I think the pathfinding for marauders and the Khan has an issue with fallen empire territories. I've had a few games now where marauders say they're on their way to raid me and try to go through FE territory and get sat on. Same with the Khan, they don't seem to acknowledge that it's a death zone. Had a game recently where they flew just into the Continuum twice and I'm not going to lie, I found it hilarious
Also favorite ever Great Khan take down story. Built a Star Fortress in a Nebula system with max negative effects right next to a Marauder empire, slow sublight, no shields, and a big system as well so it's going to take a long time for anyone to cross it. Built up maximum all armor long range defense platforms with best available plasma weapons and long range weapons. Built a decent sized all armor fleet with artillery and carrier designs. Great Khan spawns, next month a pre-DLC cosmic storm hits including the nebula fortress system meaning that sublight is now 100% slower plus the communications jammer installed on the star fortress. Had four Marauder fleets enter one at a time and just get wasted before they could even open up on the base before the Khan showed up and at least killed two platforms before losing. Then he came right back a second time as soon as he spawned.
Try to send some spy's to your neighbors to have a good warning time. Early on they have bad sensors, so if you park a fleet just at the border one system away, you can lure them into attacking your border base (I advise fighters as early defence if possible). Make it a habit to build a star base in chokrpoits near every border if possible. Even if thr empire is peaceful now, other threats like worms or raider could pass the border.
@molybdaen11 I tend to put everything I have into border defense ever since I got destroyed for who knows which time already. Though for some reason there is everytime about 2-5k more enemies than I could ever hope to build.
The dwelling destruction roll only occurs after the mid game year starts. I had a game where the Marauders were next to each other and fleets and dwellings were being destroyed, so as 2 FE were going to funnel them towards my capital I chose to take them out late early game, so it could only be the third group that spawned mayhem.
Last time I ran into the Khan I successfully waited him out. Had a wormhole in a relic world system. Put a bunch of fortresses and a shield on that world and the Khan decided he was cool leaving me alone as long as he could just use the wormhole. I wasn't in a positiom to prevent that, so I figured it was a fair trade. He got to use the wormhole, and I didn't get squished.
A little FYI the smart move if there are rented mercenary fleets in other empires, you can blow up their main starbase and destroy their entire fleet without fighting it. Otherwise Khan rented mercenary fleets get to be a real bother as the start out from wherever they are rented and still count as conquering for the Khan. So you can end up with half a dozen new fronts from rented fleets.
That's sort of implemented with the Khan's Throne relic, allowing for the same kind of unique subjects, but I see what you mean. Luckily there's a mod for that
I lucked out the first time i killed the Khan. They spawned and went south of my turf. I had my fleets follow behind them and took thier transports and construction ships. The fleet was basically dead in space with no havens. Massed my fleets and destroyed the first wave. Second wave they had one haven and i just rebuilt my tattered fleet and since they had nothing to build with i just took my time and finished them off.
Love the content! 😻 Khan became decent after they buffed it, when in challenging settings it can be quite devastating and many AI empires always submits to Khan.. i of course don't because am based and will destroy if near me. Anyways, am HYPED about 4.0 changes.. so kinda now keeping a break from Stellaris until that update (and 1st DLC of the year comes) so then will just "re-learn" the game with all the big changes. Gonna feel like Stellaris 2 almost. ❤
IMO, first if near buy and you're reasonably strong, but not quite strong enough to destroy them before they go on a rampage, Hire their own ships as the vanguard! Gives you a great boost, saves you ships and weakens them all at once. Second, if far away leave them alone. Them attacking others is good news for you (allowing you to become custodian and ram loads of laws though - all whilst doing nothing :) ) Third, and totally underrated, and personal fav of mine. Surrender. Immediately. Even if you're strong enough to tank them, Especially if you cant. The ships will spew out and destroy your neighbours all without starting a war, and give you free real estate to take (be quick before the Khan takes it though)!
Losing your federation benefits together with 30% of all income for 45 years can be devastating for a empire which is just starting to specialize it's planets. If you have a planet at the border it's better to defend that with fortresses and troops.
@molybdaen11 I stand by it being generally worth it. Though I avoid federations, as they are more hassle than they are worth (more often than not) imo. I only join them if I have too, or playing thematically. The deficits can be brutal, and dependent on output surpluses as well as depth of reserves, including rare resources. If stocks or income are sufficient, the burn through them. But the upside, as said, is you can see strong empires be utterly devastated, or burn though a lot of ships and alloys at worst, at best, you can seize scores of systems etc without any risk. You just move a builder in behind the khan. And as you're not at war there's zero risk.
@@tisFrancesfault I avoid federations ... except holy covenant - bonuses are just so insane that they are arguably better than entire ascensions. Of course that federation is not good for robots obviously ^_^.
The great khan appeared near my borders, so i had to reload a previous save and eradicate the marauders near me. I cleaned it up only to realize a few light years away that there's more than 1 and they will rekt me unless i scale the f up
I've had the Khan disappear more than once. I'm not entirely sure if it's dependent on just defeating the home system, or all of their original systems, but they've had some territory all but one time, and said territory seemed to follow the options that logically would follow from the situation at hand (splintering or forming one empire, basically, for my cases). The first time, I was doing an achievement run on a lower difficulty (you know the pain). They had the gall to spawn, and I proceeded to destroy them utterly, though the Khan maneuvered themselves away from me, almost like they knew. All their original systems were destroyed around the time I defeated the Khan, and the rest were wiped out soon after, before the next event fired. I'm not sure that every planet they conquered was liberated by my armies, or that I destroyed all of their original systems before the Khan was defeated, because the AI did some actual work there (mostly a fallen empire, because of course). The second time I was on a higher difficulty and similar circumstances occurred, and the ensuing events went much the same, though more rough and piecemeal. In this case, the Khan was utterly determined to not meet my fleet in battle, despite having a higher combat score, so I destroyed the main system. The Khan ended up having about half of a small empire I didn't care about by the time I defeated them, and that then split in two. Obviously the common thread is that I didn't have to defeat the Khan twice, and I'm not sure on the logic, since in the past I did need to beat them twice in similar circumstances. I'd have to check patch notes, but I'm guessing that this is a thing that has changed, and that the wiki is at least mostly current, since everything there tracks with my recent experience. More recently, I've had similar experiences, and I do not remember them all well. I wish I could recall better which did and didn't have the Khan respawn, but I'm very confident that defeating their original system is one of the big keys, if not the main one, though having fleets there may or may not change the equation. If I were testing properly I'd know, and as a speedrunner who regularly tests things, this oversight actually bugs me.
Option 0: Bait them into a federation controlled fortress and take the throne. Torpedo stealth to snipe-unalive the Khan Flagship Convert "less useful" vassals to the khan special all may contribute ... viva la revolution! *warps away with Cosmogenesis Horizon Needle and/or Lovin' the Worm*
I once sat over Cartana and could not kill her since her armor regenerated as fast as I could harm it (shields were down). Torpedos were useless and I Bo bearded her for months. Only after activating the throne of the khan I could deal damage to her. Since then I believe it's a magical item.
A few years back I noticed that all the big baddies (Khan, FE, crises) zero in on you and will come to smash your face before anyone else even if you're on the other side of the galaxy. Did that change recently? Because waiting it out strat did not make much sense then, and things like satraps weren't seen, either.
I don't know if it's been fixed yet, haven't played in a while: But one of the annoying things about the Khan back in the day was that ever since they reworked ship disengagement, they applied it to Crisis fleets as well. Meaning that if you don't wreck the Galleon. his fleet will go MIA and you'll have to track it down again and again until it actually gets destroyed. Crisis fleets aren't supposed to disengage at all, so this made taking down the Khan very annoying.
Ep30, sounding disappointed/exhausted at the end: I've been for a year now getting all achievements The Red Hawk, doing 2 multi years long series in EU4: First time?
900+ hours in stellaris and I’ve never had them show up as mid game crisis. Always wanted the the war in heaven to happen but that’s never happened either.
for sniping the khan look for a fleet called w a battleship called the chosen of the khan now do how to defeat the chosen as they can have easy 200k before even mid year and quickly become a problem if somehow they get out of their little area early and snowball to the point even fallen empires are your only way to help wittle them down if they end up bordering them and decided to have a go at them
Day 5 of asking Ep3o to play Space KFC empire: Origin: Syncretic Evolution (Necrophage also works, if you want to go that route) Homeworld: Continental Government: Megacorp Civics: Catalytic Recyclers/Space Ranchers, add Franchising once you research 3rd civic Ethics: Authoritarian/Materialist/Xenophile Core traditions: Mercantile/Domestication Primary species: Thrifty/Intelligent/Rapid Breeders/Unruly/Repugnant Serviles: Avian (obviously)/Thrifty/Incubators/Sedentary/Unruly if going Necrophage, traits are slightly different, consider Xenophobe Primary: Thrifty/Intelligent/Natural Sociologists/Unruly/Fleeting Pre-patent: Thrifty/Incubators/Strong/Sedentary/Unruly Farm them space chickens and sell the extras as livestock :3 Of course, fast food chains on every planet in neighboring empires are a must.
Get lucky and have them spawn right next to a sleeping ancient empire and then when they go out to conquer the galaxy, they attack said empire and are wiped out?
Autocannons are a lot better then railguns. Just need to set your fleet on going in close. But yeah going with only autocannons is bad. Suck as a weapon? No they really don't, I play a lot multiplayer and I beat bigger human fleets all the time thanks to them. There weak spot is the low tracking so just use the +10 tracking from mode and +10 tracking from spy traditions. Then you do 100% more dmg then if you used regular ballistics. Also the enemy can't hit with it's large regular ballistics once my fleet is up in close combat with it(minimum 45 in range) But my Large autocannons fire away
Actually, I played a game recently where this crisis combined with war mechanics to create an annoying situation. So the Khans were on my border and I had more than enough fleet strength to defeat them. But before my fleet could arrive they captured one of my main tech ecumenopolis worlds. My fleet gets there, kills the Khan, and right before my units could land and fully recapture it, they declare the end of the Khanate, which causes Stellaris to end the war and assign the planet to the Khans. No, sorry, you can't just keep that planet because of internal politics--I had to change my war policy to "wars of aggression" and redeclare war to get it back. Maybe it doesn't sound like a big deal but if I were a pacifist empire it would have been a big problem, definitely doesn't seem like it should count as a war of aggression. It's a bit like how in first contact wars "the aliens have translated our language" causes your entire fleet to be sent missing for some number of years... XD
Did I miss anything let me know?
I'm also going live doing a CLERK only RP MP run! Come check it out th-cam.com/users/liveZ6euI8t3CA4?feature=share
The Khan seems a lot less scary now, thank you. I had no idea missile cruisers were so powerful. Perhaps I treated them too harshly
I think the pathfinding for marauders and the Khan has an issue with fallen empire territories. I've had a few games now where marauders say they're on their way to raid me and try to go through FE territory and get sat on. Same with the Khan, they don't seem to acknowledge that it's a death zone. Had a game recently where they flew just into the Continuum twice and I'm not going to lie, I found it hilarious
And I see even the fallen robot empire will send their fleet out about 2~3 system away if Khan dare to close to their ring world.
The biggest issue with beating the khan is getting to I’m before e dies to some random empire XP
Also favorite ever Great Khan take down story.
Built a Star Fortress in a Nebula system with max negative effects right next to a Marauder empire, slow sublight, no shields, and a big system as well so it's going to take a long time for anyone to cross it. Built up maximum all armor long range defense platforms with best available plasma weapons and long range weapons. Built a decent sized all armor fleet with artillery and carrier designs. Great Khan spawns, next month a pre-DLC cosmic storm hits including the nebula fortress system meaning that sublight is now 100% slower plus the communications jammer installed on the star fortress. Had four Marauder fleets enter one at a time and just get wasted before they could even open up on the base before the Khan showed up and at least killed two platforms before losing. Then he came right back a second time as soon as he spawned.
step 1: surrender to him. step 2: wait for the khan to die of natural age, assassination or AI battles. step 3: be free :D
DON'T CHASE THE RETREATING CALVARY
True ngl
ah...the ancient tactic...
never lets u down
Weird enough,long range weapons work in stellaris too.
Well, never ever encountered that before .... since I am usually dead by 2235 or so at the latest.
Try to send some spy's to your neighbors to have a good warning time.
Early on they have bad sensors, so if you park a fleet just at the border one system away, you can lure them into attacking your border base (I advise fighters as early defence if possible).
Make it a habit to build a star base in chokrpoits near every border if possible.
Even if thr empire is peaceful now, other threats like worms or raider could pass the border.
@molybdaen11 I tend to put everything I have into border defense ever since I got destroyed for who knows which time already. Though for some reason there is everytime about 2-5k more enemies than I could ever hope to build.
The dwelling destruction roll only occurs after the mid game year starts. I had a game where the Marauders were next to each other and fleets and dwellings were being destroyed, so as 2 FE were going to funnel them towards my capital I chose to take them out late early game, so it could only be the third group that spawned mayhem.
3:07 the demon puppeting Ep3o accidentally reveals itself via his eyes (I assuming this is a chroma key issue)
There’s probably worse fates than a demon puppeteering your body and forcing you to make TH-cam content…
Last time I ran into the Khan I successfully waited him out. Had a wormhole in a relic world system. Put a bunch of fortresses and a shield on that world and the Khan decided he was cool leaving me alone as long as he could just use the wormhole. I wasn't in a positiom to prevent that, so I figured it was a fair trade. He got to use the wormhole, and I didn't get squished.
4:45 Best part of the video.😂😂😂😂
A little FYI the smart move if there are rented mercenary fleets in other empires, you can blow up their main starbase and destroy their entire fleet without fighting it. Otherwise Khan rented mercenary fleets get to be a real bother as the start out from wherever they are rented and still count as conquering for the Khan. So you can end up with half a dozen new fronts from rented fleets.
They need to make it so can become the Khan yourself...
That's sort of implemented with the Khan's Throne relic, allowing for the same kind of unique subjects, but I see what you mean. Luckily there's a mod for that
I lucked out the first time i killed the Khan. They spawned and went south of my turf. I had my fleets follow behind them and took thier transports and construction ships. The fleet was basically dead in space with no havens. Massed my fleets and destroyed the first wave. Second wave they had one haven and i just rebuilt my tattered fleet and since they had nothing to build with i just took my time and finished them off.
Love the content! 😻 Khan became decent after they buffed it, when in challenging settings it can be quite devastating and many AI empires always submits to Khan.. i of course don't because am based and will destroy if near me. Anyways, am HYPED about 4.0 changes.. so kinda now keeping a break from Stellaris until that update (and 1st DLC of the year comes) so then will just "re-learn" the game with all the big changes. Gonna feel like Stellaris 2 almost. ❤
Playing at x25 crisis. He spawned right next to me in like 2280 after I destroyed most of the horde's stations, lol. I mean I have 50k fleets but...
Been so long since I had the khan cause troubles that I forgot all about it lol
Its very funny watching the other side of the galaxy go into border gore and horror, while you just sit around teching up and vibin
IMO, first if near buy and you're reasonably strong, but not quite strong enough to destroy them before they go on a rampage, Hire their own ships as the vanguard! Gives you a great boost, saves you ships and weakens them all at once. Second, if far away leave them alone. Them attacking others is good news for you (allowing you to become custodian and ram loads of laws though - all whilst doing nothing :) )
Third, and totally underrated, and personal fav of mine. Surrender. Immediately. Even if you're strong enough to tank them, Especially if you cant. The ships will spew out and destroy your neighbours all without starting a war, and give you free real estate to take (be quick before the Khan takes it though)!
Losing your federation benefits together with 30% of all income for 45 years can be devastating for a empire which is just starting to specialize it's planets.
If you have a planet at the border it's better to defend that with fortresses and troops.
@molybdaen11 I stand by it being generally worth it. Though I avoid federations, as they are more hassle than they are worth (more often than not) imo. I only join them if I have too, or playing thematically.
The deficits can be brutal, and dependent on output surpluses as well as depth of reserves, including rare resources. If stocks or income are sufficient, the burn through them.
But the upside, as said, is you can see strong empires be utterly devastated, or burn though a lot of ships and alloys at worst, at best, you can seize scores of systems etc without any risk. You just move a builder in behind the khan. And as you're not at war there's zero risk.
@@tisFrancesfault I avoid federations ... except holy covenant - bonuses are just so insane that they are arguably better than entire ascensions. Of course that federation is not good for robots obviously ^_^.
I had almost forgotten about the movie Mongol. I think I watched that back in like 2008.
The great khan appeared near my borders, so i had to reload a previous save and eradicate the marauders near me. I cleaned it up only to realize a few light years away that there's more than 1 and they will rekt me unless i scale the f up
4:09 That happened in my first ever game, and they left their own federation a year or two later.
I've had the Khan disappear more than once. I'm not entirely sure if it's dependent on just defeating the home system, or all of their original systems, but they've had some territory all but one time, and said territory seemed to follow the options that logically would follow from the situation at hand (splintering or forming one empire, basically, for my cases).
The first time, I was doing an achievement run on a lower difficulty (you know the pain). They had the gall to spawn, and I proceeded to destroy them utterly, though the Khan maneuvered themselves away from me, almost like they knew. All their original systems were destroyed around the time I defeated the Khan, and the rest were wiped out soon after, before the next event fired. I'm not sure that every planet they conquered was liberated by my armies, or that I destroyed all of their original systems before the Khan was defeated, because the AI did some actual work there (mostly a fallen empire, because of course).
The second time I was on a higher difficulty and similar circumstances occurred, and the ensuing events went much the same, though more rough and piecemeal. In this case, the Khan was utterly determined to not meet my fleet in battle, despite having a higher combat score, so I destroyed the main system. The Khan ended up having about half of a small empire I didn't care about by the time I defeated them, and that then split in two.
Obviously the common thread is that I didn't have to defeat the Khan twice, and I'm not sure on the logic, since in the past I did need to beat them twice in similar circumstances. I'd have to check patch notes, but I'm guessing that this is a thing that has changed, and that the wiki is at least mostly current, since everything there tracks with my recent experience.
More recently, I've had similar experiences, and I do not remember them all well. I wish I could recall better which did and didn't have the Khan respawn, but I'm very confident that defeating their original system is one of the big keys, if not the main one, though having fleets there may or may not change the equation. If I were testing properly I'd know, and as a speedrunner who regularly tests things, this oversight actually bugs me.
Option 0: Bait them into a federation controlled fortress and take the throne.
Torpedo stealth to snipe-unalive the Khan Flagship
Convert "less useful" vassals to the khan special
all may contribute ...
viva la revolution!
*warps away with Cosmogenesis Horizon Needle and/or Lovin' the Worm*
I once sat over Cartana and could not kill her since her armor regenerated as fast as I could harm it (shields were down).
Torpedos were useless and I Bo bearded her for months.
Only after activating the throne of the khan I could deal damage to her.
Since then I believe it's a magical item.
A few years back I noticed that all the big baddies (Khan, FE, crises) zero in on you and will come to smash your face before anyone else even if you're on the other side of the galaxy. Did that change recently? Because waiting it out strat did not make much sense then, and things like satraps weren't seen, either.
I don't know if it's been fixed yet, haven't played in a while:
But one of the annoying things about the Khan back in the day was that ever since they reworked ship disengagement, they applied it to Crisis fleets as well. Meaning that if you don't wreck the Galleon. his fleet will go MIA and you'll have to track it down again and again until it actually gets destroyed.
Crisis fleets aren't supposed to disengage at all, so this made taking down the Khan very annoying.
Ep30, sounding disappointed/exhausted at the end: I've been for a year now getting all achievements
The Red Hawk, doing 2 multi years long series in EU4: First time?
If they have no systems they spawn in one of the Marauders original systems.
In a ga 25x, the khan cant do anything. He 'gets' to spawn and are rocked immediately.
900+ hours in stellaris and I’ve never had them show up as mid game crisis. Always wanted the the war in heaven to happen but that’s never happened either.
for sniping the khan look for a fleet called w a battleship called the chosen of the khan
now do how to defeat the chosen
as they can have easy 200k before even mid year and quickly become a problem if somehow they get out of their little area early and snowball to the point even fallen empires are your only way to help wittle them down if they end up bordering them and decided to have a go at them
Just had them show up and make 3 of my friends rage quit
I switched from audio only just in time for the hypnosis, lol
I think it would be cool if there was a chance the marauders stayed together even in the Khans death lol 😅🙈🤣
Ngl I didn't even know these existed!
Day 5 of asking Ep3o to play Space KFC empire:
Origin: Syncretic Evolution (Necrophage also works, if you want to go that route)
Homeworld: Continental
Government: Megacorp
Civics: Catalytic Recyclers/Space Ranchers, add Franchising once you research 3rd civic
Ethics: Authoritarian/Materialist/Xenophile
Core traditions: Mercantile/Domestication
Primary species: Thrifty/Intelligent/Rapid Breeders/Unruly/Repugnant
Serviles: Avian (obviously)/Thrifty/Incubators/Sedentary/Unruly
if going Necrophage, traits are slightly different, consider Xenophobe
Primary: Thrifty/Intelligent/Natural Sociologists/Unruly/Fleeting
Pre-patent: Thrifty/Incubators/Strong/Sedentary/Unruly
Farm them space chickens and sell the extras as livestock :3
Of course, fast food chains on every planet in neighboring empires are a must.
Get lucky and have them spawn right next to a sleeping ancient empire and then when they go out to conquer the galaxy, they attack said empire and are wiped out?
Autocannons are a lot better then railguns. Just need to set your fleet on going in close. But yeah going with only autocannons is bad. Suck as a weapon? No they really don't, I play a lot multiplayer and I beat bigger human fleets all the time thanks to them. There weak spot is the low tracking so just use the +10 tracking from mode and +10 tracking from spy traditions. Then you do 100% more dmg then if you used regular ballistics. Also the enemy can't hit with it's large regular ballistics once my fleet is up in close combat with it(minimum 45 in range) But my Large autocannons fire away
So carrier cruisers wipe the Khan, ai, and most player fleet builds.
which of the Computer chips makes the ships run away and attack?
Artillery!
@Ep3o alright thank you
Actually, I played a game recently where this crisis combined with war mechanics to create an annoying situation.
So the Khans were on my border and I had more than enough fleet strength to defeat them. But before my fleet could arrive they captured one of my main tech ecumenopolis worlds.
My fleet gets there, kills the Khan, and right before my units could land and fully recapture it, they declare the end of the Khanate, which causes Stellaris to end the war and assign the planet to the Khans.
No, sorry, you can't just keep that planet because of internal politics--I had to change my war policy to "wars of aggression" and redeclare war to get it back. Maybe it doesn't sound like a big deal but if I were a pacifist empire it would have been a big problem, definitely doesn't seem like it should count as a war of aggression.
It's a bit like how in first contact wars "the aliens have translated our language" causes your entire fleet to be sent missing for some number of years... XD
Nice.
this guy always dies befor i reach him
It was just a side sentence but: There is a max naval capacity?!
How do I have almost 500h in Stellaris and never reached or noticed it😅
9999!
Out for 1 minute, no views but 2 comments… the math isn’t mathing
I imagine that comments are push whenever written, while view counts are update every X seconds/minutes. Real-time updating is expensive.
--------->OLDAGE
I found easier to defeat it in the pregame settings 😅
How do you defeat the great khan, you should do a video on that
Dude watch the video, I really don't want to be rude right now and call you words but, please just watch the video.
@@GP22855 How do you defeat the great khan, you should do video on that
@@GP22855 how do you defeat the great khan then, he should do a video on it
Am i first?
No.
Damn