The moment I heard that the Weaving potion snapshot dropped I was immediately certain that somebody would make a cobweb farm within just a few days. The next step is a slime farm using oozing and a chicken farm XD
The silverfish potion is surprisingly useful. By putting something like 30 zombies standing in a hole on burning netherrack and having them healed by witches you can summon a ton of silverfish. Then if you throw a potion of oozing on them you can pretty much make a slime farm that produces something around 20 stacks of slime balls in a minute which is insane.
1.18 made AFK swamp slime farms possible with light level changes, but I suspect the potion of oozing will dwarf the rates of existing farms, even slime chunk ones.
Great design, but it could be automated further. I do believe you've used auto-brewers before and the recipe is known, so filtering some cobwebs into a spawn-proofed brewing system would greatly improve the unattended time of operation by removing the need to store large quantities of nonstackables. Adding stacks of netherwart is better than having to ferry large amounts of potions, even if it's not perfect :)
@@FierceDIOHe did, but refilling multiple d-chests of nonstackables is still a pain. Crafting them on-site means you'd only have a single chest for each component and refill them approximately once a year :) Water bottles could be produced automatically from glass(chest, autocrafter), and besides that you just need wart(chest), gunpowder(chest) and cobweb(item filter).
im thinking something similar to existing ice farms: have the player inventory be full except for one slot for tools-- the cobwebs get dropped into the player moving stream and get moved into a filter system somewhere along the line
@@jimiyu. I think the problem is picking up cobwebs or string directly after you break your shears. If your inventory is full otherwise they'll fill that slot. Water bottles can be produced fully automatic with a sand duper, in principle. But dumping a few stacks of bottles into the farm once in a while is really not an issue.
I was wondering if it was possible to utilise the fact that creepers after explosion leave an area of the effect they had. Could we use it to make an infinite loop of applying the effect to mobs and creepers?
Something you could do to potentially improve the farm, have some of the cobwebs go into an automated brewing system to keep the potions fully replenished at all times.
Is there any chance to revolutionizing slime farms using a similar method with the oozing potion? Sure, it takes a full slime block to brew it, but considering that you get three potions per brew, that can each be turned into splash potions. A mob with oozing will spawn two medium slimes upon death, which can spawn up to 4 small slimes each, which can drop up to 2 slime balls each. I think an average would be around 6 slimeballs per initial 'oozing mob' death.
im thinking if magma cubes will work? like do they still have the oozing effect after they split. if so then a big magma cube can spawn a lot of slimes
Would there be any merit to using chickens? They can be automatically created using an egg farm, so you wouldn't need to worry about controlling natural spawns?
Yes and no. Generally speaking, you can use chickens, but if you want greater production than spawn-based farms you need a lot more chickens than is really advisable. I'd know, I used them for overworld wither rose farm XD You can use them as a curiosity though, because chicken-farm would be very compact. Not server friendly and not effficient, due to number of mobs and item entities needing handling and the eggs-to-baby ratio, but a fun project to show off XD If you do not want to use the End, it is an option to use scaffolding or ladder to bypass entity cramming and connect your kill chamber to any general mob farm.
@@pedrokotii2417 Couldn't a chicken based farm be more efficient in terms of blaze rod/other potion ingredient consumption? Even ignoring entity cramming, any hostile mob based farm is going to be limited by the hostile mob cap. But player spawned chickens don't have a limit. In theory you could harvest a couple hundred cobwebs from just one splash potion.
I think chickens would be better for a slime farm. You need a player to mine the cobweb anyway, but not to kill slimes, so a chicken-based oozing farm would only need to be in a loaded chunk, while a hostile mob-based one needs an AFK player.
Personally i am more interested in a string farm, as it might have much higher rates than a spider-based farm, and could become a viable source for a very high quantity of wool as opposed to a sheep-based wool farm, at least for white wool.
Thank you for keeping us updated on new features in the snapshots. This farm is nice and it’s great to have a renewable form of cobwebs. I know I saved about 5 stacks.
If you have a second player farming nether wart you can completely automate the system by automatically brewing new potions, pair it with a creeper farm and iron farm and you have a infinite automatic farm
Works. Though with this design, the real bottleneck is potion storage. non-stackables are a pain that way :p Adding iron golem or wolf-cart (if using skeletons instead of endermen) can be a source of exp, since it would count as player kill.
Probably, but how much cobweb do you reasonably need? I don't think that would be worth the effort and it might decrease the rate if you dedicate some of the mob cap for your xp farm instead of your cobweb farm.
@@FierceDIO Not really? I'd need to check if Endermen are auto-aggro for golems, but if they are then you get exp from the cobweb farm itself, where most mobs die to lava, but some are killed by player-spawned golem and thus produce exp. If not, the zombie piglin version will work this way (though player movement being water based means a portal farm, and that might be too many things at once). Also, all of it. I rarely use it, but when I do, I need shulkers upon shulkers of it.
i would say this need some xp supply. but then i remember autocrafters being a thing so shears are infinite supply. so need to change mobs to skellies killed with wolves, or a sculk xp farm on the side. just add iron farm or throw in a chest with iron blocks
Did you test with the infested potion efect? You can get infinite mobs using Allays sufocating on a block, they constantly take damage and regenerate so inifinite silverfish (i built a small unoptimized slime farm with arround 160 allays taking damage and in 3 minutes i get a chest filled of slime blocks)
Minor issue: Water pushing a player is independent of tickspeed. I've used this in an ingame tickmeter before. On servers significantly below normal tickspeed this will not work.
I just love this update with these absurd effects. I don't know how practical it is, but you can suffocate Allays, put infested on them and have a ton of silverfish... Add oozing to that and you can crash servers lmao
just came from the lastest video I saw the pinned comment here for a moment, while the page was loading, but when I scrolled down it was no longer there!?!
Can you make a farm where you infest Slimes with the new potion, kill them and "convert" the new spawened Silverfish into Slimes again to have an infinite loop and an infinite Slime farm?
I just think the ingredients for the new potions are really weird. I get Weaving with cobweb, but a stone for infestation and a slime block for oozing is really strange. They are blocks, it should have been ingredients or items. Personally I think flint and slimeball would be better. Are these supposed to be placeholders?
use silverfish to generate cobwebs, they have no drops. so just use a few named zombies and snow golems with a timer to splash them again with infested
Now we need a more expensive version with all (or the majority) flaws of this farm version fixed (With creeper farm, blaze farm, hoppers, beacon etc. connected/added to it) so it will become completely automatic and would run forever
I wonder if you could have a macro which throws away your held item on a regular basis, so you could be given food which you'd automatically eat. Chorus Fruit or Cake or ...
hypothetically, would increased block reach have made the water stream loop redundant, or would the mining speed still be too slow to break everything in a single cycle?
What about a mending shear with unbreaking 3. Then if you can find a way to give xp to the player, the shears will never break and inventory never fill up.
Hmm, if you were to swap out the manual cobweb breaking for just breaking them with water streams, would that be a more efficient String farm than one using Spiders, given the difficulty of working with Spider? Spider Eyes already can come from Witches, so the only reason to farm Spiders would be for String and this seems like it might work better.
hey, maybe infest and oze can loop around! please do work after the summer release if loop around is a bug and fixed then you don't have to do about it.
If anyone but you had done this, I wouldn't have thought it was real and just said April fools is on Monday. But then again, you only show working things on that day, just without an explanation.
Is it possible to automate "player" kills of the endermen so that the player doing the loop can have a mending efficiency pair or shears? or would that require making it no longer AFK? You could probably do it with wither skeletons and dogs, but that would need either two players (spawner nether side, harvester overworld side) or some tech to make the system work in the nether (can lava push players at water speeds? fire resistance wouldn't be impossible to achieve, and hoppers or a hopper minecart can get the webs)
Is it at all possible to create an infinite amount of mobs by splashing silverfish with oozing, killing them, splashing the resulting slimes with infested and then poisoning them, and so on?
wouldn't lingering potions be more efficient? although i'm sure it doesn't matter too much since the ratio of webs gained to webs used is quite high already
Well, hopefully we would get a automatic machine that also sheers cobwebs. And perhaps maybe we would make a machina automatically milks cows So we can make He automatic cake Factory you know for those who love cakes
Finally mojang Must have seen your farm, everything Challenge, let’s go, then decided to make it a lot easier for you lol I think it’s better that you say thank you mojang
Does the weaving, oozing, or infested effect work on them? If we give oozing to silverfish and infested to the resulting slimes. We could create an infinite source of slime blocks.
@@BF-wx3zl the only mob I think oozing doesn't work on are slimes. So I imagine if you set up a some pillagers and witches and make the pillagers take damage with the silverfish potion, you could flush out the silverfish into a seperate chamber, while the witches keeps the pillagers alive. Then just splash oozing on the silverfish and kill them in some ways
@@okariin3834 Use snow golems to constantly attack the entity without killing it. The 5% chance of silverfish would make this rather slow (about 2.25 slimeball per second) but using 96 entities across 4 blocks, like shown in the video, speeds of 24 slime blocks per second could be reached. This could also be built in any biome, even the end, unlike traditional slime farms. edit: I sent this before seeing @simple7708 's comment. It would work much better as a witch can splash all of the pillagers at once unlike a snow golem.
You can link this up to a slime farm and kill the slimes to get slime balls to make slime blocks which can make another of the potions or just give you lots ok slime 👍
Now i cant wait for the slime reactor core 😂
That’s what I’m waiting for💪
I wanna see spider with the cobweb effect for a spider reactor core.
If silverfish can be affected by the slime potion and vise versa
It's a very dangerous reactor
Fr
@@nikolaskuklis5925 waaaaaaaitttt. I gotta make that
Update: you can generate a TON of silverfish from drowning allay because they heal.
The moment I heard that the Weaving potion snapshot dropped I was immediately certain that somebody would make a cobweb farm within just a few days.
The next step is a slime farm using oozing and a chicken farm XD
you can already farm slime ?
just go to a slime chunk
and a chicken farm is also already a thing
@@Pro_DRIFTZ No, slime farm in any chunk using chicken farm and oozing potions
@@langcao3544i see now though chickens take a long while to grow tho
The silverfish potion is surprisingly useful. By putting something like 30 zombies standing in a hole on burning netherrack and having them healed by witches you can summon a ton of silverfish. Then if you throw a potion of oozing on them you can pretty much make a slime farm that produces something around 20 stacks of slime balls in a minute which is insane.
Could use witches themselves too.
You probably mean pillager in a raid, don't you? If not, how are you going to set it up so the witches actually try to heal the zombies? (Damage)
@@guitaekm undead mobs get potion affects switched, so the instant dmg/poison potions that witches throw out by default will actually heal the zombies
@@jimiyu. Yeah thanks for explaining
Have you tried allays on a campfire? Worked for me
I'm just happy to finally have a glitch-free and effective way to farm string and slime on demand pretty much anywhere.
1.18 made AFK swamp slime farms possible with light level changes, but I suspect the potion of oozing will dwarf the rates of existing farms, even slime chunk ones.
Great design, but it could be automated further.
I do believe you've used auto-brewers before and the recipe is known, so filtering some cobwebs into a spawn-proofed brewing system would greatly improve the unattended time of operation by removing the need to store large quantities of nonstackables.
Adding stacks of netherwart is better than having to ferry large amounts of potions, even if it's not perfect :)
The limiting factor is the players inventory filling up. And he did mention brewing the potions on site in the video.
@@FierceDIOHe did, but refilling multiple d-chests of nonstackables is still a pain. Crafting them on-site means you'd only have a single chest for each component and refill them approximately once a year :)
Water bottles could be produced automatically from glass(chest, autocrafter), and besides that you just need wart(chest), gunpowder(chest) and cobweb(item filter).
im thinking something similar to existing ice farms: have the player inventory be full except for one slot for tools-- the cobwebs get dropped into the player moving stream and get moved into a filter system somewhere along the line
@@jimiyu. I think the problem is picking up cobwebs or string directly after you break your shears. If your inventory is full otherwise they'll fill that slot.
Water bottles can be produced fully automatic with a sand duper, in principle. But dumping a few stacks of bottles into the farm once in a while is really not an issue.
I was wondering if it was possible to utilise the fact that creepers after explosion leave an area of the effect they had. Could we use it to make an infinite loop of applying the effect to mobs and creepers?
Something you could do to potentially improve the farm, have some of the cobwebs go into an automated brewing system to keep the potions fully replenished at all times.
This is already discussed in the video. You would still need to supply nether wart.
Is there any chance to revolutionizing slime farms using a similar method with the oozing potion?
Sure, it takes a full slime block to brew it, but considering that you get three potions per brew, that can each be turned into splash potions.
A mob with oozing will spawn two medium slimes upon death, which can spawn up to 4 small slimes each, which can drop up to 2 slime balls each. I think an average would be around 6 slimeballs per initial 'oozing mob' death.
for some reason you're forgetting that splash potions can hit multiple mobs at once
@@corruption723 And you can brew up to 3 splash potions* with one slime block
So a oozing slime farm is definitely possible
@@corruption723I thought that was implied when I mentioned it!
im thinking if magma cubes will work? like do they still have the oozing effect after they split. if so then a big magma cube can spawn a lot of slimes
@@abhijiths5237 they probably don't, they're different mobs
Interested in seeing a silverfish farm, yeah they’re useless but it’s nice that we can get them for zoos now
Silverfish spawners are a thing. If you really want a silverfish farm that'd probably be more efficient than the 5% chance per hit from the potion.
@@FierceDIOIt isn't i can't be bothered to retype so if you want to know how just read the comment i left.
Silverfish can be used to make super efficient slime farm with the oozing potion
So they won't be useless
@@FierceDIO I literally forgot about that wow
Would there be any merit to using chickens? They can be automatically created using an egg farm, so you wouldn't need to worry about controlling natural spawns?
I like how you think
Slow tho
Yes and no.
Generally speaking, you can use chickens, but if you want greater production than spawn-based farms you need a lot more chickens than is really advisable. I'd know, I used them for overworld wither rose farm XD
You can use them as a curiosity though, because chicken-farm would be very compact. Not server friendly and not effficient, due to number of mobs and item entities needing handling and the eggs-to-baby ratio, but a fun project to show off XD
If you do not want to use the End, it is an option to use scaffolding or ladder to bypass entity cramming and connect your kill chamber to any general mob farm.
@@pedrokotii2417 Couldn't a chicken based farm be more efficient in terms of blaze rod/other potion ingredient consumption? Even ignoring entity cramming, any hostile mob based farm is going to be limited by the hostile mob cap. But player spawned chickens don't have a limit. In theory you could harvest a couple hundred cobwebs from just one splash potion.
I think chickens would be better for a slime farm. You need a player to mine the cobweb anyway, but not to kill slimes, so a chicken-based oozing farm would only need to be in a loaded chunk, while a hostile mob-based one needs an AFK player.
Finally, I can spam cobwebs once it's Halloween
omg next mojang needs to give us the ability to make deepslate farms
Tunnel bore
Quarry
Personally i am more interested in a string farm, as it might have much higher rates than a spider-based farm, and could become a viable source for a very high quantity of wool as opposed to a sheep-based wool farm, at least for white wool.
You're better off using a cat farm if you're after string
Can't you convert cobwebs into 9 string in a crafting table?
@@alexisthompson376 You can't. But you can use a sword (or fists) to break cobwebs to get string.
@@whocares2277 there is a faster way, and is actually already implemented in rays' design, and that's to use flowing water
@@alexisthompson376only on Bedrock
Thank you for keeping us updated on new features in the snapshots. This farm is nice and it’s great to have a renewable form of cobwebs. I know I saved about 5 stacks.
Very nice Ray! Love that these are renewable now.
Let’s go finally cobwebs are renewable
Damn... Ray is making those farms man
If you have a second player farming nether wart you can completely automate the system by automatically brewing new potions, pair it with a creeper farm and iron farm and you have a infinite automatic farm
Just adding you'd also need a sand duper for automatic glass bottles (or witch/raid farm)
@@nicholasbolen ohh, you can’t reuse splash bottles
thanks you for all the work put into this.
probably never hear it enough.
Glad to see the finished product!
Can we use shears with mending and some xp farm to increase the farm run time
Works.
Though with this design, the real bottleneck is potion storage. non-stackables are a pain that way :p
Adding iron golem or wolf-cart (if using skeletons instead of endermen) can be a source of exp, since it would count as player kill.
Probably, but how much cobweb do you reasonably need? I don't think that would be worth the effort and it might decrease the rate if you dedicate some of the mob cap for your xp farm instead of your cobweb farm.
@@FierceDIO Not really? I'd need to check if Endermen are auto-aggro for golems, but if they are then you get exp from the cobweb farm itself, where most mobs die to lava, but some are killed by player-spawned golem and thus produce exp.
If not, the zombie piglin version will work this way (though player movement being water based means a portal farm, and that might be too many things at once).
Also, all of it.
I rarely use it, but when I do, I need shulkers upon shulkers of it.
Even though I can't think of a reason I would ever need this many cobwebs, it's nice knowing I at least have the option to make them renewably now.
They could have just made a crafting recipe for cobwebs (9 strings for example)
Remember to remove depth strider and soul speed boots
I saw the snapshot and thougth:,,Ok Rays Works is gonna do some crazy farms again lol". and i was right :)
i would say this need some xp supply. but then i remember autocrafters being a thing so shears are infinite supply. so need to change mobs to skellies killed with wolves, or a sculk xp farm on the side. just add iron farm or throw in a chest with iron blocks
Webs can be farmed now? NICE! :D
Did you test with the infested potion efect? You can get infinite mobs using Allays sufocating on a block, they constantly take damage and regenerate so inifinite silverfish (i built a small unoptimized slime farm with arround 160 allays taking damage and in 3 minutes i get a chest filled of slime blocks)
This is wonderful!!
That water clock is elegant
Ray should have millions of subscribers
Minor issue: Water pushing a player is independent of tickspeed. I've used this in an ingame tickmeter before. On servers significantly below normal tickspeed this will not work.
@@RaysWorks isn't block destruction tick timed?
I just love this update with these absurd effects.
I don't know how practical it is, but you can suffocate Allays, put infested on them and have a ton of silverfish... Add oozing to that and you can crash servers lmao
Works like a charm
You could just use mending shears & not worry about breakages as you get xp from enderman deaths
just came from the lastest video
I saw the pinned comment here for a moment, while the page was loading, but when I scrolled down it was no longer there!?!
Can you make a farm where you infest Slimes with the new potion, kill them and "convert" the new spawened Silverfish into Slimes again to have an infinite loop and an infinite Slime farm?
I just think the ingredients for the new potions are really weird. I get Weaving with cobweb, but a stone for infestation and a slime block for oozing is really strange. They are blocks, it should have been ingredients or items. Personally I think flint and slimeball would be better. Are these supposed to be placeholders?
use silverfish to generate cobwebs, they have no drops. so just use a few named zombies and snow golems with a timer to splash them again with infested
what if a fox dies with the potion effect and has a totem, will it keep the effect after dying?
Now we need a more expensive version with all (or the majority) flaws of this farm version fixed (With creeper farm, blaze farm, hoppers, beacon etc. connected/added to it) so it will become completely automatic and would run forever
it could also be an expansive string farm
I wonder if you could have a macro which throws away your held item on a regular basis, so you could be given food which you'd automatically eat.
Chorus Fruit or Cake or ...
hypothetically, would increased block reach have made the water stream loop redundant, or would the mining speed still be too slow to break everything in a single cycle?
What about a mending shear with unbreaking 3. Then if you can find a way to give xp to the player, the shears will never break and inventory never fill up.
YESSS I LOVE YOU
If you need a cobweb farm you can afford the extra hoppers.
Cmon mojang we just want renewable sand
Hmm, if you were to swap out the manual cobweb breaking for just breaking them with water streams, would that be a more efficient String farm than one using Spiders, given the difficulty of working with Spider? Spider Eyes already can come from Witches, so the only reason to farm Spiders would be for String and this seems like it might work better.
@@RaysWorks I just really hate working with Spiders, lol.
hey, maybe infest and oze can loop around! please do work after the summer release if loop around is a bug and fixed then you don't have to do about it.
hopefully they make it so that when silverfish come out of stone it turns into sand
yo im early, also a great farm!
actually good design
Of course! It's RaysWorks.
In Minecraft bedrock edition cobwebs can be crafted with 9 string
Starving to death could be prevented by building a regeneration beacon, couldn't it?
can you modify it so you can use a maxed out shears with mending, and make a small xp farm near it?
what xp farm is possible with this setup?
Can't Dispensers use sheers? Like, if the floor the webs spawned on was upward facing dispensers couldn't it harvest the web?
I think I know how to FIX RAID FARMS brew the ominous potions into splash potions and dispense them that will make it automatic again
@@RaysWorks yeah I tested and it didn't work :(
why were webs not added to spiders plot tables??
LOL..
Could you use the infested and charged potions together to make a ton of silverfish that die together to make a new kind of elytra launcher?
I'd love to see a version with a haste 2 beacon
Is there a way to just filter the broken webs that will get turned into string in the system?
I think haste II would make it faster right?
If anyone but you had done this, I wouldn't have thought it was real and just said April fools is on Monday. But then again, you only show working things on that day, just without an explanation.
Is it possible to automate "player" kills of the endermen so that the player doing the loop can have a mending efficiency pair or shears? or would that require making it no longer AFK? You could probably do it with wither skeletons and dogs, but that would need either two players (spawner nether side, harvester overworld side) or some tech to make the system work in the nether (can lava push players at water speeds? fire resistance wouldn't be impossible to achieve, and hoppers or a hopper minecart can get the webs)
Is it at all possible to create an infinite amount of mobs by splashing silverfish with oozing, killing them, splashing the resulting slimes with infested and then poisoning them, and so on?
When the update is out would this work in bedrock?
my annoying ass is gonna LOOOVE this farm :3333
It would be cool to see a farm based off of using creepers' lingering potions on death to not need a supply of potions as input
isn't it easier to use a mob spawner dungeon instead of making it in the end?
cool
wouldn't lingering potions be more efficient? although i'm sure it doesn't matter too much since the ratio of webs gained to webs used is quite high already
from what I remember, lingering potions don't last very long when there is any mob absorbing the effect, also that would cost you some dragon's breath
Since the water flow doesn't turn the cobwebs into string, why even have the player going round and round??
9:57 Water does turn cobwebs into strings, you need either silk touch or shears to collect it
rayHype
Niceee
Build a silver fish farm now.
bro dont even have THE AUTOBREWER SMH
Yeah I don't see the pinned comment this video, weird
was it just me or enyone else notice he has a 3 leter name (ilt)
why splash and not lingerine potions?
Dragon breath is a pain to get a lot of. Gunpowder is just creepers...
Do you see his comments
For which version IS the farm?
For snapshot. New 1.21 version in description
Can this be built on bedrock??
For java
Too bad it can’t work in bedrock (idk it does)
Yo
No way Rays Works invented cob webs
I cant see the pin
zweiter
Well, hopefully we would get a automatic machine that also sheers cobwebs. And perhaps maybe we would make a machina automatically milks cows So we can make He automatic cake Factory you know for those who love cakes
Finally mojang Must have seen your farm, everything Challenge, let’s go, then decided to make it a lot easier for you lol I think it’s better that you say thank you mojang
This design is really well thought out and implemented, it's incredible to see!
Interested in seeing a silverfish farm, yeah they’re useless but it’s nice that we can get them for zoos now
Does the weaving, oozing, or infested effect work on them? If we give oozing to silverfish and infested to the resulting slimes. We could create an infinite source of slime blocks.
@@BF-wx3zlsilverfish isn't spawned on death but it has a chance when the entity is dealt dmg
@@BF-wx3zl the only mob I think oozing doesn't work on are slimes. So I imagine if you set up a some pillagers and witches and make the pillagers take damage with the silverfish potion, you could flush out the silverfish into a seperate chamber, while the witches keeps the pillagers alive. Then just splash oozing on the silverfish and kill them in some ways
@@okariin3834 Use snow golems to constantly attack the entity without killing it. The 5% chance of silverfish would make this rather slow (about 2.25 slimeball per second) but using 96 entities across 4 blocks, like shown in the video, speeds of 24 slime blocks per second could be reached. This could also be built in any biome, even the end, unlike traditional slime farms.
edit: I sent this before seeing @simple7708 's comment. It would work much better as a witch can splash all of the pillagers at once unlike a snow golem.
@@simple7708 Good idea.
Took a break from MC but I'll love to come back to it having renewable cobwebs! No more harvesting cobwebs on every stage of the game for me haha
I Love Your Videos
this is amazing as usual
You can link this up to a slime farm and kill the slimes to get slime balls to make slime blocks which can make another of the potions or just give you lots ok slime 👍
A little advice, use cheat engine to speed up your minecraft to accelerate the tests. 😊😊
@@RaysWorks ah, ok. 😅😅