First thank you for making those videos available, they are of great audiovisual quality. On to my question, does that book includes a lot of practice problems with step by step solutions for each of the chapters? As a comment, it seems there is a glut of teacher-researcher books but very few books for people that just want to be practitioners i.e. people that just want to know which algorithms to use depending on robot actuators they are dealing with. Last question, is there an open source library that accepts any robot actuators description as a config input and then allows for programming or pre-calculating robot motion as an output, basically a library with an API for robot makers that do not want to dig too deep into optimization and mathematics? The best parallel I can think of is with game-engines, most game developers understand to some degree the math associated with game engine development but they do not need to understand it to the level of a game-engine developer. What would be an example of a kinematic-engine library that would play the same role as a game-engine but in the world of robotics development rather than game-development? Thank you
I tried to understand the difference between Configuration and State; and C-Space and State Space but I still have not understood yet. Could you please explain the difference to us?
First thank you for making those videos available, they are of great audiovisual quality. On to my question, does that book includes a lot of practice problems with step by step solutions for each of the chapters? As a comment, it seems there is a glut of teacher-researcher books but very few books for people that just want to be practitioners i.e. people that just want to know which algorithms to use depending on robot actuators they are dealing with. Last question, is there an open source library that accepts any robot actuators description as a config input and then allows for programming or pre-calculating robot motion as an output, basically a library with an API for robot makers that do not want to dig too deep into optimization and mathematics? The best parallel I can think of is with game-engines, most game developers understand to some degree the math associated with game engine development but they do not need to understand it to the level of a game-engine developer. What would be an example of a kinematic-engine library that would play the same role as a game-engine but in the world of robotics development rather than game-development? Thank you
Hi, did you find such kinematic-engine library?
I tried to understand the difference between Configuration and State; and C-Space and State Space but I still have not understood yet. Could you please explain the difference to us?
take look at chapter 3 and 4
To be honest, not everything is clear from this lecture.
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