In hindsight 2 daruma are probably better than Differnt Dimension Ground just so it conflicts less with the fueniture itself and does still a lot paired with another interupt but there is still testing thst needs to be done. :D
Also I should probably add that if you are playing Daruma Karma Cannon then you play the Unchained Abomination over Underworld Goddess since you dont need the towers out as much.
@@HanAtlamaz it changes frequently but cards that are always in the side in this version are 3 Pot or Prosperity and 1 Unchained Soul of Shavara and 1 Escape of the Unchained Since against almost all match ups you tale the rescue aces out going first to play swap bricks with the unchained cards. Other cards I play and think are busted are 3 Phantazmay and 1 Bystial Baldrake + 1 Bystial Magnamut, since you do clock and Arias combos Baldrake is simply the best bystial since he offers anpther interupt by tributing lovely. The rest really depends on which match ups you want to respect the most. You could be siding 2 DBarrier since all match ups that care less about daruma care about DBarrier but this more theory than tested. Hope that helps a lot. :D
I've tried out a build like this before. I have a few concerns: 1) Back jack is very low on targets, often you won't hit a trap at all, and even if you do it might not be an interrupt. 2) The snowball might not be fast enough. Handtrapping fire for 1 turn is nice, but it only takes them having ash to stop you still having sufficient interrupts for their second turn. 3) Going first hands feel kind of weak. A lot of cards in here just don't do that much when you go first - this has always been my main issue with furniture lab. Furnitures just aren't great going first unless you open a way to clock (or arias sometimes).
I have been playing Lab for many months now and also tried the Resue Ace engine. I wasn’t convinced at all. The problem is the Impulse doesn’t negate the effect which is crucial in today‘s meta. It’s a big issue they are fire as Hiita is everywhere and Labrynth already suffers from Dharc. The psy frame engine is better imho: • more chaos Angel plays + Chaos Angel gets both effects • frame can be specialled from grave; discard for furniture • monster or spell negate • together with Emergency teleport a great toolbox; special summon and add to hand as a hand trap or sync away into chaos Angel. Only need to make sure to always activate it before welcome. I made the best experience in this snake eye format with the rollback variant. Gravediggers trap hole is an incredible tech choice these days. It hits always with all the hand and grave effects, negates them and burns for 2000. Discard Arias, set it, normal Arianne and you are sure her effect is life/ that’s the card I play currently with trap trick. I often even won by copying it with rollback when opponent activates Promethean.
Okay, I can see where you coming from but I try to explain why I think the Rescue-Ace is mandatory. I see the argument that it does not negate and hiita is a thing, but those arguments only count if you look at it in a vacuum. Of course if you open the Rescue Aces and Imperm, you will hold them and imperm the Snake Eye Ash, but if stoping the Ash does not work, the best way to win is by not just shotgunning every handtrap and hope they cant play, then you would need like 15 Handtraps or maybe more. Things like the clock combo are not high impact by themself and wont stop a combo, even if you pair it with an ash. The game plan will always be the same if you have a good understanding of how your Opponents Deck works: Try to read the hand they have as good as possible over the course of their play and then find the chokepoint for their specific line/options so your cards have the highest value possible and setting yourself up to increase the advantage on your turn. is is never about just negating everything. The other thing about the lab deck ist that combinations are the most important thing, and the rescue aces do this exact thing, giving you more combinations to maximize your value. (Espacially cards like Arias really need the consistency boost of it, same goes for the furniture) I am of the opinion that Hiita is not a relevant negative for the engine, because the snake eyes deck already has not problem of extending and yes the hiita hurts if your goal is to just keep them of of all the bodies possible but as mentioned in the paragraphs above I believe that that should not be the game plan for lab, not in a realistic manner. If you approach it the other way than the hiita really doesnt matter since they are „playing“ anyways and just having the increased chance to open the nib or arias combo more frequently nullifies the hiita completly because of the boardwipe your about to do. I was considering the psy-frames but it means you cannot play phantazmay post siding and that is simply a missplay in my opinion, just think about how consistent you get to your cards if you have the phantazmay and R-Aces post side against snakes. Emergency teleport i cant see at all, since this card is only an extender and nothing else, it does not apply pressure on its own, only if you have the lv8 out and at that point you are already in a great spot. Same goes for when you discarded for your furniture, you dont want the rest in the hand to be E-Tele, this puts you even more on hoping to resolve the welcomes. Where I do agree is that rollback is indeed better than three arias and backjack in gerneral but I think it is not more viable against snake eye even though I tested it an liked it. Hope the explanation helps. I am not trying to talk you down or anything, I just think the explantion might help to justify why the R-Aces are the way to go. :D
In hindsight 2 daruma are probably better than Differnt Dimension Ground just so it conflicts less with the fueniture itself and does still a lot paired with another interupt but there is still testing thst needs to be done. :D
Also I should probably add that if you are playing Daruma Karma Cannon then you play the Unchained Abomination over Underworld Goddess since you dont need the towers out as much.
I really liked your approach to deck! What do you usually play for side? Thanks
@@HanAtlamaz it changes frequently but cards that are always in the side in this version are
3 Pot or Prosperity and 1 Unchained Soul of Shavara and 1 Escape of the Unchained
Since against almost all match ups you tale the rescue aces out going first to play swap bricks with the unchained cards.
Other cards I play and think are busted are 3 Phantazmay and 1 Bystial Baldrake + 1 Bystial Magnamut, since you do clock and Arias combos Baldrake is simply the best bystial since he offers anpther interupt by tributing lovely.
The rest really depends on which match ups you want to respect the most. You could be siding 2 DBarrier since all match ups that care less about daruma care about DBarrier but this more theory than tested.
Hope that helps a lot. :D
@@xshippaix Thanks man! I always played 1 mag 1 druis when i had 2 slots for bystials, but 1 baldrake could be spicy as well.
I've tried out a build like this before.
I have a few concerns:
1) Back jack is very low on targets, often you won't hit a trap at all, and even if you do it might not be an interrupt.
2) The snowball might not be fast enough. Handtrapping fire for 1 turn is nice, but it only takes them having ash to stop you still having sufficient interrupts for their second turn.
3) Going first hands feel kind of weak. A lot of cards in here just don't do that much when you go first - this has always been my main issue with furniture lab. Furnitures just aren't great going first unless you open a way to clock (or arias sometimes).
Great thumbnail, even greater content. Peng approved! Would subscribe!
I have been playing Lab for many months now and also tried the Resue Ace engine. I wasn’t convinced at all. The problem is the Impulse doesn’t negate the effect which is crucial in today‘s meta. It’s a big issue they are fire as Hiita is everywhere and Labrynth already suffers from Dharc.
The psy frame engine is better imho:
• more chaos Angel plays + Chaos Angel gets both effects
• frame can be specialled from grave; discard for furniture
• monster or spell negate
• together with Emergency teleport a great toolbox; special summon and add to hand as a hand trap or sync away into chaos Angel. Only need to make sure to always activate it before welcome.
I made the best experience in this snake eye format with the rollback variant.
Gravediggers trap hole is an incredible tech choice these days. It hits always with all the hand and grave effects, negates them and burns for 2000. Discard Arias, set it, normal Arianne and you are sure her effect is life/ that’s the card I play currently with trap trick.
I often even won by copying it with rollback when opponent activates Promethean.
Okay, I can see where you coming from but I try to explain why I think the Rescue-Ace is mandatory.
I see the argument that it does not negate and hiita is a thing, but those arguments only count if you look at it in a vacuum.
Of course if you open the Rescue Aces and Imperm, you will hold them and imperm the Snake Eye Ash, but if stoping the Ash does not work, the best way to win is by not just shotgunning every handtrap and hope they cant play, then you would need like 15 Handtraps or maybe more. Things like the clock combo are not high impact by themself and wont stop a combo, even if you pair it with an ash.
The game plan will always be the same if you have a good understanding of how your Opponents Deck works:
Try to read the hand they have as good as possible over the course of their play and then find the chokepoint for their specific line/options so your cards have the highest value possible and setting yourself up to increase the advantage on your turn. is is never about just negating everything.
The other thing about the lab deck ist that combinations are the most important thing, and the rescue aces do this exact thing, giving you more combinations to maximize your value. (Espacially cards like Arias really need the consistency boost of it, same goes for the furniture)
I am of the opinion that Hiita is not a relevant negative for the engine, because the snake eyes deck already has not problem of extending and yes the hiita hurts if your goal is to just keep them of of all the bodies possible but as mentioned in the paragraphs above I believe that that should not be the game plan for lab, not in a realistic manner.
If you approach it the other way than the hiita really doesnt matter since they are „playing“ anyways and just having the increased chance to open the nib or arias combo more frequently nullifies the hiita completly because of the boardwipe your about to do.
I was considering the psy-frames but it means you cannot play phantazmay post siding and that is simply a missplay in my opinion, just think about how consistent you get to your cards if you have the phantazmay and R-Aces post side against snakes.
Emergency teleport i cant see at all, since this card is only an extender and nothing else, it does not apply pressure on its own, only if you have the lv8 out and at that point you are already in a great spot. Same goes for when you discarded for your furniture, you dont want the rest in the hand to be E-Tele, this puts you even more on hoping to resolve the welcomes.
Where I do agree is that rollback is indeed better than three arias and backjack in gerneral but I think it is not more viable against snake eye even though I tested it an liked it.
Hope the explanation helps. I am not trying to talk you down or anything, I just think the explantion might help to justify why the R-Aces are the way to go. :D
Thank You. Vielen Dank.
Oh my gosh hes so cute
Labrynth best deck!