A few corrections (watched the first few minutes only): - rank 1 through 5 scale cost by 5 and life/dmg by 50%, rank 6 scales by 10 cost and by 80% life/dmg I presume it keeps that way till rank 10 and then jumps again at 11-15 and again at 16-20, max rank is 20 - affixes get rolled and added ranks 1 to 5 but at rank 6 you get a random affix to upgrade in numerical value (3% cd goes to 6% cd) I presume you'll get 1 random upgrade ranks 6 through 10 until all affixes are upgraded and then ranks 11 to 15 you'll upgrade again till all are upgraded - reset isn't daily, it's biweekly like helliquary bosses but I got a bug where the increased rewards reset and are at 5/5 but I can't activate them... - there are different skills within the heal/might/defence/bane categories ie the healing one has a strong version with the dome and a pitiful one with the small orb that follows you - dunno with salvage I tried salvaging the rank 6 one I own (spent 40 to upgrade) it gives back 45, not 50, so either the bad charms give 5 dust or there's something else at play we don't know yet As far as the mission goes, any class with self healing is broken, the rest suffer greatly sadly... until we get charms at higher level where our dps starts to matter again, it's barb/bk staying alive and finishing and the rest suffering...
Need at least 1, if can HV 2 even better barb with life drain to tank 50% damage with the charm. Then a range class with fire power staying in middle take out the mob.
Ty ARK
A few corrections (watched the first few minutes only):
- rank 1 through 5 scale cost by 5 and life/dmg by 50%, rank 6 scales by 10 cost and by 80% life/dmg I presume it keeps that way till rank 10 and then jumps again at 11-15 and again at 16-20, max rank is 20
- affixes get rolled and added ranks 1 to 5 but at rank 6 you get a random affix to upgrade in numerical value (3% cd goes to 6% cd) I presume you'll get 1 random upgrade ranks 6 through 10 until all affixes are upgraded and then ranks 11 to 15 you'll upgrade again till all are upgraded
- reset isn't daily, it's biweekly like helliquary bosses but I got a bug where the increased rewards reset and are at 5/5 but I can't activate them...
- there are different skills within the heal/might/defence/bane categories ie the healing one has a strong version with the dome and a pitiful one with the small orb that follows you
- dunno with salvage I tried salvaging the rank 6 one I own (spent 40 to upgrade) it gives back 45, not 50, so either the bad charms give 5 dust or there's something else at play we don't know yet
As far as the mission goes, any class with self healing is broken, the rest suffer greatly sadly... until we get charms at higher level where our dps starts to matter again, it's barb/bk staying alive and finishing and the rest suffering...
Galthor is a good dude
Need at least 1, if can HV 2 even better barb with life drain to tank 50% damage with the charm. Then a range class with fire power staying in middle take out the mob.
My rank 6 has a blue skill that gives 6%, but still only 5 total. So probably get better the higher you go from there.
i think Glathor and myself was in clan Veritas
not daily reset , its Monday and Thursday , check codex
bah, should have guessed, matches the helliquary reset number of chests. Makes the grind for better charms that much worse.
Yeah barb can Def outlast every other class. They need a nerf or buff other classes.
Is the limit deducted if you fail to finish the run?
@@justboredlol only successfully completed runs count to the total, so no worries if failed.
@@skyreign thanks!
🤔
Bk can last too... But at the cost of its damage..
might not be daily
Another lagggy event...
Your resorance is so low