Blender sculpt Real-time: Male Base mesh stylized male (retopology)

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  • เผยแพร่เมื่อ 29 พ.ย. 2024

ความคิดเห็น • 41

  • @theblacktiger5165
    @theblacktiger5165 8 หลายเดือนก่อน +2

    Big fan of you work, I just started getting into sculpting and I will try to use your videos to guide me though my sculpting journey.

  • @mistcat797
    @mistcat797 ปีที่แล้ว +1

    Found this while trying out sculpting for the first time, watching you sculpt the head, something clicked in mine, and i was finally able to figure out the planes of the face for my model, tysm! these real time videos are super helpful.

    • @InnerWind
      @InnerWind  ปีที่แล้ว +1

      thank you for watching too. Btw, Anatomy is the key of sculpting, just improve it by watching anatomy image or video everyday. You gonna better at sculpting :D. And one more thing, don't forget to share my channel to your friends

  • @lairdsummers5315
    @lairdsummers5315 6 วันที่ผ่านมา

    this video its gold bro new suscribber

  • @nishantjain009
    @nishantjain009 5 หลายเดือนก่อน +1

    great work!!!

  • @MrPaulowillians
    @MrPaulowillians ปีที่แล้ว

    this is pure gold, thank you very much!

    • @InnerWind
      @InnerWind  ปีที่แล้ว

      thank you too! please share my channel to your friends to support me!! 🥰

  • @DAS5H-zc7vw
    @DAS5H-zc7vw 2 หลายเดือนก่อน

    thx for uploading it in realtime!

  • @dineshanandhika4274
    @dineshanandhika4274 3 หลายเดือนก่อน

    first time found your channel (found it from shorts) never knew there's this complete tutorial channel, hope you always continue your video's (gonna watch your other video)
    ps: for advice it will be perfect if you use timestamps for every different steps

    • @InnerWind
      @InnerWind  3 หลายเดือนก่อน +1

      oh, I didn’t make timestamps for this one. Thank you! I will make it.

  • @aielements-qo3hz
    @aielements-qo3hz ปีที่แล้ว

    appreciate your hard work

  • @JTLN25
    @JTLN25 ปีที่แล้ว

    thank you for the upload

    • @InnerWind
      @InnerWind  ปีที่แล้ว

      please share to your friends to support me 😁

  • @sk8soxerr
    @sk8soxerr ปีที่แล้ว

    Yehey, Thank you 😊

  • @MrPyCCkuu1
    @MrPyCCkuu1 ปีที่แล้ว

    Uhhh)
    Really looking forward to this video! Thank you so much! Keep it up, you're doing great!

    • @InnerWind
      @InnerWind  ปีที่แล้ว

      thank you! I will try to make more content. Just please share my channel to your friends 😁

    • @MrPyCCkuu1
      @MrPyCCkuu1 ปีที่แล้ว

      @@InnerWind I already did a long time ago) I don't have many friends with my interests, but to everyone who is interested in character creation, 3D or other similar topics - I already sent out links a long time ago)
      I wanted to ask - will there be a rigging of this character? And texturing?

    • @InnerWind
      @InnerWind  ปีที่แล้ว

      @MrPyCCkuu1 really really thank you! In my workflow, I will only texturing and rigging after keep working on it and finish it as a game ready character (you can watch my full workflow which I made the Red Archer). I won’t texturing at this step. But maybe I will rig it some day, to easy to pose, to make some projects not for game 😁

  • @balaiprinting8039
    @balaiprinting8039 ปีที่แล้ว

    the bestttt

    • @InnerWind
      @InnerWind  ปีที่แล้ว

      thank you! ☺️

  • @phivuhuan8970
    @phivuhuan8970 ปีที่แล้ว

    thanks for share

  • @X3eybeey
    @X3eybeey 8 วันที่ผ่านมา

    like me as a begginer i don't know the shortkeys that u use hahaha lol but i try my best, for the remesh i use ctrl R and ctrl J for union objects and when i need more poly i don't know how

    • @InnerWind
      @InnerWind  8 วันที่ผ่านมา +1

      you can use R, then move the mouse to pick the size of grid (tenxel size), the smaller grid, the more poly when you remesh 😁

    • @X3eybeey
      @X3eybeey 7 วันที่ผ่านมา

      @ thank u so much 😊 it’s hard in rotopoly

  • @seekertosecrets
    @seekertosecrets 2 หลายเดือนก่อน

    Before I am tempted into trying to sculpt anything for the first time, what about the topology of the model at the end of creation? Would it be animation ready?

    • @InnerWind
      @InnerWind  2 หลายเดือนก่อน

      yeah, it’s ready for rigging and animation. And if you want to bring the details of the hi poly, you have to bake it down

  • @shawkathannan5795
    @shawkathannan5795 ปีที่แล้ว

    thanks

  • @kaykay_mmd
    @kaykay_mmd 3 หลายเดือนก่อน

    trời ơi mãi mới tìm được video sculpt stylized body để tham khảo🫠cảm ơn anh nhiều nha!!!

    • @InnerWind
      @InnerWind  3 หลายเดือนก่อน +1

      Bạn thắc mắc gì cứ hỏi nhen 😁

  • @RadityaaaDwi
    @RadityaaaDwi ปีที่แล้ว

    Please make a tutorial for rigging, I have difficulty in rigging.. 😁

    • @InnerWind
      @InnerWind  ปีที่แล้ว +2

      I'm not so good at rigging. I only know how to rig with rigify add on. Maybe I will record this step someday.

    • @corporatecapitalism
      @corporatecapitalism หลายเดือนก่อน

      Do not fall into the depths of trigonometry

  • @UZPvNUCaaQdF
    @UZPvNUCaaQdF 13 วันที่ผ่านมา

    oh good, it's only 7 hours long

  • @zapzapdosherois383
    @zapzapdosherois383 4 หลายเดือนก่อน +1

    1:03:12 What did he do in here?

    • @InnerWind
      @InnerWind  4 หลายเดือนก่อน

      I just joined those two mesh ( ctrl J) then switched to sculpt mode and remesh it (ctrl R)

    • @zapzapdosherois383
      @zapzapdosherois383 4 หลายเดือนก่อน

      @@InnerWind Thank you 🙏

  • @abbasahmed14
    @abbasahmed14 2 หลายเดือนก่อน

    Add some music or talk

    • @InnerWind
      @InnerWind  2 หลายเดือนก่อน

      the video is too long to add music and my English is too bad to talk 😅

  • @matiaskamula1253
    @matiaskamula1253 ปีที่แล้ว +3

    Nice work but this is not a basemesh. Too much detail and muscle structure.

    • @InnerWind
      @InnerWind  ปีที่แล้ว

      thank you! you can remove the detail whenever you want with multires modifier.