We used to play the GENESIS version, but would mostly boot it up and use the sound effects page to use for movies we would film LOL!!! We literally had the genesis on in the background and would have someone play a sound when we needed, so we wrote the sound fx numbers down
Okay, kind of a long walk here but, a youtuber by the name of Matt McMuscles played the fighting game _Criticom_ and though that it was the worst fighting game he'd ever played. He then began a series called "The Worst Fighting Game" where he sought to find a fighting game worse than Criticom. He did, so he crowned that worst fighting game, and then went looking for a worse game than that. This has gone on a few times, and at the time of this video, the current worst fighting game is _Pit Fighter._ Specifically the SNES version, because the Genesis port didn't suck as hard as that one. For example, the arcade version and the Genesis version both have a Vs mode. The SNES game _only_ has that single player mode and nothing else, not even an options menu.
I recall first seeing put fighter at the seaside. I was so excited I ran off to fetch my parents and command them to see the magic that was before my eyes
Gotta remember that in the late 80s and early 90s, digitized graphics were THE big thing in games. Western developers and magazines went nuts over it. Just like how fighting games were the big thing in gaming after SF II, with everything being about polygons and 3D after that. Pit Fighter in the arcade was made to capitalize on digitized graphics first. Gameplay took a backseat to that. Plus, it was released by THQ on the SNES, so it was guaranteed to be absolute garbage!
So glad that eventually we went the 3d way. I know that early 3d was crap and I'll take hand-crafted sprites 100% of the time over time, but at least we ended in a good spot. Digitized graphics was an absolutely terrible dead end.
I wanted SNES Pit Fighter when I was a kid because it looked good in arcades. Fortunately, my buying decision was swayed by a different game every time. It's shockingly bad for a SNES game and I'm grateful that I didn't experience the disappointment of bringing it home.
So the theory is the reason it sucks so much is that it's a port of the game boy version. This theory sounds correct because it has the exact same structure and gameplay and limitations as the game boy version
Danger Express looks like it could have been cool with a bit more polish, and maybe even getting rid of the digitised graphics and replacing them with cleaner and simpler art.
My local Pizza Hut had a Pit Fighter arcade machine (right next to Michael Jackson's Moonwalker) and at the time, it looked like the coolest game ever... although I was only 9 years old. Eventually they got rid of the machine, and I kind of forgot about it until Mortal Kombat came out. Seeing how good Mortal Kombat looked and played on the SNES, I was greatly tempted to try out Pit Fighter once I learned it had an SNES release. I'm pretty sure I rented it, which is fitting since on the rare occasions my mom would let us rent games from Blockbuster, the ones I really wanted to play were always out of stock so I would inevitably end up with a stinker of a game. Needless to say, I was not entertained. The arcade game isn't great, but it's still novel and despite the janky animations, the graphics look pretty good. The SNES port is just so incredibly lacking in comparison, it feels like a totally different game.
Pit Fighter arcade was honestly an exciting game when it came out. It was the most "realistic" fighting game we'd ever seen... janky, sure, but so was SF1. We had a blast with it. Also, that machine was LOUD. Like, blow your hair back loud. So it got your attention.
A friend of mine loved the arcade. The 8-bit versions arrived eventually and I tried to convince him about not wasting his hard earned money, but he bit the bullet and bought it for his 128kb spectrum. I remember the day I saw the game running on the speccy, it was a sad day.
I was watching the tiny sprites in this video and thinking, "this must be a really small ROM, like 1 MB at most, or... they wouldn't do 512 KB (4 megabits), would they?" Yep, 4 megabits. Seriously, who makes 512 KB SNES games? There were a few good ones at launch (e.g., Super Mario World), but that just isn't enough ROM for any graphically intensive game. I still blame publishers cheaping out on ROM as *the* biggest technical limitation of the SNES: -It's one of the main reasons that games had so much slowdown (underclocking the CPU for compatibility with SlowROM). - It's why most games used synthesized sounds instead of real sound effects and voices. - It's why most games had short, cheesy instrument samples, and the music sounded like "chip tunes" instead of proper sequenced music like on PS2.
Did the CPU need to slow down all the game because RAM sat on the same bus? So even though OutputEnable is off, the cartridge would be confused? So a transceiver was too expensive? The Jaguar even has transceivers to block all high frequency EMI from the cartridge.
Subjective, both are fantastically awful, control like crap and sound like a bag of spanners being chucked down a staircase. Maybe there was more hype for ROTR but the amount of rose tint on Pit Fighter is truly next level on the home versions.
I'd say they're both about equally awful (if in different ways) in terms of gameplay, but at least ROTR looked pretty and had some decent music. Which puts it slightly above Pit Fighter.
@@jasonblalock4429 @AcornElectron Hmm, I just fired up good ol emulation to compare both games right one after another. And you know what, maybe I should revise my previous judgement. I think Rise of the Robots truly is a slight little bit better on gameplay, believe it or not. And you are right, it has a little bit better music too and some presentation and graphics. wow, Pit Fighter might be even worse.
Not a chance rise of the robots at least tried the SNES pet fighter was literally a port of the game boy cartridge that cost another $30. It was worse than the ZX spectrum version and cost something like 20 times as much
I remember reading an interview with the programmer of the original arcade version, he said he never even played the game.... How weird is that. He programmed it but never played it. He doesn't like video games. O.o Looking back, it really shows in the way the game operates.
Agreed, had the misfortune of renting the SNES version in 1992-3 even my then 6-7 year old mind knew it was the ultimate disgrace to the arcade original
People love to dunk on this game as "terrible" these days, but the fact of the matter is that before Street Fighter II took off at every arcade I frequented, there were *always* players at the Pit Fighter game. It was one of the most profitable arcade games of the era. Just because its home ports were awful doesn't mean the arcade original was too.
Always rely on shrappy too show me an arcade game related to an obscure early digitised game that ive never ever heard of... I thought i was initiated knowing G. O. T. Hood. Thats why i sub
I remember when Pit Fighter hit arcades... yeah, we all loved it, for really not very good reasons. I remember I wanted the home port (I think it was Genesis?) so bad... once I got it, I played it for like 20 minutes and that was it, game over, no fun.
Heh, the info at top left even looks like debug messages that the devs couldn't be arsed to spruce up at all; at least the Genesis version did better than this.
Real problem with the Genesis version is... color palette. The impressive thing about the fighters in the original (and to a lesser extent SNES) is the color depth, which Genesis just can't come close to.
I've heard the developer, I think for the Arcade original, didn't care at all about video games, and never actually played his own game so like... Y'know... I wouldn't blame whoever was in charge of the port for not giving a $#!t either lol
Call me insane but I always liked PF in the day, regardless of how dodgy it played. There were far better games which were much less fun (still probably rather play this than most things on my PS5 tbh)
I was never a fan of the original Pit Fighter arcade game - the enemy AI was designed to drain coins, not give a fair fight. And getting attacked by the crowd was so annoying. But the SNES conversion looks incredibly poor!
I was there at the time and I *always* hated Pit Fighter. It tricked me into tossing quarters in a couple times, but it played terribly. Really puts in context just how much the original Mortal Kombat did right a couple years later.
Aye... Remember going to the fun fare and after outrun or something id see this before the corner of oldies like deco cassette games and gave it ago due to the digitised sprites etc. Never played it after 1 credit even as an 9 year old. Mortal kombat at the fun fair though was a revelation with ques spanning metres to play!
man arcade hard drivin or race driving barely qualify as a game even back when they were new, pit fighter isnt no mortal kombat but there's some enjoyment to be had when it was the only thing like it at the time, but yea the home ports are horrid
SNES ports were sooo bad, doom, race driving, basically anything ported from pc platforms sucked. Maybe Simcity the best but at that point we had Simcity 2000.
I might be in the minority but never liked the arcade version of pit fighter, let alone any of the home ports . As u say the sbes was terrible for the hardware
We used to play the GENESIS version, but would mostly boot it up and use the sound effects page to use for movies we would film LOL!!! We literally had the genesis on in the background and would have someone play a sound when we needed, so we wrote the sound fx numbers down
Okay, kind of a long walk here but, a youtuber by the name of Matt McMuscles played the fighting game _Criticom_ and though that it was the worst fighting game he'd ever played. He then began a series called "The Worst Fighting Game" where he sought to find a fighting game worse than Criticom. He did, so he crowned that worst fighting game, and then went looking for a worse game than that. This has gone on a few times, and at the time of this video, the current worst fighting game is _Pit Fighter._ Specifically the SNES version, because the Genesis port didn't suck as hard as that one. For example, the arcade version and the Genesis version both have a Vs mode. The SNES game _only_ has that single player mode and nothing else, not even an options menu.
The worst fighting game is of course Human Killing Machine. Yes, he reviewed that one. The game is pretty much unplayable without cheating.
I recall first seeing put fighter at the seaside. I was so excited I ran off to fetch my parents and command them to see the magic that was before my eyes
Gotta remember that in the late 80s and early 90s, digitized graphics were THE big thing in games. Western developers and magazines went nuts over it. Just like how fighting games were the big thing in gaming after SF II, with everything being about polygons and 3D after that. Pit Fighter in the arcade was made to capitalize on digitized graphics first. Gameplay took a backseat to that. Plus, it was released by THQ on the SNES, so it was guaranteed to be absolute garbage!
So glad that eventually we went the 3d way. I know that early 3d was crap and I'll take hand-crafted sprites 100% of the time over time, but at least we ended in a good spot. Digitized graphics was an absolutely terrible dead end.
The arcade game hasn't aged well, but at the time it was highly regarded. Looks really terrible now though, so no wonder the SNES version was awful.
I’m not sure it was. I mean, it was okay but the gameplay was always considered ropey AF.
I did like the Amiga conversion for what it was.
Exactly what I wanted to reply
Games are not milk, they don't age. It's us, people, who change our perspectives
This and Home Alone perpetually on sale for SNES in 🇬🇧 What Everyone Wants stores memories 😂
I wanted SNES Pit Fighter when I was a kid because it looked good in arcades. Fortunately, my buying decision was swayed by a different game every time. It's shockingly bad for a SNES game and I'm grateful that I didn't experience the disappointment of bringing it home.
The defeated goons in Danger Express seem to be dropping glittering turds of power.
Its an ammo bandolier or at least thats what its supposed to be.
danger express actually looks really cool, cant think of another game like that
A shame that Danger Express never got a official wide release
So the theory is the reason it sucks so much is that it's a port of the game boy version. This theory sounds correct because it has the exact same structure and gameplay and limitations as the game boy version
Danger Express looks like it could have been cool with a bit more polish, and maybe even getting rid of the digitised graphics and replacing them with cleaner and simpler art.
My local Pizza Hut had a Pit Fighter arcade machine (right next to Michael Jackson's Moonwalker) and at the time, it looked like the coolest game ever... although I was only 9 years old. Eventually they got rid of the machine, and I kind of forgot about it until Mortal Kombat came out. Seeing how good Mortal Kombat looked and played on the SNES, I was greatly tempted to try out Pit Fighter once I learned it had an SNES release. I'm pretty sure I rented it, which is fitting since on the rare occasions my mom would let us rent games from Blockbuster, the ones I really wanted to play were always out of stock so I would inevitably end up with a stinker of a game.
Needless to say, I was not entertained. The arcade game isn't great, but it's still novel and despite the janky animations, the graphics look pretty good. The SNES port is just so incredibly lacking in comparison, it feels like a totally different game.
Pit Fighter arcade was honestly an exciting game when it came out. It was the most "realistic" fighting game we'd ever seen... janky, sure, but so was SF1. We had a blast with it. Also, that machine was LOUD. Like, blow your hair back loud. So it got your attention.
Mortal Kombat, very balanced fighting game
(X) Doubt
A friend of mine loved the arcade. The 8-bit versions arrived eventually and I tried to convince him about not wasting his hard earned money, but he bit the bullet and bought it for his 128kb spectrum. I remember the day I saw the game running on the speccy, it was a sad day.
Is the background just using pallet swapping for the animation, would explain the low on screen colours
No it's not, I checked that, all the tiles are loaded into VRAM and it swaps between them.
No stone left unturned 😅
I loved the arcade and Genesis versions back in the day.
I was watching the tiny sprites in this video and thinking, "this must be a really small ROM, like 1 MB at most, or... they wouldn't do 512 KB (4 megabits), would they?"
Yep, 4 megabits.
Seriously, who makes 512 KB SNES games? There were a few good ones at launch (e.g., Super Mario World), but that just isn't enough ROM for any graphically intensive game.
I still blame publishers cheaping out on ROM as *the* biggest technical limitation of the SNES:
-It's one of the main reasons that games had so much slowdown (underclocking the CPU for compatibility with SlowROM).
- It's why most games used synthesized sounds instead of real sound effects and voices.
- It's why most games had short, cheesy instrument samples, and the music sounded like "chip tunes" instead of proper sequenced music like on PS2.
Did the CPU need to slow down all the game because RAM sat on the same bus? So even though OutputEnable is off, the cartridge would be confused? So a transceiver was too expensive? The Jaguar even has transceivers to block all high frequency EMI from the cartridge.
Rise of the Robots is worse than Pit Fighter.
Subjective, both are fantastically awful, control like crap and sound like a bag of spanners being chucked down a staircase. Maybe there was more hype for ROTR but the amount of rose tint on Pit Fighter is truly next level on the home versions.
I'd say they're both about equally awful (if in different ways) in terms of gameplay, but at least ROTR looked pretty and had some decent music. Which puts it slightly above Pit Fighter.
@@jasonblalock4429 @AcornElectron
Hmm, I just fired up good ol emulation to compare both games right one after another. And you know what, maybe I should revise my previous judgement. I think Rise of the Robots truly is a slight little bit better on gameplay, believe it or not. And you are right, it has a little bit better music too and some presentation and graphics.
wow, Pit Fighter might be even worse.
Not a chance rise of the robots at least tried the SNES pet fighter was literally a port of the game boy cartridge that cost another $30. It was worse than the ZX spectrum version and cost something like 20 times as much
No way, Rise at least has some neat visuals and music…and does play slightly less shitty, arguably.
I absolutely love that you did this video.
I can't remember Sharopolis laughing this hard throughout a video.
Your video said NES, and I thought it at least LOOKED nice. Not the case if it is for SNES
I loved this game in the arcades as a kid, good on Genesis as well...really bad on SNES. LOL
Are those rows of cabs at 2:31 from Arcade Club, perchance?
I remember reading an interview with the programmer of the original arcade version, he said he never even played the game.... How weird is that. He programmed it but never played it. He doesn't like video games. O.o Looking back, it really shows in the way the game operates.
The Genesis version was kind of decent, I remember I played it quite a lot. In some ways it played more like streets of rage than street fighter
One of the worst snes ports I've ever rented.
Genesis and arcade are good snes is horrid
Agreed, had the misfortune of renting the SNES version in 1992-3 even my then 6-7 year old mind knew it was the ultimate disgrace to the arcade original
People love to dunk on this game as "terrible" these days, but the fact of the matter is that before Street Fighter II took off at every arcade I frequented, there were *always* players at the Pit Fighter game. It was one of the most profitable arcade games of the era.
Just because its home ports were awful doesn't mean the arcade original was too.
Even the C64 conversion had weapons and two players!
HEY..I like this game still play it once and a while.
What went wrong?
Nintendo stuffed the SNES with the crappiest CPU they could find.
Just managed to get hard drivin and pitfighter back for the Amiga
Always rely on shrappy too show me an arcade game related to an obscure early digitised game that ive never ever heard of... I thought i was initiated knowing G. O. T. Hood.
Thats why i sub
At least the Amiga version had good music for the time: th-cam.com/video/KhduT1MT6pY/w-d-xo.html
I had pit fighter on the Master System so that was painful.
Ah yes, *zangyaku kōi teate*
I remember when Pit Fighter hit arcades... yeah, we all loved it, for really not very good reasons. I remember I wanted the home port (I think it was Genesis?) so bad... once I got it, I played it for like 20 minutes and that was it, game over, no fun.
Heh, the info at top left even looks like debug messages that the devs couldn't be arsed to spruce up at all; at least the Genesis version did better than this.
Real problem with the Genesis version is... color palette. The impressive thing about the fighters in the original (and to a lesser extent SNES) is the color depth, which Genesis just can't come close to.
Frenchmen cosplaying as atari 😂😂😂 holy shit
I've heard the developer, I think for the Arcade original, didn't care at all about video games, and never actually played his own game so like... Y'know... I wouldn't blame whoever was in charge of the port for not giving a $#!t either lol
Rise of the Robots is so bad that it makes Pit Fighter look like Street Fighter II
GTA Meat Train 😂😂
That idea might save what's left of the gaming industry!
Call me insane but I always liked PF in the day, regardless of how dodgy it played. There were far better games which were much less fun (still probably rather play this than most things on my PS5 tbh)
I was never a fan of the original Pit Fighter arcade game - the enemy AI was designed to drain coins, not give a fair fight. And getting attacked by the crowd was so annoying. But the SNES conversion looks incredibly poor!
I was there at the time and I *always* hated Pit Fighter. It tricked me into tossing quarters in a couple times, but it played terribly. Really puts in context just how much the original Mortal Kombat did right a couple years later.
Aye... Remember going to the fun fare and after outrun or something id see this before the corner of oldies like deco cassette games and gave it ago due to the digitised sprites etc.
Never played it after 1 credit even as an 9 year old.
Mortal kombat at the fun fair though was a revelation with ques spanning metres to play!
It's not by Atari but Ring Rage (arcade) is another that has the same style
Is that one too add with AGVNs other mortal kombat clones?
Actually, this scene when they are fighting in a cinema blocking the projector ray looks pretty awesome. th-cam.com/video/a6HknThSQnY/w-d-xo.html
man arcade hard drivin or race driving barely qualify as a game even back when they were new, pit fighter isnt no mortal kombat but there's some enjoyment to be had when it was the only thing like it at the time, but yea the home ports are horrid
SNES ports were sooo bad, doom, race driving, basically anything ported from pc platforms sucked. Maybe Simcity the best but at that point we had Simcity 2000.
still not as bad as shaqfu and rise of the robots
Have you played Bebe’s Kids
It’s even worse
I might be in the minority but never liked the arcade version of pit fighter, let alone any of the home ports . As u say the sbes was terrible for the hardware