Warpath - Is The Turtle Meta Dead?

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  • เผยแพร่เมื่อ 4 ก.พ. 2025

ความคิดเห็น • 46

  • @StarOnlyne
    @StarOnlyne 2 หลายเดือนก่อน +5

    It's simply a psychology problem. The real issue is attacking players don't feel like they get enough rewards for their sacrifice in killing bases. So give attacking points for players reducing the HP of a base, give army group leaders some rewards for leading army groups, and maybe prevent a destroyed base from relocating its troops for 2-3 seconds to give attackers some kills. Nothing else needed to change

  • @drededits
    @drededits 2 หลายเดือนก่อน +7

    They also need a 8.2 limited conquest because 8.1 to 9.0 is quite the jump in both prototypes and in whales

    • @markus7827
      @markus7827 2 หลายเดือนก่อน

      Go some months back at the time they implemented it... Gold 3 was 8.2, Gold 2 was 9.0, Gold 1 was 9.1... ppls started crying about that 9.2 was only available in epic, even much more epic was available even epic 1 and epic 2... so they changed it at made 9.2 to Gold 1 and no epic 2 anymore... lesser reward now for all those crying babies, some ppls are just not smart...

  • @RaveNNick555
    @RaveNNick555 2 หลายเดือนก่อน +10

    Why not add research restriction in lower conquest there are players from gold in silver becouse they are not as powerfull in gold and want to stomp on weaker/younger alliances

    • @nicholasgagnon1370
      @nicholasgagnon1370 2 หลายเดือนก่อน

      facts

    • @andreiiacob6148
      @andreiiacob6148 2 หลายเดือนก่อน

      Research restriction? Why not add museum and showroom skins restrictions lets be honest here thats the problem not the fucking tech thats useless this days

    • @osden5193
      @osden5193 2 หลายเดือนก่อน

      @@nicholasgagnon1370 facts facts

  • @ARMY_RANGERS_W4R
    @ARMY_RANGERS_W4R 2 หลายเดือนก่อน +6

    The turtle meta will never die out😂

  • @charlesmclaughlin4434
    @charlesmclaughlin4434 2 หลายเดือนก่อน +4

    I think all they need to do to fix this is make it so that when you get to a certain wall percentage ie. level 32 and then if a commander relocates their base then their trucks should take more damage and it should take them at least between 12 and 25 seconds for their base to set up depending on how many walls they have the higher the walls the more time it should take the base to be set up and take double the damage because they are carrying and setting up more walls… that would make commanders think again about relocating and if they are able to do so then fine other players weaker have the opportunity to relocate as well that would force commanders to 1) either leave their base be and do more field fighting or 2) risk their base taking on double damage if they move, and to add to it again take at least between 12 and 23 seconds to be able to set their base that is a simple fix…what are your thoughts? People?😊

  • @xulqimoon
    @xulqimoon 2 หลายเดือนก่อน +1

    They should make SOS limit per week. I like that defense kills will yield less points now. This 15 seconds thing might actually help smaller players last few seconds longer too, whales don't die in 10 seconds anyways therefore won't extend extra 5 seconds for them so I'm optimistic.

  • @tatasweeps
    @tatasweeps 2 หลายเดือนก่อน +1

    Why not let a near by (within certain proximity) Alliance base while off line trigger their arty to help defend, so it will force to attack from certain area away from that sleepy base that could shoot/defend while offline?

  • @carl3500
    @carl3500 2 หลายเดือนก่อน

    Fewer points but allow more turtling

  • @icabodslipp9151
    @icabodslipp9151 2 หลายเดือนก่อน

    Make specializations that a player only choose one of with a like a 30 day cool down time with huge buffs and huge debuffs. Buffs for your selection and debuffs for the other two. Base defender, base attackers, and field fighting.
    This way average players can fight better, and whales can’t be good at everything.

  • @menwithven8114
    @menwithven8114 2 หลายเดือนก่อน

    "Turtleing" is literally the most known defensive measure in the history of warfare. It should be tremendously hard when going on offensive

    • @darronpreston2098
      @darronpreston2098 2 หลายเดือนก่อน +1

      True, it is legitimate. What is not legitimate is being able to just keep buying SOS ticket after SOS ticket and keep bouncing back with 30% HP.
      If your base is killed then it should just slowly rebuild/repair. You shouldn't be able to buy health. It means that even a whale would have to either sit and heal (and send units to field fight/join AGs) or they bounce back in with nearly zero health and possibly get wiped again.

    • @menwithven8114
      @menwithven8114 2 หลายเดือนก่อน +1

      @darronpreston2098 i agree 100% on the money spending. SOS should only be allowed to be used like once a day or even less.

  • @fahimahmad9153
    @fahimahmad9153 2 หลายเดือนก่อน

    I maxed out infantry and I always sacrifice my units for team and get no fighting machine points . Now it's good news for me that I get points by attacking bases . 😊

    • @markus7827
      @markus7827 2 หลายเดือนก่อน

      The points you get is based on the dmg you do to the base, don't expect much dmg at the base with your infantry, so you should not expect much points

  • @tombez6432
    @tombez6432 2 หลายเดือนก่อน

    If SOS-Packs have a fixed number of HP to regain instead of a % of the HP, you could reduce the impact of them for whales (and by the way, they would be more fair, as you get the same amount of HP for the $ regardless if you have 1B or 100M HP). And only 1 per hour

  • @jimmydo5364
    @jimmydo5364 24 วันที่ผ่านมา

    it player use blue star in lower q in the game and high level player get into lower q game

  • @jrumann59
    @jrumann59 2 หลายเดือนก่อน

    Each Level of the Theater of Conquest has its issue. I usually play Silver 1 and Gold 3 TOC but this last one I was in a new alliance and we ended up Silver 2. OMG I hate Silver 2 with unit restrictions no matter about the wall restrictions bases are hard to kill naturally, then throw in match making where you have young server say 60 vs server 25 with the tech age they might as well be fighting with 8.1 or 8.2 units vs younger server with level locked 8.0s Theater of conquest needs to look at the tech level for match making as well. Turtling is sometimes the only thing you can do when people are running around with max Modern and Advance warfare trees because they have had 12 to 18 more months of time in game.

  • @carl3500
    @carl3500 2 หลายเดือนก่อน

    I dont think this will change anything. Probably make things worse

  • @LizuarteFaria
    @LizuarteFaria หลายเดือนก่อน

    Why they don’t promote something to take all big whales in the first servers, making like a league like they do in football, then create others leagues with others players by power, and promoting those bigger players in each league to go up, making more low players to enjoy a bit better the game without getting big whales and don’t let them migrate to lower leagues to humiliating low power players, and that is happening at the moment

  • @tiarahowell6926
    @tiarahowell6926 2 หลายเดือนก่อน

    I think it's unfair when a 208 m command post attacks a small person like me I don't stand a chance in fighting I don't really care for the conquest we in right now I can't do nothing but sit. These guys are so much bigger than we are. The game lags and shot you off for verification reward. Fighting should have a safe zone for healing always.

  • @brandonb8485
    @brandonb8485 2 หลายเดือนก่อน

    DW… did you confirm how the 40%/15 sec works. If a base looses 40% or less of their health within 15 seconds of an attack starting the skill or whatever does nothing. If they loose 40% of their health and the attack started 10 seconds ago they have immunity for 5 seconds. Turtles won’t get a buff from this unless massive ags hit them with a ton of arty (gold ii/iii L4 player). Epic I can see the problem but sure that players of a certain power benefit from this while others don’t at all which is how it should be. Have plenty of bases in gold ii/iii that will benefit from this but the turtles won’t get a benefit unless 3 or 4 ags attack them.

  • @nicholasgagnon1370
    @nicholasgagnon1370 2 หลายเดือนก่อน

    The new toc is all in the turtles favor. You send them packing and they relocate 50km away. They need to cap SOS. We have 1 whale in s1 that has spent over $500 on SOS.

  • @LuisVillalobosYT
    @LuisVillalobosYT 2 หลายเดือนก่อน

    Isn’t SOS $20usd? And they don’t buy them for airlifts they buy them for 30% HP

  • @kitsune4629
    @kitsune4629 2 หลายเดือนก่อน

    What they need to fix is clans moving to easier/lower level servers. In the toc I am apart of now. We are facing 1 group that broke there main clan into 6 little clans, they are Vietnamese. There lowest player is 270m they go up to 500m. Our highest player in the clan is 210m. We have no chance against them. This is total bs. They are cowards.

    • @TheErm1970
      @TheErm1970 2 หลายเดือนก่อน

      Nova?

  • @BrentHatfield
    @BrentHatfield 2 หลายเดือนก่อน

    Im a whale they say im 400m power I don't use s.o.s packs and don't buy them I have been where the little guy has been it takes 32 players in rallys to burn me bit I let burn me

  • @bullarkie
    @bullarkie หลายเดือนก่อน

    Everyone complaining is the problem

  • @Kevin.Boyle007
    @Kevin.Boyle007 2 หลายเดือนก่อน

    I think whoever came up this idea was drunk. To me it actually encourages turtling. (1.3 and 2.2)

    • @ghonking
      @ghonking 2 หลายเดือนก่อน

      Its now the same points for either defend or attack how lower the point gaining encourages turtling?

  • @thomaswilliams2232
    @thomaswilliams2232 2 หลายเดือนก่อน

    is the isse is not turtles but mach makeing

  • @Spec_sy
    @Spec_sy 2 หลายเดือนก่อน

    Well Im A weak base but i still get many kills from just sitting in frontline and defending my base and burning bases. Am i considered as a turtle?

  • @malonto97
    @malonto97 2 หลายเดือนก่อน

    good morning, I think that in addition to the S.O.S issue that in my opinion should be removed, it would be a good idea to remove all the consumables that enhance the troops, the base, etc. (buffs or bonuses),
    because... (let's start from the assumption that I don't use them), I noticed that they make the fights unbalanced people who first in 1v1 manage to get a kill and a moment later destroy everything in a few seconds, in my opinion it's not correct. as well as the combat tactics, those too could be removed, but those have the fact that once you use an ability you have to wait a certain amount of time to use it again, so they should be evaluated.
    thanks for the content you bring, and everything you do continues like this.

  • @Croatian_Tanker
    @Croatian_Tanker 2 หลายเดือนก่อน +1

    so we will get more combat on the fields,and somehow remove whaleing??

  • @manuelmateusdasilva9622
    @manuelmateusdasilva9622 2 หลายเดือนก่อน

    😮😅😊

  • @troycul6552
    @troycul6552 2 หลายเดือนก่อน

    then dont allow 50 mill players attack 20 mill players

  • @sidneycoakley1524
    @sidneycoakley1524 2 หลายเดือนก่อน

    Make ground troops the same as air. If you jump out have a buffer before you can re enter. Unless you are directly under attack.

  • @adyafe2066
    @adyafe2066 2 หลายเดือนก่อน

    Non sense at all - so whales will get more points if their base gets the buff - no logic - whales already have what they need in defense why give extra buff. I see it this way: that specific buff 40%/15s should be activated for defender if total of troops/rally attacking is higher than base defense. Example: I am a 100m defense and i get destroyed by 300m power base or rally, in just less than 10s - here the buff is useful for me to allow me stay longer - but when attacking, if my rally total power is almost similar to whale defense why would the whale get the buff?

    • @ghonking
      @ghonking 2 หลายเดือนก่อน

      He doesn't get any buff cuz you aren't gonna reduce 40% hp in 15 sec

  • @jpd1967jd
    @jpd1967jd 2 หลายเดือนก่อน

    This doesn’t solve anything. It’s a band aide at best. The Turtle meta is ruining Warpath. This actually makes bases harder to kill. Bottom line. The big money spenders actually get stronger base rules from this fix. I’m just about done with this game.

    • @LuisVillalobosYT
      @LuisVillalobosYT 2 หลายเดือนก่อน

      You just have to do the same. I have a f2p account in s75. 2 howies and 1 ATG. lol it’s like 100m on the smaller side. So I wake up to 300-400 kills because the 160-180m guys think they can blow me up without putting their base next to me. WRONG. Lol and it’s f2p lol

  • @TLUK96
    @TLUK96 2 หลายเดือนก่อน

    So, "heres a tech tree to buff your base"
    1 year later... "nevermind"
    Heres another tech tree to buff your base...
    1 year later "nevermind"
    Its a hoax and they'll switch it back again some how!