Found this while trying out sculpting for the first time, watching you sculpt the head, something clicked in mine, and i was finally able to figure out the planes of the face for my model, tysm! these real time videos are super helpful.
thank you for watching too. Btw, Anatomy is the key of sculpting, just improve it by watching anatomy image or video everyday. You gonna better at sculpting :D. And one more thing, don't forget to share my channel to your friends
first time found your channel (found it from shorts) never knew there's this complete tutorial channel, hope you always continue your video's (gonna watch your other video) ps: for advice it will be perfect if you use timestamps for every different steps
@@InnerWind I already did a long time ago) I don't have many friends with my interests, but to everyone who is interested in character creation, 3D or other similar topics - I already sent out links a long time ago) I wanted to ask - will there be a rigging of this character? And texturing?
@MrPyCCkuu1 really really thank you! In my workflow, I will only texturing and rigging after keep working on it and finish it as a game ready character (you can watch my full workflow which I made the Red Archer). I won’t texturing at this step. But maybe I will rig it some day, to easy to pose, to make some projects not for game 😁
like me as a begginer i don't know the shortkeys that u use hahaha lol but i try my best, for the remesh i use ctrl R and ctrl J for union objects and when i need more poly i don't know how
Before I am tempted into trying to sculpt anything for the first time, what about the topology of the model at the end of creation? Would it be animation ready?
Big fan of you work, I just started getting into sculpting and I will try to use your videos to guide me though my sculpting journey.
Found this while trying out sculpting for the first time, watching you sculpt the head, something clicked in mine, and i was finally able to figure out the planes of the face for my model, tysm! these real time videos are super helpful.
thank you for watching too. Btw, Anatomy is the key of sculpting, just improve it by watching anatomy image or video everyday. You gonna better at sculpting :D. And one more thing, don't forget to share my channel to your friends
this video its gold bro new suscribber
great work!!!
this is pure gold, thank you very much!
thank you too! please share my channel to your friends to support me!! 🥰
thx for uploading it in realtime!
first time found your channel (found it from shorts) never knew there's this complete tutorial channel, hope you always continue your video's (gonna watch your other video)
ps: for advice it will be perfect if you use timestamps for every different steps
oh, I didn’t make timestamps for this one. Thank you! I will make it.
appreciate your hard work
thank you!!
thank you for the upload
please share to your friends to support me 😁
Yehey, Thank you 😊
Uhhh)
Really looking forward to this video! Thank you so much! Keep it up, you're doing great!
thank you! I will try to make more content. Just please share my channel to your friends 😁
@@InnerWind I already did a long time ago) I don't have many friends with my interests, but to everyone who is interested in character creation, 3D or other similar topics - I already sent out links a long time ago)
I wanted to ask - will there be a rigging of this character? And texturing?
@MrPyCCkuu1 really really thank you! In my workflow, I will only texturing and rigging after keep working on it and finish it as a game ready character (you can watch my full workflow which I made the Red Archer). I won’t texturing at this step. But maybe I will rig it some day, to easy to pose, to make some projects not for game 😁
the bestttt
thank you! ☺️
thanks for share
like me as a begginer i don't know the shortkeys that u use hahaha lol but i try my best, for the remesh i use ctrl R and ctrl J for union objects and when i need more poly i don't know how
you can use R, then move the mouse to pick the size of grid (tenxel size), the smaller grid, the more poly when you remesh 😁
@ thank u so much 😊 it’s hard in rotopoly
Before I am tempted into trying to sculpt anything for the first time, what about the topology of the model at the end of creation? Would it be animation ready?
yeah, it’s ready for rigging and animation. And if you want to bring the details of the hi poly, you have to bake it down
thanks
trời ơi mãi mới tìm được video sculpt stylized body để tham khảo🫠cảm ơn anh nhiều nha!!!
Bạn thắc mắc gì cứ hỏi nhen 😁
Please make a tutorial for rigging, I have difficulty in rigging.. 😁
I'm not so good at rigging. I only know how to rig with rigify add on. Maybe I will record this step someday.
Do not fall into the depths of trigonometry
oh good, it's only 7 hours long
1:03:12 What did he do in here?
I just joined those two mesh ( ctrl J) then switched to sculpt mode and remesh it (ctrl R)
@@InnerWind Thank you 🙏
Add some music or talk
the video is too long to add music and my English is too bad to talk 😅
Nice work but this is not a basemesh. Too much detail and muscle structure.
thank you! you can remove the detail whenever you want with multires modifier.