Metroid (NES/FDS) Audio Comparison

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  • เผยแพร่เมื่อ 12 ม.ค. 2025

ความคิดเห็น • 42

  • @Sedifet
    @Sedifet ปีที่แล้ว +23

    I liked the NES a lot, until I heard the FDS. Now I can't unhear it.

  • @ClassicTVMan1981X
    @ClassicTVMan1981X ปีที่แล้ว +26

    3:43 -- In the FDS version, when Samus gets hit, you get the exact same sound effect from The Legend of Zelda as to when Link is injured. The low health buzzer is just the jumping sound looped over and over, but for the NES release it's a proper beeping sound (to be specific, the sound the cursor makes on the select and password entry screens).
    3:52 -- The NES' death sound is more like Pac-Man dying, but the FDS' sounds more crazy.

    • @yzzysgames6294
      @yzzysgames6294  ปีที่แล้ว +5

      I always found the FDS death sound weird and comical. It borderline sounds like a cartoon sound effect.

    • @ClassicTVMan1981X
      @ClassicTVMan1981X ปีที่แล้ว +2

      @@yzzysgames6294 The more I listen to the FDS' death sound, it sounds like that sound effect in Ice Climber whenever you hit a Nitpicker (the pink bird) with your hammer.

    • @Jayden.williams583
      @Jayden.williams583 ปีที่แล้ว +1

      Nes death sound sounds like ms pacman dying

  • @ZEKESPILLEDINKMUSIC
    @ZEKESPILLEDINKMUSIC 4 หลายเดือนก่อน +7

    4:46-5:07 Boss in NES Version: (Makes random noises)
    Boss in FDS Version: (Painful screaming that sounds almost human)

  • @CHamlin86
    @CHamlin86 8 หลายเดือนก่อน +13

    The FDS in general sounds better, but there are some sounds that I think were done better on NES. Namely, the damage, death, and screw attack sounds.

  • @OSW
    @OSW 2 ปีที่แล้ว +10

    Thanks! Swings and roundabouts for me, sometimes NES is nicer and sometimes Famicom. Famicom - did it have a more expensive sound chip?

    • @yzzysgames6294
      @yzzysgames6294  2 ปีที่แล้ว +8

      Specs wise, the Famicom and NES' sound chips are identical. It's the Disk System add on that offered 1 additional sound channel (a wavetable synth coming from the Ricoh 2C33 chip), which is utilized in many Famicom Disk System games.

    • @MoyanoJerald
      @MoyanoJerald ปีที่แล้ว +2

      ​@@yzzysgames6294 The Famicom Disk System was like a Forerunner for the Sega CD? For the Audio Enhancements, Sonic CD had it's music (Except "P" Mixes) in RedBook CD Audio

    • @NAFEDUDE
      @NAFEDUDE ปีที่แล้ว +1

      ​@@MoyanoJerald FDS used floppy discs instead of carts, but yes, in concept it was similar.

    • @MoyanoJerald
      @MoyanoJerald ปีที่แล้ว

      @@NAFEDUDE i know

  • @watcherman222
    @watcherman222 ปีที่แล้ว +3

    The Samus amiibo costume in Super Mario Maker WiiU uses the FDS sound effects.

  • @hirotrum6810
    @hirotrum6810 4 หลายเดือนก่อน +3

    NES samus appears seems to rapidly alternate between 2 notes to simulate a choord it can't produce, while the FCS just plays the choord

  • @jessbelyandjacobquestions
    @jessbelyandjacobquestions ปีที่แล้ว +4

    I like how some sound effects on the FDS version sound more like the nes version

  • @joeycaridi3030
    @joeycaridi3030 5 หลายเดือนก่อน +3

    The sounds in the NES version is better because it's much less annoying like doors opening, low health sound, death sound, enemies, ice/wave beam, screw attack, and Metroid enemies
    However I find the sounds of the FDS version of when Samus, an enemy, or a boss gets hurt sounds kinda funny as they're kinda saying "ow!" Which reminds me of the Roblox oof and Minecraft old player hurt sound

  • @ls190v2
    @ls190v2 5 หลายเดือนก่อน +2

    Man, the FM channels the Famicom Disk System had lend themselves well to great retro tracks, eh?

  • @WindowsGG
    @WindowsGG 3 หลายเดือนก่อน +1

    the fds version ofthe get item sound is fire
    6:50 bro the alarm sound

  • @ClassicTVMan1981X
    @ClassicTVMan1981X 11 หลายเดือนก่อน

    I think the NES' escape alarm sound could've been the same as in Hogan's Alley whenever you messed up (miss the right target or shoot the wrong target).

  • @paseri9697
    @paseri9697 5 วันที่ผ่านมา

    A Japanese. When I hear NES version of item get jingle I wondered why the main melody swapped.

  • @nathanaeladamesreyes8870
    @nathanaeladamesreyes8870 หลายเดือนก่อน

    in NES Version, there is two passwords to play with samus without her suit.

  • @екимов-и3н
    @екимов-и3н 6 หลายเดือนก่อน +4

    in the Japanese version the screw attack sounds very strange 🤨🤨🤨

    • @maxrichards5925
      @maxrichards5925 6 หลายเดือนก่อน

      It is kinda weird lol

    • @rightfalse5856
      @rightfalse5856 28 วันที่ผ่านมา

      It kinda sounds a lot more bubbly than the NES.

  • @Hutch2Much
    @Hutch2Much 6 หลายเดือนก่อน +1

    thru switch online i played the FDS version and wow, the NES version sounds so weird to me

  • @DowntownWithBrown
    @DowntownWithBrown 5 หลายเดือนก่อน +1

    My picks:
    Title: FDS, feels more anticipatory
    Samus Appears: FDS, the wavering in the NES feels a little more unconfident, which doesn't fit Samus' character even at this point
    Item: NES. The swapped main melodies in the FDS is better for future games, but the smaller scale of this game makes the NES one fit better
    Damage: NES, it feels more like an impact on her suit
    Low energy: NES, I don't know why they copied the jump sound in the original
    Death: FDS, sounds more like an in-universe death than a video game death
    Doors: Both fit Zebes well, but the NES one makes a little more sense for the way they open up
    Morph Ball: NES, FDS is too loud considering how they approach this in later games
    Enemy screech: FDS, more fitting
    Bombs: NES, FDS sounds a tad too low
    Ice/Wave Beam: NES, FDS wavers a bit too much
    Screw Attack: NES, FDS doesn't sound appropriate
    Boss Grunt: FDS, more fitting
    Statues: NES, sound isn't out of place, and FDS is too quiet
    Elevators: NES, FDS doesn't fit
    Metroids: FDS, NES sounds more like a small machine
    Mother Brain: NES, sounds more fitting and gives better player feedback
    Alarm: FDS, more urgent
    Escape theme: Second half in the NES seems more like an addendum once Samus makes it to the elevator. FDS is perfect for just getting up there
    Ending: NES, FDS instrumentation sounds more foreboding than triumphant, as in "Yes, you won now, but we are very confident space WILL be invaded by the other Metroids. You can celebrate now... maybe."

  • @nemesis3295
    @nemesis3295 หลายเดือนก่อน

    Low health is way better in US version, sounds like a racing heart beat.

  • @karuma6635
    @karuma6635 8 หลายเดือนก่อน +3

    oh my god
    the fds sounds are like 100 times better i can't belive i've been playing the inferior version this entire time

    • @ls190v2
      @ls190v2 5 หลายเดือนก่อน +1

      The Item jingle was always how it is. The NES version simply misinterpreted it.

    • @karuma6635
      @karuma6635 5 หลายเดือนก่อน

      @@ls190v2 yup!

    • @KidPrarchord95
      @KidPrarchord95 5 หลายเดือนก่อน

      ​@@ls190v2I honestly prefer it

  • @poisonhhf4199
    @poisonhhf4199 4 หลายเดือนก่อน

    Nes sound 💪🏻

  • @calxshaw06
    @calxshaw06 3 หลายเดือนก่อน

    the NES version being worse in a technical sense does contribute to the vibe of the game a lot more. the opening music is way moodier and mysterious, and the unintentional vibrato/tremolo effect from Samus' intro theme gives off a cooler 'space' vibe. i do prefer some of the sound effects from the disk system, but overall its NES any day for me

  • @matiasmoreno3562
    @matiasmoreno3562 5 หลายเดือนก่อน +2

    FDS sounds better, all people commenting otherwise just because of nostalgia ....

  • @just_jay7078
    @just_jay7078 7 หลายเดือนก่อน +1

    Clearly the US version (NES) sounds much better than JAPAN version (FDS). Probably why it wasn't a huge success over there.

    • @matthewbertrand4139
      @matthewbertrand4139 6 หลายเดือนก่อน +7

      i mean it's okay to be wrong sometimes Jay.

    • @just_jay7078
      @just_jay7078 6 หลายเดือนก่อน

      @@matthewbertrand4139 Was the Metroid series popular in Japan???

    • @maxrichards5925
      @maxrichards5925 6 หลายเดือนก่อน +1

      @@just_jay7078I think he meant that the music doesn’t sound better in the nes version. I’d say it’s subjective since some sounds sound better in the nes version while some sound better in the FDS version because it had an extra sound channel

    • @just_jay7078
      @just_jay7078 6 หลายเดือนก่อน +1

      @@maxrichards5925 Yes music & many things in life are subjective, however Metroid as a whole has struggled in its home market of Japan, with the exception of Dread. I'm just spitballing here but music can sometimes make or break a game, movie, etc.......in the end it is about choice.