3:43 -- In the FDS version, when Samus gets hit, you get the exact same sound effect from The Legend of Zelda as to when Link is injured. The low health buzzer is just the jumping sound looped over and over, but for the NES release it's a proper beeping sound (to be specific, the sound the cursor makes on the select and password entry screens). 3:52 -- The NES' death sound is more like Pac-Man dying, but the FDS' sounds more crazy.
@@yzzysgames6294 The more I listen to the FDS' death sound, it sounds like that sound effect in Ice Climber whenever you hit a Nitpicker (the pink bird) with your hammer.
Specs wise, the Famicom and NES' sound chips are identical. It's the Disk System add on that offered 1 additional sound channel (a wavetable synth coming from the Ricoh 2C33 chip), which is utilized in many Famicom Disk System games.
@@yzzysgames6294 The Famicom Disk System was like a Forerunner for the Sega CD? For the Audio Enhancements, Sonic CD had it's music (Except "P" Mixes) in RedBook CD Audio
The sounds in the NES version is better because it's much less annoying like doors opening, low health sound, death sound, enemies, ice/wave beam, screw attack, and Metroid enemies However I find the sounds of the FDS version of when Samus, an enemy, or a boss gets hurt sounds kinda funny as they're kinda saying "ow!" Which reminds me of the Roblox oof and Minecraft old player hurt sound
I think the NES' escape alarm sound could've been the same as in Hogan's Alley whenever you messed up (miss the right target or shoot the wrong target).
My picks: Title: FDS, feels more anticipatory Samus Appears: FDS, the wavering in the NES feels a little more unconfident, which doesn't fit Samus' character even at this point Item: NES. The swapped main melodies in the FDS is better for future games, but the smaller scale of this game makes the NES one fit better Damage: NES, it feels more like an impact on her suit Low energy: NES, I don't know why they copied the jump sound in the original Death: FDS, sounds more like an in-universe death than a video game death Doors: Both fit Zebes well, but the NES one makes a little more sense for the way they open up Morph Ball: NES, FDS is too loud considering how they approach this in later games Enemy screech: FDS, more fitting Bombs: NES, FDS sounds a tad too low Ice/Wave Beam: NES, FDS wavers a bit too much Screw Attack: NES, FDS doesn't sound appropriate Boss Grunt: FDS, more fitting Statues: NES, sound isn't out of place, and FDS is too quiet Elevators: NES, FDS doesn't fit Metroids: FDS, NES sounds more like a small machine Mother Brain: NES, sounds more fitting and gives better player feedback Alarm: FDS, more urgent Escape theme: Second half in the NES seems more like an addendum once Samus makes it to the elevator. FDS is perfect for just getting up there Ending: NES, FDS instrumentation sounds more foreboding than triumphant, as in "Yes, you won now, but we are very confident space WILL be invaded by the other Metroids. You can celebrate now... maybe."
the NES version being worse in a technical sense does contribute to the vibe of the game a lot more. the opening music is way moodier and mysterious, and the unintentional vibrato/tremolo effect from Samus' intro theme gives off a cooler 'space' vibe. i do prefer some of the sound effects from the disk system, but overall its NES any day for me
@@just_jay7078I think he meant that the music doesn’t sound better in the nes version. I’d say it’s subjective since some sounds sound better in the nes version while some sound better in the FDS version because it had an extra sound channel
@@maxrichards5925 Yes music & many things in life are subjective, however Metroid as a whole has struggled in its home market of Japan, with the exception of Dread. I'm just spitballing here but music can sometimes make or break a game, movie, etc.......in the end it is about choice.
I liked the NES a lot, until I heard the FDS. Now I can't unhear it.
3:43 -- In the FDS version, when Samus gets hit, you get the exact same sound effect from The Legend of Zelda as to when Link is injured. The low health buzzer is just the jumping sound looped over and over, but for the NES release it's a proper beeping sound (to be specific, the sound the cursor makes on the select and password entry screens).
3:52 -- The NES' death sound is more like Pac-Man dying, but the FDS' sounds more crazy.
I always found the FDS death sound weird and comical. It borderline sounds like a cartoon sound effect.
@@yzzysgames6294 The more I listen to the FDS' death sound, it sounds like that sound effect in Ice Climber whenever you hit a Nitpicker (the pink bird) with your hammer.
Nes death sound sounds like ms pacman dying
4:46-5:07 Boss in NES Version: (Makes random noises)
Boss in FDS Version: (Painful screaming that sounds almost human)
The FDS in general sounds better, but there are some sounds that I think were done better on NES. Namely, the damage, death, and screw attack sounds.
Thanks! Swings and roundabouts for me, sometimes NES is nicer and sometimes Famicom. Famicom - did it have a more expensive sound chip?
Specs wise, the Famicom and NES' sound chips are identical. It's the Disk System add on that offered 1 additional sound channel (a wavetable synth coming from the Ricoh 2C33 chip), which is utilized in many Famicom Disk System games.
@@yzzysgames6294 The Famicom Disk System was like a Forerunner for the Sega CD? For the Audio Enhancements, Sonic CD had it's music (Except "P" Mixes) in RedBook CD Audio
@@MoyanoJerald FDS used floppy discs instead of carts, but yes, in concept it was similar.
@@NAFEDUDE i know
The Samus amiibo costume in Super Mario Maker WiiU uses the FDS sound effects.
NES samus appears seems to rapidly alternate between 2 notes to simulate a choord it can't produce, while the FCS just plays the choord
I like how some sound effects on the FDS version sound more like the nes version
The sounds in the NES version is better because it's much less annoying like doors opening, low health sound, death sound, enemies, ice/wave beam, screw attack, and Metroid enemies
However I find the sounds of the FDS version of when Samus, an enemy, or a boss gets hurt sounds kinda funny as they're kinda saying "ow!" Which reminds me of the Roblox oof and Minecraft old player hurt sound
Man, the FM channels the Famicom Disk System had lend themselves well to great retro tracks, eh?
the fds version ofthe get item sound is fire
6:50 bro the alarm sound
I think the NES' escape alarm sound could've been the same as in Hogan's Alley whenever you messed up (miss the right target or shoot the wrong target).
A Japanese. When I hear NES version of item get jingle I wondered why the main melody swapped.
in NES Version, there is two passwords to play with samus without her suit.
in the Japanese version the screw attack sounds very strange 🤨🤨🤨
It is kinda weird lol
It kinda sounds a lot more bubbly than the NES.
thru switch online i played the FDS version and wow, the NES version sounds so weird to me
My picks:
Title: FDS, feels more anticipatory
Samus Appears: FDS, the wavering in the NES feels a little more unconfident, which doesn't fit Samus' character even at this point
Item: NES. The swapped main melodies in the FDS is better for future games, but the smaller scale of this game makes the NES one fit better
Damage: NES, it feels more like an impact on her suit
Low energy: NES, I don't know why they copied the jump sound in the original
Death: FDS, sounds more like an in-universe death than a video game death
Doors: Both fit Zebes well, but the NES one makes a little more sense for the way they open up
Morph Ball: NES, FDS is too loud considering how they approach this in later games
Enemy screech: FDS, more fitting
Bombs: NES, FDS sounds a tad too low
Ice/Wave Beam: NES, FDS wavers a bit too much
Screw Attack: NES, FDS doesn't sound appropriate
Boss Grunt: FDS, more fitting
Statues: NES, sound isn't out of place, and FDS is too quiet
Elevators: NES, FDS doesn't fit
Metroids: FDS, NES sounds more like a small machine
Mother Brain: NES, sounds more fitting and gives better player feedback
Alarm: FDS, more urgent
Escape theme: Second half in the NES seems more like an addendum once Samus makes it to the elevator. FDS is perfect for just getting up there
Ending: NES, FDS instrumentation sounds more foreboding than triumphant, as in "Yes, you won now, but we are very confident space WILL be invaded by the other Metroids. You can celebrate now... maybe."
Low health is way better in US version, sounds like a racing heart beat.
oh my god
the fds sounds are like 100 times better i can't belive i've been playing the inferior version this entire time
The Item jingle was always how it is. The NES version simply misinterpreted it.
@@ls190v2 yup!
@@ls190v2I honestly prefer it
Nes sound 💪🏻
the NES version being worse in a technical sense does contribute to the vibe of the game a lot more. the opening music is way moodier and mysterious, and the unintentional vibrato/tremolo effect from Samus' intro theme gives off a cooler 'space' vibe. i do prefer some of the sound effects from the disk system, but overall its NES any day for me
FDS sounds better, all people commenting otherwise just because of nostalgia ....
Clearly the US version (NES) sounds much better than JAPAN version (FDS). Probably why it wasn't a huge success over there.
i mean it's okay to be wrong sometimes Jay.
@@matthewbertrand4139 Was the Metroid series popular in Japan???
@@just_jay7078I think he meant that the music doesn’t sound better in the nes version. I’d say it’s subjective since some sounds sound better in the nes version while some sound better in the FDS version because it had an extra sound channel
@@maxrichards5925 Yes music & many things in life are subjective, however Metroid as a whole has struggled in its home market of Japan, with the exception of Dread. I'm just spitballing here but music can sometimes make or break a game, movie, etc.......in the end it is about choice.