Could you detail a little bit how you achieve that bone control? 4:50 to 5:20. I think it looks almost the same, but the bones that control the perspective, the ones on the side or right, that point to the pin bone, I can't get them to behave the same. Great video, but a little fast haha.
Hello! That was amazing to control perspective with bones that way. When are you gonna make that video in which you'll demonstrate that idea? It would be great if you make one Video and I'd love to see that video , so please make one video.
I'm mean this when I say this, there's no one more skillful than Yang Shi in Moho Pro on TH-cam that I'm aware of. I just can't follow his videos because I only speak English.
ah, so sad~~~Thank you for your attention. I speak Chinese to my friends in China, and many of them don't understand. Modeling logic, only thinking---understanding, has little to do with language=3
@@Shi-Yang thanks. I'm still trying to figure out how to animate the gradients the way you do them for your characters. The skin isn't flat and has fading colors in them. Some of your characters have lots of gradients in them and I don't know how you control all of them when there's so many bones with different weight settings. Also, your head turns are perfect on your characters. I was looking at the nose on the characters you would have displayed at the bottom left of the screen and how they remained in perfect form no matter which direction their head turned in, and the characters hero was shiny and not flat. I don't know how to design characters as well as you and how to rig them that well, nor do I know how to do the head turns the way you do.
@@Shi-Yang I also saw how you made the mouth shapes, but then when you did the head turn, mouth shapes perfectly followed the head turns without you having to make any additional adjustments.
@@Bi0Dr01d No no, the mouth shape is not perfect. 60%-80% are automatically generated and ready to use mouth shapes. 20%-40% need manual adjustment. Moho is not a 3D software, it needs a lot of manual adjustment, I just try to increase the automatic part, but Moho is not a 3D software=)
Very good my friend, congratulations!
You use the moho to fullest. You are the top talented animator I have seen on youtube. Please make more video if you have free time :)
You make it look so easy, even though I know it's not. Thanks for sharing this.
Great work! Very advanced rig
Iam French artist and I love your Job💪😍
Very professional!
Your videos inspire me alot. Hope to see more.
AMAZING thank you for this content 🤗
thank you
I'm waiting for the video of I-perspective idea of yours..
It's amazing please make a video on that soon...
Amazing!
Please full video
I really appreciate that your tutorials are Great helps for me. And I would like to ask u that how to change layers within timeline?
1-建立群组文件。2-图层属性。3-图层排序。4-启用图层顺序(动画) =3
Could you detail a little bit how you achieve that bone control? 4:50 to 5:20. I think it looks almost the same, but the bones that control the perspective, the ones on the side or right, that point to the pin bone, I can't get them to behave the same. Great video, but a little fast haha.
抱歉,我以后会制作比较慢速的视频说明我的想法=3
Hello!
That was amazing to control perspective with bones that way.
When are you gonna make that video in which you'll demonstrate that idea?
It would be great if you make one Video and I'd love to see that video , so please make one video.
@@strikergoo9389 喔~~我尽快,先完成手上的工作~~
Thank you very much 🥰...
I'll be waiting.
Good work!!! please keep going!!! more speed modeling plis!!!
yang shi 你好^^ MOHO12.5这个软件 可以做像你这样做的吗?
大部分效果是可以的=3
Can you please explain how you made that perspective for arm or make a tutorial on that please , I'd really love to see that tutorial
稍后,我会制作教程发布到youtube
Xin flie vs a. Dep qua
I'm mean this when I say this, there's no one more skillful than Yang Shi in Moho Pro on TH-cam that I'm aware of. I just can't follow his videos because I only speak English.
ah, so sad~~~Thank you for your attention. I speak Chinese to my friends in China, and many of them don't understand. Modeling logic, only thinking---understanding, has little to do with language=3
@@Shi-Yang thanks. I'm still trying to figure out how to animate the gradients the way you do them for your characters. The skin isn't flat and has fading colors in them. Some of your characters have lots of gradients in them and I don't know how you control all of them when there's so many bones with different weight settings. Also, your head turns are perfect on your characters. I was looking at the nose on the characters you would have displayed at the bottom left of the screen and how they remained in perfect form no matter which direction their head turned in, and the characters hero was shiny and not flat. I don't know how to design characters as well as you and how to rig them that well, nor do I know how to do the head turns the way you do.
@@Shi-Yang there's just extra polish in your characters look and animation then others on TH-cam.
@@Shi-Yang I also saw how you made the mouth shapes, but then when you did the head turn, mouth shapes perfectly followed the head turns without you having to make any additional adjustments.
@@Bi0Dr01d No no, the mouth shape is not perfect. 60%-80% are automatically generated and ready to use mouth shapes. 20%-40% need manual adjustment. Moho is not a 3D software, it needs a lot of manual adjustment, I just try to increase the automatic part, but Moho is not a 3D software=)