What does everyone think? Excited for Cycle 2? Thank you all for watching and don't forget to checkout the official Action RPG Patreon: www.patreon.com/actionrpg?fan_landing=true
I think the best way to create dual class, is if we can pick 2 classes and get only the first half of their passive trees to combine them into one dual class character. In this way the 2 classes we choose from remain unique because the later half of their passive tree and skills is only available for the specific classes.
15:34 maybe something like the poe scion would be the best way to do a "dual class" here too. Would likely be alot more complicated here with the way skills unlock/etc but i think thats the only real solution
Big suggestion on a way to bring hybrid looks ... why not through new Uniques. EX: A bow, specifically for Primalist or Rogue, Giving the Primalist access to the Falconery skill and skill tree specialization ... and giving access to the Crows skill and skill tree for Rogues. Maybe a quiver -Primalist/Rogue- that change your Spriggan form to another form (Bird like ?), replacing "Spirit thorns" by lets say either "Rapid shots" or "Puncture" (one of the two, not both) and also Thorn shield by Shurikens with access to the skills trees for a Primalist, also making all damage in this new form based on attack damage/dexterity ; and replacing the Ballista skill to Thorn totem and Puncture by Storm strike (calling lightning bolts around the target hit by the bow attack instead of yourself). Stuff like that ???
a new class that has no mastery, but it has like mastery amount of points, and it gets to select 3 different masteries, but you cant go beyond half way with any of them
I failed to make an desintegrate build (was trying to use use it to proc "things") surelly will try the new desintegrate in cycle 2. About dual class: If the dual class do not bring anything new and unique for that specific combination, its pointless. And if there are nothing especial for "going pure", the dual class system becomes mandatory. Also for the current implamentation of Passives, Skills and Masterys systems they may have to rework these to bring the dual class system. I'd not say that is impossible, but is very unlikely to happen.
I never was merchant's guild. personally its one thing that i physically want to do in Path of exile but just cant but i like the solo self found so i went with circle of fortune so any changes are pretty nice for me since no matter what im staying with circle
Odd that he doesn't use "Search Nodes" in the top right of the skill tree -- that highlights every skill that mentions that term, so he could search for Companions or Max etc.
I would love if they made the lightless arbor the reward for dungeon crafting or maybe a seasonal dungeon? i always have a ton of keys and no gold as COF to be honest. Also i think they should keep class identity solid. best thing they could do is just create new classes. with their own mastery in tact. I would love to see acolytes get a holy mage capable of clearing and supporting. as well as a void based warlock maybe. I also think that they should make a barbarian class seperate from sentinal class. barbarian (specializes in axes) > cheftain , void sage, Maurader etc.
TBH I think having a weird cartoon llama running around would be more immersion breaking than a spicy costume. That's what I thought of when I heard him say he would prefer funny to spicy.
There are many more important issues to do, but what worries me is the graphic design - there are places where it is unfinished, as if abandoned. Example of NPCs, only a few key ones look good, the rest are nasty and haven't changed since many patches. Some zones (you can see this clearly when making monoliths) are so different that I often had the impression that the game had changed between zones. MTX blocked for online only. Small details, yes, but they are also a component of the overall experience.
Maybe a bad idea but what if there was a new mastery added but it’s shared among all the classes and each class has its own spin on it. Idk just a high thought I had.
If they make Barb they should have a buff were if there is another Barb in the party and you both go berserk at the same time you get additional damage. The more barbs in the party that berserk even more damage.
I've been asking for a Barbarian mastery since the kickstarter demo rofl i hope its next. I hope the Pinnacle boss is way harder the T4 Julra because shes easy with a good build
I'll tell these people to go back and play POE instead. Every games have it's target audience. And Last Epoch targets the low-average skill group which is where the majority of us tends to fall into, thus, more profitable. Besides, POE2 on the way. So there is really no point trying to change LE into another POE. I'm guessing without the average players, trading became tougher and less profitable in POE. However, if LE is changed into another POE, people who can't handle the difficulty spike will just leave the game anyway. And these "elite/oligarch" players will once again destroy an economy like what they are doing in the real world. These "elite/oligarch" players are like locusts that consumes the resources at one location and moves to the next. Thus, these "elite/oligarch" players destroys the fun for most players and when a new game created for the majority dropped, they move there again to destroy the fun for everyone.
@@Unh34ler Not exactly your point. What I've said is that these "elite/oligarch" players will end up turning LE into POE to milk low-average skilled players if left unchecked. And when that happens, low-average skilled players will leave LE to look for something else. I've had the debates with some of these people. Generally, they are trying to influence LE into becoming a POE with a different skin.
no matter waht happends to CoF i will never go to that trade faction always a SSFHC player i gonna stay that way! also does anyone know if they changing stuff for ward i would love to see a big nerf
What does everyone think? Excited for Cycle 2? Thank you all for watching and don't forget to checkout the official Action RPG Patreon: www.patreon.com/actionrpg?fan_landing=true
I think the best way to create dual class, is if we can pick 2 classes and get only the first half of their passive trees to combine them into one dual class character. In this way the 2 classes we choose from remain unique because the later half of their passive tree and skills is only available for the specific classes.
Grim dawn is dual class based! Very fun btw
15:34 maybe something like the poe scion would be the best way to do a "dual class" here too. Would likely be alot more complicated here with the way skills unlock/etc but i think thats the only real solution
Big suggestion on a way to bring hybrid looks ... why not through new Uniques. EX: A bow, specifically for Primalist or Rogue, Giving the Primalist access to the Falconery skill and skill tree specialization ... and giving access to the Crows skill and skill tree for Rogues. Maybe a quiver -Primalist/Rogue- that change your Spriggan form to another form (Bird like ?), replacing "Spirit thorns" by lets say either "Rapid shots" or "Puncture" (one of the two, not both) and also Thorn shield by Shurikens with access to the skills trees for a Primalist, also making all damage in this new form based on attack damage/dexterity ; and replacing the Ballista skill to Thorn totem and Puncture by Storm strike (calling lightning bolts around the target hit by the bow attack instead of yourself). Stuff like that ???
That first question though 😂
i knowwwwwwwwww
a new class that has no mastery, but it has like mastery amount of points, and it gets to select 3 different masteries, but you cant go beyond half way with any of them
I failed to make an desintegrate build (was trying to use use it to proc "things") surelly will try the new desintegrate in cycle 2.
About dual class:
If the dual class do not bring anything new and unique for that specific combination, its pointless. And if there are nothing especial for "going pure", the dual class system becomes mandatory. Also for the current implamentation of Passives, Skills and Masterys systems they may have to rework these to bring the dual class system. I'd not say that is impossible, but is very unlikely to happen.
I never was merchant's guild. personally its one thing that i physically want to do in Path of exile but just cant but i like the solo self found so i went with circle of fortune so any changes are pretty nice for me since no matter what im staying with circle
me too :) sticking to circle no matter what. I'm not great at pricing things lol and you kind of got to sell to be able to have gold to buy things.
Torchlight also has the filtering and review system that he was talking about
Odd that he doesn't use "Search Nodes" in the top right of the skill tree -- that highlights every skill that mentions that term, so he could search for Companions or Max etc.
I would love if they made the lightless arbor the reward for dungeon crafting or maybe a seasonal dungeon? i always have a ton of keys and no gold as COF to be honest. Also i think they should keep class identity solid. best thing they could do is just create new classes. with their own mastery in tact. I would love to see acolytes get a holy mage capable of clearing and supporting. as well as a void based warlock maybe. I also think that they should make a barbarian class seperate from sentinal class. barbarian (specializes in axes) > cheftain , void sage, Maurader etc.
I was about to ask questions until I seen you were in cahoots with that laroo fellow 😂
7:04 wait was i right? Did mg make a comeback and become the way to play?
TBH I think having a weird cartoon llama running around would be more immersion breaking than a spicy costume. That's what I thought of when I heard him say he would prefer funny to spicy.
There are many more important issues to do, but what worries me is the graphic design - there are places where it is unfinished, as if abandoned. Example of NPCs, only a few key ones look good, the rest are nasty and haven't changed since many patches. Some zones (you can see this clearly when making monoliths) are so different that I often had the impression that the game had changed between zones. MTX blocked for online only. Small details, yes, but they are also a component of the overall experience.
1:50 BARB MENTIONED! RAAAH!!🦍🦍🦍
Maybe a bad idea but what if there was a new mastery added but it’s shared among all the classes and each class has its own spin on it. Idk just a high thought I had.
If they make Barb they should have a buff were if there is another Barb in the party and you both go berserk at the same time you get additional damage. The more barbs in the party that berserk even more damage.
Awesome as always
I've been asking for a Barbarian mastery since the kickstarter demo rofl i hope its next. I hope the Pinnacle boss is way harder the T4 Julra because shes easy with a good build
I'd prefer something like Grim Dawn loot filter honestly.
I have never heard of frostylaroo XD
I think CoF is the way to go
At this point, people should literally ask "Can we have X thing as we have in poe?"
I'll tell these people to go back and play POE instead. Every games have it's target audience. And Last Epoch targets the low-average skill group which is where the majority of us tends to fall into, thus, more profitable. Besides, POE2 on the way. So there is really no point trying to change LE into another POE. I'm guessing without the average players, trading became tougher and less profitable in POE. However, if LE is changed into another POE, people who can't handle the difficulty spike will just leave the game anyway. And these "elite/oligarch" players will once again destroy an economy like what they are doing in the real world. These "elite/oligarch" players are like locusts that consumes the resources at one location and moves to the next. Thus, these "elite/oligarch" players destroys the fun for most players and when a new game created for the majority dropped, they move there again to destroy the fun for everyone.
@@lazarusguan2388 Exactly my point. This people wants poe but not poe at the same time.
@@Unh34ler Not exactly your point. What I've said is that these "elite/oligarch" players will end up turning LE into POE to milk low-average skilled players if left unchecked. And when that happens, low-average skilled players will leave LE to look for something else. I've had the debates with some of these people. Generally, they are trying to influence LE into becoming a POE with a different skin.
All I want to know is “Console when?”
no matter waht happends to CoF i will never go to that trade faction always a SSFHC player i gonna stay that way! also does anyone know if they changing stuff for ward i would love to see a big nerf
Had short break playing diablo iv actually good again come back to this game cycle 4 something like that.
Anyone who wants 'sexy' outfits for the characters in Last Epoch need to get their head examined.
oof new bosses harder than Julra? Serious sad face. Game needs mega balance.
as if seeing a paladin running around in a full set of armor carrying a ladle isn't funny enough...
That dude needs a pop filter for his mic LOL