I'd definitely like to see more coaching videos. It's always so much different watching your games versus playing them. Just takes practice, studying, and more practice.
@1:03:42 I noticed this happens a lot to you when playing USF and I confess to me as well. The MP bleed can be so strong that as a USF player you actively float manpower in lieu of building more units. This is the only faction where I think about this. Usually if I have 500mp I'm building something as the other factions (unless I'm saving for a heavy). But right here you missed the queue up on the jackson by quite a bit when you really needed it. EDIT, you ended up with another long gun sherman instead. Which made you about a minute late. I wonder if USF mp economy is a bit broken.
USF really is the most mp starved and munitions heavy of all the factions IMHO. Really did wish they had something similar to the reinforce cost reduction for grens like the Ostheer gets when they have the tier4 building.
That's what happens when the opponent goes for an aggressive CQC opener. But Ass grens are pretty much useless after the 5 minute mark, especially on an open sides of the map Tightrope won the infantry match up once he eventually got BARs
@Ryan Vetter Before Riflemen got nerfed and the Grenadiers got buffed, that didn´t use to be the case. The USF turned from a faction that specialized in versatile infantry and constant aggression into a faction that has to snipe the enemy with Scotts and Jacksons, lacking the durability and firepower for a straight-up fight.
@Ryan Vetter The thing that´s wrong is that you often need the MGs even when the enemy doesn´t go for an aggressive opening. Regular Grenadiers are more than enough to beat Riflemen these days. The original premise of USF was that the Riflemen were the backbone of their army, which justified making all their other units weaker. Now that the Riflemen had been nerfed (and Grens buffed), the USF have very little going for them. Their infantry gets beaten by the Axis infantry, while their tanks were never good to begin with.
I'd definitely like to see more coaching videos. It's always so much different watching your games versus playing them. Just takes practice, studying, and more practice.
Thanks for the upload Tightrope, also you give really good advice for the guys throughout the whole match, it's awesome.
Exept those advices won't do much for people who lose squads because they forgot they exist in the first place
I'm really digging this new style of educational commentary and strategic detail for your youtube videos. 🤘
Also, we need more coh covers like "Ambulance Healing"
Lastly, that Stuart dodging and weaving was excellent to watch
"I'm fast as fuck, boyeeeeeeeeee-" -Stuart, probaby.
Hi TR, great upload. I learned so much during the vid!!!
Love how you paused for more in depth explanations. As always, excellent stuff TR
21:50 look at that PTRS mortar :D
Algorithm! Work your magic! help this man reach for the stards!
Love the "Ambulance Healing" cover, but man I almost missed out on the FPV.
@1:03:42 I noticed this happens a lot to you when playing USF and I confess to me as well. The MP bleed can be so strong that as a USF player you actively float manpower in lieu of building more units. This is the only faction where I think about this. Usually if I have 500mp I'm building something as the other factions (unless I'm saving for a heavy). But right here you missed the queue up on the jackson by quite a bit when you really needed it. EDIT, you ended up with another long gun sherman instead. Which made you about a minute late. I wonder if USF mp economy is a bit broken.
USF really is the most mp starved and munitions heavy of all the factions IMHO. Really did wish they had something similar to the reinforce cost reduction for grens like the Ostheer gets when they have the tier4 building.
This is really good for someone who is new like me
Top tier gameplay. We all wish we were as good as you
Nice tactical advices during gameplay
Wait, Cowabunga (the Ninja turtles catch phrase) plays vs Pizza (the Ninja turtles favourite food)?
Surprise FPV!
Double treat :D
This man is take my stratyge in general german it play with same my style in this general
That feeling when your faction is supposed to have superior infantry, but you have to for double .50 cals just to be competitive. CoH2 balance ftw!
That's what happens when the opponent goes for an aggressive CQC opener. But Ass grens are pretty much useless after the 5 minute mark, especially on an open sides of the map
Tightrope won the infantry match up once he eventually got BARs
@Ryan Vetter Before Riflemen got nerfed and the Grenadiers got buffed, that didn´t use to be the case. The USF turned from a faction that specialized in versatile infantry and constant aggression into a faction that has to snipe the enemy with Scotts and Jacksons, lacking the durability and firepower for a straight-up fight.
@Ryan Vetter The thing that´s wrong is that you often need the MGs even when the enemy doesn´t go for an aggressive opening. Regular Grenadiers are more than enough to beat Riflemen these days. The original premise of USF was that the Riflemen were the backbone of their army, which justified making all their other units weaker. Now that the Riflemen had been nerfed (and Grens buffed), the USF have very little going for them. Their infantry gets beaten by the Axis infantry, while their tanks were never good to begin with.