Finding the right mixture of luck and skill with Richard Garfield

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  • เผยแพร่เมื่อ 27 พ.ย. 2024

ความคิดเห็น • 28

  • @abwuds7208
    @abwuds7208 10 หลายเดือนก่อน +9

    That was wonderful!!! Thank you so much! Questions were fantastic and what a great opportunity to listen to Richard Garfield. I feel so lucky

    • @BoardGameDesignLab
      @BoardGameDesignLab  10 หลายเดือนก่อน

      Yeah, he's such a wealth of wisdom 😀

  • @michelebaioni5716
    @michelebaioni5716 10 หลายเดือนก่อน +6

    29:16 Richard's self deprecation followed by Gabe's unintentional roasting made me chuckle...
    I appreciate you Gabe for your hardwork and dedication to BGDL!

  • @bibleboardgames
    @bibleboardgames 10 หลายเดือนก่อน +1

    A very interesting discussion! Luck vs Skill vs Mitigation vs Strategy vs Replayability.
    I remember playing NetRunner back in the day and some people thought I was doing fortune-telling. Games have come a long way!

  • @allskulls
    @allskulls 10 หลายเดือนก่อน +5

    This was great to listen to and I am all for more revisits to the old podcast.

  • @watershedpublishing
    @watershedpublishing 10 หลายเดือนก่อน +1

    Love the topic. Can't wait to listen.

  • @ferbogadoaSalirAJugar
    @ferbogadoaSalirAJugar 10 หลายเดือนก่อน +2

    one hour and 57 second of the best wisdom in designing a boardgame, I apreciate a lot. Living in Paraguay, that´s means a lot to me. Designing my own card game and this lessons are precious.

  • @LeoCreatini
    @LeoCreatini 10 หลายเดือนก่อน +2

    Nice podcast: great questions and insights - liked and subscribed, thanks!

  • @zachcarmichael699
    @zachcarmichael699 10 หลายเดือนก่อน +1

    Would love to see an episode on the future and innovations of the deck-building genre. I know you had a couple of episodes from a few years ago on BDGL, but I'm sure the genre has changed since then.

  • @laartwork
    @laartwork 9 หลายเดือนก่อน +1

    I always say there is luck in real life. Just be skilled enough to be prepared for it.

  • @marcosseven8872
    @marcosseven8872 10 หลายเดือนก่อน +1

    Great and insightful 👍 thanks for posting it

  • @darbyl3872
    @darbyl3872 5 หลายเดือนก่อน +4

    Chess has uncertainty, but that can be mistaken as luck. Luck depends on something random, but player decisions do not qualify as random (even if they decide randomly).
    Let's agree on basic definitions, please.

    • @ytisgood7327
      @ytisgood7327 5 หลายเดือนก่อน +2

      good point. unknowable vs randomness are two different things. luck is more to do with randomness. however, if there are too many unknowables then it probably means that your decisions are going to be pretty much random, and therefore give a sense of more 'luck'.

  • @f.g.5967
    @f.g.5967 10 หลายเดือนก่อน +1

    The answer to the title is easy: with money

  • @LewisCho
    @LewisCho 9 หลายเดือนก่อน +1

    Great podcast 🤘

  • @Oviedo_Games
    @Oviedo_Games 10 หลายเดือนก่อน +1

    Great video! So much helpful insight.
    Gabe, I'm interested in what you think about looking at dice rolls as a matter of averages? If you have an even/odd mechanic, a player can easily judge what they should expect- without it being a guarantee. Do you think that is a mindset players can get behind? Will rolling way below average sour the experience more than rolling way above will sweeten it?

    • @BoardGameDesignLab
      @BoardGameDesignLab  10 หลายเดือนก่อน +1

      A game has two experiences: 1. How it plays on paper. This is where the averages tell you certain expected outcomes. 2. How it plays in real life. This is where a string of unlikely die rolls can completely destroy an experience by making the game feel either too hard, too easy, or just un-fun. As a designer, I keep both in mind as I craft an experience and try to mitigate the possibilities of experience 2 as best as I can.
      My conversation with Geoff Engelstein dives into this topic: th-cam.com/video/Jn38jGiEdKc/w-d-xo.htmlsi=-sQEE7fqsmCDyXTH&t=4101

  • @jessedotson5998
    @jessedotson5998 10 หลายเดือนก่อน

    Awesome episode

  • @pa3k941
    @pa3k941 หลายเดือนก่อน

    2x speed sounds right

  • @Deceptikhan
    @Deceptikhan 9 หลายเดือนก่อน +1

    Keep in mind that MTG is highly luck based because no matter how well you plan your lands and mana curve, you still get mana screwed fairly regularly. I wonder if his opinions on luck and skill have evolved since he created that game.

    • @chaosdude86
      @chaosdude86 3 หลายเดือนก่อน

      I'm sure he wouldn't design this part of Magic again like that. But then he invented the whole genre and couldn't change it anymore.

  • @real3ater
    @real3ater 4 หลายเดือนก่อน

    35:25