Goblin | Game Character | Timelapse | Maya Retopology | Part 4

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  • เผยแพร่เมื่อ 28 ก.ย. 2024
  • Here we begin the retopology stage to generate a lighter mesh and be able to explore better details in the model
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ความคิดเห็น • 3

  • @robertbuwono135
    @robertbuwono135 27 วันที่ผ่านมา

    hello, im a beginner 3d asset maker. i want to asking about 3d development for asset game.
    I am making a low poly fire weapon with a modified style for fps game for my school project . but i still a little confused. is it allowed to delete unnecessary faces on the polygon that has been formed? such as the inside that is not visible. or should i stack them and combine it for safe my topology in unity/unrealengine. my 3d software is autodesk maya stundent version. thankyou for help

    • @Ariart3d
      @Ariart3d  27 วันที่ผ่านมา

      @@robertbuwono135 Hello, you don't need to worry about the parts that won't appear, you can delete them so you can make the model more low. :)

    • @robertbuwono135
      @robertbuwono135 27 วันที่ผ่านมา +1

      @@Ariart3d thanks,