N64 Optimization Techniques

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  • เผยแพร่เมื่อ 17 ก.ย. 2021
  • Note: The model has been reworked with new textures since and looks better. This video is up to detail the techniques used. Here is the update: www.youtube.com/watch?v=egfTK...
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ความคิดเห็น • 348

  • Kaze Emanuar
    Kaze Emanuar  28 วันที่ผ่านมา +71

    All the textures have since been updated, the ones in this video were lacking contrast and didn't look as good as they should. This video is still up just to detail the techniques.

  • Zy0n7
    Zy0n7  +377

    textures on the old one are more readable, due to the bright colors and detail size imo. You can keep the higher res texture, but making it bigger would help (as in, 50 scale pieces show on a leg instead of 500 smaller ones), I would also boost the colors a bit to more orange and saturated browns on the base of the spikes etc.

  • Mister Eagleman

    I wanna say first off: I think this is incredible and super well done, I always love seeing what insane magic you're able to perform on every little thing in SM64 and this is no different. I also have like little to no background in the 3D modelling space as someone who works more in 2D. With that said I do have some critiquey stuff to say lol.

  • mayosunshine 64

    Really prefer this new model! However the eyes and eyebrows could maybe use a tiny bit of shadow imo

  • Cactusblah

    Optimizing the models to push the n64 to its limits is a cool idea, but I much prefer the colors and textures on the original model.

  • Shacker BenAshoor

    the old textures although low res looked more vibrant, and the their details look just fine frim afar. i guess it is all because the larger range of color they had compared to the new ones

  • Clay Murray

    I like the shell. I'd try to match the eyes and eybrows exactly I think that's what makes it feel like bowser. I think your scales texture is good but I'd zoom in on it up a bit to have a similar scale size to the old bowser. The modeling is great.

  • zimtak64
    zimtak64  +20

    Very interesting optimization techniques. Although, like I have seen a lot of comments saying, the more realistic duller contrast colors doesn't exactly scream upgrade. Overall I love what you're trying to do with all the optimizations, especially with the shading and Bowser's shell, particularly the front part looks a lot better. I hope none of the nitpicking comments discourage you from doing what you're doing, I love all the effort you're putting into this. I know this is supposed to be more about optimizing the original model than it is remodeling him better from the ground up, but personally I think a great direction to go would be to make an original model not based on the SM64 version and simply rely on vibrant higher contrast colored vertex shading without real-time shading and no textures on most of the model, only having textures on the shell, eyes, and hair. Then you could potentially have a more complex level to fight Bowser in, instead of just a basic single platform arena type stage. This could also give you an opportunity to change up how you actually fight Bowser. Instead of just always grabbing him by the tail and tossing him you can now have more objects and enemies in the field to fight and perhaps toss them at Bowser, such as boxes and bombs. Or have Bowser smash through a layered brick floor like in Mario 3, or some other original idea. Just some suggestions, but what you're doing is fantastic and we're damn lucky to have it for the low low price of free.🙂

  • Kaze Emanuar

    Optimized Bowser looks like he needs a hug. Would you hug him?

  • Pangake
    Pangake  +10

    i really like the new model, but i've also grown a fond appreciation for old bowser's bejeweled shell.

  • AssailantLF

    I'm sure your girlfriend is cool and all, but imo the original textures are simply much better, even upscaled. This is like a majority of fan HD texture packs for games where they're clearly higher resolution and in some sense improved, but they also clearly deviate from the original designs in ways that are really blatant and off-putting to anyone familiar with the old textures. Basically it looks like uncanny valley bowser now.

  • dakota dean
    dakota dean 21 วันที่ผ่านมา

    Looks Great! I can imagine how much more detail n64 games could have if they were optimized to this level!

  • Magnus Gallant

    Kaze I can't say enough how impressed I am with all the hard work you put in your hacks, I'm really anxious to play this game and see the new Bowser model in action.

  • Grub4K
    Grub4K  +21

    I have one major thing going against the new model: Nostalgia

  • Dustin Watson
    Dustin Watson 21 ชั่วโมงที่ผ่านมา

    Optimizations are so satisfying! Only aesthetic improvement imo would be a few darker spots but that's only nitpicks. Love your breakdowns for this gem!

  • Cat Face
    Cat Face 21 วันที่ผ่านมา

    I like your texture improvements, this is probably how Bowser would have looked if they released mario 64 near the end of the n64's life cycle because they understood the tools better by then.

  • Spencer G
    Spencer G 21 วันที่ผ่านมา

    Nice optimization! the OG SM64 bowser design is one of the cutest characters designs ever made and will always have a soft spot in my heart, but I could see Nintendo preferring yours based on the changes they've made to bowser over the years.

  • ike -
    ike -  +1

    this looks amazing, you did a great job! :D

  • ロント
    ロント 9 ชั่วโมงที่ผ่านมา

    This video reminded me of Mario64DS.

  • GlamourSwinexXx

    The textures and mappings look great!! The only thing I think the new one is missing are the SCARY EYES. The original Bowser was arguably the most menacing Bowser we ever got, legit frightening as a child!