Can This Be WoW's Greatest Expansion Yet?

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  • เผยแพร่เมื่อ 5 มิ.ย. 2024
  • After spending some time on the new War Within Alpha - I wanted to share my thoughts on some key components in the game and how they can continue to make WoW more successful in the future. Don't forget to like and subscribe so that you're notified of my new videos! Read more below:
    yumytv discord: discord.gg slash DPV7bkQ
    Watch me push keys live: / yumytv
    Follow me on twitter: / yumytv
    Thumbnail & Edits: / 444feb
    I aim to create high level, yet easy to understand content for healers in M+ keystones for current World of Warcraft and into the new War Within expansion. If you have any feedback, questions, or ideas for new videos - I'd love to hear it in the comments.
  • เกม

ความคิดเห็น • 199

  • @nightfallenx
    @nightfallenx หลายเดือนก่อน +293

    hello growl, this is friends

    • @xerxesZinc
      @xerxesZinc 27 วันที่ผ่านมา +1

      Every single time I say the same thing :)

  • @dewbydan
    @dewbydan หลายเดือนก่อน +20

    “Social Spectacle” is such a great term for the flavor of the abilities. Wow has so many abilities that make it “WOW” just as any character or city does. Chain lightning, whirlwind, eye beam, just to name a few. Giving each tree something to show off to their buddies is fantastic

  • @Tribonius
    @Tribonius หลายเดือนก่อน +37

    The thing I'm hoping to see the most in delves is content blizz can't really get away with in typical dungeons. Things that M+ers call "rp filler" like puzzles and things that aren't just killing things. I do hope that's what we'll see in delves going forward.

    • @n3v3r1s4
      @n3v3r1s4 หลายเดือนก่อน +1

      being an M+er, I concurr that I've had wow friends who would totally ship that kind of stuff. Who knows, maybe I'd like it after a stressful evening of raid prog xD I do think puzzles are definitely fun for solo content

    • @frozby5973
      @frozby5973 หลายเดือนก่อน

      Or like, less of a linear content but make the delves like a dungeon crawler kind of content, you go through puzzles, discover secrets, backtrack to open doors etc. Would actually make it seem like youre exploring a dungeon instead of a purely linear go from a to b content... in the style of old school quake or doom level design but adjusted for wow, ykwim. Altho regretably that would become linear content really quickly after youve done them all and start farming them...

  • @milofah
    @milofah หลายเดือนก่อน +15

    I really wish they would utilise their back catalougue a bit more. We were doing Dragonflight and standing next to Chromie, timewalk the Sanctums in Wyrmrest and give it a storm cache or something. Almost 0 effort.
    WoW has 20 years of content there should be literally 100's and 100's of ways to get my character entry level gear (say 476-480 there's way too many dividers in the game. "That's older content" "That's timewalking" "That's only awakened this week" etc.

  • @DrunkenBobDole
    @DrunkenBobDole หลายเดือนก่อน +28

    Not just the mage tower, but what you're talking about with delves is exactly what scenarios in MoP were. Looking forward to doing them again in Pandaria Remix

    • @vinni3c
      @vinni3c 24 วันที่ผ่านมา +2

      Were scenarios good? My toxic trait is basically ignoring any content that doesn't help gear me up

    • @DrunkenBobDole
      @DrunkenBobDole 23 วันที่ผ่านมา

      @@vinni3c I remember them being pretty challenging at the gold level, plus you had to do silver I think(?) to even queue for heroic dungeons at the time.

  • @rednalewC
    @rednalewC หลายเดือนก่อน +2

    100% agree with the gear aspect.
    Investment of time should mean good gear, no matter if its world, dungeon or raid.
    World with a guarantee gearing should however take more time.

  • @megustaq8
    @megustaq8 18 วันที่ผ่านมา +2

    I wish they add cosmetic gear "mage tower-like rewards" as a reward when finishing high level delve stages 😍

  • @MatheusSouza-hy1fm
    @MatheusSouza-hy1fm หลายเดือนก่อน +4

    the way you explained the Delves idea could be linked to how class/artifact quests worked in Legion. It involved strategy and how you could manipulate your knowledge to achieve something.

  • @hiddenflowerto
    @hiddenflowerto หลายเดือนก่อน +9

    I wish they would add instanced old story lines missions. Then throw a challenge mode on it for transmogs.

    • @keeganz1029
      @keeganz1029 18 วันที่ผ่านมา +1

      MSQ should be like scenario tbh, queueable content that you can solo or queue with others.

  • @MentalAutomaton
    @MentalAutomaton หลายเดือนก่อน

    Are the changing themes in each delve playable in the Alpha?

  • @scoops2
    @scoops2 หลายเดือนก่อน +27

    The formulaic point you make has been a key issue for me. I feel like the last real risk they took for a new form of core gameplay was M+ back in Legion. Since then it's the same formula + some system sprinkled on top.
    Your idea of 5 man multi-phase boss fights, or just random non M+ dungeons is exactly the sort of thing we need.
    Or imagine with Warfronts from BFA were actually difficult organized content where the raid leader is the RTS player and the raiders are the units (what I thought it would be when announced at Blizzcon but it ended up being an LFR zergfest)
    They need to get creative tbh

    • @joshuagarner1654
      @joshuagarner1654 หลายเดือนก่อน +3

      Islands, warfronts,, torghast,

    • @Moaningbird
      @Moaningbird หลายเดือนก่อน +2

      Thorgast was way more risky than delves.

    • @n3v3r1s4
      @n3v3r1s4 หลายเดือนก่อน +2

      @@Moaningbirdmakes me feel bad when I look back and realize that Thorgast, for all the suffering we all had to go through to get that stupidass soul ash, was inherently very interesting and if obligatory grind wasn't tied into it, there were people who enjoyed it for the sake of itself (and it had a real, adjustable difficulty ramp + it was spec oriented like Growl pointed out, albeit more or less successfuly in practice lol).

    • @Moaningbird
      @Moaningbird หลายเดือนก่อน

      @@n3v3r1s4 I completely agree

    • @frozby5973
      @frozby5973 หลายเดือนก่อน +1

      ​@@n3v3r1s4 i would enjoy torghast more if my class didnt end up weaker on the end of the run compared to when i got inside... my only issue was that the abilities you got were weak and the "affixes" just made you weaker than what was your baseline. It took an hour to realize youre not gonna finish the run and you had to do it again....
      unless you played one of the 5 specs that could fly through torghast with ease it was not that fun having to restart every time you did not get your bis anima powers because youll just not be able to finish it

  • @grande997
    @grande997 หลายเดือนก่อน +5

    I dont understand why there is no mount for high ish keys etc. 3400 3500 io. Title is unobtanaible for normal people, and keystone hero is formality

    • @caroqt
      @caroqt หลายเดือนก่อน +3

      Agreed. I don't have a full group of people to push r1 with and pugging is awful so I make it to around 3400-3500io and that's it but there are no rewards for it. Even for 3k you get nothing. Pvpers have their own set recolor, badass looking glad mount and weapon enchant.

  • @tomklemp894
    @tomklemp894 หลายเดือนก่อน +2

    Higher delvs gonna be like Mage towers with just mob. If you didn't know you should watch the Naguura interview video. It's called sth. like "I asked them about endgame" or sth. Like "the endgame in the war within is gonna change".

  • @sherpagoolsbee8390
    @sherpagoolsbee8390 หลายเดือนก่อน +2

    Love the smooth jazz in the background lol

  • @RollingPangcake
    @RollingPangcake หลายเดือนก่อน +1

    I love your take on delves, challenge and how much more exiting it would be if they were role specific! I feel that making delves rolespecific would inspire more creative delves were specific utility and niches could be a bigger part of the mechanics. Which, on top of being fun and rewarding, would also teach newer players their entire toolkit, which could help them improve if they ever wanted to try out other content, like mythic+.

  • @maciej8587
    @maciej8587 หลายเดือนก่อน +25

    I'd love to see a semi-difficult 5-man or even 10-man boss akin to extremes in FFXIV: you go in, prog just that one boss in an hour or so, then farm it for a weapon or a mount or something, no need for trash or big dungeon design, or an elaborate quest line, just a boss in a room to kill that's challenging but isn't a massive time/social commitment.

    • @ZKrinny
      @ZKrinny หลายเดือนก่อน +2

      I think somethin like this would be cool but I think an attunement questline for something like this would actually be sick to make the boss have some lore and some reason you want to go kill it.

    • @Dude32323
      @Dude32323 หลายเดือนก่อน

      I'm quite happy with the hardmode on dawn of the infinite that was added this patch (no not the stupid no deaths run). It was quite challenging this week in 495 ish gear and gave rewards worth doing, and luckily it wasn't timed for a change.

    • @maciej8587
      @maciej8587 หลายเดือนก่อน +1

      @@Dude32323 Dawn of the Infinite hardmode is cool, but megadungeons are the exact opposite of what trials are in FFXIV when it comes to time commitment. The bosses on hardmode mostly die in under 2 minutes and aren't that heavy on mechanics, but the whole thing takes a long time with all the trash. Extreme trial is a single 10 minute boss fight, but if you're progging it from scratch you might need an hour to get the first clear. If you happen to have half an hour and have the achievement you can join a farm group, do 2 or 3 runs, make some progress towards a mount, and get the dopamine hit from nailing the mechanics.

  • @epicshade3463
    @epicshade3463 หลายเดือนก่อน +4

    Also just saying but just because its labled "Dungeon or Delves" It can just be an instanced area and open up more ideas.Just saying.

  • @GenesisXY8x8
    @GenesisXY8x8 หลายเดือนก่อน +2

    I'm just hoping for some more deterministic gearing (bad luck protection systems that guarantee that eventually i can get the loot I want, even if i have to wait for X weeks to get it if im unlucky)

  • @ttoill3
    @ttoill3 หลายเดือนก่อน +1

    Holy the mini mage tower delves would go so hard, and I think you could share a lot of them across multiple specs

  • @enkh-erdenebatbold1177
    @enkh-erdenebatbold1177 หลายเดือนก่อน +2

    I think Delves should be less of a quest and more of a dungeon. And have a competitive rating similar to M+. And they should be spec-specific. "Oh, this Blood DK cleared a max level delve in 10 minutes? How did they do that? Let me try beating his record." type of situation. Some specs will be have an easier time solo-ing a high difficulty delve but also the other players of that class will so balancing won't be an issue.

  • @xerxesZinc
    @xerxesZinc 26 วันที่ผ่านมา +1

    13:42 Shows M+ player brain, trying to jump down from smallest hole to be more efficient and fast. (and I like it)

  • @alexfdezpal
    @alexfdezpal 7 วันที่ผ่านมา

    100% with you in the delves part. We solo casuals want solo challenging content, no loot piñatas or puzzles to solve

  • @John776521
    @John776521 หลายเดือนก่อน +6

    I'm so happy to have someone who plays at a high level truly speak up on issues I agree with. I had stopped playing for a little while because gear was too gate kept. I couldn't get Evoker legendary OR the trinket from Echo of Neltharion, after legitimately 3 months of grinding LFR, normal, heroic raid for Legendary. Even offered to buy the trinket to only have someone max geared win it for their friend. It felt bad to have invested so much time to not EARN the flavor items for my class. And losing them to people who didn't need them. I started playing WOW when it was in beta right before vanilla release. While I don't miss how grindy it was back then, I do miss the fantasy. Growl speaks to all of this, even as someone who hasn't played the game as long as some of us. Please get him on the development team. Much love and long time follower.

  • @gwenmh
    @gwenmh หลายเดือนก่อน +1

    Funny you mentioned Evoker because I am actually pretty concerned about what Engulf is going to do with my M+ bindings, as I already have them nearly full with cc and defensives. Pres is almost certainly taking Unravel in a ton of content next expansion too, very scary scenario. I kinda hope they holy priest all the specs a little, I have so much button real estate on Holy now which is wild.

  • @michaelc5833
    @michaelc5833 หลายเดือนก่อน +2

    The delve idea sounds like proving grounds with a small story attached. Sounds good to me.

  • @warlokholmes
    @warlokholmes หลายเดือนก่อน

    I think the big thing with hero talents is like you said, they have to FEEL different, even if the actual mechanics of it isn't different. Diabolist for warlock does this really good, you summon huge demons that blast things like crazy, even though no one else can see them the visuals are incredible.

  • @GooseComics
    @GooseComics หลายเดือนก่อน

    The problem with your suggestion of role specific delves is it's not a solo experience. You go in by yourself sure if you want but it's also made for five man groups. So what if you go in with a bunch of different rolls? How is that going to work?

  • @CoversIncorporated
    @CoversIncorporated 16 วันที่ผ่านมา

    It’s eerie how much this video reflects basically all of my wants for the game, keep cooking 👨‍🍳

  • @pyroclastixx6969
    @pyroclastixx6969 23 วันที่ผ่านมา

    The thing I was most excited for about fel scarred dh was the fact that it could be flashy and everyone would know I was this fel demon doing huge amounts of fire damage…
    I love when blizzard makes classes feel more unique. I loved when they updated a lot of old spells.
    I do high end content and I love the combat style in this game more than any other. I just wish it was a tad more flashy.

  • @MORGATH99
    @MORGATH99 12 วันที่ผ่านมา

    the last tier in delves ( tier 11 ) is just 1 room with a really hard boss ala mage tower with a reward only available through the season . from the delves themselves

  • @FABBYFLAME
    @FABBYFLAME หลายเดือนก่อน

    this video is just spot on

  • @marcfleuren7691
    @marcfleuren7691 หลายเดือนก่อน

    the DOTI hardmode this week was super fun as 5. Took us about 10 attempts on the last boss and the rest of the dungeon was fine. Was good to have hard untimed 5 man content. will be easy next week however once we have more gear

  • @polarstate
    @polarstate หลายเดือนก่อน +1

    Love the music 🎶

  • @Deadscheme
    @Deadscheme 12 วันที่ผ่านมา

    If I were developing the game, I would make
    Raiding = Large group content
    Mythic+= Small group content
    Delves= Solo content
    I would make Delves a hybrid of The Pit from Diablo IV and Mage tower. Testing how far your build/skill can go into the delves and how many bosses(Mage tower style) you can kill with Cosmetic rewards + Leaderboard. Personally I think if they went that route man that seems fun.

  • @djbedu
    @djbedu หลายเดือนก่อน +2

    I agree with you strongly about the gatekeeping. Delves and world content should still be able to attain top myth track gear, just more slowly.

    • @hvirdberg8532
      @hvirdberg8532 หลายเดือนก่อน

      Why?

    • @djbedu
      @djbedu หลายเดือนก่อน +1

      @@hvirdberg8532 because why not? What does it take away from anyone? Nothing. It adds to the game. We're all not saying make it as fast and easy as mythic raiding, but being able to get the option in the vault weekly like mythic+ isn't a bad idea and hurts no one.
      The argument that it makes people feel obligated to do it is on the people who feel that way, not everyone else or devs.

  • @King88Martyn
    @King88Martyn หลายเดือนก่อน +1

    100% agree. Harder content should only speed up gear acquisition, not gatekeep it.

  • @nicholassaves
    @nicholassaves 8 วันที่ผ่านมา

    How much GB of disk is needed for War Within?

  • @Tyveculus
    @Tyveculus หลายเดือนก่อน

    I would love some regular dungeon content or mini raid content. I think that would be a nice change of pace. Great idea

  • @relhaz4326
    @relhaz4326 หลายเดือนก่อน

    How do you feel that you walk up to an open world mob then flame shock-lava burst and it dies? Then doing it for 5 hours or however long it takes to level up nowadays

  • @DancingCra
    @DancingCra หลายเดือนก่อน

    On the point about 5 man raid type content - Dragonflight's Seson 4 Dawn of the Infinite hard more is a perfect example of this. The squish of M+ 2 to 10 into Mythic 0 really bumped up the difficulty of the mega-dungeon. There are quite a few mechanics that got removed for M+ since they made it too punishing but when there's no timer - it's not an issue.
    More dungeons like this moving forward would be a huge win.

  • @ShaolinPotato
    @ShaolinPotato หลายเดือนก่อน

    I really like this format Growl. Gives me something to listen to at work. More please!
    Your example for Voidweaver is spot on. It doesn't have to be something that throws your spec on its head and changes the entire playstyle, if it looks sick as hell that will work.
    For example, imagine if Templar for ret made your wings give you a crusader helmet of light. Just some flavor animations.
    I am the stereotypical dad with kids. I work full time, I have 4 kids, but I love wow. I've done mythic, I have aotc, and I love getting better. Not having anything challenging besides getting into a group for m+ is a bit lame. I want to be challenged, I want to play my paladin to the absolute best I can. That's why I play the spec. I love being able to help and do stuff while also blasting. You hit the nail on the head, every single solo thing they release is something I blow up in 5min and I'm like "ok I guess Im going to go back amd sit in lfg trying to do a key since that's what will challenge me"
    It's not fun to just sit in lfg for hours clicking refresh. I'm at the point I'm doing keys I don't want to do just so I can play the game.

  • @Surethien
    @Surethien หลายเดือนก่อน

    I think you're quite right about open world / single content, a role specific activity that's a bit of a challenge is still lacking I think.

  • @strofysica
    @strofysica หลายเดือนก่อน +1

    Great ideas, all of them. It would be nice if they randomly made a dungeon every once in a while that was not in M+ format but just optional difficulties normal, heroic and mythic, and where mythic is as hard as a difficult mythic raid boss but tuned to be for 5 man, no timer. Make the mechanics not just like usual boss fights but in story format like the mage tower that you can do with 5 people in which everyone needs to be on point and carries are impossible. Reward completion with some awesome transmog or something. It would be a nice incentive to get better in the game during the expansion to have this other type of challenge in the back of your mind that you once in a while give another go with some friends, without the restrictions of needing a key or depleting a key or needing it to be timed. Some kind of ultimate goal to work towards, not something you expect to complete quickly.

  • @PhenomRom
    @PhenomRom 19 วันที่ผ่านมา

    I think delves could be a banger of a solo system if it’s like infinite archives in ESO or Manastorm in Ascension

  • @EASTSIDEDELI
    @EASTSIDEDELI หลายเดือนก่อน

    I actually find the garrisan mini game when you have to heal the party pretty fun. That format was fun but a bit too repetitive. Would love to see some more of that but maybe mage tower like in it's own evironment. Also, would like to have some quests to change the spell fx on weapons and talents.

  • @Bear_of_light26
    @Bear_of_light26 หลายเดือนก่อน +1

    Ive long said that M+ marked the death of dungeon creativity. With M+ came the compulsion make sure every new dungeon was designed to work within its structure and so they all became time trial content instead of feeling like adventuring into a dungeon designed around how the creators feel it should be designed. Despite that there is an existing community that enjoys M+, i believe to this day that the game would be healthier if it never existed. Rescale rescale Heroic to what Mythic is now (after the rescaling they just did) or even harder since M0 is still a cake walk and rescale Mythic to be genuinely difficult with extra boss mechanics like they do for raids without any timer, then design your dungeons to be dungeons instead of a mostly straight line with 4 bosses. Add hidden stuff in the nooks and crannies, choose how many bosses there are based on the dungeon and the story around it, you get the idea.
    And if you want to keep M+ since it already exists - design some dungeons that dont need to be included in it.
    TLDR: The M+ formula is too rigid and has grossly hindered dungeon creativity

  • @redtemple8918
    @redtemple8918 หลายเดือนก่อน

    I think osrs is the perfect example of extremely challenging solo content that most people enjoy, in fact all the hardest achievements in that game are solo and it rocks everyone remembers their first fire cape

  • @Nightstalker314
    @Nightstalker314 หลายเดือนก่อน +1

    11:00 What are you talking about? Legion is the only outlier that doesn't fall into this and that only for the first 8 months or so.

  • @andreass6275
    @andreass6275 27 วันที่ผ่านมา

    Good video. Based on all the positive feedback, decided to try wow again after 15yrs to see what it‘s all about now. Will play a warlock

  • @ArcticMoose17
    @ArcticMoose17 หลายเดือนก่อน +1

    love this content growl

  • @dreamermagister8561
    @dreamermagister8561 หลายเดือนก่อน

    8:30 exactly. And tbh some of those who are playing solo might be doing so because of certain conditions of IRL (i.e. irregular shifts or constant field work that takes you out of town).
    Allowing ppl who want to challange themselves and who cant commit to a schedule or dont want to will enrich the MMO imo.

  • @InvisibleHumour
    @InvisibleHumour หลายเดือนก่อน

    To your point about adding new dungeons and mini-raids mid-expansion, Ion said in an interview that the development team learned from Legion that players prefer to keep playing familiar dungeons and raids rather than learn new ones. 💔 overall, participation in them was apparently low.
    Besides that, they should just make delves be like horrific visions mixed with the mage tower (and dare I say, the powers you’d get from Torghast)

  • @Mockra_
    @Mockra_ หลายเดือนก่อน +1

    It’s wild to me that WoW players are worried about being able to recognize abilities when League of Legends has 150+ champions with a ton of different skins and visual clarity is super important for that game.

  • @yesteryearr
    @yesteryearr 19 วันที่ผ่านมา

    I really don't think this expansion is going to be absolutely incredible, but I think it's gonna build the foundation for the upcoming expansions. I think general perception will be that TWW will be a 7/10, while the next expansion seems like it's gonna be a 10/10

  • @bloodscar1
    @bloodscar1 หลายเดือนก่อน +1

    I'd love more content where you just spit and cook ideas.

  • @littlelindman
    @littlelindman หลายเดือนก่อน

    Honestly recent development has been miles better than what we've had prior. Imagine a team of people whom strive to immerse themselves in the creative process and simply spits out new things on a regular basis to the feedback of thousands and then from said feedback they then formulate the next new thing. Why I would make a somewhat uneducated guess that such an environment might just be one of many quintessential things, if not the very foundation of any creative endeavor. :)
    I can only hope that the dev team no longer feels shackled, fuck me do I want them to just machine gun out content in our face. If it's bad, if it's good, if it's meh don't care, but for the love of all the gods divine simply MAKE STUFF so that you can get better at making stuff, jesus lord have mercy.
    Thank for video, growl.
    Sincerely,
    friends

  • @Bob-ox3ci
    @Bob-ox3ci หลายเดือนก่อน

    Agreed about Delvs mate

  • @awesomepossomist
    @awesomepossomist หลายเดือนก่อน

    I agree on delves but I feel like most people would complain about getting “harder” objectives lol

  • @ThrallsHammer
    @ThrallsHammer หลายเดือนก่อน

    Yeah I am also worried Delves will basically be massive damage sponges.

  • @dominikwagner8289
    @dominikwagner8289 หลายเดือนก่อน

    Regarding your delv complaints, Blizzard already stated that the later difficulties of delvs should be as challanging as the mage tower. So you get what you want ^^ but of course not on easy mode.

  • @rockurox
    @rockurox หลายเดือนก่อน

    I think everything about raiding needs a complete overhaul, specifically gearing and rewards.
    If I'm gonna hang out with guild friends and goof off, I want to with EVERYBODY. Not just 4 other people in M+ (in a timed, no mistakes environment)
    Also, raids being a once a week thing they NEED to drop better gear.
    The vault is also once a week, but the vault gives Myth gear.
    And nobody's doing mythic raiding.

  • @georgefrost9887
    @georgefrost9887 หลายเดือนก่อน

    Mage tower was my favourite thing they have ever added apart from M+

  • @anqixue6032
    @anqixue6032 หลายเดือนก่อน

    This is a great video. WoW is not a young game and players sometimes are not teenagers anymore. Sometimes we don't have that much time to socialize in-game and coordinate our time with other players so we can spend 5 hours pushing keys or raiding together. All we want to do is log in and do something fun solo yet challenging, without merging into the wildness of LFR... Instead of just doing quests...

  • @digibath89
    @digibath89 หลายเดือนก่อน

    i agree, we need another megadungeon that isnt mythic plus but still whoops our ass on release for like a week or so cause mechanics are challenging and fun like Mechagon or Tazavesh the veiled market

  • @Maurodax
    @Maurodax หลายเดือนก่อน

    Point 3 - sounds a bit like you want it in a simillair way to how Helldives 2 does it, they release things willy-nilly.

  • @cesarvargas-gb2fn
    @cesarvargas-gb2fn หลายเดือนก่อน

    Banger music growl

  • @real.creature1
    @real.creature1 หลายเดือนก่อน

    I'm playing more consistently than ever. I haven't felt so optimistic about the game in a long time, maybe ever.

  • @phulcq6716
    @phulcq6716 หลายเดือนก่อน

    I await delves with baited breath. I'm not a "casual" player in the sense that I like easy content (I raid mythic and do high keys when I can); but I am casual in terms of time commitment. I can put 6 structured hours a week into raid but other than that I just play when I can - maybe another 5 hours a week on average here and there. Most of my guild is the same. If we can't line up a time to crank out some m+, we're either gearing slowly or pugging to get geared outside of raid, and everyone knows that pugging is a uniquely bad experience a lot of the time.
    At the same time, horrific visions and mage tower were absolutely incredible single-player experiences for me. If the higher delves comes out anything like those, AND they give you decent gear so I can work on gearing on my own when my schedule doesn't line up with my guildies, I will be extremely happy with this expansion.
    If they nail it I will never pug a single m+ group again.

  • @bradveach4832
    @bradveach4832 23 วันที่ผ่านมา

    Delves should try more random , boss maps

  • @daisakura
    @daisakura หลายเดือนก่อน

    I wish delves were more like random gen BRD that we have to figure out what's going on to win.

  • @cheebahjones420
    @cheebahjones420 หลายเดือนก่อน +1

    Excellent breakdown. You summed up many of my problems with WoW in a short succinct video.

  • @kalsizzle
    @kalsizzle 13 วันที่ผ่านมา

    I hope this ends up being Metzen’s baby. I might go hard on this expansion since classic is getting stale.

  • @Tapekid
    @Tapekid หลายเดือนก่อน

    show talents?

  • @schizoidman143
    @schizoidman143 หลายเดือนก่อน

    I either want Heroic raids to become more difficult, or make mythix flex 10 to 20 players then give race to world furst players (literally less than .1%) something more difficult than mythic or have their achievements locked to 20 player mythic.
    I'm in a guild of about 15 irl friends/family (about 3 groups of 5 that are interconnected by one or two people) we've all played together for 3 expansions now and Heroic/AOTC raiding is just way too easy for us. Most of us have at one point done mythic raiding (within the past few expansions) and we all agree it's the perfect level of difficulty/fun balance but the truly hard part is having a roster of 20 (and a couple more on bench) guys to show up consistently 2 or 3 nights per week. None of us want to take the time to actually guild lead and recruit randos that are fickle. It would be nice to have flex mythic 10 to 20.
    I'm sure there are many groups of players or guilds that have about 10 to 15 players that would love to be able to jump right in to mythic flex. Or groups of 5 to 10 friends that would love to just have to pug one or two guys for mythic flex (who might become friends too).

  • @denniswolf8685
    @denniswolf8685 หลายเดือนก่อน

    I mean the devs have said delves are made for the open world players. sure they might want a bit more challenge then the current open world but not as close to any high end people

  • @jayjays_shed2158
    @jayjays_shed2158 หลายเดือนก่อน

    Lol, they could also add more dungeons and raids, while they're at it and make learning new classes 'easier' if this expansion and on are meant to be alt-friendly, and accessible to new players. Delves shouldn't be tainted by the sweaty players and their wants, they added delve 13 for a challenge, also I would like to see a leveling raid!

  • @Danjk100
    @Danjk100 หลายเดือนก่อน

    I’d like to see Raids to be shorter, more smaller 3-5 man boss raids, less trash vs. same number of bosses per phase just split up a bit better, but that’s because I don’t have the time anymore to do long 10-12 man boss raids. But that’s just me..

  • @thatoneguynobodylikes8553
    @thatoneguynobodylikes8553 หลายเดือนก่อน

    Hey Wafflecat. I love your content, and I'm always happy to see you update. I'm hyped for this expansion and I'm glad you are too.

    • @thatoneguynobodylikes8553
      @thatoneguynobodylikes8553 หลายเดือนก่อน +1

      I'm replying to myself here because I wanted to give my proper feedback on the video. There's one cook in here that I think is not great, and that's on delves.
      Delves are for me. They're the exact content I've been asking for since literally legion. Questing+. I want to do into a zone, there be a set of world-quest like activities to do, and those activities to be scaled to a higher level. I want to fight world mobs that are the same as normal, but with more health and damage. I want the quests to have harder requirements and to sometimes just kill me if I don't play well. I want to have to plan how to go forward, and then finish the questing.
      Delves are, I hope, this content. I want questing+, and want it to be a way to progress my character.

  • @Max-dv1kq
    @Max-dv1kq หลายเดือนก่อน

    The next expansion will be nice - yeah im always pretty hyped for a new expansion but as you said: we built upon the previous expansion and especially in DF we got super good changes even tho I couldnt went as hard as I did in SL because of uni but kept up with all the new changes
    Im a keybind nerd and I still favor less button bloat like they are trying to do with some abilities have others incorporated in them like windwalkers new fist of the windlord with bonedustbrew finally gone as that one button you had to press to do dmg so it just became another gcd to press before actually playing the rotation...Id rather have 2 to 3 abilities in 1 that has big influence in dmg and opening for further rotation than pressing 3 diff. buttons just to do the same thing
    thats what SL and mostly DF with the initial specc reworks have braught us and I hope they built onto the new concept in TWW so that people finally come back..but for that they would also have to rework the whole new player experience once again / overhaul the complete idea that we currently have with bfa
    see all these good changes come handy for players that already have been there when stuff was worse in all terms and they also got used to the retconed lore but for new ideas and concepts to be succesfull, they need to introduced them to their own part of the community...

  • @wallywest3931
    @wallywest3931 หลายเดือนก่อน

    Word!

  • @xvx4848
    @xvx4848 หลายเดือนก่อน

    If they're going to be going after button bloat they desperately need to fix druids in general. While sometimes I like having a million buttons sometimes it gets annoying having to remember them all.

  • @scotty_yata
    @scotty_yata 21 วันที่ผ่านมา

    The problem with delves is that if they provide a challenge, people will bitch that they take too long to fill out their vault, and if they're too easy, people will bitch that facerolling content just to fill out their vault is boring. It's a lose lose for Blizz because their player base is so big, there will always be a large contingent of complainers.

  • @relhaz4326
    @relhaz4326 หลายเดือนก่อน

    Second comment...sue me. Did you watch the naguura interview? Im not sure what tier is available on alpha atm but the designer was saying that reqards capped out at 8 and he wanted to really challenge people in 9/10/11. Then there was a '13th' delve that was just a super hard boss or something.
    Super right about the solo/small group that has some subtance to it. It doesnt even have to be super hard, it just has to not be a complete pushover

  • @eXileris
    @eXileris หลายเดือนก่อน

    I like the idea of delves and catering towards your class/spec. WoW is seemingly approaching Path of Exile like status for MMOs.
    In the sense of "I want to do the end game content I want" in this case there's only 3 but actually 2 end game contents at the moment. M+, Raids, PvP.
    I certainly hope Delves can add or be transitional towards the PvE side of end game.
    I would like Blizzard to add a form of endgame content that is just part of the world. Like Torghast was a huge MISSED opportunity to give us endless transmogs in an arcade PvE style content.

  • @albertmassingo4249
    @albertmassingo4249 หลายเดือนก่อน

    There are a lot of people who play this game, and a lot of them including myself and many of my friends and family like passives.

  • @djbedu
    @djbedu หลายเดือนก่อน

    Resto hero talents aren't the issue. Befoee anything else, our class tree and their recent proposed rework of it need a monk-like revamp.

  • @Cryttanz
    @Cryttanz หลายเดือนก่อน

    Is this Cat and Dorki the same Cat? Looks exactly the same.

  • @jamesgreene6113
    @jamesgreene6113 29 วันที่ผ่านมา

    Honestly, I liked the PvE aspects of Plunderstorm, gathering plunder and killing mobs, but the PvP just felt like a distraction. You did get plunder by PKing, but I felt it was more efficient to do PvE.

  • @classicsgaming
    @classicsgaming หลายเดือนก่อน +3

    The saddest thing about Torghast and quite possibly about Delves is that the developers hit it out of the park the first time with Visions.
    They were hard and rewarding for solo content. Sadly they scaled to be incredibly easy in a group setting.
    Which is really the problem and Growl did mention it. You can’t really make something role agnostic and still have it challenging once all the roles are met.

    • @Shiirow
      @Shiirow หลายเดือนก่อน +1

      I think the issue is you fail to understand that the words "hard" and "rewarding" can mean different things to different people. what you consider "hard", someone else might consider a cakewalk, while another might view it as impossible. The biggest problem Blizzard has is trying to make one size fits all content, rather than tailoring it for a specific group of players. Thats is why visions failed, and torghast failed and probably why delves will fail.

    • @classicsgaming
      @classicsgaming หลายเดือนก่อน

      @@Shiirow that's the thing though. I don't. I also realize that not ever piece of content in the game is for every player, and that's a good thing.
      Visions only failed in terms of group content where they became absurdly easy. Torghast failed because of multiple things, they made it mandatory, they didn't have enough rewards in the beginning, no gear rewards, no rouge-like powers at the start and most importantly your experience changed WAY too much based on what class you played.
      Some classes would go in and have the time of their lives. Others it was just a slog. Hunters especially had pretty much zero powers of interest or use. Which is hilarious given that the big seller was the hunter flare in the tar trap power but everyone hated it.

  • @bosssavage3325
    @bosssavage3325 หลายเดือนก่อน

    I want new stats or updated mastery.
    Some masteries are only “dmg increase” and boring.
    Also, some more most procs and abilities should scale with stats like “ability has chance equal to mastery%” or “on crits” etc
    Basically, any % value you see should be tied to a stat in some way and not just a random number.

  • @xProdigyxWolf
    @xProdigyxWolf 18 วันที่ผ่านมา

    Give me back high end 10 man raiding 😭😭😭

  • @timartinho
    @timartinho 8 วันที่ผ่านมา

    I agree buddy

  • @vilkas6571
    @vilkas6571 หลายเดือนก่อน +2

    I don't even understand what this expansion is about

  • @morgenmuffel5747
    @morgenmuffel5747 หลายเดือนก่อน

    The key problem in implementing these suggestions and improving the quality of gameplay, etc., is that Activision/Microsoft is not prepared to actually invest in the game to hire enough staff to implement them. This is why we have still have specs that have required major dev attention for years, etc.

  • @andromega8627
    @andromega8627 หลายเดือนก่อน

    Growl uploads a new video, I like, comment, and subscribe 🧇🐱

  • @EmAyeGee
    @EmAyeGee หลายเดือนก่อน

    I need part 3 growl,

  • @MB-go6uy
    @MB-go6uy หลายเดือนก่อน

    okay yall can flame me but I will open admit that I just NOW realized that's a waffle on the cat's head... wait IS it a waffle tho?

  • @GhostRat__
    @GhostRat__ หลายเดือนก่อน

    Fix Druid retro. Give them back the tree form perma.

  • @anthonytgameaddict
    @anthonytgameaddict 21 วันที่ผ่านมา

    Making non timed but difficult dungeons like dawn hard mode was every season would be a real good thing for wow. People like mega dungeons especially when they provide a challenge. Putting bis chase items in them is a bit weird though. I've been doing dawn this season on my rogue chasing the dagger which is bis. I'm not a dick so I see the whole dungeon through even though my dagger drops off the second boss. Every group I'm in we end up rotating 10 people in cause people leave after the boss that drops their item. Just shows how toxic most of the community is these days. People have been on the gear treadmill so long they don't even care anymore especially when it comes to pugs.

  • @AkiRa22084
    @AkiRa22084 หลายเดือนก่อน

    Changing your follower, seems to be the way to make it different for other roles.
    Warlocks don't want to just DPS, they don't mind other things to do.
    That's why dungeons are boring for solo players.