@@BrunoMaricFromZagreb So the ingame ship choice option will let you see each ship of a design type (e.g. select Necroid then look at each ship) but I could throw one together? I've been meaning to animate more but been struggling with life.
@@kestutisvaiciunas8663 The Colossus is one of the best ways of reducing late game lag, also it's kinda cool. Definitely not essential tho, you can easily win wars without it.
The fact that a juggernaut is so big it need a planetary population of crewmen’s and robots to just run the damn thing it can be considered its own habitat
@ゴロゴロ Anything smaller than a Titan, sure. Once you get to Titans, they start becoming on par with moons. The Colossus is easily the size of a regular planet (not counting gas giants).
@@TmanTheTdog You have to distinguish between the real-life-scale in cinematics and similar and the in-game models, which are almost as big as planets only for the convenience and easier, cleaner gameplay. Edit: Which becomes clear at the first glance at the solar systems in Stellaris. Because in reality, the planets and the stars are nowhere near that close. If you want to know how close the Merkur is to the sun, take a football, a dust particle and put them at the other side of the room. Not really accurate, but representative enough.
A logical thing if you know how space construction is hard without any gravity and why the construction ship is just a ship with smaller construction vehicles docked within it, like SCVs in StarCraft.
Man, I wish the game had this kind of scale. Titans would be so much more worth the hassle, in my opinion. Ironically, it wasn't until the video reached colony ships that I started thinking "wait a second, something isn't adding up."
There’s a mod that alters ship scales. Do remember that the colony ship gives you an instant 1 pop on a colony and as best as can be guessed 1 pop is somewhere between 100 million and 1 billion people.
@@aliboy357 Even though I knew these numbers, I just got dead confused for a second here. in german we count Millionen (1.000.000), Milliarden (1.000.000.000), Billionen (1.000.000.000.000) Billiarden (1.000.000.000.000.000) instead of million -> billion xD
This just makes me think about the fact that whenever something is blown up even if it’s just a corvette that’s a like a good 1-2k people. When ever you have a builder that just gets destroyed think of all the people just gone. This gives more of a scale to how much life is lost every time something dies. Thank you for posting this video though I love it.
Imagine the devistation if a colosus blew up,the amount of people must require workers from all over,just imagine how many people would die in one crash.
If there's automation for every warship in the navy, as well as for civilian vessels in merchant fleets, the number of crewmembers serving on the corvette could be reduced to 500 people.
The damn monster is the entire background by itself. I also note that apparently construction ships and Titans are in the same general size category, it kinda makes sense when you consider the ships can start building megastructures.
@@pota2s561 The construction ship is mostly storage space to carry all the construction materials, while warships are filled with shield generators, additional fusion plants, ammunition storage, electrical systems and so on.
@@pota2s561 so? a super large oil tanker today costs 100 or so million dollars and is 250,000+ tons, a 100,000 ton ford class supercarrier is is 13 billion.
Must say you always forget that science ships and crovettes are massive, at first I thought of corvettes as like large fighters but oh my was I wrong. Same with construction ships, makes you realise every one is probably carrying hundreds of crewmates even in the early game.
People can quite easily confuse technology with size, especially in a game like Stellaris where the scales are not entirely clear. I've said it a few times in the comments here over the last year, but something to always keep in mind that the largest real world sea going vessels we ever produced are not warships or passenger barges. They're tankers.
@@FD_Stalker just like the supremacy, its more of a mobile shipyard than a warship. the juggernaut's main weapons are not the guns, its the built in shipyards.
@@hang_kentang6709 except that bit about Supremacy is basically fans trying to headcannon fixes for all the failures of storyline. We never see the Supremacy's construction capabilities being relevant. That goes the same for Starkiller being an FTL capable factory too, only on planetary scale.
these are complete estimates from assuming that the human is 2m tall and the primitive space station is 110m long (which it is on the iss) anyways here are the sizes I made from this (with the real sizes of earth and mars at the end) fighter: 15m length corvette: 200m length science ship 225m length space whale: 232m length destroyer: 250m length construction ship: 325m length cruiser: 575m length large crystalline entity: 1650m length colony ship: 2000m length battleship 2500m length dragon guardian: 20km length titan: 21km length citadel: 30km diameter tier 3 habitat: 50km diameter juggernaut: 110km width colossus: 300km diameter Mars: 6779km diameter Earth: 12742km diameter
It's interesting to note that rocky bodies ~600km in diameter, or icy bodies ~400km in diameter will form spheres under the force of their own gravity. By comparison a 300km colossus is approaching the limits of a space station looking like anything other than a death star.
The more I play Stellaris, and the more I see this video pop up in my recommendation, I'm beginning to realise just how advance the end game civilization in Stellaris can get (even in vanilla) compared to other sci-fi. Harnessing stars, black holes, constructing massive fleets that can literally block out the sun, ring worlds, and many more impressive feats of technology.
The thing that gets me is that there are even more advanced civilisations - or were, at least. Civilisations that could harness the power of black holes to boost gateways beyond their usual abilities, could manipulate reality itself to disastrous results... Our player races, sometimes in less than two hundred years, can reach the point of being able to detonate stars at will for resources. It's some peak Scifi Opera shit and I LOVE IT. I hope to show some of this in my upcoming series....
@ゴロゴロ I would still mod then to be honest lol. It actually reminds me of another game called Sins of a Solar Empire. I don't really know if the ships were properly scaled, but the planets always were. They are at the background of every battle, just gigantic looking things.
I think there’s only one thing missing, planets/stars, it would be really cool to see in my opinion how big the ships are in comparison to actual astral bodies.
@@Birbucifer remember that those wary a lot too. if i remember correctly 99.9% of all mass in the solar system is sol alone, and 70% of the rest is jupiter. and then remember that there are stars so much bigger than our sun, its hard to comprehend.
Use the human as a base... assume human to be ~2 meters tall (taller than average, but can work for a simple comparison) and work your way up... Hell... I'll do it now... As I have too much free time, lol. Well... The fighter is 15 to 20 meters long. The primitive habitat's ring has a diameter of 40 to 50 meters. The corvette is 300 meters long. The science ship is 350 meters long. The destroyer is 450 meters long. The construction ship is 500 meters long. The cruiser is 900 meters long. The colony ship is 3,500 to 4,000 meters long. The battleship is 6,000 meters long. The titan is 60,000 meters long. The juggernaut is 70,000 meters long (600,000 meters wide). The colossus is 1,000,000 meters wide. Now, you know these numbers can't add up... as the Large sized weapons can be fitted onto a Destroyer and they do the same damage as when they are on a Titan/Juggernaut... The Scale shown in this video is inconsistent with the scale shown in the game based on the comparison of the size of the large weapon turrets in relation to the ship they are placed on.
Usually with FTL you don’t actually move that much, rather the rest of the universe moves. That said lore seems to have reletavistic sublight speeds so they’re clearly pulling hundreds of gees at minimum.
Not this time. But soon. Colossus is a couple hundred KM wide here though, so it's not too large - large enough that its 30km wide cannon would give you one hell of a bad day though.
@@nazalostizsrbije I'm not entirely sure, but the United Nations of Earth(UNE, global government) was only able to build 3 when they achieved FTL. I've also heard somewhere that corrvettes are aircraft-carrier sized. So I think around 300m? might be their size.
It is not because of size they take this long to travel. In space flight size doesn't matter. It's because the space is so big . Even light takes 7min to get to earth , so normal ships take very long time to travel trough to system without FTL . Flying to another system takes around 50 days using FTL , without it probably Years.
@@katzeexmachina the scale of the ships are not 100% accurate, but the mod does improve on it, so a titan or a jugg will be wayyy bigger than a corvette
Science ships do a LOT of stuff. It's safe to assume they've a decent sized crew and a lot of labs. Construction ships? Giant warehouses strapped to an engine.
I loved to see this due to the fact most ships in the game are of the size of entire planets (obviously for game purposes, as we all saw, corvettes would be insignificant at the side of a planet)
I'm going to make another one at some point with some terrain/an earth city in the background for a better idea of the scale. I feel it's deserved and I've learned a lot in the couple of years since making this. Hope to see you there!
Our Cruisers really be the size of Star Destroyers, our Juggernauts really be the size of the Supremacy, our Colossi really be the size of Death Stars. Hot damn...
One issue I had with the apocalypse trailer was them actually showing a glass-style cockpit, I can get why but it does kinda force a uniform size onto the fighters.
@@kertas1991111 true, but it would be cool. Maybe make it so that as you get bigger ships things like corvettes become like fighters; visible but not something that stands out or is all that important in a battle.
Im sure theres another game where you can just zoom in a whole lot and as you zoom out the smaller ships look like specs... or each fighter squadrant could be highlighted or labelled
Me and some of my guys were literally just asking about this like two weeks ago, Thank you so much (Kind of wish you would have thrown in planets as well but that's close enough I guess)
Planets are still giant compared to even the colossus. As I said on Reddit, you don't need too large a ship to nuke a planet, when the main weapon is 30km wide...
Same, The absolute insanity that Gigastructures actually present. The mindbending concept that is the systemship. And the reality that it's based around actual science and physics concepts that would actually work in theory. That you could work on a factory on a planet moving through the cosmos by itself, and never know it until the sky started raining fire.
@@martinbridge7967 there's no way higher dimensional engineering is an actual concept with scientific basis. Please don't tell me that the ridiculously large alderson disk is possible to build without collapsing in on itself
@@degus12345 Do a little research, and you'll find....plenty of material. Orion's arm universe deals in mega/gigastructures with tetradimensional theories. Essentially hard science.
@@martinbridge7967 another rabbit hole to dive into! I've heard of Orion's arm before but I don't know if reading through it 100% chronologically is the best way to go
@@degus12345 I love it, but it is really hard reading at some points, However, they don't technobabble, or try and rule of cool things out. Our theoretical science is actually quite advanced for a race who aren't even class 1.
@@staticwanderer6709 You are correct, my mistake. It seems the machine ship set uses the same model as the reptilians one, I never really used any other shipset other than machines and humanoids when I got both the mod and the dlc, so I've already forgotten what the special ships like titans and colossus and juggernauts for other ship sets looked like
The music in Stellaris is simply incredible. I'm glad I bought the game in 2017 or 2018, playing occasionally when I have time. A game that won't get boring.
Stellaris scientist 1, some 50-100 years into the game: "Listen, we've been building these huge ships for construction and colonization, but all our military ships are still really small. What if we built ships that size, but with guns on them?" Stellaris scientist 2: "Holy shit, you're a genius. We'll call them Cruisers and Battleships!" Every scientist that came before: "Nah, how would that even work lmao". Seriously, it makes no sense how larger ships are a matter of long research when they can already build enormous spacefaring vessels like that.
As I've said in a few places, the key thing is that making a civilian ship very large is a different ruleset than anything combat ready. After all, the Colony Ship is just a big warehouse with engines!
In the real world there have been civilian ships larger than any military ships from they were created to several decades later so it isn't unrealistic.
The time it takes for a colossus to fire its gun is about three in game months. Three months of what I can only assume is the worst of what people can be. People straight up offing themselves, and doing all kinds of disgusting and horrible things to each other. Some try to desperately get off of the planet that's fallen into anarchy and flee to somewhere, and see on the way just how big the orbital damocles sword above the planet is, that will shatter the planet into hundreds of pieces at any moment.
Well, keep in mind colony ships drop on a planet between 100-1 billion people. Considering this, the titan probably has a crew of a few hundred million. The juggernaut a billion, maybe even more. The colossus might actually have billions of crew. That probably why you can only have a single colossus, the logistics of maintaining billions of crew and keep a ship on working order is immense. It probably would take a whole planets worth of resources to make it. Another aspects I like that is not seen here is the armies. The warforms as an example, are probably the size of mountains, maybe even larger, and as they lumber across planets, they take on armies of billions. I imagine it would look like the mechs from scythe of iron harves 1920, but massive instead.
This gets even more terrifying in Gigastructural Engineering where there are attack moons, behemoth planetcraft, and even Stellar Systemcraft. And then there is an addon that adds something even more terrifying. The Gargantuan Quasar-craft which feels more like existential nightmare than a ship.
The Colossus isn't a combat ship. It's a tactical weapon for taking out planets. It absolutely needs a fleet escort as it's a giant sitting duck otherwise. Think: Deathstar II but even bigger
Colossus is just for exterminatos or shielding planets (which I never tried it) But yeah some mods make Colossus can terraform world or make the world unhabitable. Just gonna wait for a few mods to be updated and might go back to Stellaris
@@MrAztec-ej4gg Consider with my answer that this scale is less to do with gameplay than what would be sensible if it was "real", I'd have put it around the size of a corvette. Still plenty of room for hundreds of soldiers. In the canon for the upcoming series I'm working on, instead of it being say, 10 ships with armies, practically it'd be closer to a hundred ships with directed strikes to key targets. Downside of having to deal with arguably the most abstract portion of the game eh? =)
This video is great, but, how did you figure out the sizes? Just rough estimation? I don't really mind because of how well made the video is but i am curious.
I'm wondering that as well. My assumption is that they've compared the windows seen on the sides of each ship as a baseline, then maybe adjusted based on resource costs.
@@Vespuchian Unfortunately I didn't have the time to do it more scientifically, but really a lot of the time the best things in VFX are more subjective than you'd usually think!
By doing some Math The Corvete Contains 125 million Crewmen because 1 pop is presumed to be 500 Million people and a pop working as a soldier will produce 4 naval capacity which will mean you can get 4 corvetes
...seriously? You're putting the colony ship bigger than a corvette, destroyer, cruiser, and roughly the same size as a battleship? I don't know where the sizes come from, but that's definitely off.
Realistically, colony ships will have to be like a temporary space habitat before they land and start colonizing of which explains its size. I think it's even reasonable that they make them slightly bigger than the battleships, but that's just my opinion. Kinda unfortunate the game doesn't do a great job when it comes to sizes. But if they had realistic sizes, it'd be a total disaster in its own way.
No, colony ships are usually on par with battleships in terms of size. A good example is the Spirit of Fire from Halo. It's a converted colony ship fitted for planet invasion and is pretty close to the size of the Infinity which is itself a supercarrier for frigates
You seem to have some interesting ideas on how much size the personnel and materials to found a new COLONY would take up inside a ship... The RMS Titanic? Was 20 feet longer than the Yamato, built decades later. The longest ship ever with the greatest displacement ever was the Seawise Giant - a civilian tanker; the largest warships - the Ford-class supercarriers - are only 2/3 as long, and less than 1/6 the displacement under full load.
I would love for you to give me your estimation on how many people do you believe should be on each Colony ship~ Humanity's MVP is ~500 people *just* to avoid inbreeding and genetic atrophies. Now, colony ships also are fitted to start a full-on new .. wait for it... COLONY on another planet. they are not just capsules of people but actual infrastructure for them, including housing and materials for their energy generation needs.
I mentioned in a few other comments but it's a couple hundred KM across with an active beam of ~30km depending on the race. Tiny compared to the earth as a whole, but large enough to absolutely ruin your day. These scales have since been tweaked a bit for the coming series.
You start to lose sense of the scale after like the 10th one and then you look back to the first to compare to the size of the human being and you can't even see it anymore.
Back Years ago I had some mods installed that scaled all ships to truescale and gave me many ship classes more. Some of them were much bigger than that new „colossus“ thing and looked like real giant ships instead of a strange station like look... imagine something half a system in length enters your system and opens fire on your ant-like fleet with weapons you couldn’t even imagine...
Now just think on how many people it takes to crew all of them. Now think of all the times you've sent endless fleets to total destruction. *THATS ALOT BODY BAGS!*
The scale for a construction ship is massive! I was playing this is thought that it is as large as a science vessel. This video made it very clear. Haha
They're capable of such large feats of engineering that it made sense to me that they'd be big warehouses filled with more drones than you see in game.
This was a mistake I made in the perspective, but the actual items are all in a perfect line in the 3D scene. They are to scale, nothing is closer to the camera, I pull the camera back - but my angle was poor and I admit that.
0:05 Strikecraft/Fighter
0:15 Primitive Space Station
0:22 Corvette
0:30 Science Ship
0:38 Tiyanki (Space Whale)
0:45 Destroyer
0:54 Construction Ship
1:02 Cruiser
1:10 Large Crystalline Entity
1:17 Colony Ship
1:26 Battleship
1:34 Titan
1:42 Dragon Guardian
1:50 Citadel
1:58 Habitat (Tier 3)
2:06 Juggernaut
2:13 Colossus
THANK YOU I never had chance to get around to this.
What style is it ?
@@elfingourmeto1230 Reptilian shipset.
@@TETRINOIs there a video that shows off all the different styles/appearences of ships?I think the UNE's style is a bit boring..m
@@BrunoMaricFromZagreb So the ingame ship choice option will let you see each ship of a design type (e.g. select Necroid then look at each ship) but I could throw one together? I've been meaning to animate more but been struggling with life.
No wonder the Colossus needs its own Ascension Perk
it isn't worth it tbh. It can get killed by a single corvette if it's unguarded.
@@kestutisvaiciunas8663 Id say being able to delete or even take over a planet is pretty fucking worth it. You can, ya know, guard it.
@@kestutisvaiciunas8663 The wargoal is nice and if assimalater.
@@kestutisvaiciunas8663 The Colossus is one of the best ways of reducing late game lag, also it's kinda cool. Definitely not essential tho, you can easily win wars without it.
@@Foil09 And don't forget dealing with that pesky Contingency.
The fact that a juggernaut is so big it need a planetary population of crewmen’s and robots to just run the damn thing it can be considered its own habitat
Ohh.....I am having a dead space flashback.......if there was a nercomorph outbreak in that ship it would be a nightmare.
@@Mr-Ad-196 man I don’t even want to think about it
@@shan4697 or a flood outbreak from Halo....... sometimes if you got big ship.....you gotta need a nuclear self destruct the ship from the inside.
@@Mr-Ad-196 i mean now that we have Necrophages its possible you never know
@@dragnarok4286 Oh man, imagine if there was an Ascension perk for Necrophages that let you do that
This is just wonderful.
Imagine a WW2 era primitive civ being attacked by a colossus:
What’s their gun’s caliber?
7 million inches sir
Colossus is like a doomsday for current humanity
@@gunturherlambang152 Lol it's a doomsday period
Reich: "we have 88mm"
@@gunturherlambang152 it's doomsday for everyone really
"Uh, Johnson? How's the manhattan project going? And can you get Mr. Hitler on the line... We need to talk about the V2..."
If this is an actual scale, i can understand why having a colossus give you total war.
Witness the power of this fully operational space station.
@@Alex-ui8xp I always change the name to Death Star class 😂.
@@jimmyjohn272 and yes it cracks planets
@@jimmyjohn272 me too😂
@@larkalfen9510 this. Brings a smile upon my face
Maaaaan I lost my sense of scale after the Cruiser. Can't even comprehend the rest.
basically planets and moons
It’s fucking insane to think about in comparison to real life. Like I can easily look up and be okay with seeing a plane. But a Battleship?
@ゴロゴロ Anything smaller than a Titan, sure. Once you get to Titans, they start becoming on par with moons. The Colossus is easily the size of a regular planet (not counting gas giants).
@ゴロゴロ But what about the systemcraft from the Gigastructural Engineering mod?
@@TmanTheTdog You have to distinguish between the real-life-scale in cinematics and similar and the in-game models, which are almost as big as planets only for the convenience and easier, cleaner gameplay.
Edit: Which becomes clear at the first glance at the solar systems in Stellaris. Because in reality, the planets and the stars are nowhere near that close. If you want to know how close the Merkur is to the sun, take a football, a dust particle and put them at the other side of the room. Not really accurate, but representative enough.
Never thought construction ships would be that large.
Now I get why the colossus just flat out deletes habitats... The entire thing fits in the gun barrel!
Well you need A LOT of materials tô build space station these size só It make sense
A logical thing if you know how space construction is hard without any gravity and why the construction ship is just a ship with smaller construction vehicles docked within it, like SCVs in StarCraft.
These aren’t the actual in game sizes if ships. Even the downscaled ship mod doesn’t bring them anything close to these proportions.
It's pretty small considering the size of what it builds.
Now imagine how huge and scary fallen empire ships look in scale.
imagian if a fallen empire corvtte is equivilent to a dreaghnaught.
Man, I wish the game had this kind of scale. Titans would be so much more worth the hassle, in my opinion. Ironically, it wasn't until the video reached colony ships that I started thinking "wait a second, something isn't adding up."
There’s a mod that alters ship scales. Do remember that the colony ship gives you an instant 1 pop on a colony and as best as can be guessed 1 pop is somewhere between 100 million and 1 billion people.
@@aliboy357 Even though I knew these numbers, I just got dead confused for a second here. in german we count Millionen (1.000.000), Milliarden (1.000.000.000), Billionen (1.000.000.000.000) Billiarden (1.000.000.000.000.000) instead of million -> billion xD
@@tillweimar I didn't know anyone still used milliard and billiard, most of people just get taught the US BIllion nowadays.
@@aliboy357 Guess that depends on where you are from in Denmark we use million, milliard and so on like in Germany
@@aliboy357 Yeah, for as far as I know most European countries still use milliard and billiard.
This just makes me think about the fact that whenever something is blown up even if it’s just a corvette that’s a like a good 1-2k people. When ever you have a builder that just gets destroyed think of all the people just gone. This gives more of a scale to how much life is lost every time something dies.
Thank you for posting this video though I love it.
The true lord tachanka Yeah the scale of all the deaths in a war is hard to imagine.
Imagine the devistation if a colosus blew up,the amount of people must require workers from all over,just imagine how many people would die in one crash.
@@awilddoge9991 its the same argument with the death star. the amount of people that Luke killed there, twice, is no joke.
If there's automation for every warship in the navy, as well as for civilian vessels in merchant fleets, the number of crewmembers serving on the corvette could be reduced to 500 people.
@@razer666L you gotta remember that Spiritualist hate machines and wouldn’t be willing to give control of their navy to them
in the federation trailer, juggernauts is way bigger than that. you can see how small the titan compare to it
The damn monster is the entire background by itself. I also note that apparently construction ships and Titans are in the same general size category, it kinda makes sense when you consider the ships can start building megastructures.
@@Ihaxlikenoob Meanwhile one costs 100 alloys while the other costs way more
@@pota2s561 The construction ship is mostly storage space to carry all the construction materials, while warships are filled with shield generators, additional fusion plants, ammunition storage, electrical systems and so on.
They made him look big so you will get hyped to buy that dlc
@@pota2s561 so? a super large oil tanker today costs 100 or so million dollars and is 250,000+ tons, a 100,000 ton ford class supercarrier is is 13 billion.
Elowiny and the rest of the giga dev team: Allow us to introduce ourselves
making the colossus look like a peanut XD
Are those mods? Pls explain
@@_KillerD_ yes it's a mod, and here's the link for a review th-cam.com/video/cIg5udy_EqI/w-d-xo.html
@@_KillerD_ here steamcommunity.com/sharedfiles/filedetails/?id=1121692237
@@acarrot9868 thank you people
Must say you always forget that science ships and crovettes are massive, at first I thought of corvettes as like large fighters but oh my was I wrong.
Same with construction ships, makes you realise every one is probably carrying hundreds of crewmates even in the early game.
People can quite easily confuse technology with size, especially in a game like Stellaris where the scales are not entirely clear.
I've said it a few times in the comments here over the last year, but something to always keep in mind that the largest real world sea going vessels we ever produced are not warships or passenger barges. They're tankers.
This is nice, I like how the juggernaut is just a starwars supremacy
Until you lose it on first battle against fallen empire:
"Ops"
not gonna get a second one
@@FD_Stalker just like the supremacy, its more of a mobile shipyard than a warship. the juggernaut's main weapons are not the guns, its the built in shipyards.
And the colossus is basically the death star only it's not moon shape and more versatile.
@@hang_kentang6709 except that bit about Supremacy is basically fans trying to headcannon fixes for all the failures of storyline. We never see the Supremacy's construction capabilities being relevant. That goes the same for Starkiller being an FTL capable factory too, only on planetary scale.
@@TheArklyte well, my information comes from wiki because i never watched the movie. i'm just a guy that loves sci fi ships.
these are complete estimates from assuming that the human is 2m tall and the primitive space station is 110m long (which it is on the iss) anyways here are the sizes I made from this (with the real sizes of earth and mars at the end)
fighter: 15m length
corvette: 200m length
science ship 225m length
space whale: 232m length
destroyer: 250m length
construction ship: 325m length
cruiser: 575m length
large crystalline entity: 1650m length
colony ship: 2000m length
battleship 2500m length
dragon guardian: 20km length
titan: 21km length
citadel: 30km diameter
tier 3 habitat: 50km diameter
juggernaut: 110km width
colossus: 300km diameter
Mars: 6779km diameter
Earth: 12742km diameter
For comparison, the Colossus is almost double the size of the Death Star. (160km)
For reference, an IOWA class battleship is 270m length and sported a crew up to 2700
It's interesting to note that rocky bodies ~600km in diameter, or icy bodies ~400km in diameter will form spheres under the force of their own gravity. By comparison a 300km colossus is approaching the limits of a space station looking like anything other than a death star.
So the Colossus is a bit bigger than the mantles approach? I like this
@@NeedlessPedantics I see your physics logic and raise you -space magic- gravitic technology(?)
The more I play Stellaris, and the more I see this video pop up in my recommendation, I'm beginning to realise just how advance the end game civilization in Stellaris can get (even in vanilla) compared to other sci-fi. Harnessing stars, black holes, constructing massive fleets that can literally block out the sun, ring worlds, and many more impressive feats of technology.
The thing that gets me is that there are even more advanced civilisations - or were, at least. Civilisations that could harness the power of black holes to boost gateways beyond their usual abilities, could manipulate reality itself to disastrous results...
Our player races, sometimes in less than two hundred years, can reach the point of being able to detonate stars at will for resources. It's some peak Scifi Opera shit and I LOVE IT.
I hope to show some of this in my upcoming series....
*Well that's why we had mods and modders, they are precious*
Is there actually a mod to have ships with scaled models?
@ゴロゴロ finally i am not gonna miss colossus right above my homeworld again.
@@inf3cted194 gigstructures and their planet ships are decently scaled
@ゴロゴロ I would still mod then to be honest lol.
It actually reminds me of another game called Sins of a Solar Empire. I don't really know if the ships were properly scaled, but the planets always were. They are at the background of every battle, just gigantic looking things.
What is the mod name? :)
"Primitive Space Station" reminded me that we are scraping our own.
Yeah and that Primitive Space Station is more advanced than our own :(
@@luftwaffe9787 ironic
They delayed it I think
I think there’s only one thing missing, planets/stars, it would be really cool to see in my opinion how big the ships are in comparison to actual astral bodies.
Agreed
@@Birbucifer remember that those wary a lot too. if i remember correctly 99.9% of all mass in the solar system is sol alone, and 70% of the rest is jupiter. and then remember that there are stars so much bigger than our sun, its hard to comprehend.
It wouldn't work since the likes of titians will barely be noticeable next to Earth.
@@Syndicatian than just do a Zoom out showing the Juggernaut and Colossus above a Planet.
Use the human as a base... assume human to be ~2 meters tall (taller than average, but can work for a simple comparison) and work your way up... Hell... I'll do it now... As I have too much free time, lol.
Well...
The fighter is 15 to 20 meters long.
The primitive habitat's ring has a diameter of 40 to 50 meters.
The corvette is 300 meters long.
The science ship is 350 meters long.
The destroyer is 450 meters long.
The construction ship is 500 meters long.
The cruiser is 900 meters long.
The colony ship is 3,500 to 4,000 meters long.
The battleship is 6,000 meters long.
The titan is 60,000 meters long.
The juggernaut is 70,000 meters long (600,000 meters wide).
The colossus is 1,000,000 meters wide.
Now, you know these numbers can't add up... as the Large sized weapons can be fitted onto a Destroyer and they do the same damage as when they are on a Titan/Juggernaut...
The Scale shown in this video is inconsistent with the scale shown in the game based on the comparison of the size of the large weapon turrets in relation to the ship they are placed on.
funny, how each gun of the battleship is bigger than primitive space station
I might rescale the station up a bit but it'll still be a giant difference.
When the Juggernaut does it rotation, things on its outer part probably experience 100G
RPclone With this size it could basically just use jump drive instead of thrusters
lol imagine making a turn and suddenly youre a paste in the wall
When you can jump to FTL, 100Gs of force doesn't seem like much.
Usually with FTL you don’t actually move that much, rather the rest of the universe moves. That said lore seems to have reletavistic sublight speeds so they’re clearly pulling hundreds of gees at minimum.
Nicely done! I was kinda expecting this to continue with "Luna for scale"
Not this time. But soon. Colossus is a couple hundred KM wide here though, so it's not too large - large enough that its 30km wide cannon would give you one hell of a bad day though.
@@TETRINO 30km wide... that reminds me of a certain planet-killer weapon of which is not a moon.
@@TETRINO can you tell us sizes of other ships. Corvette is 300-500 m as i see, but i lost scale after cruiser
@@nazalostizsrbije I'm not entirely sure, but the United Nations of Earth(UNE, global government) was only able to build 3 when they achieved FTL. I've also heard somewhere that corrvettes are aircraft-carrier sized. So I think around 300m? might be their size.
I guess now i understand why stellaris ships need Weeks or years before arriving to certain locations, specially the big boys
It is not because of size they take this long to travel. In space flight size doesn't matter. It's because the space is so big . Even light takes 7min to get to earth , so normal ships take very long time to travel trough to system without FTL . Flying to another system takes around 50 days using FTL , without it probably Years.
you mates should try using Downscaled Ships and real space system scale to get a better scaling look in the game
Ah two of my favourite mods!
Downscaled ships only makes the ships smaller in comparison to the stations and planets, right? Not in comparison to each other
@@katzeexmachina the scale of the ships are not 100% accurate, but the mod does improve on it, so a titan or a jugg will be wayyy bigger than a corvette
@@ilduce6925 oh ok cool
@@katzeexmachina Yeah, if you want them to scale compared to planets and stations I recommend Real Space.
I was surprised by the scale of science and construction ships but it actually makes sense.
Science ships do a LOT of stuff. It's safe to assume they've a decent sized crew and a lot of labs. Construction ships? Giant warehouses strapped to an engine.
I loved to see this due to the fact most ships in the game are of the size of entire planets (obviously for game purposes, as we all saw, corvettes would be insignificant at the side of a planet)
I'm going to make another one at some point with some terrain/an earth city in the background for a better idea of the scale. I feel it's deserved and I've learned a lot in the couple of years since making this.
Hope to see you there!
Our Cruisers really be the size of Star Destroyers, our Juggernauts really be the size of the Supremacy, our Colossi really be the size of Death Stars.
Hot damn...
Yea and the first order's planets have giant system killing lasers strapped onto them.
@@colonelx185 First Order uses mods
@@Tayvin4042 The Final Order are Hackers
@@colonelx185 Nah, final order are just people who cry to get others to join the game they are hosting so they can use mods that make them look cool
@@colonelx185 no they have the new dlc
One issue I had with the apocalypse trailer was them actually showing a glass-style cockpit, I can get why but it does kinda force a uniform size onto the fighters.
We need a mod to rescale all the ships to this 🤩
Maybe you should visit the Workshop.
@@foty8679 I have, there are some great mods for scaling on there but none like this.
This is amazing!! I wish the actual game had this scale
it would be straight up impossibile to see your tiny ships in the endless nothing that makes up most of space XD
@@kertas1991111 true, but it would be cool. Maybe make it so that as you get bigger ships things like corvettes become like fighters; visible but not something that stands out or is all that important in a battle.
Im sure theres another game where you can just zoom in a whole lot and as you zoom out the smaller ships look like specs... or each fighter squadrant could be highlighted or labelled
If it did, how would you be able to see the smaller ships and select them?
@@kertas1991111 You could still select the fleet and zoom in
That jump between Battleship and Titan class...
You can say it's... titanic.
@@TETRINO Just imagine being a primitive civ and something the size of your moon just parks itself in the atmosphere.
For some reason i thought the music was gonna get louder and ear grapier with each bigger ship
I wanted to do something similar but I didn't have the time to write some custom music for it, so grabbed the best fitting Stellaris OST entry.
looking at how large the colossis is when it moves. and how fast it moves to what we see compared to its size, those systems move f*cking fast
Me and some of my guys were literally just asking about this like two weeks ago, Thank you so much (Kind of wish you would have thrown in planets as well but that's close enough I guess)
Planets are still giant compared to even the colossus. As I said on Reddit, you don't need too large a ship to nuke a planet, when the main weapon is 30km wide...
Nice job
I would love to see the nsc2 mod and giga structural engineering mods scales
Same, The absolute insanity that Gigastructures actually present. The mindbending concept that is the systemship. And the reality that it's based around actual science and physics concepts that would actually work in theory.
That you could work on a factory on a planet moving through the cosmos by itself, and never know it until the sky started raining fire.
@@martinbridge7967 there's no way higher dimensional engineering is an actual concept with scientific basis. Please don't tell me that the ridiculously large alderson disk is possible to build without collapsing in on itself
@@degus12345 Do a little research, and you'll find....plenty of material. Orion's arm universe deals in mega/gigastructures with tetradimensional theories. Essentially hard science.
@@martinbridge7967 another rabbit hole to dive into! I've heard of Orion's arm before but I don't know if reading through it 100% chronologically is the best way to go
@@degus12345 I love it, but it is really hard reading at some points, However, they don't technobabble, or try and rule of cool things out. Our theoretical science is actually quite advanced for a race who aren't even class 1.
Man, that's a lot of exterminatus.
I want this updated to show the menacing ships, as well as also the Fallen empire ships
Keep an eye on this channel you'll be happy.
Now imagine size of Quasi-Stellar Obliterator with real size proportions compare to astronaut😂
O-class Matrioshka brain will aid!
That animation bit with the Colossus was really impressive, I loved seeing each section spilt apart and expand to show the center.
Yes that is from the machines ship set mod. It's a real kick ass mod for those who like playing as machine empires
@@terrypennington2519 I believe the ship set used for this video is the Reptilian ship set.
@@TmanTheTdog Yeah the ships shown are reptilian ship set, but the colossus is from the machine ship set mod
@@terrypennington2519 No, the entire shipset is the Reptilian shipset. I should know, it's my favourite/most used one.
@@staticwanderer6709 You are correct, my mistake. It seems the machine ship set uses the same model as the reptilians one, I never really used any other shipset other than machines and humanoids when I got both the mod and the dlc, so I've already forgotten what the special ships like titans and colossus and juggernauts for other ship sets looked like
gonna use this shipset for my space dwarf playthrough with the new subterranean origin
I'm really hyped for the new patch and expansion.
@@TETRINO yeah, me too. most games i play screwed up their anniversary updates recently, itll be good to have one that actually pulls it off.
Colossus, more like "wow, they revamped mechanical worlds, cool."
The music in Stellaris is simply incredible. I'm glad I bought the game in 2017 or 2018, playing occasionally when I have time. A game that won't get boring.
Stellaris scientist 1, some 50-100 years into the game: "Listen, we've been building these huge ships for construction and colonization, but all our military ships are still really small. What if we built ships that size, but with guns on them?"
Stellaris scientist 2: "Holy shit, you're a genius. We'll call them Cruisers and Battleships!"
Every scientist that came before: "Nah, how would that even work lmao".
Seriously, it makes no sense how larger ships are a matter of long research when they can already build enormous spacefaring vessels like that.
As I've said in a few places, the key thing is that making a civilian ship very large is a different ruleset than anything combat ready. After all, the Colony Ship is just a big warehouse with engines!
In the real world there have been civilian ships larger than any military ships from they were created to several decades later so it isn't unrealistic.
The time it takes for a colossus to fire its gun is about three in game months.
Three months of what I can only assume is the worst of what people can be. People straight up offing themselves, and doing all kinds of disgusting and horrible things to each other. Some try to desperately get off of the planet that's fallen into anarchy and flee to somewhere, and see on the way just how big the orbital damocles sword above the planet is, that will shatter the planet into hundreds of pieces at any moment.
good work i hooe that they can add that to the game
Imagine a Colossus doing a flyby of your primitive space station just for shits and giggles.
I need a mod that puts these to scale....
There's one that does that (sortish)... Just not on this scale, but corvettes are almost invisible near capital ships
Well, keep in mind colony ships drop on a planet between 100-1 billion people. Considering this, the titan probably has a crew of a few hundred million. The juggernaut a billion, maybe even more. The colossus might actually have billions of crew.
That probably why you can only have a single colossus, the logistics of maintaining billions of crew and keep a ship on working order is immense. It probably would take a whole planets worth of resources to make it.
Another aspects I like that is not seen here is the armies. The warforms as an example, are probably the size of mountains, maybe even larger, and as they lumber across planets, they take on armies of billions. I imagine it would look like the mechs from scythe of iron harves 1920, but massive instead.
Colossi at every corner of a cubic light-year around your system like a back yard fence
"Just TRY it"
It'd be cool if you re-did this and included NSC ships as well.
Now even FATHOM the millions of crew dead in one battle
Probably less than you think with advanced automation. Well, to a point...
I wonder what this looks like with other sci if ships next to them, or with km and mi comparisons
This gets even more terrifying in Gigastructural Engineering where there are attack moons, behemoth planetcraft, and even Stellar Systemcraft.
And then there is an addon that adds something even more terrifying.
The Gargantuan Quasar-craft which feels more like existential nightmare than a ship.
Love stellaris.
I never realized how absolutely fucking huge everything in the game is.
Non stellaris players will probably think the colossus is the ultimate warship, instead its pretty pathetic in game
The Colossus isn't a combat ship. It's a tactical weapon for taking out planets.
It absolutely needs a fleet escort as it's a giant sitting duck otherwise.
Think: Deathstar II but even bigger
Colossus is just for exterminatos or shielding planets (which I never tried it)
But yeah some mods make Colossus can terraform world or make the world unhabitable.
Just gonna wait for a few mods to be updated and might go back to Stellaris
@@alphariusfuze8089 I mean arguably, making a world a bunch of debris makes it pretty uninhabitable ;)
Everybody saw Star Wars and still consider the Death Star like that even if it was 2 times destroyed... xD
Nothing seems big anymore, after seeing the herculean from the mod ACOT.
That thing is a true colossus, a ship that is 4 times larger than stars.
Animations or tweaks for weapon effects? Would love to see some "new" or more fabulous laser and kinetic cannon effects with cinematic battles
Full animations, I've already got hyperlane jumps and shield effects nailed down. Individual weapons will come as needed.
F in the chat for the troop transports being left out of the family photo
I had issues with the model at the time =( it's fixed now though!
Ah, well hey at least you figured it out! Just curious, where would it have gone between if it did make it?
@@MrAztec-ej4gg Consider with my answer that this scale is less to do with gameplay than what would be sensible if it was "real", I'd have put it around the size of a corvette. Still plenty of room for hundreds of soldiers.
In the canon for the upcoming series I'm working on, instead of it being say, 10 ships with armies, practically it'd be closer to a hundred ships with directed strikes to key targets. Downside of having to deal with arguably the most abstract portion of the game eh? =)
This video is great, but, how did you figure out the sizes? Just rough estimation? I don't really mind because of how well made the video is but i am curious.
I'm wondering that as well. My assumption is that they've compared the windows seen on the sides of each ship as a baseline, then maybe adjusted based on resource costs.
@@Vespuchian I went into some detail here: www.reddit.com/r/Stellaris/comments/knfen7/oc_stellaris_ship_scales_cg_animation/ghl3nda/
@@TETRINO Thanks! That turned out to be rather more subjective than I was expecting but a good read nonetheless.
@@Vespuchian Unfortunately I didn't have the time to do it more scientifically, but really a lot of the time the best things in VFX are more subjective than you'd usually think!
@@TETRINO I can believe that! Most of my favorite things are just 'nonsense that's convincingly consistent'!
That Colossus design is a giant one of those folded paper pick a number/color game.
...and each decision leads to a different kind of doomsday weapon.
Please make this a mod! I'll sub to your Patreon !!
By doing some Math The Corvete Contains 125 million Crewmen because 1 pop is presumed to be 500 Million people and a pop working as a soldier will produce 4 naval capacity which will mean you can get 4 corvetes
...seriously? You're putting the colony ship bigger than a corvette, destroyer, cruiser, and roughly the same size as a battleship? I don't know where the sizes come from, but that's definitely off.
Realistically, colony ships will have to be like a temporary space habitat before they land and start colonizing of which explains its size. I think it's even reasonable that they make them slightly bigger than the battleships, but that's just my opinion.
Kinda unfortunate the game doesn't do a great job when it comes to sizes. But if they had realistic sizes, it'd be a total disaster in its own way.
No, colony ships are usually on par with battleships in terms of size.
A good example is the Spirit of Fire from Halo. It's a converted colony ship fitted for planet invasion and is pretty close to the size of the Infinity which is itself a supercarrier for frigates
You seem to have some interesting ideas on how much size the personnel and materials to found a new COLONY would take up inside a ship...
The RMS Titanic? Was 20 feet longer than the Yamato, built decades later. The longest ship ever with the greatest displacement ever was the Seawise Giant - a civilian tanker; the largest warships - the Ford-class supercarriers - are only 2/3 as long, and less than 1/6 the displacement under full load.
I would love for you to give me your estimation on how many people do you believe should be on each Colony ship~
Humanity's MVP is ~500 people *just* to avoid inbreeding and genetic atrophies. Now, colony ships also are fitted to start a full-on new .. wait for it... COLONY on another planet. they are not just capsules of people but actual infrastructure for them, including housing and materials for their energy generation needs.
@@CombatMagic if you look closely at the ship’s windows from the top you can see a whole city within it.
Awesome video. Tottaly puts you in the stellar is mood!
...The windows of the various decks are smaller than the human!
I wish this video had Earth at the end for true scale of how big the colossus is.
I mentioned in a few other comments but it's a couple hundred KM across with an active beam of ~30km depending on the race. Tiny compared to the earth as a whole, but large enough to absolutely ruin your day.
These scales have since been tweaked a bit for the coming series.
@@TETRINO thanks, that helps.
You start to lose sense of the scale after like the 10th one and then you look back to the first to compare to the size of the human being and you can't even see it anymore.
An overview of all ships (at least those of the playable factions) would be great.
Thanks for the suggestion, I'll keep it in mind!
Though... we're gonna see plenty of them from every faction soon...
Juggernaut is so big it can upgrade itself.
I now want the apocalypse dlc to make titans and stuff
If space battles were going in irl time they would be incredibly long and uneventful.
Like firing once every 2 days
Colony ship is so big that you need another smaller colony ship to colonize it
tbf it is a city/warehouse with an engine attached :P
I would have imagined habitats to be much bigger, since they can house the equivalent of over 30 billion human beings.
Thank for this! It has increased my enjoyment of this game 10 fold
This made me smile, thank you. More coming!
All this time I wanted to know how the Titans, Colossi and Juggernauts looked like.
They're bigger than this officially now, so I need to redo it.
What gets me would be the sheer amount of resources to build these. You'd be practically hollowing out a planet to build a colossus of that scale.
Since by the time you're making one you're already a massive galactic empire and they take forever and only one can be built makes sense to me
Back Years ago I had some mods installed that scaled all ships to truescale and gave me many ship classes more. Some of them were much bigger than that new „colossus“ thing and looked like real giant ships instead of a strange station like look... imagine something half a system in length enters your system and opens fire on your ant-like fleet with weapons you couldn’t even imagine...
Now just think on how many people it takes to crew all of them.
Now think of all the times you've sent endless fleets to total destruction.
*THATS ALOT BODY BAGS!*
So a colossus would have a crew of millions or billions of people.
Imagine how many lives are lost in a single space battle.
@@Shaigrovil lots
TFW you realise that the reptillian colossus is one of the smaller versions
Oh yes, some of them are genuinely huge even on this scale...
jesus man this is epic. Reminds me of Gurren Lagann size comparisons
My phone started to lift itself, orbiting the Colossus
alright youtube I get it, time to play stellaris again
One of us. ONE OF US.
The scale for a construction ship is massive! I was playing this is thought that it is as large as a science vessel. This video made it very clear. Haha
They're capable of such large feats of engineering that it made sense to me that they'd be big warehouses filled with more drones than you see in game.
this game with downscaled ship mod and fleet formation mod is the best
love seeing these in higher res textures than the game, looks really sweet
Everybodys gangsta unti a colossus shows up in the orbit.
A colossus is a oversized exterminatus protocol
I hadn't realized that the fighter was such a Homeworld homage
Only the reptilian one. I'm pretty certain this was one of the first sets they made, as the level of detail is much higher than a lot of the others.
Now i feel bad for having Corvette spam ALL those lifes and allow lost
Been waiting on this. Thank you.
Thank you for watching!
Imagine how many hundreds of thousands of people that colony ship can hold.
That's, what, two pops with Expansion?
Let’s not forget that nemesis nearly deleted all end-game lag with population caps
They are thankfully tweaking that so it doesn't come into effect as early, though.
dang, never realized construction ships were bigger than destroyers
Thax for this video it really gives me perspective and will add to my rp 👍👍🔥
No worries. I'm going to be updating it with a new version when I can =)
Yeah "to scale" and with a perspective that constantly keeps the new largest thing closest to the camera.
This was a mistake I made in the perspective, but the actual items are all in a perfect line in the 3D scene. They are to scale, nothing is closer to the camera, I pull the camera back - but my angle was poor and I admit that.
Colossus commander be like: Who the F*CK turned off the central reactor core??? I will have him court martialed at warp speed!!
The fighter is straight up just a Hiigaran interceptor from Homeworld
After i saw a size of titan , now i start wonder how big is Flagship on NSC mod
I think the habitat is a bit off? It is supposed to function as some sort of mini planet housing hundreds of millions, even a few billions of pops.
Puts in perspective why starbases need special buildings in order to create Titans and Colossi
Yup, in both cases they're effectively drydocks outside of the station (canonically, it's written in one of the ingame texts somewhere).