easier to conceptualize and manipulate, offering a deeper sense of control compared to contemporary tools.
*Technical Techniques:*
* *[**5:51**] Color Cycling:* Creating animations by cycling through a limited palette of colors, avoiding the need for multiple animation frames.
* *[50:45] Achieved by carefully arranging color ramps and using techniques like checkerboard dithering to create the illusion of transparency and movement.
* [1:04:40] Used for effects like waterfalls, rain, snow, fire, and character animation.
* *[**10:27**] Palette Shifting:* Changing the entire image's appearance by swapping out color palettes, ideal for time of day transitions or switching between different environments.
* *[12:08] Employed to achieve diverse atmospheric effects within a single piece of art, maximizing visual variety with minimal storage space.
* *[**24:46**] Dithering:* Used to create smoother gradients and the illusion of more colors, often employed in backgrounds and lighting effects.
*[**15:39**] '8-bitish' art in "Thimbleweed Park":*
* *[16:27] Aiming for a modern take on the classic 8-bit aesthetic, capturing the feeling of classic games while employing contemporary techniques and sensibilities.
* *[18:41] Using a limited but larger palette than true 8-bit, focusing on creating the impression of vintage graphics while allowing for greater visual richness.
* *[21:55] Utilizing Photoshop with strict limitations: Nearest neighbor interpolation, disabled anti-aliasing, reliance on the pencil tool, and meticulous manual dithering.
*[**45:19**] Mark's advice for aspiring 8-bit artists:*
* *[**29:55**] Master traditional art principles:* Color theory, lighting, and composition remain essential, regardless of the tools used.
* *[**46:08**] Embrace the creative freedom:* Experiment, push boundaries, and focus on personal expression, as modern 8-bit art isn't bound by technical limitations of the past.
* *[**45:19**] Consider using specialized tools:* Promote (by Cosmigo) for authentic 8-bit workflows and look out for J. Huckaby's upcoming pixel art tool offering advanced features and high resolution support.
i used gemini 1.5 pro to summarize the transcript
This is the most amazing and insightful GDC talk I've seen.
I absolutely loved this talk and am truly inspired. Can't wait to get started making some '8 Bitish' art!
Beautiful art! The process of making it is really interesting. I have a new appreciation for it - I had no idea how much work went into this stuff.
Took me about 40 minutes to realize he wasn't calling the software Promotion.
One of the very best talks I've seen, though. This shit is mindblowing.
This is so great. And it makes me feel soooo old. I started doing palette animation on the Mac, after seeing the wonderful Satori screen saver. It was very hard work, technically, and it would have been just as hard for the artists like Mark.