The animations and movements in the video are the ones that came with the Third Person template of unreal engine, basically the "stock" animations, so I cant take credit for that :)
Hi, that might depend on your logic on how do you handle equipping a gun, but I would assume you have a certain variable that tells whether a gun is equipped or not. In the beginning of the IK logic, before the linetraces start execution you can put an "if" statement to only start the logic when the weapon/item isn't equipped
thanks for the tutorial
Your game making skills are on another level! Keep inspiring us to get better. 💪🎮
Awesome thx for the tutorial
great tutorial, would love to see how you tackled the fluid movement of your characters
The animations and movements in the video are the ones that came with the Third Person template of unreal engine, basically the "stock" animations, so I cant take credit for that :)
Can you do tutorial for ALS adding new overlay like rifle which has its own running, aim offset etc mode
I do plan to do that, but i moved continents and I havent built my pc yet, so it might have to wait a bit
hi when i equip gun it still touching wall how can i disable thanks you
Hi, that might depend on your logic on how do you handle equipping a gun, but I would assume you have a certain variable that tells whether a gun is equipped or not. In the beginning of the IK logic, before the linetraces start execution you can put an "if" statement to only start the logic when the weapon/item isn't equipped
@@gamedevbrownbus2871 thanks for your reply i hope you do tutorial about weapon block for tps:)