I agree with one of the other comments, the video should be titled for 2D Lighting instead of Level Design. That said, despite the misleading title, I stayed for your entertaining personality and the nice effect/graphics you picked, the end result is very nice! I don't know enough to be able to follow this tutorial in more detail than a general gist, but I still enjoyed the video so props to you.
This is actually very helpful. Esp. to people like me who sometimes doesn't have time to read/research about basics, but understand basics and fundamentals are very important to learn.
Thank you! That was very helpful. I have been confused about 2D lights for ages now, and you resolved that confusion! Now it's time to test if I understood everything correctly!
Hey Sykoo, please go to the first step in the video. Then please go ten steps back and start the video again. Cheers. What I am missing: - how to create these sprites ( simple one I don't mean a design tutorial) - how do I get them into unity (photoshop easy, but what about krita for example) - how do I get them into the scene (do i have to rebuild it from scratch? aso. basically you are starting kinda too late with the video. Yes we could use asset elements, but i don't even show how to get them in the scene. I hope that helps and maybe we could get such stuff in the future.
Thank you very much for this great tutorial!!! I'm going to develop a 2D indie game by myself. If I have a hard time, I'll refer to this tutorial anytime! 😄
Can't find any videos on how to properly handle environment collisions, do I just put box colliders around all my sprites? What about ones that have a more organic shape to them? What about adjacent ground sprites/tiles, do I just put one box collider on them all? Do I use the composite collider with the tilemap collider? Or do I use some other system to build what is tangible and then just put the sprites over everything
Hello, If you are watching this in 2024, to get the 3D view with the perspective main camera, just click the 2D button on the top tool bar under the scenes tab (not game) and then you can move your camera around and see what your layers look like stacked behind each other. Hope this helps.
Hello, I am a bit late but there is a script for automatic layers : using System.Collections; using System.Collections.Generic; using UnityEngine; [ExecuteInEditMode] public class ResortSprite : MonoBehaviour { SpriteRenderer spriteRenderer; // Start is called before the first frame update void Start() { spriteRenderer = GetComponent(); } // Update is called once per frame void Update() { if (spriteRenderer) spriteRenderer.sortingOrder = (int)(-10 * transform.position.z); else spriteRenderer.sortingOrder = (int)(-10 * transform.position.z); } }
Definitely I freaking loved this! My second game I ever created. The first one A friend and I using Multi Media Fusion the second was in Game salad. It was a side scrolling Galaga kind of game where the space ship scrolled top to bottom shooting at other blocks and items. The first game was A top down isometric driving game. I Love your TH-cam channel and I can't wait to learn more watching along. TH-cam is great and so is Unity. I love it as well as well as some other cool game engines out there. Great stuff man, Awesome Gaming.
Do you know how to create DOF in unity 2d without having to blur your sprite in photoshop juste like in hollow knight because you can clearly see that they use some of foreground and background sprite but are blured
I am an artist and I want to create these kind of assets for games. Is there a tutorial anywhere for that kind of thing? Most tutorials tend to be designing the game itself which is cool but not what I'm aiming for. Interesting video though!
I have a question regarding the app size of an application, which is build with Unity in the way like it is shown here. Most of the imported assets (in my case, and I think also in this tutorial) are relatively large-sized PNG images with alpha transparency (in the tutorial, take the tree or the big rock left-hand side as examples). I compressed all my PNGs to a decent file size _before_ I imported them via "Import new asset..." into my Unity scene. After the import, however, the Unity-internal, re-coded representation of this image data is HUGE in size (going up from some 100KB to 2-4 MB for each image). The resulting build app file size is exceeding any acceptable file size, at least for mobile apps, so fast, that I can't imagine, how one should build only one mobile app scene (leaving aside 10 or 20 scenes, which wouldn't be unusual) by following the strategy shown here. Long question short: Can I set-up Unity in a way, that it matches the original file sizes for imported assets/sprites in the final build?
Hi bro what settings must do creating a new 2d project for android because I have a problem with this shit when I started 2d project the characters and objects not staying on the ground even when I give rigidbody, circular rigidbody, box rigidbody and also i applied this same to the floor but still the ball was falling I'm confusing could u plz make a video on 2d game complete project
Hello, I am a fan for years. I am an also game developer and want to create tutorials of Unity in TH-cam, do we need license from unity for screenshooting? Maybe monetize videos later, thank you.
If you use a post processing pixelator, then this is not possible. How can you display something high resolutional, when your resolution is like under 144p etc.
I'm not sure what you mean by a "post processing pixelator", there are no effects like that as far as I can see. I was thinking something along the lines of rendering everything at a high/standard resolution instead and some how imitate the pixel art look for the assets? Or scale the assets? dunno.
HI, I am using Ferr2d to create my terrain. When upgrading to the Universal Render Pipeline I get this error: There's no upgrader to convert Ferr/2D Terrain/Unlit/Textured Vertex Color Transparent shader to selected pipeline and a dozen more. What can I do to make it work with those textures?
Anyone having issues with Unity error about "Material doesnt have a float or range property '_Shininess'? The point light doesnt light anything here... =( And the UniversalRenderPipelineAsset asset hasnt a property called "renderer type" as yours...
Not enough info on this video. Needs to be a series or something it’s so generic to as what all goes into creating a level like this. Like how or why the different layers are effected by the lights for starters.
So this is not a tutorial where we can follow along, but rather just general tips for 2D games? Since you started with a ready made scene with no explanation about how to set it up.
I'm looking to get another computer soon. Is there any issues with unity and AMD Ryzen CPUs or AMD GPUs. Just wondering because I was looking at an AMD based computer
*Smash like or the duck cries :'(*
Join us on Discord! discord.gg/4kRCajN
Best video so far
I smashed like. You better deliver, I've got a university deadline and I NEED YOUR KNOWLEDGE
Where is the assets pack link?
this is the link assetstore.unity.com/packages/2d/environments/free-asset-2d-handcrafted-art-117049
Oh no
Dude I love the beta program work too! It's so good
i want this duck...
you and sykoo are my favourite game devs
Never expected you to be here xd
yo dani can you teach me unity?
Dani pls give me all ur milk
Me : I have college tomorrow i think i should sleep now
Notifications : Sykoo uploaded a new video
Also Me : Well who care about college
اي ياعم الانجليزي😂
@@arpitsharma1795 I know dude i was just joking
@@purplelLunatic العرب وين ما نروح نلقاهم 😂😂😂😂
@@arpitsharma1795 Thanks Bro i will remember this and i will try my best in the college
soory i am in school ❤
I agree with one of the other comments, the video should be titled for 2D Lighting instead of Level Design.
That said, despite the misleading title, I stayed for your entertaining personality and the nice effect/graphics you picked, the end result is very nice! I don't know enough to be able to follow this tutorial in more detail than a general gist, but I still enjoyed the video so props to you.
This is literally the most beautiful 2d platform art I’ve ever seen and I love Thomas brushes game never song
11:23 Whoa, this is so beautiful!
😋
This is actually very helpful. Esp. to people like me who sometimes doesn't have time to read/research about basics, but understand basics and fundamentals are very important to learn.
Thank you! That was very helpful. I have been confused about 2D lights for ages now, and you resolved that confusion! Now it's time to test if I understood everything correctly!
Hey Sykoo, please go to the first step in the video. Then please go ten steps back and start the video again. Cheers.
What I am missing:
- how to create these sprites ( simple one I don't mean a design tutorial)
- how do I get them into unity (photoshop easy, but what about krita for example)
- how do I get them into the scene (do i have to rebuild it from scratch? aso.
basically you are starting kinda too late with the video. Yes we could use asset elements, but i don't even show how to get them in the scene.
I hope that helps and maybe we could get such stuff in the future.
This video is insane, so sad to see you haven't made more of these
What is the asset pack called?
Didn't see the link for them
Yeah... still waiting for that...
assetstore.unity.com/packages/2d/environments/free-asset-2d-handcrafted-art-117049
@@BredMan_ not the same asset pack
@@erikm9768 Its the only one that he was using that is still on the Unity asset store
I love the lighting in your room man! Lighting like a programmer 🤣
Unity 2019?! Hehe.. Thanks Dude. Liked, subscribed.
10:47 the Black environment is looking Awesome
I think its pretty helpfull to know how to use different things in Unity "nowadays"! Good job!
Thank you very much for this great tutorial!!! I'm going to develop a 2D indie game by myself. If I have a hard time, I'll refer to this tutorial anytime! 😄
Next level Unity rocks, haha! 😜 Really, really cool 2D tutorial! 👍🤓
Can't find any videos on how to properly handle environment collisions, do I just put box colliders around all my sprites? What about ones that have a more organic shape to them? What about adjacent ground sprites/tiles, do I just put one box collider on them all? Do I use the composite collider with the tilemap collider? Or do I use some other system to build what is tangible and then just put the sprites over everything
Hello, If you are watching this in 2024, to get the 3D view with the perspective main camera, just click the 2D button on the top tool bar under the scenes tab (not game) and then you can move your camera around and see what your layers look like stacked behind each other. Hope this helps.
thank you brother
Can I do it in laptop? 😁
Will you do a top-down 2D game tutorial?
Also, amazing bro!
I’d would love to see you make this entire scene from asset one to the last asset
Sykoo and Brackeys should make a game together:^
Hello, I am a bit late but there is a script for automatic layers :
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[ExecuteInEditMode]
public class ResortSprite : MonoBehaviour
{
SpriteRenderer spriteRenderer;
// Start is called before the first frame update
void Start()
{
spriteRenderer = GetComponent();
}
// Update is called once per frame
void Update()
{
if (spriteRenderer)
spriteRenderer.sortingOrder = (int)(-10 * transform.position.z);
else
spriteRenderer.sortingOrder = (int)(-10 * transform.position.z);
}
}
Where do you go to get level design assets? or do you create your own?
my material for particle system become pink also, what should I do?
where the assets used in the video? Cant find the link....
Definitely I freaking loved this! My second game I ever created. The first one A friend and I using Multi Media Fusion the second was in Game salad. It was a side scrolling Galaga kind of game where the space ship scrolled top to bottom shooting at other blocks and items. The first game was A top down isometric driving game. I Love your TH-cam channel and I can't wait to learn more watching along. TH-cam is great and so is Unity. I love it as well as well as some other cool game engines out there. Great stuff man, Awesome Gaming.
Good info. Thank you. I like the walkthrough. I enjoy seeing different workflows people have.
When I go to Inspector on UniversalRenderPipelineAsset, in General I have:
Render List
0 UniversalRenderPipelineAsset_Renderer
What should I do? I'm using Unity 2019.4.11f1
What asset did you use? Also really good video I really enjoyed it and found it very helpful!
2d handcrafted art :)
@@laurentkadeko53 thank you
Papa Syks! I think you should rename this video to " All about Layers, lights and a duck". The current title is a little misleading..
Yeah there was nothing about level design at all. Clickbait as usual I guess.
Gran tutorial 👌. Todo lo explicado, se puede utilizar para android??
Have you ever done a TH-cam series on how to make a 2d side scroller from start to finish
dude the asset link??
Do you know how to create DOF in unity 2d without having to blur your sprite in photoshop juste like in hollow knight because you can clearly see that they use some of foreground and background sprite but are blured
In those kind of games like ori and hollow knight, do they use tiles or a collider on a ground sprite shape?
where is the link of the project i cant find it here u say link in discription there is nothing
I am an artist and I want to create these kind of assets for games. Is there a tutorial anywhere for that kind of thing? Most tutorials tend to be designing the game itself which is cool but not what I'm aiming for.
Interesting video though!
5:26 oh.. scenery in South Korea..! :)
This clip helped me a lot to get basic concepts of level design. Thanks
Nice level, I would have loved how you handle ground collision? One big shape as a collision layer or collision box on all ground assets?
I like that unity printed tee shirt man!😊
I have a question regarding the app size of an application, which is build with Unity in the way like it is shown here. Most of the imported assets (in my case, and I think also in this tutorial) are relatively large-sized PNG images with alpha transparency (in the tutorial, take the tree or the big rock left-hand side as examples). I compressed all my PNGs to a decent file size _before_ I imported them via "Import new asset..." into my Unity scene. After the import, however, the Unity-internal, re-coded representation of this image data is HUGE in size (going up from some 100KB to 2-4 MB for each image). The resulting build app file size is exceeding any acceptable file size, at least for mobile apps, so fast, that I can't imagine, how one should build only one mobile app scene (leaving aside 10 or 20 scenes, which wouldn't be unusual) by following the strategy shown here. Long question short: Can I set-up Unity in a way, that it matches the original file sizes for imported assets/sprites in the final build?
what is the asset pack called???
Good stuff!
Video starts at 3:26
What name game at 3:43
Are there some sources for those great art assets for the background? I have so many ideas but I don't want do draw everything by myself :(
Would love to see videos like this for 3d multiplayer games
An actual tutorial. Nice.
Hi bro what settings must do creating a new 2d project for android because I have a problem with this shit when I started 2d project the characters and objects not staying on the ground even when I give rigidbody, circular rigidbody, box rigidbody and also i applied this same to the floor but still the ball was falling I'm confusing could u plz make a video on 2d game complete project
where is the link of stage ?
Asset pack please D:
Wheres the sprites ? said link in description
How would you build a teleport mechanic say if throw your sword and teleport to it
Great video. I'm looking forward to the series!
what is the name of the game at 2:41 in the video? thanks.
After watching this video I subscribe to your channel
This is soo helpful
how can i make static terrain
Bro plzzz tell me the assert name at 3:21 time
plzzz
asset link ?
3:59 what's the name of this game pls!?
what is the game at @2:42 ?
sykoo please make a brand new 2d tutorials
hello sir I am from India I am Your Big Fan
It work for Unity 5.6 ? 🤔 :( "Universal Piperline" and "2d lights".
Fábio ::. Sadly no, i suggest you upgrade your engine to the newest stable version :)
Name of the game at 4:02 ?? 👀
Love the video!
I really like this video :)
3:07 to 3:16 what is that game ?
how to download 2d assets plz link
Hello, I am a fan for years. I am an also game developer and want to create tutorials of Unity in TH-cam, do we need license from unity for screenshooting? Maybe monetize videos later, thank you.
Is there anyway to make the 2D lights render at a higher resolution so they don't look pixelated on a low res pixel art game?
If you use a post processing pixelator, then this is not possible. How can you display something high resolutional, when your resolution is like under 144p etc.
I'm not sure what you mean by a "post processing pixelator", there are no effects like that as far as I can see.
I was thinking something along the lines of rendering everything at a high/standard resolution instead and some how imitate the pixel art look for the assets? Or scale the assets? dunno.
@@Sevendogtags I thought you were using some kind of pixel shader. My 2D lights have dont look pixelated
Huh, that's weird. You're using the new 2D lights in LWRP right? what kind of light?
@@Sevendogtags I'm using a simple 2D Point light with Normal Maps enabled and custom selfmade Cookie as mask
Thanks for the great content i like your videos a lot :) please make more videos like this :) oh we don't want the duck to cry :D
how to get this asset
It's good 👌
Can you please make more 2d tutorials
HI, I am using Ferr2d to create my terrain. When upgrading to the Universal Render Pipeline I get this error:
There's no upgrader to convert Ferr/2D Terrain/Unlit/Textured Vertex Color Transparent shader to selected pipeline
and a dozen more.
What can I do to make it work with those textures?
Is this made in a 3d platform? or in 2d?
(UnrealEngine)
Does the 5% that Epic take matter that much?
Anyone having issues with Unity error about "Material doesnt have a float or range property '_Shininess'? The point light doesnt light anything here... =( And the UniversalRenderPipelineAsset asset hasnt a property called "renderer type" as yours...
where i can get that cap??????????????
Where can I get a duck?
Not enough info on this video. Needs to be a series or something it’s so generic to as what all goes into creating a level like this. Like how or why the different layers are effected by the lights for starters.
thank you!
So this is not a tutorial where we can follow along, but rather just general tips for 2D games?
Since you started with a ready made scene with no explanation about how to set it up.
Yeah, kinda disapointed aswell
How bout a puzzle game series after this series please.........
I've never seen such beautiful 2d trees and I love Thomas brushes game never songs trees
4:00 What is name of that games
hollowknight
Nice vid, make more! :D
Like it #bro😍😍
wahh so in time !!
Офигенно у тебя канал называется :)
3:08 what is the game called?
LuXii it’s Hollow Knight
N'yello. Yay unity!!!
I'm looking to get another computer soon. Is there any issues with unity and AMD Ryzen CPUs or AMD GPUs. Just wondering because I was looking at an AMD based computer
get the latest one, if your not then go with intel
By latest I mean best
Who is watching this in 2021 ?
Not me
@@gameplusoneaa Bruh you reminded me of my goal to make games, thx a lot!
@@losthackr keep it up
Papa Syks! :-D
I want this 🦆:D