This is a hard 10+ with some 11+ bits But some parts look really fun, i actually tried to play it on TH-cam by touching the screen lol And for the first time, i like the slow part (some)
what the fuck is this chart's difficulty Not judging chart quality, but the sheer speed required to even hit these spams is completely mindnumbing. I wouldn't be surprised if this were rated FTR 12.
By your logic then Genocider should be 11 lol. These trills are pretty straightfoward afterall so it won't cause as much problem as Tempest's trills, since they are not only fast but also mess up with your muscle memory
@@whiteou7. Absolutely not. This shit is at 331BPM, and is filled to the brim with stamina draining double patterns and constant 16th trills with little to no breaks in between. That means you need to have at least a speed of 5,296 notes per minute to even play this chart properly, which is *ABSOLUTELY FUCKED.* To put it into perspective, using your example of GENOCIDER which mainly features 250BPM stamina doubles and technical 12th spams, with 16ths are sparsely used as bursts, assuming that the chart was a burst hell of 16ths instead, you need a speed of at least 4,000npm which is already insane, but the original chart just needs you to have a constant 3,000npm with its 12ths. Of course, speed isn't everything to the difficulty of a chart, but considering that this chart has extremely high BPM that no other official chart has ever reached, this is bullshit. Well, if you consider bursts in a chart, not just constant BPM, then there's only one chart in the game that is faster than this chart, which is Tempestissimo BYD's endkill itself boasting 24th bursts. Even after being completely exhausted by the massively tiring and technical patterns on a speed of 231BPM (in 16ths that would be 3,696npm), those 24ths require you to go even further beyond at a staggering *5,544 notes per fucking minute.* Now let me ask you, do you REALLY want to play a chart which contains the worst spams ever charted in official, but its quite literally the entire chart? That is BEYOND unplayable, not even 11+ describes this chart well. Yeah, fuck that.
@@ZydeKun I got your point, but I think you were a lil bit too exaggerating. First off, the constant BPM of the song is not 331. Idk the exact BPM but I can tell that the song is slightly as fast as Heavensdoor. Secondly, why do you think this chart mostly consist of fast trills with no rest in between? The fastest section I can find is around 300th, 700th and 1000th note. The part that introduce BPM changes is quite annoying, nevertheless it's no faster than those 3 sections. And for the reason that I mentioned Genocider as an exmaple is to proving that higher BPM doesn't make up much of a song's difficulty. Tbh I'm trash at high speed trills too, but not the general playerbase. Just look at the insane scoreboard of Heavensdoor BYD, or Amazing mightyy (180bpm yet tiring as hell). Anw the whole thread is pretty much opinion-based since it relates to difficulties and such
@@whiteou7. For the relevant sections within the chart, it definitely is 331BPM. I'll admit that the parts I mentioned about little to no breaks was exaggerated, but the breaks still aren't enough to recover enough stamina to play those spams again. Even considering that the break sections are even still comparable to regular Tempest sections, that's just bad. In regards to this conversation, Heavensdoor BYD still doesn't match up either. Constant 240BPM 16th spams still only reach up to 3840npm, which isnt even close (the fact that the speed required is even higher than Tempest is why I think Heavensdoor BYD at 10.7cc is a crime, it must be 10.8 at least bit that's not relevant). And no, high speeds DO matter towards the difficulty of a chart, if you chart a pattern for a chart, and use that same pattern on a faster song, it's the same thing as speeding up the pattern, which increases difficulty incredibly so. Why would it not make it more difficult then, since that's what you're trying to argue here? The only reason why you say "GENOCIDER proves that fast BPM doesn't matter much in difficulty" is because it's charted mainly in 12ths, not 16ths. 250BPM 12ths is no different in speed to 180BPM 16ths, and your opinion is based on that fact. That's already a huge difference as it cuts the skill required to play it by 25%, which is very much reasonable. Regular players already get exhausted on what essentially is 75% the speed, jeez. Difficulty is indeed subjective, but I am quite literally discussing difficulty in a quantitative manner through the usage of a definite unit of speed relative to a rhythm game. That is not opinion based, it is based on logical conjecture with available data. That data results in my informed decision to say that this charts difficulty is inhuman. Unless you can counter the points that I have stated here in these comments of mine, if these charts ever get released in the future, you can go try it out when ArcCore releases and see for yourself, because if logic doesn't get you to understand my point I worry for your future as a fellow human being.
Not even close to being BYD11 but ok. I think it's around BYD10+ or higher than that. Anyway this is really good and original. The trills are brutal and BPM changes are annoying
創作譜面の癖してbpm331の地帯に何も置かない良心に惚れた
しっかりTempestissimoをリスペクトしてて好き
最初がめっちゃ似てる
色んなとこテンペっぽい
救いはArcaeaに譜面傾向の似た譜面があることやね
とりあえずFutureではなくBeyond
(アークとスカイがFTRの範囲を超えてる)
アーク 0:27~0:36 0:59~1:13 1:33~1:37 1:58~2:05 2:08 2:13~2:16
スカイ 1:00~1:05 1:10~1:13
ガチ勢おるて
ヒント タイトル&概要欄
@@ikayaki_256 前はFTRだったんだよ……
@@tonkatuteisyoku 確かに動画内ではFTR表記になってる
@@tonkatuteisyoku がちやんごめん
Even as being a 11+, tries to hold playability. Very nice chart!
完全にbeyond
this chart was done super well. one of my favourite manmade's
Nice chart and song
サヤちゃんのスキルなら最後のアークとロングノーツでクリア出来そうw
めちゃめちゃええ
ありそう、難易度は普通に11で
個人的に
Beyond 10+ かな
I think it’s really good, but it would have been funny if the 331 bpm section were an actual stream like in taiko lol
も う b e y o n d で い い ん じ ゃ な い ?
単純な配置が多いから10+で採用されそう
This is a hard 10+ with some 11+ bits
But some parts look really fun, i actually tried to play it on TH-cam by touching the screen lol
And for the first time, i like the slow part (some)
Wait this map 11+(11.7) ? but I think this map look like 10+(10.8 or 10.9) to me it not that hard
But very good chart
11.4
Sightread CC: 11.7
Personal CC: 11.2
11.4 I guess...
what the fuck is this chart's difficulty
Not judging chart quality, but the sheer speed required to even hit these spams is completely mindnumbing. I wouldn't be surprised if this were rated FTR 12.
By your logic then Genocider should be 11 lol. These trills are pretty straightfoward afterall so it won't cause as much problem as Tempest's trills, since they are not only fast but also mess up with your muscle memory
@@whiteou7. Absolutely not. This shit is at 331BPM, and is filled to the brim with stamina draining double patterns and constant 16th trills with little to no breaks in between. That means you need to have at least a speed of 5,296 notes per minute to even play this chart properly, which is *ABSOLUTELY FUCKED.*
To put it into perspective, using your example of GENOCIDER which mainly features 250BPM stamina doubles and technical 12th spams, with 16ths are sparsely used as bursts, assuming that the chart was a burst hell of 16ths instead, you need a speed of at least 4,000npm which is already insane, but the original chart just needs you to have a constant 3,000npm with its 12ths. Of course, speed isn't everything to the difficulty of a chart, but considering that this chart has extremely high BPM that no other official chart has ever reached, this is bullshit.
Well, if you consider bursts in a chart, not just constant BPM, then there's only one chart in the game that is faster than this chart, which is Tempestissimo BYD's endkill itself boasting 24th bursts. Even after being completely exhausted by the massively tiring and technical patterns on a speed of 231BPM (in 16ths that would be 3,696npm), those 24ths require you to go even further beyond at a staggering *5,544 notes per fucking minute.* Now let me ask you, do you REALLY want to play a chart which contains the worst spams ever charted in official, but its quite literally the entire chart? That is BEYOND unplayable, not even 11+ describes this chart well. Yeah, fuck that.
Reading this thread of comments makes me think that comments don’t care about stamina.
@@ZydeKun I got your point, but I think you were a lil bit too exaggerating. First off, the constant BPM of the song is not 331. Idk the exact BPM but I can tell that the song is slightly as fast as Heavensdoor. Secondly, why do you think this chart mostly consist of fast trills with no rest in between? The fastest section I can find is around 300th, 700th and 1000th note. The part that introduce BPM changes is quite annoying, nevertheless it's no faster than those 3 sections. And for the reason that I mentioned Genocider as an exmaple is to proving that higher BPM doesn't make up much of a song's difficulty. Tbh I'm trash at high speed trills too, but not the general playerbase. Just look at the insane scoreboard of Heavensdoor BYD, or Amazing mightyy (180bpm yet tiring as hell). Anw the whole thread is pretty much opinion-based since it relates to difficulties and such
@@whiteou7. For the relevant sections within the chart, it definitely is 331BPM. I'll admit that the parts I mentioned about little to no breaks was exaggerated, but the breaks still aren't enough to recover enough stamina to play those spams again. Even considering that the break sections are even still comparable to regular Tempest sections, that's just bad.
In regards to this conversation, Heavensdoor BYD still doesn't match up either. Constant 240BPM 16th spams still only reach up to 3840npm, which isnt even close (the fact that the speed required is even higher than Tempest is why I think Heavensdoor BYD at 10.7cc is a crime, it must be 10.8 at least bit that's not relevant).
And no, high speeds DO matter towards the difficulty of a chart, if you chart a pattern for a chart, and use that same pattern on a faster song, it's the same thing as speeding up the pattern, which increases difficulty incredibly so. Why would it not make it more difficult then, since that's what you're trying to argue here? The only reason why you say "GENOCIDER proves that fast BPM doesn't matter much in difficulty" is because it's charted mainly in 12ths, not 16ths. 250BPM 12ths is no different in speed to 180BPM 16ths, and your opinion is based on that fact. That's already a huge difference as it cuts the skill required to play it by 25%, which is very much reasonable. Regular players already get exhausted on what essentially is 75% the speed, jeez.
Difficulty is indeed subjective, but I am quite literally discussing difficulty in a quantitative manner through the usage of a definite unit of speed relative to a rhythm game. That is not opinion based, it is based on logical conjecture with available data. That data results in my informed decision to say that this charts difficulty is inhuman. Unless you can counter the points that I have stated here in these comments of mine, if these charts ever get released in the future, you can go try it out when ArcCore releases and see for yourself, because if logic doesn't get you to understand my point I worry for your future as a fellow human being.
Beyond12っていうのが出てきたからもっと難しくできるね()
10.8
it's a good chart, but I only have one thing to say about it
why the fuck the undertale charter alias
11.8や
10+?
はろー
Not even close to being BYD11 but ok. I think it's around BYD10+ or higher than that. Anyway this is really good and original. The trills are brutal and BPM changes are annoying
Incredible chart
(but i think that isnt near an 11+ I think its more an 10+)
11
太鼓の達人コラボ来ないかなぁ
ナムコさん厳しいからなぁ...
😐