As someone interested in making animatronic robots, the breakdown of the arm was really informative! Cramming all those degrees of freedom into such a spindly limb seems like a real pain.
@@mmseng2 That makes me think... Tons of people already recreated Wall-e, but no one recreated Auto yet, and with the ceiling rail he made for Wheatley, I feel like a moving steering wheel shouldn't be too hard for him to make in the future.
I really like the idea of adding tons of realistic robotic parts and other things to a previously basic robot! That was a mouthful, but no seriously imagine an AAA game requesting you to revamp their robot so they can make it cooler
Id love to learn how you design these ideas, I know you go relatively in depth but I mean like how you create the parts and do the design phase. Love these videos.
Thanks! I can make that happen. These builds have so many parts, it's hard to focus on just one. I'll keep that in mind though so I can share more of the process. I like watching that part too.
You could have a second channel for that if you didn't want to ruin your chances with the algorithm @@MrVolt but I imagine the views/ time spent deteriorates quickly with those kind of videos.
I'd really like a view into the "neurological" side of things: how is he animated? What controls his emotions? Will he have a voice? Nowadays you could get an off-the-shelf large language model to interact with humans, along with a sentiment detection algorithm to also provide emotional expression, but I don't know if You would be interested in pursuing it. Much love ❤
would be nice, but as we all know CP4T is pretty unhinged when it comes to his feelings and thoughts and how he reacts to ppls feelings so you would really need to go in to the deep end reasearching all his behaviour patterns depending on the emotions shown in the game. Could take quite sometime.
This is crazy how well timed this is because I literally just bought borderlands one and two on Steam and I’ve been playing them the past couple of days
This is really really cool! Honestly, I have no real suggestions for functionality, just visuals, like the lit-up blue part below his disk holder that comes out. Can't wait to see the progress next time on the prototype!
This is a super awesome project. Reaction wheel is a smart choice for turning and I am excited to see it working with the momentum wheel for roll balance, not sure I have seen another example on TH-cam of that.
Oreo for ya I am IN LOVE with this project, gonna be watching every episode. That shirts color balancing against the yellow lid washes you out. You kept it SUPER entertaining while also informational! Old Vsauce3 vibes
Agreed! As an engineering student, I completely understand not doing it on the first prototypes, but I feel like that's an idea that'd be awesome on the final build! Creative liberties can definitely be taken, but I think that'd be a fun challenge. (Sorry for the long message)
I'll never get enough of your animatronic idiot companion robot replicas Programming the servos to adjust for the slack in the hand and forearm cables as the arm moves seems like it'll be fun.
First video I've seen of yours but definitely won't be the last. Personally I would love to see a video explaining how the CMG's work in a separate video. Love to see the passion for odd projects like this.
you should make it that when the lens of which you made to be able to take impacts he makes like a noise or "ouch!", you could make that by having a button in there that is constantly pressed by the spring but when the lens is hit the button unpresses and you can send a signal to a soundboard of some kind!
Very cool project. I personally always like Claptrap's scrappy design. Not that the real-world build is simple, but I think part of the reason Claptrap is so charming in the games is that they didn't really overthink his design, and they let the voice actor really elevate the character. Similar in concept to Wheatley I guess now that I think about it. And GladOS too I suppose, considering that you don't even see her for the majority of the game(s).
I absolutely love the work done thus far. Aside from the wheels and internal gyroscope to stay upright, the only thing I can think claptrap needs are more emotion expressors, the lens moving back and forth and maybe the ability to shake when scared. his arms being able to turtle into himself might be too big a hurtle
You should also Expand on the hardware side of it like what microcontroller you use and the code you use to control it, aka how you will be using it like will it be pre made movement or live movement through a special controller
I would love to explore the shoulder and how the differential mechanism works in more detail. I think that is so clever to get 2 degrees of freedom in such a tight space!
This is awesome! I love to see more monowheel balancing robots out there, and it seems like you’ve done an awesome job cramming all the function into a great replica of the form!
I thought the video was 40 minutes long, but when I checked I was surprised that only 15 minutes has passed. There's so much great information on the process crammed in there that it feels way longer
If you wanted that hand to be able to hold things, it might be worth looking at switching the direction of action, so that the string pulls it closed and the spring pulls it open. Obviously, if holding things isn't important, your solution will likely put less stress on motor.
10:10 you could use a automatic Carantenna for it. Obvs, with some redesign to make it fit the larger diameter of CT4P antenna. 1. You can use it as an actual antenna to give him orders 2. propably needs less space then the current version (even after redesigning ... probably) PS: There are 2 kinds the flexible ones and the rigid ones. 12:50 currently still missing the articulation of his wrist so maybe something to think about but as you said you are still early in the project. 8:48 also hoping that at some point you will use an actual camera sensor with a fish eye lense so he has a wider fov the suspension or rather the rectratable wheel will be a headache. as you have the disk/casette whatever drive right above it. so maybe motors doing 2 or 3 things with a small gearbox or rather clutch save space. but then you still have some Problems concerning how far you can retract the wheel. Hydraulics are the obvs choice that could also double as the suspension while he drives around.
Hey, i'm not in any capacity an engineer, but those strings at 15:18 seem like they'd love to snag on those screws and wear out at the turning and moving of the arm assembly.
Always love watching your videos and seeing the mechanics that you come up with. Didn't think you could top Wheatley, but this seems like a much more interesting project. Hoping that I'll be able to scrounge up the time (and brain power) to build a dumbed down version of your TF2 turret (what ever happened to that project?)
Thanks! Yeah, he's quite a bit more complicated than Wheatley, so that's the fun/challenge. Sentry is technically done, but I didnt like the video I made. I'd like to re-edit it and release it soon though just to get it out there
I’ve always wondered the feasibility of b1 battle droids they’re my favorite Star Wars characters and yet I don’t think they’re realistically ever gonna be possible and even if you could make one that stands and walks while being scaled properly they’d be so weak especially if you tried to use their supposed “electromagnetic joints”
I love how in-depth you are about every design choice you've made, great work! Also what CAD program you use? And how did you learned all this stuff? (honestly i would love a Q&A video)
Great Vid! Thanks for the share and being casually astute in explaining with LOD your processes. I got a lot out of your Kevlar hand gear solution - thanks!
Would it be plausible to have the flywheel act as a mechanism to stabilise claptrap? My brain is thinking about those little gyroscope toys. I'm unsure if inertia still makes the part touching whatever surface it's on spin. I'm assuming the flywheel would have to be much larger than claptrap himself
Claptraps suspention system for his mono wheel does not act like what you would expect out of a generic suspection setup, When you do design this part/function. For it to be compact. It might be worth designing it to work almost like a scissor lift. Means less calculations needed for balancing sprung weight. Instead with the above you can make a kinematic model and just mix different positions to "animate" his suspention/movements.
I love this Project I also thought about building my own claptrap I work as an Industriemechanik so I have a Access to a lathe and milling machine but I’m not an engineer and I’m stunned by your work und knowledge, wow!
This definitely evolved from that. Claptrap has a very simple body compared to a securitron, which will make testing the balancing components easier. So once I figure out this, I can go back and build a proper Muggy.
This is actually crazy to me because literally a few days ago I found a copy of Borderlands for PC. I bought it because I've never owned or played the game and then my very next day off work this is the video I come home to
"YOU HEAR ME, JACK?! You killed my friends! You destroyed my product line! I am the last CL4P-TP in existence, and I am going to *TEABAG YOUR COOOORPSE!!!"* This looks like such a fun and difficult project! I wonder if it'll be game accurate on his ability to be incapable of climbing stairs outside of TPS.
Crazy engineering going into this robot, I am glad you have shown functional CAD models as well as test assemblies so it's not all just in theory. The flywheel gyro mechanism is really interesting I've never seen that before but I know that's something used in missile guidance and aerospace. Are the flywheels always going to be spinning or only when the animation prompts it to spin?
I myself want a small little robot that can explore the house and index items. As it indexes the items, it then uses AI to figure out if it can take that item back to it's home base. My dream friend robot. I miss my rats as a kid. BUT at the very end, I LOVE this robot! CAN NOT wait to see next video! GREAT JOB!!!
I think the retractable wheel and suspension can be "easily" faked by a similar mechanism you have for the antenna. You do not retract or suspend the wheel but the body itself. For resting you simply lower the whole chassis on three linear guides until it touches the ground, the wheel itself, the base plate and all important electronics stay in place. The suspension can be simulated by moving the chassis up and down to a decaying waveform. I think three linear guides (rails or rods) + stepper motors (even one would be enough) coupled with belts to the chassis would to the trick.
I wish there was a guy on youtube who built fictional robot characters in real life.
Me too
@@MrVolt me three
@@Franklin_Johanessanme four
@@Queen_Coda me five
@@MrVolt✋️😔
As someone interested in making animatronic robots, the breakdown of the arm was really informative! Cramming all those degrees of freedom into such a spindly limb seems like a real pain.
Thanks! I'm looking forward to going into it more in depth. And yes, yes it was
Looking cool is synonymous to good engineering.
Facts
If it doesn't work don't worry, you can always use Claptraps chassis as a trashcan! Well, thats what Jack would do anyway.
we love blue eyed robots on this channel
True. Time to tackle Eve, from WALL-E next. I have faith that Mr. Volt can suss out the anti-gravity part.
@@mmseng2 That makes me think... Tons of people already recreated Wall-e, but no one recreated Auto yet, and with the ceiling rail he made for Wheatley, I feel like a moving steering wheel shouldn't be too hard for him to make in the future.
@@filval387 Auto would definitely be a cool project. Underrated character IMO.
@@mmseng2 Definitely underrated!
perfect for collecting 139,377 brown rocks
And perfect for defeating Ug-Thak, Lord of Skags
Underrated comment
I really like the idea of adding tons of realistic robotic parts and other things to a previously basic robot! That was a mouthful, but no seriously imagine an AAA game requesting you to revamp their robot so they can make it cooler
If they ever make a borderlands theme park, we all know whose going to be in charge of making the animatronics
Id love to learn how you design these ideas, I know you go relatively in depth but I mean like how you create the parts and do the design phase. Love these videos.
Thanks! I can make that happen. These builds have so many parts, it's hard to focus on just one. I'll keep that in mind though so I can share more of the process. I like watching that part too.
You could have a second channel for that if you didn't want to ruin your chances with the algorithm @@MrVolt but I imagine the views/ time spent deteriorates quickly with those kind of videos.
This content deserves millions of views damn
5:00 if you want some wacky historical usage of SGCMGs, the Brennan Monorail was a monorail that used existing railways by just balancing on one side.
Love that monorail. Soo cool
@@MrVolt if you wind up making that vid, it's definitely a fantastic example to site. (Plus it's SOOOO cool)
The differential in the shoulder is a wicked idea! You're combining all the best parts of puppeteering and robotics with your work.
Next thing he builds might be a functional terminator
I'd really like a view into the "neurological" side of things: how is he animated? What controls his emotions? Will he have a voice? Nowadays you could get an off-the-shelf large language model to interact with humans, along with a sentiment detection algorithm to also provide emotional expression, but I don't know if You would be interested in pursuing it. Much love ❤
would be nice, but as we all know CP4T is pretty unhinged when it comes to his feelings and thoughts and how he reacts to ppls feelings so you would really need to go in to the deep end reasearching all his behaviour patterns depending on the emotions shown in the game. Could take quite sometime.
This is crazy how well timed this is because I literally just bought borderlands one and two on Steam and I’ve been playing them the past couple of days
This is really really cool! Honestly, I have no real suggestions for functionality, just visuals, like the lit-up blue part below his disk holder that comes out. Can't wait to see the progress next time on the prototype!
That part will have RGB leds in my design :) I skipped over it as I tried to focus on mechanisms for this video.
This is a super awesome project. Reaction wheel is a smart choice for turning and I am excited to see it working with the momentum wheel for roll balance, not sure I have seen another example on TH-cam of that.
Thanks! Neither have I, so it will be fun to test out.
Absolutely incredible. This channel needs to be bigger.
Love the description of why you make your choices for projects.
OMG, I was so excited to see control moment gyros talked about!! CMG FTW!
a very cool video. will the files ever be released?
Absolutely
This is why we love @@MrVolt❤️
Great design work so far! Love to see mature Engineering in Action 😊👍
I want detailed videos on EVERYTHING! I love how you try to get as game accurate as possible and how you solve around those constraints.
This design is so delightfully complex, like a piece of engineering artwork
This is TH-cam-Gold ❤ i'd love a deeper dive into the shoulder. Was a bit quick for me :)
Will do! This was just an overview. I'll explain it more when I do the arm-build video
Looking forward to seeing more of this, I especially love the arm design! Great job hiding the motors while keeping it functional
Amazing as always, you've got some of the best content on youtube. I'm really interested in seeing how he self balances.
This no joke may be one of my favourite channels on TH-cam rn. Keep up the amazing work dude!
Thank you
Awesome build, would love to see a separate video about how the control moment gyroscope works!
Oreo for ya
I am IN LOVE with this project, gonna be watching every episode.
That shirts color balancing against the yellow lid washes you out.
You kept it SUPER entertaining while also informational! Old Vsauce3 vibes
What a compliment! I though this video was boring as heck. Usually feels that way after watching it 2 dozen times though. Thank you.
@@MrVolt no chance, that video felt like it was over in 5 minutes, can't wait for more.
@@MrVolt i am happy that this is being done, but are you going to finish the sentry?
You are making all my favorite robots from the best games I've ever player
Thank you man
I'd love a standalone control moment gyroscope video.
I love it! I would love to see how you ended up with certain mechanisms or just figuring out stuff
Did you know that there used to be a train that balanced on one set of rails using gyros? The Brennan monorail. :)
Great design! But I'd like to see you tackle the retracting wheel idea 😊
Agreed! As an engineering student, I completely understand not doing it on the first prototypes, but I feel like that's an idea that'd be awesome on the final build! Creative liberties can definitely be taken, but I think that'd be a fun challenge. (Sorry for the long message)
I was interesting in the gyroscopes and specifically why you chose brass instead of metal like steel in the construction.
Brass was the heaviest metal option JLCPCB offered (aluminum vs copper vs brass)
Let's gooooooo a new vidéo of one of my favorite youtubers!
I saw the thumbnail and thought “is this the same guy who made Wheatley?” And I was right
I'll never get enough of your animatronic idiot companion robot replicas
Programming the servos to adjust for the slack in the hand and forearm cables as the arm moves seems like it'll be fun.
First video I've seen of yours but definitely won't be the last. Personally I would love to see a video explaining how the CMG's work in a separate video. Love to see the passion for odd projects like this.
you should make it that when the lens of which you made to be able to take impacts he makes like a noise or "ouch!", you could make that by having a button in there that is constantly pressed by the spring but when the lens is hit the button unpresses and you can send a signal to a soundboard of some kind!
Very cool project. I personally always like Claptrap's scrappy design. Not that the real-world build is simple, but I think part of the reason Claptrap is so charming in the games is that they didn't really overthink his design, and they let the voice actor really elevate the character. Similar in concept to Wheatley I guess now that I think about it. And GladOS too I suppose, considering that you don't even see her for the majority of the game(s).
You do see GLaDOS for most of Portal 2
@@staringgasmask I mean... you're not wrong.
I absolutely love the work done thus far. Aside from the wheels and internal gyroscope to stay upright, the only thing I can think claptrap needs are more emotion expressors, the lens moving back and forth and maybe the ability to shake when scared. his arms being able to turtle into himself might be too big a hurtle
You deserve at least 1 million subscribers. So lucky I found this channel
12:25 hub motors in the hinge, its the future so they can pretty easily do that type of thing.
You should also Expand on the hardware side of it like what microcontroller you use and the code you use to control it, aka how you will be using it like will it be pre made movement or live movement through a special controller
I will in another update. This video would be an hour long if I explained half of the electronics. There are 18 motors and a lot to cover.
I would love to explore the shoulder and how the differential mechanism works in more detail. I think that is so clever to get 2 degrees of freedom in such a tight space!
Buds gonna build a working Death Star next
Seriously though good work! 😊
Sure, there are probably plenty of videos that explain gyroscopes but I would LOVE one made by you. Your videos are always little gems in my timeline
MY GOAT IS BRINGING MY OTHER GOAT TO LIFE!!!!!
Speaking of balancing, that was a smooth segue into the sponsor slot ;)
Watching these videos makes me also wanna try starting to make things like this-
Do it. That thing you've always wanted to want try, just build one small piece and go from there
@@MrVolt so true actually, thank you for responding!
This is awesome! I love to see more monowheel balancing robots out there, and it seems like you’ve done an awesome job cramming all the function into a great replica of the form!
It already looks amazing! I can't wait to see this build come together after seeing your work on Wheatley.
You should make the bits on the corners of his head tpu to cushion falls
They are :)
This is such an intricate design! It really shows how much thought was put into it. I hope it will have been enough so we can see a full claptrap soon
As amazing as ever! I love the fly wheels and the arm mechanisms.
Just in time for the borderlands movie that’s about to come out!
I thought the video was 40 minutes long, but when I checked I was surprised that only 15 minutes has passed. There's so much great information on the process crammed in there that it feels way longer
"There's not a whole lot going on in there" yeah, that suits claptrap
If you wanted that hand to be able to hold things, it might be worth looking at switching the direction of action, so that the string pulls it closed and the spring pulls it open. Obviously, if holding things isn't important, your solution will likely put less stress on motor.
Wow the car design is actually fantastic, I love your solution for the arms. Looking forward to seeing more!
Mmmmm you should make Sure to give the code for it somewhere and stuff too ik How to build stuff but am bad at the software half
10:10 you could use a automatic Carantenna for it. Obvs, with some redesign to make it fit the larger diameter of CT4P antenna.
1. You can use it as an actual antenna to give him orders
2. propably needs less space then the current version (even after redesigning ... probably)
PS: There are 2 kinds the flexible ones and the rigid ones.
12:50 currently still missing the articulation of his wrist so maybe something to think about but as you said you are still early in the project.
8:48 also hoping that at some point you will use an actual camera sensor with a fish eye lense so he has a wider fov
the suspension or rather the rectratable wheel will be a headache. as you have the disk/casette whatever drive right above it. so maybe motors doing 2 or 3 things with a small gearbox or rather clutch save space. but then you still have some Problems concerning how far you can retract the wheel. Hydraulics are the obvs choice that could also double as the suspension while he drives around.
I don't know much about friction with kevlar, but is the cable rubbing while turning the elbow a concern (timestamp 15:13)?
Hey, i'm not in any capacity an engineer, but those strings at 15:18 seem like they'd love to snag on those screws and wear out at the turning and moving of the arm assembly.
Claptrap does interestingly use the disk drive as a cup holder in Poker Night 2
Always love watching your videos and seeing the mechanics that you come up with. Didn't think you could top Wheatley, but this seems like a much more interesting project. Hoping that I'll be able to scrounge up the time (and brain power) to build a dumbed down version of your TF2 turret (what ever happened to that project?)
Thanks! Yeah, he's quite a bit more complicated than Wheatley, so that's the fun/challenge. Sentry is technically done, but I didnt like the video I made. I'd like to re-edit it and release it soon though just to get it out there
Bring as many videos as you can! I'm loving this, specially now that I'm learning how to do 3d models myself!
wowza! youre my favorite youtuber now!
Great video, looking forward to seeing more of the design and the control system!
Really looking forward to seeing Claptrap balancing!
I’ve always wondered the feasibility of b1 battle droids they’re my favorite Star Wars characters and yet I don’t think they’re realistically ever gonna be possible and even if you could make one that stands and walks while being scaled properly they’d be so weak especially if you tried to use their supposed “electromagnetic joints”
Insane stuff with insane future plans as always.
You are amazing, all of your projects are super impressive, amazing job.
I love how in-depth you are about every design choice you've made, great work! Also what CAD program you use? And how did you learned all this stuff? (honestly i would love a Q&A video)
OMG i grew up playing these games YAY!!!!!! claptrap deserved better!!!!!!!!
Justice for Claptrap
I am loving these projects and videos. You are an inspiration.
You made and animated all of that in Fusion 360? That's extremely impressive and I love it!
Yep, all Fusion. Thank you!
I wonder how the tracking system works with the camera and how it can detect anything on the ground. for instance brown rocks
what about making the antenna cable actuated? could save space
Great Vid! Thanks for the share and being casually astute in explaining with LOD your processes. I got a lot out of your Kevlar hand gear solution - thanks!
Would it be plausible to have the flywheel act as a mechanism to stabilise claptrap? My brain is thinking about those little gyroscope toys. I'm unsure if inertia still makes the part touching whatever surface it's on spin. I'm assuming the flywheel would have to be much larger than claptrap himself
Claptraps suspention system for his mono wheel does not act like what you would expect out of a generic suspection setup, When you do design this part/function. For it to be compact. It might be worth designing it to work almost like a scissor lift. Means less calculations needed for balancing sprung weight. Instead with the above you can make a kinematic model and just mix different positions to "animate" his suspention/movements.
I love this Project I also thought about building my own claptrap I work as an Industriemechanik so I have a Access to a lathe and milling machine but I’m not an engineer and I’m stunned by your work und knowledge, wow!
I wonder how the work on this project may help with work on the Muggy/securitron (from Fallout NV) project that was put on hold.
This definitely evolved from that. Claptrap has a very simple body compared to a securitron, which will make testing the balancing components easier. So once I figure out this, I can go back and build a proper Muggy.
So I could make a real securitron! For some reason, I was thinking it wouldn't be able to turn with one wheel
This is gonna be a good one
Very interested in seeing how you're able to translate this design to a working physical prototype. Good luck!
if you ever manage to make a perfected version(im fairly sure you can), test it against the stairs please
This is actually crazy to me because literally a few days ago I found a copy of Borderlands for PC. I bought it because I've never owned or played the game and then my very next day off work this is the video I come home to
too good, can't wait to see the rest
"YOU HEAR ME, JACK?! You killed my friends! You destroyed my product line! I am the last CL4P-TP in existence, and I am going to *TEABAG YOUR COOOORPSE!!!"*
This looks like such a fun and difficult project! I wonder if it'll be game accurate on his ability to be incapable of climbing stairs outside of TPS.
Crazy engineering going into this robot, I am glad you have shown functional CAD models as well as test assemblies so it's not all just in theory. The flywheel gyro mechanism is really interesting I've never seen that before but I know that's something used in missile guidance and aerospace. Are the flywheels always going to be spinning or only when the animation prompts it to spin?
3:25 "in simple terms" funny that's literally all it is.
I myself want a small little robot that can explore the house and index items. As it indexes the items, it then uses AI to figure out if it can take that item back to it's home base. My dream friend robot. I miss my rats as a kid. BUT at the very end, I LOVE this robot! CAN NOT wait to see next video! GREAT JOB!!!
This is amazing! Would you be able to talk about the software a bit for those that want to try similar projects?
So excited for this series!
I think the retractable wheel and suspension can be "easily" faked by a similar mechanism you have for the antenna.
You do not retract or suspend the wheel but the body itself. For resting you simply lower the whole chassis on three linear guides until it touches the ground, the wheel itself, the base plate and all important electronics stay in place. The suspension can be simulated by moving the chassis up and down to a decaying waveform. I think three linear guides (rails or rods) + stepper motors (even one would be enough) coupled with belts to the chassis would to the trick.
Please, add an “entire dedicated video on coupled Single Gimbal Control Moment Gyroscopes” to the “schedule”