Prime Ninja I would say because your eyes don't have to create the scene that you see? You don't see a pre recorded images with your eyes. Your eyes work in real time. Real life is more like a continuous moves. If you could capture a move with a gazilion fps and then watching each frame then you would see a gazilion frames that would look the same to you but when it would be put in a video then you could possibly see the fluid motion. You can try to put labels like 60Hz and 60 fps on human eyes but that isn't how it really works. It's like watching a 400Hz Tv for the first time....it might look to you that the speed of the video is faster but it isn't.
I actually checked if the driver installation had enabled mouse trails when I first got my 144 Hz monitor. Weeks of just sitting at the desktop, moving windows between my 144 Hz main and side monitor at 60 Hz, contemplating the fact that I had willingly switched from a 160 Hz CRT to 60 Hz LCD in the first place..
Blank Yes is it worth it. Especially with the current prices of 144Hz. Here is a link to acers bedget 144hz monitor. I've used one before. Colors arent the best, but for fps games its great and only $200 for the next 36 hours: www.newegg.com/Product/Product.aspx?Item=N82E16824009642&Email&EXPRESS040415&nm_mc=EMC-EXPRESS040415&cm_mmc=EMC-EXPRESS040415-_-EMC-040415-Index-_-LCDMonitors-_-24009642-L01B
+josh Subet Yeah true, I recently got a 144Hz monitor, and when switching between 120 to 144, it's quite an insignificant difference compared to 60 to 120. Would still be interesting to see though.
+Teh Black Ninja Productions The problem is that if you use >144hz on this monitor it creates input delay and that's not what I want as a csgo player :D
+Teh Black Ninja Productions 60 to 120 is huge difference (100%) while 144 is only like a 20%, and 165 is like 35% plus there's obviously going to be diminishing returns. honestly I think linus will get at least 2 or 3 times right, but I highly doubt he will get it right 5/5 times like he did in 60 vs 120
Yeah and movie buffs say you can't see above 24. They're only saying that because film cameras pick up lots of motion blur which smooths the video, whereas 3D rendering does not have natural motion blur. Console gamers also predominantly play on televisions with higher levels of 'ghosting' (artificial motion blur). If I play a console game on my BenQ (which has remarkably low levels of ghosting) 30 FPS feels really quite choppy indeed.
They say this, because the console makers + developers say this, in order to prepetuate the lie and stop them from finding out that they have been FUCKED in the ASS and bought a SHIT MACHINE that can't run SHITTY GRAPHICS GAMES at speeds over 30FPS :D
ThaShadiestDoge I was top level Quake 3 in the UK, playing OSP leagues in Barrysworld and Jolt back in the early 2000's. I know all about 120Hz ;) And yeah, my £600 CRT back then could even go to 160Hz, but in all honesty I remember not being able to see or feel a difference between 120 and 160. That monitor could only do 160Hz at 800x600 resolution, so I used to keep at 120Hz in order to play at a higher res.
You don't even have to be gaming to notice the difference. Just move the mouse cursor around the desktop, drag some windows or scroll down pages. Any kind of movement looks/feels *significantly* smoother and responsive on 120/144hz. It makes them excellent for not only gaming but also regular work/browsing. Give me any monitor, let me drag the mouse around for just 2 seconds and I'll be able to tell instantly whether it's 60hz or 120hz.
I had a similar experience when I used my father's computer (he had a 42 inch TV that was set up to 30Hz), and as soon as I grabbed the mouse I could tell there was a huge delay. I assume 60 to 120 Hz would be a similar thing.
Play a game at 120 htz for 5 minutes, and your eyes will adjust to the transition and it won't make a difference, then go to 60 htz and play a game, you'll notice the difference after about minutes of playing but after that it'll seem normal. When you walk into a house and watch a tv running at 120 fps of course your eyes will be amazed, but after a while it'll seem like the tv looses its fluidity. Your eye will adjust to see 120 fps. The human body is an amazing thing, but these refresh rates make no difference, once your eye adjusts to your tv you'll be just bored.
Perhaps you make a point for watching passive media, but when you talk about 120/144hz monitors we are typically talking about some sort of competitive gaming application - and while you certainly DO adjust to the framerate you are given, you will consistently perform a little better with the higher framerate (given that you have the skills to take advantage of the additional frames to begin with obviously). That's generally why its not such a big deal to play a game like Skyrim with 60FPS (or even lower), while trying the same in a competitive CS scrim will lead to subpar results.
TheStigma Agreed that playing a game like COD with a higher refresh rate will make your guns shoot at more rounds per sec just due to the fact that most games run at a dividend of 60 fps, meaning that any frame per second divided by 60 which equals a whole number will be more effective if the rate is 2 or more times within that dividend will shoot more bullets due to how the game engine is designed. But what I'm referring to is the human eye. If the human eye becomes adjusted to 120 htz then it will see 60 htz as a lower quality just for those few minutes, but then after, it won't make much of a difference. No need to worry for those reading this comment thinking that people are cheating in first person shooter games, engineers have locked in a 60 htz frame rate on call of duty even on PC games. Look it up. So even though there will never be a true constant through fps the GPU will round up on average meaning that the first time the guy might have killed you but the next time you might get that lucky draw of the card if you catch it on an absolute dividend even though he started shooting at you first.
Michael Cruz you just make things up, things like firerate isn't tied to the framerate at all that would be just silly because that would mean your firerate would increase and decrease randomly because the framerate isn't constant most of the time, get your facts straight. The Games that do lock something to framerate are generally console ports or just bad designs which break your game entirely. Besides tests with Air force pilots have shown, that they could identify the plane on a flashed picture that was flashed only for 1/220th of a second. and the eyes aren't camera lenses either so any precise measurement is just nonsensical. The 120/144hz doesn't look that great if you are just watching something but it adds a lot to responsiveness which is very noticeable even if "your eye adjusts to" as you mentioned would be true.
Florian Wimmer bro thats exactly what im saying if you read my comment completely. fire rate does fluctuate but not to a point where it truly affects your gameplay. im serious about this look it up. And no, higher refresh rate doesnt add to responsiveness it just makes a pictures fluidity seem smoother. after a while your eyes adjust and thats that. or'i havent found or read anything that says playing games at a higher refresh rate will make you a better player. anyway, im not making this stuff up, im reciting what ive learned and believe to understand. if im wrong then i was mis informed but i usually go off multiple sources before i find something credible.
Actually it does affect gameplay, even if it just slightly, it doesn't make you a better player of course but it does feel more responsive to control. And yes it does correlate with the refresh rate of your monitor source: en.wikipedia.org/wiki/Input_lag, that's why playing with a higher refresh rate monitor is benefical maybe you should look it up sometime. And with the fire rate thing, that's just a sign of bad coding because they tied the framerate to a vital component of the game, some other fps did that as well but most of them already fixed it later on.That's pretty much the same with the newest need for speed game which they had to lock to 30 fps, people unlocked it on their pcs and noticed they would be twice as fast on 60 fps. But that just shows how poorly coded the game is or that it is a poor console port and they just didn't bother.
I've never seen a monitor over 60hz and I have yet to constantly use a 1080p monitor. I am really excited that I just bought a 144hz 1080p Asus monitor that will be here on Thursday
I switched form 30 hz with a bad reaction time to a 60 hz with a much better reaction time. I could only imagine what it'll be like going from 60-144. I was used to the old monitor and now I can't use it.
unecessary. videos don't need twitch reflexes from viewers, and being at 60fps doesn't not hurt the experience compared to 144hz (unlike in gaming). waste of good bandwidth
***** People like me enjoy having the choice. If you don't care about bandwidth and enjoy a very smooth video, it's nice to have. If YOU don't like it, YOU don't need to use it.
I remember 90-100 fps was considered ideal back when everyone used CRTs, with 60-80 or so being 'acceptable'. This is important to note because with CRTs you are not locked into a native resolution, and can easily play at what ever frame rate you wanted provided you were willing to sacrifice some resolution. I dont think people would have played at lower resolutions to get above 60 fps back then if it didn't make a difference.
That's cos CRTs and LCDs are different technologies that work differently. CRTs have to run at a higher Hz or otherwise it will cause headaches and nausea.
I'd love to see an experiment where they take 10 average gamers and put them in teams of 5 and make them play against each other. but they would all have the exact same rigs, peripherals, everything. Except one team has 60Hz monitors while the other has 144Hz and see who would win more consistently. Then have the teams switch and see what happens
Matix You can't accurately measure peoples skill. Even if you could, people perform differently from match to another or day to another. Performing a "static" test with the same players with changing just the monitor works out better but to get definite results you also need a significant amount of data (meaning a lot of separate tests with a lot of people and recording result). My english isn't good enough to go more in-depth, but in short you need as little variables as possible and as much data as possible to get accurate results.
+Matix that will be a very unscientific , since there are SO many variables . Skill level is not consistent. Maybe you may have to make them play like 100 times each to alienate those extraneous variables.
You still need to be able to produce 120 fps. It still could have been that Linus was noticing the difference between 60 fps and any higher fps under 120. However, this still proves that a 120 hz monitor is definitely worth getting if your rig can produce better than 60 fps.
***** Oh BTW, have you heard about that new game that's coming out? I hear it takes 4 x GTX 780Ti's, an Intel Xeon E5-2687W v2, 64GB RAM, and 4TB of SSD Space to run. It's going to be called Solitair.
Yeah, BTW I'm gonna a video showing the leaked info on sequel to the game, it requires x8 GTX Titans, 8-Core Intel i12 1337k 10.4 Ghz, 256GB of RAM & 2TB HDD & 8TB SDD, it's called Spider Solitair.
The USAF, in testing their pilots for visual response time, used a simple test to see if the pilots could distinguish small changes in light. In their experiment a picture of an aircraft was flashed on a screen in a dark room at 1/220th of a second. Pilots were consistently able to "see" the afterimage as well as identify the aircraft. This simple and specific situation not only proves the ability to percieve 1 image within 1/220 of a second, but the ability to interpret higher FPS.
Are you saying V-sync was off? Perhaps you are right. I was thinking the gpu would cap to 60 fps for 60 Hz and produce more frames/sec for 120 Hz. So it would work harder and fan would ramp up.
They didn't put vsync on, in Battlefield, when you change the resolution, it shows you the Hz, so you get 1920x1080 2 times, once with 60 Hz, and the other with 120hz. And they just switched the resolution, to the Hz they needed, meaning the gpu wasn't bottleneck ed by vsync and working full load all the time :)
Dasher Piggot Which is vital for Oculus Rift, your eyes are less than 5cm from the screen, with lenses that zoom in to the screen further, so you need to have as high resolution as you can get so that you won't see any pixels at all.
Cameras have these things called lenses, and they usually are mighty reflective. If not that, there could be any number of things that change lighting levels in the background/reflect off of.
And there are still fools who believe there's no difference between 60Hz and 120Hz, one of them may be reading this right now. Bro, drop it, if you can't see the difference it's you or you don't have a 120Hz monitor or don't have the horsepower or your game is capped or whatever, but don't dislike the video because you don't agree with it due to your lack of high end equipment/experience/skill. Peace.
I kinda agree with this, and yes, Linus was right, once you go 120, you can never go back. It was unfair in the 1st place for the invited gamer since he did not have the experience for such refresh rate and was instantly exposed to it with a game he never even played yet. Unlike Linus who had been using 120 or even higher rates before and was looking at the monitor when the 1st part was done.
The human eye sees in "real time" and drops memory pieces (you *could* call 'em "frames") whenever the eye is moving. Also, it does use "motion blur". But measuring the eye vision in FPS is just ridiculous.
TechFour Starcraft That's true. The eye is superior to any monitor. But vsync helps preventing negative side effects that come from unsynced monitor & framerate.
Linus cheated. He looked forward, tried to see if Harrison moved the mouse, looked at whether or not the light reflected off him and used those clues as a basis to which setting it was on.
+Spacemonkeymojo You're wrong, in fact his brain was connected to the monitor, that's how he knew, 'cause every smart guy in town knows we can't see more than 24 fps right? right....? :(
You dont even need to be in a game to feel and see the difference, just moving the mouse on the desktop you can feel the difference, its true i have that exact BENQ monitor and ill never want to go back to 60hz! EVER!
ExicuteGaming Buying better equipment = spoiled. That's the same as saying that the American military is fucking spoiled lmao. If you BUY it, you CANT be spoiled. Sounds like something a guy who cant run 120Hz would say :P
Surviv0r [Speedruns and More!] So if you buy an exspensive gaming monitor your spoiled?? Hmm don't see how that works.. If I want the 144hz for a better experience that's not being spoiled dumbass, Working for the money and buying it is not being spoiled
I loved this video for many reasons. First, it showed that the difference while minimal- is noticeable. This proves that 120hz monitors make a lot of sense as an evolutionary step. Second, that 24fps in movies is too low and that at least 50fps should be the norm in the near future- if not more.
crackpotfox It has that "look" because it was uneconomical to use more celluloid tape to make more frames per second back in the early 1900. No such restrictions today.
Petar Stamenkovic Imagine how long it will take to render out a video at 60fps. Those movies are at least tens, if not hundreds, of gigs big. Maybe not romance films but action films with a lot of effects will take a long time to render out. 24fps isn't very noticeable at the theaters either.
AllOutNoobHater I teach 3d modeling and visual effects at Metropolitan university in EU. You could say that I make videos for living while teaching others. More fps in videos today is very little overhead for the average consumer and hosting websites like TH-cam. Modern video codecs like h264 are extremely good at analyzing and compressing temporal data across multiple frames. Since most of the extra new frames would be very similar to regular, "old" ones, this would result in negligible increase in file size when going from 24 to 60fps. All the extra information and complication would fall on the producers and only when dealing with uncompressed frames. Given how cheap and accessible _large_ HDD/SSDs are, it's not really a cost most entry level studios would notice- let alone high-end ones. However, since public "wants" 24fps, no one is in a real hurry to add extra stuff to their workload.
Yet everybody is talking about 4K but only HDMI (which I HIGHLY assume theaters will use eventually) can achieve 29fps. So, movies will never get higher until everyone discovers DisplayPort. WHY NOT USE DISPLAYPORT??
Another great review from you. What I like about your tests is that there are so practice-based. I never had a doubt, that an experienced gamer will always see the difference.
Haha yup, I do ... I also enjoy all the time I never spend having to build, mod or troubleshoot my PS4 . I also enjoy the 53" tv I was only able to afford because I opted out of a gaming PC. I also enjoy gaming in my comfortable lazy boy instead of being hunched over my desk. I also enjoy all the AAA exclusives PS4 has compared to PC/Xbone. I also enjoy never having to deal with cheaters. TL;DR You can keep your FPS and barely noticeable graphics upgrade, LOL. I'm good.
The test is UTTERLY flawed. In the last video when he had fraps running, it showed he was getting a frame rate between 80-85. So what he's really testing here is 60Hz vs effectively 80-85Hz. He's never running the 120Hz monitor at its full potential. It's actually relatively embarrassing that someone as tech-savvy as Linus missed this. Had it been a fair test, I imagine the average gamer would have been able to tell the difference.
***** they are different, yes, but a 120hz monitor showing 80fps would be perceived the same as an "80hz" monitor showing 80 fps. Either way only 80 new images are being shown every second. Whether this is due to a limit of the video card (fps) or a limit of the monitor (refresh rate) the bottom line comes down to how many unique images are being displayed on the screen per second. Side Note: I know for a fact when my framerate drops to around 60 vs how it feels when I'm getting 120 frames. The motion is so much more fluid when I'm getting full 120 fps on my 120hz monitor. Anyone who says you can't see more than 60fps is either wrong, or hasn't viewed more than 60 fps on a monitor with a refresh rate higher than 60hz.
***** No offence, but I can't believe people +1'd your post. The two are for all intents and purposes the same; frame rate is expressed in progressive scan monitors as Hertz (Hz). Obviously fewer people than I thought have 120Hz monitors / understand refresh rate. Please just trust me when I say he's not running the 120Hz monitor at its intended frequency. You'd have to have a sharp eye to register the difference between 60Hz and 85Hz if you only played games casually.
It depends also on whether or not the video you are watching has some form of motion blurring. More frames per second can strain the eyes more if your eyes are watching things in extremely fast motion, whereas "in real life" it would just be a blur.
I'm there right now. lol I've spent alot of money in "gaming stuffs" xd First I just wanted to run 1080p smoothly and ended up buying a bunch of peripheral and stuffs.. besides the new PC
I'd say about 90% of you are making up theories that are completely irrelevant. It's not whether or not you can "see" 60hz or 120hz, if being able to see is even the right term to use, but simply the feel of the game itself at the frame rate. Which is why you will often see console gamers saying 30fps is enough because they've never tried 60fps, only "seen" it. With higher refresh rate, screen jitter and stuttering is far less noticable thus a smoother, more pleasurable image. Linus himself explains it at 3:25.
The test is flawed a bit because when the settings are changed, monitor goes completely black for a few seconds, therefore there's no light hitting the guy thats changing the settings and no reflection can be seen on him. A subtle thing, but very easy to notice and can be a big help to the person under the test because he expects a change from the previous setting. Under such test, even the tiny detail can mess with you subconsciously. A perfect test would be if the person tested would be blindfolded and use earplugs, so he wouldn't see changes in light coming from the monitor, nor the amount of clicks or timing between them. (very easy to tell when someone is clicking randomly like in the video, or when he's focused on clicking at something precisely, because the clicks are then slower as you notice if you pay attention). The person changing the settings should pay attention to such tiny difference. Might be just my exprience in psychology, but I was always extra-hard to fool during tests like these and always guess (both in audio and video tests) the correct answer not by actual picture or sound, but by the clues the person trying to trick me gives away by not being very careful.
It kind of makes me sick there is even a debate on this, I would bet my house and the lives of my family that if I took this test I would get 100 out of 100 right. It's that night and day. Anyone who says otherwise is trying to justify their low end tech bullshit.
Driver It's not unplayable, but if you are in a game where it sits at 120/144+ fps normally, and dips to 60 intermittently, the times of 60 fps feels super shitty and bad, because it is half as smooth as 120/144.
I absolutly love this monitor. As you say Linus, there is no going back, and you are completely right. Bought it a month ago, and i find it nearly annoying sitting at 60hz monitor at work or at a friends place, now that i am used to the fluidness of 120hz. The thing most people forget about this is that you also have a better and faster response on the desktop, and other programs.
So... if i'm sporting a machine that will get 60fps or even less on my favorite game, i don't need to bother coughing up a 120Hz monitor any time soon? The fps will bottleneck everything anyway, right?
I played on consle ever since i started to gamebut i switched to pc last year and the fist thing i noticed was how smooth the games were i never had a 60hz monitor i never played games at 60fps it was normally 20-30 since it was console but ever since that day i can tell if its 60hz or not i never used a 120hz monitor
I have a 144 and in between matches I watch twitch on my phone and when I look back up at my monitor I can instantly tell the difference and it's very pleasing to be honest.
Well I'm interested in a higher refresh rate monitor and came here for some answer about if it really matters if you don't reach more than 60fps. people say 120hz/60fps is better than 60hz/60fps. BUT also people in comments say "NOW THAT IM USING 120HZ COMING BACK TO 60HZ IS LIKE THE DIFFERENCE BETWEEN 60 AND 30FPS" Maybe we're just buying things we don't even need. If you use 60hz and you're ok with it is there really a need? (yes?, the need was created by manufacturers, never was there) spend the money into something better lol, do a good gift to your girlfriend/parents who knows, we are totally fucked up.
Honestly it depends on you and the game , if the game is fast paced (some First Person Shooter for example) it is , quite obvious and more fluid (really more) , personally i love it. The difference with 60Hz/60fps and 120hz/60fps will be really tiny , not worth it (in my opinion) , but disabling VSync and reaching even only 70 fps on 144Hz will reduce the input lag , while not having a tearing effect, while , on a 60hz you will have the tearing effect (if VSync disabled and your computer produce more than 60fps ingame). It is NOT necessary and won't make you play WAY better , nonetheless it is a good plus.
Delta4160 Well i've read alot, there is mixed opinions. there's people who says that if you don't reach more than 60Fps you won't notice anything, but others says it's more fluid anyways even if you don't reach more than 60 FPS. I've searched and there is many people with sttutering effect when you don't reach 120fps (70 80 90fps as example) also i've read that is more important having a good ms response, or a IPS is better than a higher frequency monitor. I don't know what to believe, and im not spending 400 usd to figure it out (400 usd in my country)
Sure Whynot I feel that the difference is too minimal if you don't have the needed FPS to worth a penny. and people lie eachother, and that minimal difference can be placebo too. even if it weren't a placebo, people who has purchased High refresh monitors maybe they convince them self cause they already throw their money to the trash and they can't admit it that was an awful buy, then lie to others and others believing it. Ok guessing there is a upgrade. is there really "AN AWEEEEEEESOMMMMEEE UPGRADE OH NO CAN'T GO BACK? " like people picture it?
rhyme.asyluM- l I see what you mean , but 144hz with 144fps , really is Obvious , but to say that you can't go back to 60fps is a full lie , although, from 144 fps to 30 fps is quite painful :l , i have no personal interest into saying "nooo , its not placebo effect , its amazing " cause i didn't spend any cent my 144hz monitor myself. Most people who say "you can't go back to 60fps" are lying , because they don't know that quite a few games don't allow 144hz (not many , but some don't) An annoying point of 144Hz is that not only you need to make sure your graphic card can make so many FPS on most games , but also that on EVERY game you have to make sure it is activated , which means sometimes spending quite a while in settings or in .cfg files to make sure the FPS cap is at 144 (or more) AND 144 Refresh rate. People just need to get realistic. But for me , it was worth it.
Sure Whynot Sadly some people makes it looks like its x10 times superior , which is not , its a good upgrade (well , x2 more images per second) but its not "omg insane i can't believe it , i played on such a shitty screen before this is so much much muuuch better" and its about a 400$ Screen , i can understand anybody who would really want to be sure about it not being a placebo.
Wow, that guy should really get his own channel. He could make it big one day.
11 ปีที่แล้ว +4
Isn't it like also a bit less tearing when you have more frames with 120Hz? Because, as you said, Linus, you can generally see the difference by looking fast, and that usually causes tearing without V-sync and stuttering with it (since GPU can deliver way more frames than the monitor outputs, and it's not in full sync). At least that's my presumption. I welcome everyone with significant FPS experience (over 2 years of FPS gaming) to correct me!
You're correct but like they showed in the first part the system is running BF3 at 80fps when completely still and probably goes all the way down to 50/60fps and up to 90/100fps. What I mean is that in neither of the settings (60/120Hz) this situation is comparable because you will have tearing in both cases. The fps will either be lower or higher than refresh rate of the monitor they're testing. I maybe mistaken.
11 ปีที่แล้ว +2
I don't say that tearing disappears, I ask if tearing reduces if 120Hz output is in efffect. But thanks for your input +notlekrut!
Dmitry Granicin More like if 120fps is in effect, and if you've got a frame limiter or something. A lot of times you'll get screen tearing because you're frames per second are so unstable and there's such a difference between 20-30 frames than there is 110-120 frames (33% difference vs an 8.3% difference) that it's a lot more noticeable. At higher frames, as long as the fluctuations aren't super crazy (like if you have 120fps max, but go down to as much as 80fps within a second), then your screen tearing will be reduced, yes. On another note, 120hz doesn't mean shit if you can't run 120fps, so there's that.
10 ปีที่แล้ว +1
iVulgarThrust Hey that was really informative, thanks!
Can you give an example of a control for this experiment? In general I think of a control as baseline/unchanged. For example if you were studying the effects of a drug, you would have a control group taking a placebo. I can't think of a control in this case though.
+Malus1531 I don't know if it would be considered much of a control, but he should have been able to play both settings for at least an hour each, and they should have had him stand in another room for a minute between tests. That would give the guy a baseline to work off of and there would be absolutely no clues as to what setting it's actually on.
The human eye can see right at around 220fps according to a test i read that the military did it was a while back though and i cant remember the name of it. Should not be hard to find if you do more than just a Google search and click on the top find
well the human eye doesn't really see in terms of FPS but I get where you're coming from. You reach a point where your brain can't respond to changes quickly enough.
I have researched a lot about the eye, how it detects photons and passes that information to the brain.Maybe I've been unclear about what I've been trying to say.The eye can't see 220 fps; it doesn't even see in frames, it 'sees' the light as soon as the photons hit the retina.The cells in the retina send off the messages to the brain accordingly.If there is a limit to how many 'frames' we can see then that us down to how much our brain can process.It's proven we can process 220 fps. Thanks
If you can push 60fps, then yes. Most computers can do that. 120hz is different tho, you would need to push 120fps, which usually requires high-end stuff.
***** Well, if you plan on getting 120FPS in games like BF4 then yes, you would probably need SLI/CF and play in lower settings, but games like LoL, CS, L4D2 and other less demanding games is easier to achieve 120 FPS in. But yes, I agree with you, if your computer can't push 120 FPS in the games you play without significantly lowering the graphic settings then it isn't worth going for a 120hz screen.
Since it is a test about what human "eye" could do, you know what would be a more fair comparison? first test environment: 1) frame capped at 59.9, screen is at 60Hz, V-Sync on, every setting at lowest (the FPS was below 120 at times). Second environment: 2) frame capped at 119.9, screen is at 120Hz, V-Sync on, every setting at lowest. This would eliminate two major things; screen tearing and input lag (probably the input lag difference between 2 would be smaller than 9ms). Since what makes the difference is not "artifacts", then only the "human eye" would be to judge the Hz. Right now, the amount of tearing, and the difference between de-synced raw inputs can easily give in the actual hertz, while shadowing the actual "feeling" the human eye would perceive.
OP, yes it will. The GPU and CPU will have more load when running a game in 144fps instead of 60 or 30. You don't see people with 144Hz monitor and a 750ti in it. You need a beefy cpu and GPU (or even SLI/Crossfire) if you want to play latest games at 144hz
Personal experience: With my Acer GN246HL going at 60hz, 120hz, or 144hz, there is 0 change in gpu usage for normal non-game usage. When I add a second monitor at 60hz, there is still no change with my Acer GN246HL at 60hz, 120hz, BUT at 144hz, my gpu memory clock goes from idle to maxed out, increasing power usage to 30%. Now, when you are gaming, you will see SIGNIFICANT increases in GPU usage BUT ONLY if the game is actually giving you frames to match. Much harder to pump out 140 fps than 60.
Actually, the eye doesn't see like a camera taking shots per say. Its lets light into the retina and eventually changing to electric pulses to the brain. From there you register the image that your eye picks up. Being that said, only a certain amount of information is registered by the brain. However, your eyes can tell the difference between FPS because the object appears smoother. Since your brain takes the different "frames" and links it together. Just sharing what I learned and knew.
Found 144Hz monitors at a tech store. Never used one before, Had NO info what so ever that it was 144Hz. The second i started to move the mouse and windows i instantly thought something was very special with this monitor! IT was soooo smooth! I then whent into the pc info and yup! 144Hz! Could not game though due to the company trying to show of Watch Dogs with computers running 750's at ultra -.- But for working, Browsing etc... Duuuude. 144Hz All day! Came back to my 60Hz monitors and just.. Goood i wish i had 2 144Hz instead... 60Hz monitors in windows sucks... It stutters quite a lot.. 144hz is amazing.. So " Human eye can only see 60FPS " Shut the fuck up! i clearly see more fps than that...
That's why I don't want to switch to 120 or 144 Hz, because when I leave my home and I use someone else's computer I'm going to die because of the 60Hz.
Kebab1337 True. But FPS is the easiest messurement in this area so yeah. We do not "see in fps" But we can See more than 60FPS that some people say is not true -.- And if we only could se like some people think 30Fps then the world would feel MUCH slower and our species would be dead ages ago...
I can hardly detect a difference between 60 and 120hz and it's usually such a minimal difference to me that it doesn't even matter and I usually just go with 60hz by default anyway.
An average human eyes can see around 95hz, I can even see the difference when I overclocked my monitor from 60hz to 75hz, then I brought a 144hz monitor it's a huge difference. Trust me I am Asian.
What does Asian have to do with it? If anything it should make your claim less credible. You have no choice other than to use your default squint-vision and that is not going to give you accurate data.
the human eye does not work like that, infact it has nothing to with your eye. Its about how fast your brain can process the information that it get from your eyes. The eyes themself take in a constant float of photons. Sorry bro real life has no FPS or hz..
Well doctors who say gaming makes you dum experienced people can spot differences between 60 and 120hz. Reaponsivity,fluidness and all too fast for the human eye CAN BE NOTICED BY GAMERS YAO
Once you go 144HZ you never go back. after 144hz, 60HZ feels like I'm lagging like a 30fps game. my K:D went up dramatically, i can aim faster and more accurately. at 144HZ a whole new world is opened up. Come join me.
True, took me a few days to figure out all the settings to make it look the best, but once I got I set up it looks suprisingly good for a TN panel. But yea 144hz is amazing difference from 60hz. Especially when you are running 144hz and go back to 60, its choppy and feels almost unplayable.
the reason we can tell the difference is because of an evolutionary phenomenon called retinal jitter. The has something referred to as micro-movements at rate around 200-300 microseconds per movement. So 3-4 times per second our eyes move a little. This helps our eyes to find extremely small differences in shape and movement. In the 60 hertz vs 120 hertz this is huge. The human eye without jitter can only see around 50-60 hertz. However with jitter it can "easily" see about 100-110 hertz. After that point it has an increasingly difficult time see a difference. Current theory believes the eye tops out at about the 120 hertz range + or - as some will do better and some are little worse. The rest has to do with the number of pixels and how small those are for dealing with how jagged shapes are "created". So after 120 hertz it is better to look into pixel resolution as you will most likely get more of difference in how things look. So to get the absolute best 120 hertz at 4K is about the best the human eye can see under current retinal scientific data. After that you are just throwing money away.
XD OMG that's sooo funny, I've watched sins he said: "all right, last one, let's see if I can do it, and if I can, it doesn't mean that i'm a super-human" than I skiped somes secondes and the first thing he say: "actually I'm feeling preaty good because I'm kind of a superman" xD woooow that was sooo epic hahahaha
Being both Console and PC gamer, I just don't fckin get it why in consoles we have 30 fps shit. Can't they just give options for lowering the graphic settings just like Pc, so that we can have steady 60 fps? Heck, maybe even 120 fps? Yes, I play mostly on PC so I don't have to worry about fps. But come on anyway, steady 60 fps is fun and pleasing for eyes. Now don't tell me 30 fps is cinematic. That's bullshit cause we ain't here for watching movies. I hope in future, consoles will have option for lowering graphics quality.
Riasat Salmin Sami The thing is for consoles they want everything to be simple and kept the same for everyone, it keeps things easy to use for the majority of users as well as being one less thing to worry about when they fix bugs, but mostly so someone doesn't accidentally turn down their graphics settings not knowing what they do and wondering why everything looks bad or players turning down settings in online games to achieve an advantage over others, if someone gets 50fps where you might be getting 30-40 they will have an advantage over you.
***** Halo 3, Gears of War, and many others were 30fps. Some games are easier to tell than others. A lot of games had to be at lower resolutions than 720p back in the Xbox 360 days due to performance limitations, IIRC Call of Duty was @ 600p@60fps. Games that wanted to make full use of the high resolution usually ended up sacrificing framerate to get the full resolution.
Riasat Salmin Sami because consoles are for ppl who only have $350 for their entire rig...you're not gonna get much performance for something in that price range.
The thing about a gaming computer is you aren't paying $350 for something just for games. You are paying for a nice fast system for a computer that you can use for everything. The only thing that is pretty much restricted to gaming is the Graphics card, but even that can be used for a few seperate things. And any decent computer can be made into a gaming rig by buying a graphics card and a decent power supply.
I got 7970 and core i5. New games are fucking booring, im currently replaying (havent played it for like 15 years) final fantasy IX on emulator. 15 fps during battle, 20 fps in worldmap, 30 fps in prerendered zones and 60 fps in menues.. eat me :D
People, frames are measured in fps, not Hz. Hz is (according to Wikipedia), "defined as the number of cycles per second of a periodic phenomenon" - so this is a pure hardware thing, concerning the refresh rate of the monitor, NOT the video input. Of course, you perceive images through your monitor, which is why you have to take both fps and Hz into account, and how they affect each other.
Well I can tell you that 60 hz is ok. I have a 55 in 120 hz tv and damn its like night and day. I game on a 60 hz 25" 1050p monitor and it's ok I would like to upgrade but I'm broke
ww2nutandgunnut If you love FPS genre a gamepad is not an option. If you can play games with a mouse how can you downgrade your game system to a gamepad ? Game controller is extremely important part of a game system, especially if you love a FPS genre.
Well I built my computer a couple of weeks ago and I am better with a controller so that's why I can use a mouse and keyboard for FPS games but it's really hard for me so that's why I'm getting a Xbox 360 controller
Well he cheated. He was using the screen tearing. Which is really pronounced if you are playing a 120 fps at 60hz. You will see tearing like hell. He needs to turn on vsync and repeat the tests. He won't have tearing as a cue.
Luiz Saluti You've got it backwards, his monitor is 120Hz and he was getting either 60 or 120 fps at any time. And Vsync only achieves the no tearing by limiting your framerate to the Hz of your monitor, so, if he was using a 60Hz monitor, then he wouldn't see a difference because there is literally no difference in fps, both would be 60.
And again, I wasn't making a direct comparison between sound frequency and FPS. The point is that the integrity of the images and sound that are received by your sensors (i.e. eyes and ears) don't define what you can detect, because the information still needs to processed. And human processing has a limited range and speed, just like our output devices do. You can't process frames at the speed of light.
240hz is a waste go buy a new fluorescent bulb stare at it for a couple moments you 90% chance won't see it flicker even once it pulses at 120hz normally.
Actually new TV's are coming with 120Hz inputs, those ones should be the same. I knew they were out there, however I did not know that the older ones were 60hz only on the input. Thanks for posting up that info kommi1974!
Yeah.. No. Its something that your eye picks up on from looking at a rapildly flashing screen, your eye becomes attuned to the frequency and the difference is plain as day. Myself, ive seen a difference up to about 130 with fps limiters, after that i really cannot see. But 60fps really is just a basleine atm. Soon enough games will be designed to run at 60 minimum as the human eye notices the difference.
...Not sure what you're getting at here, you can tell the difference between 128kbps and flac superbly easy, in 1 second of listening. Were you not being sarcastic?
I was not being sarcastic idk why it seemed that way maybe it was the "lol" at the end. Hell the difference between a 320 mp3 and flac is pretty noticeable.
I have worked in optical care for human eye for 13 years, specialized in Diabetic Eye didorders. The American Media Organization has done a ton of research. The human eye can process 10 to 12 distinct images per second. The visual cortex in the eye holds on to the picture of one image for 1/15th of a second, so if there is another picture that is received during that period, there is an illusion of continuity, which gives you a sequence of still pictures, giving the feeling that you are watching it in a motion sequence. Yes we can detect more then 60, but few people do. I have my staff and patients set their's to 72. Because of system slow down during image viewing or programs that demand high cpu or ram resources dropping frame rate. Side effects of low frame rate are dry eye, eye strain and ocular headaches and general headaches. Patients have said this has helped them.
I would like to see Linus do the same test on a monitor he has never used before and a game he has never played before. It would be very interesting if he could tell the difference under those circumstances.
The motions are always smoother on 120hz, regardless of fps, Here is how I see it: if you are running lower than 60fps, lets say 34fps, where the game will have a new image to show every 0.0294s, at time 0, 0.0294s, 0.0588s, 0.0882s, 0.1176s, 0.0147 and so on assuming that the time between frames is equal. The 60hz monitor will show a different image at times(s) 0, 0.033, 0.067, 0.1, 0.13, 0.15, etc while the 120hz monitor will show a different image at times(s) 0, 0.33, 0.67, 0.092, 0.125, 0.15, etc. As such, while both monitors output a similar amount of frames, the 120hz monitor will output them at a more regular interval, or faster after the event has occurred giving a slightly smoother output.
I feel like we're ignoring something really important about that last video's result. Their average gamer got "1 out of 5", yes. But that also means his answer was incorrect 80% of the time. If he truly was guessing each time he's far more likely to have got either a 40% or 60% correct guess rate. I think instead he identified the difference between the modes (for those who haven't used one, it appears "smoother" essentially) but couldn't actually tell which one was 60Hz and which was 120Hz. In other words, he picked the difference 4 times out of 5 but couldn't actually identify each mode because of unfamiliarity. That would mean he could perceive the difference easily and might have got 5 out of 5 with only a little more experience of the setup. tl;dr He could tell the 2 modes apart but couldn't identify which was which because of unfamiliarity.
The frequencies of sound we can hear are more akin to what wavelengths of light we can see. A better comparison would be sampling frequency vs hz. And the human brain does at no point work in hz either way. Photosensitive cells in your eye constantly sending electrical impulses to your brain that represent what they are detecting at the moment, and the brain processing the collection of those electrical impulses. When the input changes, what the brain receives nearly instantly.
One thing that would have helped the legitimacy of the test would be to have the same bit of gameplay (or maybe even a benchmark) for each part of the test.
It's still a fairly accurate result though as when you went back to 60Hz he still guessed for the 120 Hz. Had he been able to see it he would've definately acted confused because at some point he would've gotten lower than what he thought was 60Hz before.
"happening" implies that time is involved. nothing can "happen" without time. Hertz is the measure meant of a wave. More specifically, how many times does a wave cycle in a second. So although not precise, hz is a measurement of time. However you are correct that the eye doesn't work like a camera, which captures images in a high frame rate, to make it look like an image. But the eye is not the only factor in this, the brain is the major player when it comes to how fast you can see. as the eye..
When I played an online game in BF4 I noticed that something just wasn't quite right when I was moving around and everything. Turns out the monitor settings was set to 60Hz and not 144Hz. I don't think I could ever go back to a 60Hz monitor ever again, 144Hz is just simply so smooth and amazing!
Using an overclocked LCD on my laptop at 105Hz. Not quite 120, but I sure as hell instantly know when the graphics driver or a game setting has it running back at 60Hz for any reason!
hey i know this video is old, but just to point it out if you look at his face you can tell if the glare from the monitor goes black or stays the same... when you change the refresh rate it made the screen go black, if you look at his face and saw a tiny blue glare the whole time once it went away (black screen) and you confident you knew the last one you almost can know if he switched it or not.
I believe that a person with experience and years of playing in a PC easily notice the difference between one and another Hz .. 4 me it's easy to notice the differences .. and that is what demonstrates this test ... good channel !! and greetings from Perú
Now you are mixing every thing, sound is a physical wave, change of presure, and frequency result as a pitch, image frequency is just a matter of how many images you have in a sec.
Though I do question this a bit, and say it warrants further testing, I more wonder what cables were used and what resolution was used. Not every cable supports 120Hz, HDMI included, at high resolutions, and though I'm sure the proper cables were used, seeing as it's Linus and NCIX, it's definitely some important information that seemed to be left out. And yes, I'm aware my comment is now being placed on a video that's a year and a half old.
My eyes see 2 fps. The world is a slide show
Gavin Crane lol :P
I know the feeling
What do you mean?
Prime Ninja I would say because your eyes don't have to create the scene that you see? You don't see a pre recorded images with your eyes. Your eyes work in real time. Real life is more like a continuous moves. If you could capture a move with a gazilion fps and then watching each frame then you would see a gazilion frames that would look the same to you but when it would be put in a video then you could possibly see the fluid motion. You can try to put labels like 60Hz and 60 fps on human eyes but that isn't how it really works. It's like watching a 400Hz Tv for the first time....it might look to you that the speed of the video is faster but it isn't.
Gavin Crane I smell weed bro! :D
When i got my 144hz monitor i noticed the advantage already in the first seconds on the Windows Desktop (e.g. while moving windows)
+Pas cal lmao
I actually checked if the driver installation had enabled mouse trails when I first got my 144 Hz monitor. Weeks of just sitting at the desktop, moving windows between my 144 Hz main and side monitor at 60 Hz, contemplating the fact that I had willingly switched from a 160 Hz CRT to 60 Hz LCD in the first place..
I could already tell just moving the mouse. Now 60 FPS looks like 30 and 30 looks like trash
Plaaaceeeeboo affeeeect
+Jonathan Gibbs Someone can't handle a joke wow
This guy is good at keeping the audience engaged. I wish I could speak this well.
Agreed, you should check out his own channel, LinusTechTips.
Tell me about it. I really admire people who can do that.
True. It's even hard for me to think about a topic to talk about. Tsk.
I have a 144Hz monitor and I can tell a HUGE difference between going from 144Hz to 60Hz and vise versa. Once you go 144Hz you can't go back.
I read this as 144p instead of hz and i was like dude buy a new monitor lol
***** LooooooL I don't even think 144p monitors exist
Raul M Thinking about getting a 1080p 144hz 1ms rt but is it worth it. Can you tell a difference?
Blank Yes is it worth it. Especially with the current prices of 144Hz. Here is a link to acers bedget 144hz monitor. I've used one before. Colors arent the best, but for fps games its great and only $200 for the next 36 hours:
www.newegg.com/Product/Product.aspx?Item=N82E16824009642&Email&EXPRESS040415&nm_mc=EMC-EXPRESS040415&cm_mmc=EMC-EXPRESS040415-_-EMC-040415-Index-_-LCDMonitors-_-24009642-L01B
Dat Progressive House Bruh Thanks man! :)
Linus should do a comparison of 120Hz and 144Hz (or 165Hz when the new Asus RoG comes out).
+Teh Black Ninja Productions
its hard to tell the difference at those high frame-rates
+josh Subet Yeah true, I recently got a 144Hz monitor, and when switching between 120 to 144, it's quite an insignificant difference compared to 60 to 120. Would still be interesting to see though.
+Teh Black Ninja Productions
The problem is that if you use >144hz on this monitor it creates input delay and that's not what I want as a csgo player :D
+Bartosz Jankowski unless you use CRT at 144+. Still able to tell the difference.
+Teh Black Ninja Productions 60 to 120 is huge difference (100%) while 144 is only like a 20%, and 165 is like 35%
plus there's obviously going to be diminishing returns.
honestly I think linus will get at least 2 or 3 times right, but I highly doubt he will get it right 5/5 times like he did in 60 vs 120
Don't console plebs say the human eye can't see over 30fps?
Yeah and movie buffs say you can't see above 24. They're only saying that because film cameras pick up lots of motion blur which smooths the video, whereas 3D rendering does not have natural motion blur. Console gamers also predominantly play on televisions with higher levels of 'ghosting' (artificial motion blur). If I play a console game on my BenQ (which has remarkably low levels of ghosting) 30 FPS feels really quite choppy indeed.
They say this, because the console makers + developers say this, in order to prepetuate the lie and stop them from finding out that they have been FUCKED in the ASS and bought a SHIT MACHINE that can't run SHITTY GRAPHICS GAMES at speeds over 30FPS :D
TheVanillatech So true
ThaShadiestDoge
I was top level Quake 3 in the UK, playing OSP leagues in Barrysworld and Jolt back in the early 2000's. I know all about 120Hz ;)
And yeah, my £600 CRT back then could even go to 160Hz, but in all honesty I remember not being able to see or feel a difference between 120 and 160. That monitor could only do 160Hz at 800x600 resolution, so I used to keep at 120Hz in order to play at a higher res.
Lol all of you have a dog as profile pic
You don't even have to be gaming to notice the difference. Just move the mouse cursor around the desktop, drag some windows or scroll down pages. Any kind of movement looks/feels *significantly* smoother and responsive on 120/144hz. It makes them excellent for not only gaming but also regular work/browsing.
Give me any monitor, let me drag the mouse around for just 2 seconds and I'll be able to tell instantly whether it's 60hz or 120hz.
i completely agree
i completely agree
I had a similar experience when I used my father's computer (he had a 42 inch TV that was set up to 30Hz), and as soon as I grabbed the mouse I could tell there was a huge delay. I assume 60 to 120 Hz would be a similar thing.
Xuvial Sylvester Isn't Windows Desktop locked to 60 or 30 fps though?...
Zealox Gaming Not at all! Windows UI runs at the same refresh rate as the screen.
My 20ghz Core i9 40 core with one GTX 9000 in Octo-Sli
With my epic 800x600 15" CRT.
lmao
nice pc
Remember to download a bunch of ram!
SEER
James Heim funny how there are i9s now lol
"if i can it doesn't mean i'm a superhuman" "apparently i'm some kind of like, superman"
Dylan Sandall the second statement was sarcastic.
Play a game at 120 htz for 5 minutes, and your eyes will adjust to the transition and it won't make a difference, then go to 60 htz and play a game, you'll notice the difference after about minutes of playing but after that it'll seem normal. When you walk into a house and watch a tv running at 120 fps of course your eyes will be amazed, but after a while it'll seem like the tv looses its fluidity. Your eye will adjust to see 120 fps. The human body is an amazing thing, but these refresh rates make no difference, once your eye adjusts to your tv you'll be just bored.
Perhaps you make a point for watching passive media, but when you talk about 120/144hz monitors we are typically talking about some sort of competitive gaming application - and while you certainly DO adjust to the framerate you are given, you will consistently perform a little better with the higher framerate (given that you have the skills to take advantage of the additional frames to begin with obviously). That's generally why its not such a big deal to play a game like Skyrim with 60FPS (or even lower), while trying the same in a competitive CS scrim will lead to subpar results.
TheStigma Agreed that playing a game like COD with a higher refresh rate will make your guns shoot at more rounds per sec just due to the fact that most games run at a dividend of 60 fps, meaning that any frame per second divided by 60 which equals a whole number will be more effective if the rate is 2 or more times within that dividend will shoot more bullets due to how the game engine is designed. But what I'm referring to is the human eye. If the human eye becomes adjusted to 120 htz then it will see 60 htz as a lower quality just for those few minutes, but then after, it won't make much of a difference. No need to worry for those reading this comment thinking that people are cheating in first person shooter games, engineers have locked in a 60 htz frame rate on call of duty even on PC games. Look it up. So even though there will never be a true constant through fps the GPU will round up on average meaning that the first time the guy might have killed you but the next time you might get that lucky draw of the card if you catch it on an absolute dividend even though he started shooting at you first.
Michael Cruz you just make things up, things like firerate isn't tied to the framerate at all that would be just silly because that would mean your firerate would increase and decrease randomly because the framerate isn't constant most of the time, get your facts straight. The Games that do lock something to framerate are generally console ports or just bad designs which break your game entirely.
Besides tests with Air force pilots have shown, that they could identify the plane on a flashed picture that was flashed only for 1/220th of a second. and the eyes aren't camera lenses either so any precise measurement is just nonsensical.
The 120/144hz doesn't look that great if you are just watching something but it adds a lot to responsiveness which is very noticeable even if "your eye adjusts to" as you mentioned would be true.
Florian Wimmer bro thats exactly what im saying if you read my comment completely. fire rate does fluctuate but not to a point where it truly affects your gameplay. im serious about this look it up. And no, higher refresh rate doesnt add to responsiveness it just makes a pictures fluidity seem smoother. after a while your eyes adjust and thats that. or'i havent found or read anything that says playing games at a higher refresh rate will make you a better player. anyway, im not making this stuff up, im reciting what ive learned and believe to understand. if im wrong then i was mis informed but i usually go off multiple sources before i find something credible.
Actually it does affect gameplay, even if it just slightly, it doesn't make you a better player of course but it does feel more responsive to control. And yes it does correlate with the refresh rate of your monitor source: en.wikipedia.org/wiki/Input_lag, that's why playing with a higher refresh rate monitor is benefical maybe you should look it up sometime.
And with the fire rate thing, that's just a sign of bad coding because they tied the framerate to a vital component of the game, some other fps did that as well but most of them already fixed it later on.That's pretty much the same with the newest need for speed game which they had to lock to 30 fps, people unlocked it on their pcs and noticed they would be twice as fast on 60 fps. But that just shows how poorly coded the game is or that it is a poor console port and they just didn't bother.
I've never seen a monitor over 60hz and I have yet to constantly use a 1080p monitor. I am really excited that I just bought a 144hz 1080p Asus monitor that will be here on Thursday
you meaannn tomorrow :33 ?
Make sure you buy a cable that actually supports 144hz
videogameplyr1234
dvi
videogameplyr1234 Since you aren't willing to search for yourself, go try running 144hz through HDMI and tell me how that goes for you.
TacoInvader69 Single link DVI won't work. Has to be dual link or display port.
If you've been using 120hz or higher for a while, you WILL throw up going back to 60hz.
this^
+Alt+Doom Frame sync on or off??
It's like expensive drink or cigarettes, you do fine without them, but once you try them, you never go back :D
I switched form 30 hz with a bad reaction time to a 60 hz with a much better reaction time. I could only imagine what it'll be like going from 60-144. I was used to the old monitor and now I can't use it.
Come on 120hz youtube videos already.
Youn cant measure a TH-cam video in hz, but you can in fps. And yes, 120fps YT videos would be sweet.
Yeah, that's what I meant. Should have known I'd be corrected posting on Tech Tips vid. Cheers.
unecessary. videos don't need twitch reflexes from viewers, and being at 60fps doesn't not hurt the experience compared to 144hz (unlike in gaming).
waste of good bandwidth
***** People like me enjoy having the choice. If you don't care about bandwidth and enjoy a very smooth video, it's nice to have. If YOU don't like it, YOU don't need to use it.
It would be interesting for games as it would reduce motion blur, but for a video of someone talking who cares?
I remember 90-100 fps was considered ideal back when everyone used CRTs, with 60-80 or so being 'acceptable'. This is important to note because with CRTs you are not locked into a native resolution, and can easily play at what ever frame rate you wanted provided you were willing to sacrifice some resolution.
I dont think people would have played at lower resolutions to get above 60 fps back then if it didn't make a difference.
That's cos CRTs and LCDs are different technologies that work differently. CRTs have to run at a higher Hz or otherwise it will cause headaches and nausea.
I have a pretty good idea of what 90FPS+ looks like in VR, and when it's lower than it should be.
I'd love to see an experiment where they take 10 average gamers and put them in teams of 5 and make them play against each other. but they would all have the exact same rigs, peripherals, everything. Except one team has 60Hz monitors while the other has 144Hz and see who would win more consistently. Then have the teams switch and see what happens
+Matix That's not an consistent way of testing the effect though.
Jiigeri How so?
Matix You can't accurately measure peoples skill. Even if you could, people perform differently from match to another or day to another. Performing a "static" test with the same players with changing just the monitor works out better but to get definite results you also need a significant amount of data (meaning a lot of separate tests with a lot of people and recording result). My english isn't good enough to go more in-depth, but in short you need as little variables as possible and as much data as possible to get accurate results.
+Jiigeri Altough after they win/lose they would have to switch sides?
+Matix that will be a very unscientific , since there are SO many variables . Skill level is not consistent. Maybe you may have to make them play like 100 times each to alienate those extraneous variables.
You still need to be able to produce 120 fps. It still could have been that Linus was noticing the difference between 60 fps and any higher fps under 120.
However, this still proves that a 120 hz monitor is definitely worth getting if your rig can produce better than 60 fps.
Simple, just put all settings to low on minesweeper and you should have a descent enough experience to utilize the 120Hz
LimpCurve I can't even get 30 FPS on Minesweeper lowest settings.
***** Oh BTW, have you heard about that new game that's coming out? I hear it takes 4 x GTX 780Ti's, an Intel Xeon E5-2687W v2, 64GB RAM, and 4TB of SSD Space to run. It's going to be called Solitair.
Yeah, BTW I'm gonna a video showing the leaked info on sequel to the game, it requires x8 GTX Titans, 8-Core Intel i12 1337k 10.4 Ghz, 256GB of RAM & 2TB HDD & 8TB SDD, it's called Spider Solitair.
LimpCurve yeah... right lol
The USAF, in testing their pilots for visual response time, used a simple test to see if the pilots could distinguish small changes in light. In their experiment a picture of an aircraft was flashed on a screen in a dark room at 1/220th of a second. Pilots were consistently able to "see" the afterimage as well as identify the aircraft. This simple and specific situation not only proves the ability to percieve 1 image within 1/220 of a second, but the ability to interpret higher FPS.
So... can Linus hear the GPU fan ramping up? Especially with the case open?
Why should it? Changing the Hz doesn't affect the gpu.
Are you saying V-sync was off? Perhaps you are right.
I was thinking the gpu would cap to 60 fps for 60 Hz and produce more frames/sec for 120 Hz. So it would work harder and fan would ramp up.
They didn't put vsync on, in Battlefield, when you change the resolution, it shows you the Hz, so you get 1920x1080 2 times, once with 60 Hz, and the other with 120hz. And they just switched the resolution, to the Hz they needed, meaning the gpu wasn't bottleneck ed by vsync and working full load all the time :)
Just imagine in the future Oculus rift gaming at 144hz in 4k 0_0
*****
umm why do you need that much k? 1080p 8 times over! WTF!
VikingPotatoes
The screen is like 5 cm from your eyes.
8k wont be necessary on an oculus rift like device, the dpi will be higher than the human eye can tell the difference
Dasher Piggot Which is vital for Oculus Rift, your eyes are less than 5cm from the screen, with lenses that zoom in to the screen further, so you need to have as high resolution as you can get so that you won't see any pixels at all.
***** Think how games and everything looked 10 years ago. Yes.
The screen going black when changing the setting makes it so easy to cheat on this lol. You can clearly tell if the screen has gone black
Except Linus purposely moved behind the monitor so he couldn't see the change.
Cameras have these things called lenses, and they usually are mighty reflective. If not that, there could be any number of things that change lighting levels in the background/reflect off of.
+Leo Burton stand behind your monitor and tell someone to turn it off. Tell me you can't see it going dark.
the thing is there is absolutely no need to cheat.
it's as easy as telling yellowish-orange apart from red.
And there are still fools who believe there's no difference between 60Hz and 120Hz, one of them may be reading this right now.
Bro, drop it, if you can't see the difference it's you or you don't have a 120Hz monitor or don't have the horsepower or your game is capped or whatever, but don't dislike the video because you don't agree with it due to your lack of high end equipment/experience/skill.
Peace.
Well there are probably some people who can't, just like some people have shitty eyesight and some people have allergies
***** I believe we have an understanding
If only people were straight like you, the world would be a better place.
I kinda agree with this, and yes, Linus was right, once you go 120, you can never go back. It was unfair in the 1st place for the invited gamer since he did not have the experience for such refresh rate and was instantly exposed to it with a game he never even played yet. Unlike Linus who had been using 120 or even higher rates before and was looking at the monitor when the 1st part was done.
I have this monitor, and I have no problem seeing the difference between the refresh rates.
LOOL Slick what are you doing you zoomed in nd not even focused the camera
play it in HD, he does focus :)
Jeremiah Benjamin he goes out of focus and then back in focus
***** There is a pause button for a reason...
The human eye sees in "real time" and drops memory pieces (you *could* call 'em "frames") whenever the eye is moving.
Also, it does use "motion blur".
But measuring the eye vision in FPS is just ridiculous.
+Levo GAMES And even if you are rediculous enough to do so. V-sync is not a thing.
TechFour Starcraft
well, vsync prevents tearing. That's what I heard. So... it is a thing, apparently.
+Levo GAMES It syncs up your frame rate with your monitor's refresh rate. Your eyes do not sync with your monitor.
TechFour Starcraft
That's true. The eye is superior to any monitor.
But vsync helps preventing negative side effects that come from unsynced monitor & framerate.
+Levo GAMES Sure, what does that have to do with anything?
Linus cheated. He looked forward, tried to see if Harrison moved the mouse, looked at whether or not the light reflected off him and used those clues as a basis to which setting it was on.
I have a 144hz monitor, changing it to 60/144 makes a instant change. It's like watching a TH-cam video at 30 fps then 60 fps.
+Spacemonkeymojo You're wrong, in fact his brain was connected to the monitor, that's how he knew, 'cause every smart guy in town knows we can't see more than 24 fps right? right....? :(
You dont even need to be in a game to feel and see the difference, just moving the mouse on the desktop you can feel the difference, its true i have that exact BENQ monitor and ill never want to go back to 60hz! EVER!
+OdamaKamayuka you probaly dont even own a 120+hz monitor
AthaLenixHD
You really took my comment seriously? Even the "his brain was connected to the monitor" part? O_o
Have you ever heard of irony?
4:19 I think that's pretty cool, the coincidence that the color shading and angles on screen match up quite well with the N on the wall.
"There's no going back"
That's exactly why I'm not buying any 120+ Hz monitors. Don't want to be spoiled lol
i know the feeling i have a 1080p 75hz monitor which is great already and my gtx 580 can't do ultra anyways so i'm good
ExicuteGaming Buying better equipment = spoiled. That's the same as saying that the American military is fucking spoiled lmao. If you BUY it, you CANT be spoiled. Sounds like something a guy who cant run 120Hz would say :P
Surviv0r [Speedruns and More!] So if you buy an exspensive gaming monitor your spoiled?? Hmm don't see how that works.. If I want the 144hz for a better experience that's not being spoiled dumbass, Working for the money and buying it is not being spoiled
ExicuteGaming Exactly. I am mocking him ;D
ExicuteGaming Maybe read until the end next time?
I loved this video for many reasons.
First, it showed that the difference while minimal- is noticeable. This proves that 120hz monitors make a lot of sense as an evolutionary step.
Second, that 24fps in movies is too low and that at least 50fps should be the norm in the near future- if not more.
24 fps is used in movies to give it the characteristic cinema look.
crackpotfox
It has that "look" because it was uneconomical to use more celluloid tape to make more frames per second back in the early 1900. No such restrictions today.
Petar Stamenkovic
Imagine how long it will take to render out a video at 60fps. Those movies are at least tens, if not hundreds, of gigs big. Maybe not romance films but action films with a lot of effects will take a long time to render out. 24fps isn't very noticeable at the theaters either.
AllOutNoobHater
I teach 3d modeling and visual effects at Metropolitan university in EU. You could say that I make videos for living while teaching others. More fps in videos today is very little overhead for the average consumer and hosting websites like TH-cam.
Modern video codecs like h264 are extremely good at analyzing and compressing temporal data across multiple frames. Since most of the extra new frames would be very similar to regular, "old" ones, this would result in negligible increase in file size when going from 24 to 60fps.
All the extra information and complication would fall on the producers and only when dealing with uncompressed frames. Given how cheap and accessible _large_ HDD/SSDs are, it's not really a cost most entry level studios would notice- let alone high-end ones.
However, since public "wants" 24fps, no one is in a real hurry to add extra stuff to their workload.
Yet everybody is talking about 4K but only HDMI (which I HIGHLY assume theaters will use eventually) can achieve 29fps. So, movies will never get higher until everyone discovers DisplayPort. WHY NOT USE DISPLAYPORT??
Another great review from you.
What I like about your tests is that there are so practice-based.
I never had a doubt, that an experienced gamer will always see the difference.
Hey console gamer, do you enjoy you 25 fps?
Haha yup, I do ... I also enjoy all the time I never spend having to build, mod or troubleshoot my PS4 . I also enjoy the 53" tv I was only able to afford because I opted out of a gaming PC. I also enjoy gaming in my comfortable lazy boy instead of being hunched over my desk. I also enjoy all the AAA exclusives PS4 has compared to PC/Xbone. I also enjoy never having to deal with cheaters.
TL;DR
You can keep your FPS and barely noticeable graphics upgrade, LOL. I'm good.
its actually 60 fps on xbox one in most games
On a lot of games I've seen testing of xbox one getting around 42fps and the S 45fps..
+kmd subs Beg you barely enjoy the cancer that is ps4 too
why are people so insecure lmao
The test is UTTERLY flawed. In the last video when he had fraps running, it showed he was getting a frame rate between 80-85. So what he's really testing here is 60Hz vs effectively 80-85Hz. He's never running the 120Hz monitor at its full potential. It's actually relatively embarrassing that someone as tech-savvy as Linus missed this. Had it been a fair test, I imagine the average gamer would have been able to tell the difference.
***** they are different, yes, but a 120hz monitor showing 80fps would be perceived the same as an "80hz" monitor showing 80 fps. Either way only 80 new images are being shown every second. Whether this is due to a limit of the video card (fps) or a limit of the monitor (refresh rate) the bottom line comes down to how many unique images are being displayed on the screen per second.
Side Note: I know for a fact when my framerate drops to around 60 vs how it feels when I'm getting 120 frames. The motion is so much more fluid when I'm getting full 120 fps on my 120hz monitor. Anyone who says you can't see more than 60fps is either wrong, or hasn't viewed more than 60 fps on a monitor with a refresh rate higher than 60hz.
***** No offence, but I can't believe people +1'd your post. The two are for all intents and purposes the same; frame rate is expressed in progressive scan monitors as Hertz (Hz). Obviously fewer people than I thought have 120Hz monitors / understand refresh rate. Please just trust me when I say he's not running the 120Hz monitor at its intended frequency. You'd have to have a sharp eye to register the difference between 60Hz and 85Hz if you only played games casually.
***** Also note: a lot of people talked about the fact he couldn't reach 120fps on the last video because he temporarily had fraps running.
he said he changed the settings in the first part. How did u miss that
***** lol holy shit. you don`t see the full 120hz if you don`t have 120fps...
It depends also on whether or not the video you are watching has some form of motion blurring. More frames per second can strain the eyes more if your eyes are watching things in extremely fast motion, whereas "in real life" it would just be a blur.
just spent money on R9 290X Lightning...guess i need to spend money on a 120hz monitor now. When will it ever end?! hahaha
I'm there right now. lol I've spent alot of money in "gaming stuffs" xd
First I just wanted to run 1080p smoothly and ended up buying a bunch of peripheral and stuffs.. besides the new PC
rhyme.asyluM- l yo is cs go on 75hz ok or only 120hz is good because the more hz I have the better my shots register for some reason LOL idk why
I'd say about 90% of you are making up theories that are completely irrelevant. It's not whether or not you can "see" 60hz or 120hz, if being able to see is even the right term to use, but simply the feel of the game itself at the frame rate. Which is why you will often see console gamers saying 30fps is enough because they've never tried 60fps, only "seen" it. With higher refresh rate, screen jitter and stuttering is far less noticable thus a smoother, more pleasurable image. Linus himself explains it at 3:25.
The test is flawed a bit because when the settings are changed, monitor goes completely black for a few seconds, therefore there's no light hitting the guy thats changing the settings and no reflection can be seen on him. A subtle thing, but very easy to notice and can be a big help to the person under the test because he expects a change from the previous setting. Under such test, even the tiny detail can mess with you subconsciously. A perfect test would be if the person tested would be blindfolded and use earplugs, so he wouldn't see changes in light coming from the monitor, nor the amount of clicks or timing between them. (very easy to tell when someone is clicking randomly like in the video, or when he's focused on clicking at something precisely, because the clicks are then slower as you notice if you pay attention). The person changing the settings should pay attention to such tiny difference. Might be just my exprience in psychology, but I was always extra-hard to fool during tests like these and always guess (both in audio and video tests) the correct answer not by actual picture or sound, but by the clues the person trying to trick me gives away by not being very careful.
Its a bright room with plenty of other bright monitors around. You woulsnt notice that dark game going on or off idiot
It kind of makes me sick there is even a debate on this, I would bet my house and the lives of my family that if I took this test I would get 100 out of 100 right. It's that night and day. Anyone who says otherwise is trying to justify their low end tech bullshit.
While it is obvious, i don't think the difference is as much as between 30fps and 60fps
Heisenberg101
30 and 60 fps is unplayable.
billie joe 60fps is unplayable?
Driver
It's not unplayable, but if you are in a game where it sits at 120/144+ fps normally, and dips to 60 intermittently, the times of 60 fps feels super shitty and bad, because it is half as smooth as 120/144.
Fuck, time to waste more money on graphics
I absolutly love this monitor. As you say Linus, there is no going back, and you are completely right. Bought it a month ago, and i find it nearly annoying sitting at 60hz monitor at work or at a friends place, now that i am used to the fluidness of 120hz.
The thing most people forget about this is that you also have a better and faster response on the desktop, and other programs.
So... if i'm sporting a machine that will get 60fps or even less on my favorite game, i don't need to bother coughing up a 120Hz monitor any time soon?
The fps will bottleneck everything anyway, right?
Herr Hansen correct. if you only get 60hz or less on a 1080/144p monitor you will not notice any difference on a 120/144 hz monitor.
Herr Hansen well that's what gsync is for...
Herr Hansen You'll only notice a difference on older games that you can easily get higher fps, such as call of duty 1, max payne 2, jedi academy etc
***** yeah, i get 120fps on max settings on cs:go with a pretty cheap gpu :D
***** mines a lil cheaper, evga gtx 750ti superclocked. Took me a bit of an effort to build my desktop but amazing results in the end
I played on consle ever since i started to gamebut i switched to pc last year and the fist thing i noticed was how smooth the games were i never had a 60hz monitor i never played games at 60fps it was normally 20-30 since it was console but ever since that day i can tell if its 60hz or not i never used a 120hz monitor
Yeah I had the same experience :D
Kiyomi123 well sir we are some awesome people lol
Haha totally!
Welcome to PC world guys.
Thanks :D I'm three weeks in and I'm lovin' it!
Oh linus, so much help whilst researching everything for my first ever self build. Your videos are super helpful, and well covered.
4:26 "And if I can, that doesn't mean I'm some kind of a super human"... 5:18 "Apparently I'm like some kind of super man"
That last one should have been 30fps just to fuck with Linus.
I have a 144 and in between matches I watch twitch on my phone and when I look back up at my monitor I can instantly tell the difference and it's very pleasing to be honest.
now next do a 144 and 200 Hertz comparison.
who the hell uses 200 hertz
People with a lot of money haha
I use 144 xF
+HowToComputer really so I have 400 for nothing 😥😥😭
+HowToComputer sad story brah
Well I'm interested in a higher refresh rate monitor and came here for some answer about if it really matters if you don't reach more than 60fps. people say
120hz/60fps is better than 60hz/60fps.
BUT also people in comments say "NOW THAT IM USING 120HZ COMING BACK TO 60HZ IS LIKE THE DIFFERENCE BETWEEN 60 AND 30FPS"
Maybe we're just buying things we don't even need. If you use 60hz and you're ok with it is there really a need? (yes?, the need was created by manufacturers, never was there) spend the money into something better lol, do a good gift to your girlfriend/parents who knows, we are totally fucked up.
Honestly it depends on you and the game , if the game is fast paced (some First Person Shooter for example) it is , quite obvious and more fluid (really more) , personally i love it.
The difference with 60Hz/60fps and 120hz/60fps will be really tiny , not worth it (in my opinion) , but disabling VSync and reaching even only 70 fps on 144Hz will reduce the input lag , while not having a tearing effect, while , on a 60hz you will have the tearing effect (if VSync disabled and your computer produce more than 60fps ingame).
It is NOT necessary and won't make you play WAY better , nonetheless it is a good plus.
Delta4160 Well i've read alot, there is mixed opinions. there's people who says that if you don't reach more than 60Fps you won't notice anything, but others says it's more fluid anyways even if you don't reach more than 60 FPS.
I've searched and there is many people with sttutering effect when you don't reach 120fps (70 80 90fps as example)
also i've read that is more important having a good ms response, or a IPS is better than a higher frequency monitor.
I don't know what to believe, and im not spending 400 usd to figure it out (400 usd in my country)
Sure Whynot I feel that the difference is too minimal if you don't have the needed FPS to worth a penny. and people lie eachother, and that minimal difference can be placebo too. even if it weren't a placebo, people who has purchased High refresh monitors maybe they convince them self cause they already throw their money to the trash and they can't admit it that was an awful buy, then lie to others and others believing it. Ok guessing there is a upgrade. is there really "AN AWEEEEEEESOMMMMEEE UPGRADE OH NO CAN'T GO BACK? " like people picture it?
rhyme.asyluM- l I see what you mean , but 144hz with 144fps , really is Obvious , but to say that you can't go back to 60fps is a full lie , although, from 144 fps to 30 fps is quite painful :l , i have no personal interest into saying "nooo , its not placebo effect , its amazing " cause i didn't spend any cent my 144hz monitor myself.
Most people who say "you can't go back to 60fps" are lying , because they don't know that quite a few games don't allow 144hz (not many , but some don't)
An annoying point of 144Hz is that not only you need to make sure your graphic card can make so many FPS on most games , but also that on EVERY game you have to make sure it is activated , which means sometimes spending quite a while in settings or in .cfg files to make sure the FPS cap is at 144 (or more) AND 144 Refresh rate.
People just need to get realistic.
But for me , it was worth it.
Sure Whynot Sadly some people makes it looks like its x10 times superior , which is not , its a good upgrade (well , x2 more images per second) but its not "omg insane i can't believe it , i played on such a shitty screen before this is so much much muuuch better"
and its about a 400$ Screen , i can understand anybody who would really want to be sure about it not being a placebo.
Wow, that guy should really get his own channel. He could make it big one day.
Isn't it like also a bit less tearing when you have more frames with 120Hz? Because, as you said, Linus, you can generally see the difference by looking fast, and that usually causes tearing without V-sync and stuttering with it (since GPU can deliver way more frames than the monitor outputs, and it's not in full sync). At least that's my presumption. I welcome everyone with significant FPS experience (over 2 years of FPS gaming) to correct me!
You're correct but like they showed in the first part the system is running BF3 at 80fps when completely still and probably goes all the way down to 50/60fps and up to 90/100fps. What I mean is that in neither of the settings (60/120Hz) this situation is comparable because you will have tearing in both cases. The fps will either be lower or higher than refresh rate of the monitor they're testing. I maybe mistaken.
I don't say that tearing disappears, I ask if tearing reduces if 120Hz output is in efffect. But thanks for your input +notlekrut!
Dmitry Granicin More like if 120fps is in effect, and if you've got a frame limiter or something. A lot of times you'll get screen tearing because you're frames per second are so unstable and there's such a difference between 20-30 frames than there is 110-120 frames (33% difference vs an 8.3% difference) that it's a lot more noticeable. At higher frames, as long as the fluctuations aren't super crazy (like if you have 120fps max, but go down to as much as 80fps within a second), then your screen tearing will be reduced, yes. On another note, 120hz doesn't mean shit if you can't run 120fps, so there's that.
iVulgarThrust Hey that was really informative, thanks!
***** If you have a 120hz monitor, there should be no screen-tearing at all, or at least, a negligible amount.
da human I cn onyl c 30 fps
Btu is beter to hve 24 fps to hve a sinematic look!!!!
Idk Name dat iz tru, I look like a PeeSee gamr now:(
GameGuy6400 I tink u luk layk a Cunsoul Gaymer.
da human I dsnt c ln fps FFS you idiot. Stop spreading ignorance.
Kris B wat de fuq r u tulking boat? where jast habing FUN.
Part 1 was a horribly-designed experiment that had me yelling at the screen. Part 2 was super-useful, and helped me decide what to buy. Thanks!
You always need a control before any experiment.
+Joshua Taft yeah... science is not most people's strength
+RedJama X science is for weirdos
Can you give an example of a control for this experiment? In general I think of a control as baseline/unchanged. For example if you were studying the effects of a drug, you would have a control group taking a placebo. I can't think of a control in this case though.
+Malus1531 I don't know if it would be considered much of a control, but he should have been able to play both settings for at least an hour each, and they should have had him stand in another room for a minute between tests. That would give the guy a baseline to work off of and there would be absolutely no clues as to what setting it's actually on.
Malus1531 agreed.
The human eye can see right at around 220fps according to a test i read that the military did it was a while back though and i cant remember the name of it. Should not be hard to find if you do more than just a Google search and click on the top find
The human eye doesn't see in fps, what you are reffering to is how well some military people can see the difference between 220 and higher fps :)
Actually it was a test to see if the eye could detect weather or jot the lights were turned off for a 20th of a second and they could
20oth of a second that is I think we could up to 214 or close to 200 at any rate look it up
well the human eye doesn't really see in terms of FPS but I get where you're coming from. You reach a point where your brain can't respond to changes quickly enough.
I have researched a lot about the eye, how it detects photons and passes that information to the brain.Maybe I've been unclear about what I've been trying to say.The eye can't see 220 fps; it doesn't even see in frames, it 'sees' the light as soon as the photons hit the retina.The cells in the retina send off the messages to the brain accordingly.If there is a limit to how many 'frames' we can see then that us down to how much our brain can process.It's proven we can process 220 fps. Thanks
whats better, 60hz & 4K or 144hz & 1080p?
+Kymate I would take 2160p/60 for most things, but for some games (racing, FPS...) 1080p/144 could look significantly better.
+Kymate 144Hz & 1080P
What gpu do you have?
THE- MASTER-CHIEF
In that case 144Hz at 1080p.
THE- MASTER-CHIEF I don't think he'd buy a GTX 970 to play MOBA's, if he's playing FPS GTX970 won't cut it for 4K.
Anyway can any pc game run smoothly on a 60hz monitor.
Anyone who is a pc gamer and knows the answer please reply
Yes I have a 60hz monitor, I can play games fine.
If you can push 60fps, then yes. Most computers can do that.
120hz is different tho, you would need to push 120fps, which usually requires high-end stuff.
***** Well, if you plan on getting 120FPS in games like BF4 then yes, you would probably need SLI/CF and play in lower settings, but games like LoL, CS, L4D2 and other less demanding games is easier to achieve 120 FPS in.
But yes, I agree with you, if your computer can't push 120 FPS in the games you play without significantly lowering the graphic settings then it isn't worth going for a 120hz screen.
***** No, your 770 does not get 120fps with all on ultra, not even the 780ti does that.
MiniDemonic Maybe he's playing on 800x600?
Since it is a test about what human "eye" could do, you know what would be a more fair comparison?
first test environment:
1) frame capped at 59.9, screen is at 60Hz, V-Sync on, every setting at lowest (the FPS was below 120 at times).
Second environment:
2) frame capped at 119.9, screen is at 120Hz, V-Sync on, every setting at lowest.
This would eliminate two major things; screen tearing and input lag (probably the input lag difference between 2 would be smaller than 9ms).
Since what makes the difference is not "artifacts", then only the "human eye" would be to judge the Hz. Right now, the amount of tearing, and the difference between de-synced raw inputs can easily give in the actual hertz, while shadowing the actual "feeling" the human eye would perceive.
I still prefer an IPS monitor at 60hz vs a TN at 120hz or more. The colours on IPS monitors just look amazing vs TN monitors' washed out colours.
Fortunately there are nowadays IPS monitors with high FPS. Unfortunately those are still pretty expensive ($500+).
A monitor with higher Hz use more of my gpu?
A monitor does not affect your gpu at all.
Elegant elephant of course it does lmfao, the resolution of monitor makes the gpu work harder
OP, yes it will. The GPU and CPU will have more load when running a game in 144fps instead of 60 or 30. You don't see people with 144Hz monitor and a 750ti in it. You need a beefy cpu and GPU (or even SLI/Crossfire) if you want to play latest games at 144hz
Ciprian Panzariu the monitor refresh rate does not effect your gpu usage, unless you use vsync.
Personal experience: With my Acer GN246HL going at 60hz, 120hz, or 144hz, there is 0 change in gpu usage for normal non-game usage. When I add a second monitor at 60hz, there is still no change with my Acer GN246HL at 60hz, 120hz, BUT at 144hz, my gpu memory clock goes from idle to maxed out, increasing power usage to 30%.
Now, when you are gaming, you will see SIGNIFICANT increases in GPU usage BUT ONLY if the game is actually giving you frames to match. Much harder to pump out 140 fps than 60.
Actually, the eye doesn't see like a camera taking shots per say. Its lets light into the retina and eventually changing to electric pulses to the brain. From there you register the image that your eye picks up. Being that said, only a certain amount of information is registered by the brain. However, your eyes can tell the difference between FPS because the object appears smoother. Since your brain takes the different "frames" and links it together. Just sharing what I learned and knew.
Found 144Hz monitors at a tech store. Never used one before, Had NO info what so ever that it was 144Hz. The second i started to move the mouse and windows i instantly thought something was very special with this monitor! IT was soooo smooth!
I then whent into the pc info and yup! 144Hz! Could not game though due to the company trying to show of Watch Dogs with computers running 750's at ultra -.-
But for working, Browsing etc... Duuuude. 144Hz All day!
Came back to my 60Hz monitors and just.. Goood i wish i had 2 144Hz instead...
60Hz monitors in windows sucks... It stutters quite a lot.. 144hz is amazing.. So " Human eye can only see 60FPS " Shut the fuck up! i clearly see more fps than that...
could not say this better
That's why I don't want to switch to 120 or 144 Hz, because when I leave my home and I use someone else's computer I'm going to die because of the 60Hz.
the human eye does not see in "fps"... lol.
Kebab1337 True. But FPS is the easiest messurement in this area so yeah.
We do not "see in fps" But we can See more than 60FPS that some people say is not true -.-
And if we only could se like some people think 30Fps then the world would feel MUCH slower and our species would be dead ages ago...
***** Speak it brotha!
Well I wonder what 120fps video would look like 0-0
+KOlonel You will need a 120Hz monitor to see the difference ^.^
+JuanjoCS My monitor is 60hz only but i think games (especially cs go) are unplayable at 60 fps
The Spy Yeah, the mouse movemente is way better with higher FPS.
Isn't 120fps used normally for slow-mo? Why don't you pick one of those and speed them back up to test?
Pablo Dantur That could maybe work, thanks for the suggestion.
Now test if he can see the difference between zoomed in smartphone camera and secondary telephoto camera
I can hardly detect a difference between 60 and 120hz and it's usually such a minimal difference to me that it doesn't even matter and I usually just go with 60hz by default anyway.
I wish I had that problem :(. I would upgrade my rig a lot less.
you have to make sure you have 120 fps as well, otherwise ofcourse you cannot see the difference between 120hz/60fps and 60hz/60fps
Different humans can see different amount of frames, for example according to a test thst ı did ı can't see more than 98 fps.
An average human eyes can see around 95hz, I can even see the difference when I overclocked my monitor from 60hz to 75hz, then I brought a 144hz monitor it's a huge difference.
Trust me I am Asian.
What does Asian have to do with it? If anything it should make your claim less credible. You have no choice other than to use your default squint-vision and that is not going to give you accurate data.
Kali Ma default squintavision , dying
Kali Ma Savage.
the human eye does not work like that, infact it has nothing to with your eye. Its about how fast your brain can process the information that it get from your eyes. The eyes themself take in a constant float of photons. Sorry bro real life has no FPS or hz..
Well doctors who say gaming makes you dum experienced people can spot differences between 60 and 120hz. Reaponsivity,fluidness and all too fast for the human eye CAN BE NOTICED BY GAMERS YAO
+JP MARX Same, lol
***** yeah maybe a job in which you have to guess speed of a car by looking at it
+Juicefulll yeah, actually. You just watched a video of a man doing his job.
***** actually it makes you more observant so in jobs which need you to be observant... Yes..
+Ganesh Harris if a doctor says that they need to go to medical school with weird al, they will learn a lot there.
Once you go 144HZ you never go back.
after 144hz, 60HZ feels like I'm lagging like a 30fps game.
my K:D went up dramatically, i can aim faster and more accurately.
at 144HZ a whole new world is opened up.
Come join me.
144hz is lush
***** 144hz 24in is $350. not expensive at all.
1440P and 1600P are 2ish years away from a 144 HZ with1 MS delay.
Dude I got my Asus VG248QE 144hz 24" monitor for $259.00 black Friday special... And its a solid monitor
Alex Doknjas I have a VG248QE, colors need adjusting though.
it's fun to destroy people that are using 60hz.
True, took me a few days to figure out all the settings to make it look the best, but once I got I set up it looks suprisingly good for a TN panel. But yea 144hz is amazing difference from 60hz. Especially when you are running 144hz and go back to 60, its choppy and feels almost unplayable.
the reason we can tell the difference is because of an evolutionary phenomenon called retinal jitter. The has something referred to as micro-movements at rate around 200-300 microseconds per movement. So 3-4 times per second our eyes move a little. This helps our eyes to find extremely small differences in shape and movement. In the 60 hertz vs 120 hertz this is huge. The human eye without jitter can only see around 50-60 hertz. However with jitter it can "easily" see about 100-110 hertz. After that point it has an increasingly difficult time see a difference. Current theory believes the eye tops out at about the 120 hertz range + or - as some will do better and some are little worse. The rest has to do with the number of pixels and how small those are for dealing with how jagged shapes are "created".
So after 120 hertz it is better to look into pixel resolution as you will most likely get more of difference in how things look. So to get the absolute best 120 hertz at 4K is about the best the human eye can see under current retinal scientific data. After that you are just throwing money away.
XD OMG that's sooo funny, I've watched sins he said: "all right, last one, let's see if I can do it, and if I can, it doesn't mean that i'm a super-human" than I skiped somes secondes and the first thing he say: "actually I'm feeling preaty good because I'm kind of a superman" xD woooow that was sooo epic hahahaha
Ohh god... Please don't talk like that, you sound like a child.
+zezosk xD epic haha
+evorm Epic dude!
Being both Console and PC gamer, I just don't fckin get it why in consoles we have 30 fps shit. Can't they just give options for lowering the graphic settings just like Pc, so that we can have steady 60 fps? Heck, maybe even 120 fps?
Yes, I play mostly on PC so I don't have to worry about fps. But come on anyway, steady 60 fps is fun and pleasing for eyes. Now don't tell me 30 fps is cinematic. That's bullshit cause we ain't here for watching movies. I hope in future, consoles will have option for lowering graphics quality.
Riasat Salmin Sami The thing is for consoles they want everything to be simple and kept the same for everyone, it keeps things easy to use for the majority of users as well as being one less thing to worry about when they fix bugs, but mostly so someone doesn't accidentally turn down their graphics settings not knowing what they do and wondering why everything looks bad or players turning down settings in online games to achieve an advantage over others, if someone gets 50fps where you might be getting 30-40 they will have an advantage over you.
***** Halo 3, Gears of War, and many others were 30fps. Some games are easier to tell than others. A lot of games had to be at lower resolutions than 720p back in the Xbox 360 days due to performance limitations, IIRC Call of Duty was @ 600p@60fps. Games that wanted to make full use of the high resolution usually ended up sacrificing framerate to get the full resolution.
Riasat Salmin Sami because consoles are for ppl who only have $350 for their entire rig...you're not gonna get much performance for something in that price range.
The thing about a gaming computer is you aren't paying $350 for something just for games. You are paying for a nice fast system for a computer that you can use for everything. The only thing that is pretty much restricted to gaming is the Graphics card, but even that can be used for a few seperate things. And any decent computer can be made into a gaming rig by buying a graphics card and a decent power supply.
The issue i have with the test of yours is that the hertz on the settings doesnt matter because it can fluctuate depending on environment.
I got 7970 and core i5.
New games are fucking booring, im currently replaying (havent played it for like 15 years) final fantasy IX on emulator. 15 fps during battle, 20 fps in worldmap, 30 fps in prerendered zones and 60 fps in menues.. eat me :D
Well then, I don't want to ever get to 120hz, its more expensive and I'm happy right now.
LarlemMagic It's not for the average gamer, It's often for people who are serious into certain games like csgo/LoL/Dota2
TheBackwards3 or for people who want a really smooth experience when playing games :)
100hz+ creates unfair advantage in FPS games. the smoother it is, easier for your brain to process data.
100hz+ creates unfair advantage in FPS games. the smoother it is, easier for your brain to process data.
+Kappa im done
People, frames are measured in fps, not Hz. Hz is (according to Wikipedia), "defined as the number of cycles per second of a periodic phenomenon" - so this is a pure hardware thing, concerning the refresh rate of the monitor, NOT the video input. Of course, you perceive images through your monitor, which is why you have to take both fps and Hz into account, and how they affect each other.
60 hz is a suсks for games and for FPS genre specifically. 120 hz is better, but it is still not so good as it seems. 200 hz is a bast choice.
Well I can tell you that 60 hz is ok. I have a 55 in 120 hz tv and damn its like night and day. I game on a 60 hz 25" 1050p monitor and it's ok I would like to upgrade but I'm broke
ww2nutandgunnut I can feel difference when i play with a mouse in FPS games. Difference is huge.
I know but I am getting a Xbox 360 controller so I can play on my 120 hz tv
ww2nutandgunnut If you love FPS genre a gamepad is not an option. If you can play games with a mouse how can you downgrade your game system to a gamepad ? Game controller is extremely important part of a game system, especially if you love a FPS genre.
Well I built my computer a couple of weeks ago and I am better with a controller so that's why I can use a mouse and keyboard for FPS games but it's really hard for me so that's why I'm getting a Xbox 360 controller
Well he cheated. He was using the screen tearing. Which is really pronounced if you are playing a 120 fps at 60hz. You will see tearing like hell.
He needs to turn on vsync and repeat the tests. He won't have tearing as a cue.
Luiz Saluti You've got it backwards, his monitor is 120Hz and he was getting either 60 or 120 fps at any time. And Vsync only achieves the no tearing by limiting your framerate to the Hz of your monitor, so, if he was using a 60Hz monitor, then he wouldn't see a difference because there is literally no difference in fps, both would be 60.
To me the real test would be, Can you notice 60 fps 60hz Vsync'ed vs 120fps 120hz Vsync'ed
Luiz Saluti
60 fps on a 60Hz monitor is no different from 60 fps on a 120Hz monitor.
But I said 120fps @120hz vs 60fps @60hz
Luiz Saluti
But why would it matter?
And again, I wasn't making a direct comparison between sound frequency and FPS. The point is that the integrity of the images and sound that are received by your sensors (i.e. eyes and ears) don't define what you can detect, because the information still needs to processed. And human processing has a limited range and speed, just like our output devices do. You can't process frames at the speed of light.
But, but, human eye can't see abowe 30FPS... xD
***** Did you see "xD"?
***** Even without the "xD" it was very obvious it was irony
krazytoneride Yup, but I just add "xD" for sure... You know, internet.
240hz i wish
My friend got a 240Hz monitor, but I can't see the difference comparing to my 144Hz monitor
Yociee Got that same asus monitor mate :D
Well mine is BenQ, for some reason it's cheaper than the Asus where I live.
Yociee
240hz monitors only preform at 240hz in certain circumstances,
so 99% of the time they are only 120hz or below.
240hz is a waste go buy a new fluorescent bulb stare at it for a couple moments you 90% chance won't see it flicker even once it pulses at 120hz normally.
Actually new TV's are coming with 120Hz inputs, those ones should be the same. I knew they were out there, however I did not know that the older ones were 60hz only on the input. Thanks for posting up that info kommi1974!
I didn't look and I got 4 out of 5.
+sAWe Lul
+sAWe the video is 60 tho
+sAWe the monitor is a BenQ XL2411Z Gaming 24" 144Hz LED Monitor
theoyolo gamer Great mate! Amazing job congrats!!! *Here's your prize!*
+sAWe ty i would like to thank my dog for helping me
You can tell the difference between 60hz and 120hz+ the same way you can tell the difference between 128kbps mp3 and FLAC lol.
Yeah.. No. Its something that your eye picks up on from looking at a rapildly flashing screen, your eye becomes attuned to the frequency and the difference is plain as day. Myself, ive seen a difference up to about 130 with fps limiters, after that i really cannot see. But 60fps really is just a basleine atm. Soon enough games will be designed to run at 60 minimum as the human eye notices the difference.
...Not sure what you're getting at here, you can tell the difference between 128kbps and flac superbly easy, in 1 second of listening. Were you not being sarcastic?
I was saying it was a completely different topic and the differences is quite simply plain as day.
I was not being sarcastic idk why it seemed that way maybe it was the "lol" at the end. Hell the difference between a 320 mp3 and flac is pretty noticeable.
I have worked in optical care for human eye for 13 years, specialized in Diabetic Eye didorders. The American Media Organization has done a ton of research.
The human eye can process 10 to 12 distinct images per second. The visual cortex in the eye holds on to the picture of one image for 1/15th of a second, so if there is another picture that is received during that period, there is an illusion of continuity, which gives you a sequence of still pictures, giving the feeling that you are watching it in a motion sequence. Yes we can detect more then 60, but few people do. I have my staff and patients set their's to 72. Because of system slow down during image viewing or programs that demand high cpu or ram resources dropping frame rate.
Side effects of low frame rate are dry eye, eye strain and ocular headaches and general headaches. Patients have said this has helped them.
i have only 60HZ. Its perfect :D i dont want more
***** Ditto. I got the 144hz version of that BenQ monitor and I can never go back to 60. It's so sluggish and gross lol.
*****
Should I go for a 144Hz 3D monitor or a 1440p 60Hz monitor?
***** 144Hz 3D! I would probably buy the asus vg248qe if i needed a new 144Hz 3D monitor.
Cheers :)
That's great! But, if you were to play at 120hz+ you'd never want to go back to 60. So, never play on a better monitor.
gud job u runed the cinmatik experence wtf dood let ubeesoft sho u how to play
I would like to see Linus do the same test on a monitor he has never used before and a game he has never played before. It would be very interesting if he could tell the difference under those circumstances.
The motions are always smoother on 120hz, regardless of fps, Here is how I see it:
if you are running lower than 60fps, lets say 34fps, where the game will have a new image to show every 0.0294s, at time 0, 0.0294s, 0.0588s, 0.0882s, 0.1176s, 0.0147 and so on assuming that the time between frames is equal. The 60hz monitor will show a different image at times(s) 0, 0.033, 0.067, 0.1, 0.13, 0.15, etc while the 120hz monitor will show a different image at times(s) 0, 0.33, 0.67, 0.092, 0.125, 0.15, etc.
As such, while both monitors output a similar amount of frames, the 120hz monitor will output them at a more regular interval, or faster after the event has occurred giving a slightly smoother output.
I feel like we're ignoring something really important about that last video's result. Their average gamer got "1 out of 5", yes. But that also means his answer was incorrect 80% of the time. If he truly was guessing each time he's far more likely to have got either a 40% or 60% correct guess rate. I think instead he identified the difference between the modes (for those who haven't used one, it appears "smoother" essentially) but couldn't actually tell which one was 60Hz and which was 120Hz. In other words, he picked the difference 4 times out of 5 but couldn't actually identify each mode because of unfamiliarity. That would mean he could perceive the difference easily and might have got 5 out of 5 with only a little more experience of the setup.
tl;dr He could tell the 2 modes apart but couldn't identify which was which because of unfamiliarity.
The frequencies of sound we can hear are more akin to what wavelengths of light we can see. A better comparison would be sampling frequency vs hz.
And the human brain does at no point work in hz either way. Photosensitive cells in your eye constantly sending electrical impulses to your brain that represent what they are detecting at the moment, and the brain processing the collection of those electrical impulses. When the input changes, what the brain receives nearly instantly.
One thing that would have helped the legitimacy of the test would be to have the same bit of gameplay (or maybe even a benchmark) for each part of the test.
It's still a fairly accurate result though as when you went back to 60Hz he still guessed for the 120 Hz. Had he been able to see it he would've definately acted confused because at some point he would've gotten lower than what he thought was 60Hz before.
His set is so 90's here. Reminds me of YTV when i was a kid.
"happening" implies that time is involved. nothing can "happen" without time. Hertz is the measure meant of a wave. More specifically, how many times does a wave cycle in a second. So although not precise, hz is a measurement of time. However you are correct that the eye doesn't work like a camera, which captures images in a high frame rate, to make it look like an image. But the eye is not the only factor in this, the brain is the major player when it comes to how fast you can see. as the eye..
When I played an online game in BF4 I noticed that something just wasn't quite right when I was moving around and everything. Turns out the monitor settings was set to 60Hz and not 144Hz. I don't think I could ever go back to a 60Hz monitor ever again, 144Hz is just simply so smooth and amazing!
Using an overclocked LCD on my laptop at 105Hz. Not quite 120, but I sure as hell instantly know when the graphics driver or a game setting has it running back at 60Hz for any reason!
hey i know this video is old, but just to point it out if you look at his face you can tell if the glare from the monitor goes black or stays the same... when you change the refresh rate it made the screen go black, if you look at his face and saw a tiny blue glare the whole time once it went away (black screen) and you confident you knew the last one you almost can know if he switched it or not.
I believe that a person with experience and years of playing in a PC easily notice the difference between one and another Hz .. 4 me it's easy to notice the differences .. and that is what demonstrates this test ... good channel !! and greetings from Perú
Now you are mixing every thing, sound is a physical wave, change of presure, and frequency result as a pitch, image frequency is just a matter of how many images you have in a sec.
Though I do question this a bit, and say it warrants further testing, I more wonder what cables were used and what resolution was used. Not every cable supports 120Hz, HDMI included, at high resolutions, and though I'm sure the proper cables were used, seeing as it's Linus and NCIX, it's definitely some important information that seemed to be left out.
And yes, I'm aware my comment is now being placed on a video that's a year and a half old.
Yes, that is correct.
3D separates the action into 2 diferent images. Each image is running at 60hz.