Well, basically if the winners bracket #1 loses the match vs the losers bracket winner they are at 1:1 -> tied. BUT actually the losers bracket winner still wins the tournament this way. So both systems arent fair. The only fair system would be a tree without a loser bracket or a league system with a following KO system.
wow. it's videos like this that really raise the stakes for Quake Champions. I hope it can deliver on this level of competition. QC certainly has everything going for it.
Clau, I don't know if you'll see this; what do I have to download to make dm13's skies look the way they do here? Also, what texture packs are you using? Thanks for uploading this. You are a chempion [(c) Evil].
I use Wolfcam to play back the demos. I have created a .bat file in the wolfcam directory with the following command: "wolfcamql.exe +set r_forceSky textures/skies/xmas". There is also "textures/skies/foolishlegacy", "textures/map_sinister/sinister_sky", "textures/q3adm02_sky/q3adm02_sky", "textures/skies2/ctf6sky", "textures/skies/hellsky" and "textures/skies/senn_sky". If you want to go back to the normal sky, make a .bat with just "+set r_forceSky" and ad mo sky. I think they are all included in the main QL Pak file, but I also use xcsv_bq3hi-res.pk3 and metal_xcsv.pk3.
This will change the sky for ALL maps, so you will have to reset it again. Here is a more detailed list that you can use with the "r_forceSky" command: textures/crn_master/crn02_mastersky textures/skies/xmas textures/skies/strato textures/skies/meth_clouds_blue textures/shw/skybox_night2 textures/skies/toxicity textures/map_sinister/sinister_sky textures/skies/toxicskydim textures/jk_tourney1/jk_toxicsky_dm1 textures/q3adm02_sky/q3adm02_sky textures/skies/toxicskytim_blue textures/skies/proto_sky textures/skies/firesky3 textures/skies/stormclouds_003 textures/skies/eyetoeye_skydark textures/skies/foolishlegacy textures/skies/bluesky-japan textures/skies2/ctf6sky textures/skies/qzterra1 textures/spider/spider2_skybox textures/phantgothic/phantgothic_sky_001 textures/skies/overkill textures/skies/hektik textures/skies/tim_dm14red textures/skies/meth_clouds_delirium textures/arcanecitadel/sky textures/skies/tim_hell textures/skies/meth_clouds textures/skies/qznebula3 textures/tp_gothic/tp_stormclouds_001 textures/skies/devilish textures/ct_cure/sky textures/skies/meth_clouds_green textures/skies/senn_sky
As always the game in a cowardly manner. As shown where to run hard, he can not do anything. Rapha is fucking spoiler - absolute dullness. It's a shame for Quake
VernJul The only shame is shills like you who dont understand Quake actually takes patience and strategy instead of blind aggressiveness. Evil loses because he makes worse descisions than Rapha, simple as that.
It's funny. Blind pragmatism - yes you need to chess my friend. It's a shame to equate an arcade shooter to chess. Aesthetics, the beauty of the movements and all this under the gorgeous shooting sauce is not exactly sitting on the spot and waiting for a suitable one within 10 minutes for an attack. Look at Toxic or go to chess
watching in 2024 and absolutely loving it!
Same
Never been a fan of that 1 map advantage in Grand Finals... Good watch regardless
Well, basically if the winners bracket #1 loses the match vs the losers bracket winner they are at 1:1 -> tied. BUT actually the losers bracket winner still wins the tournament this way.
So both systems arent fair. The only fair system would be a tree without a loser bracket or a league system with a following KO system.
No other FPS game gets this exciting. Watching in late 2024
wow. it's videos like this that really raise the stakes for Quake Champions. I hope it can deliver on this level of competition. QC certainly has everything going for it.
narrator: it did not deliver
@@rogerrtewwr4723 lol
but I believe there is a problem with the audio mix, as if we were hearing both players in the same time
Dude rapha and evil always had amazing games. Shane goat imo. Score board
11:49 Love this move where Rapha sits on the red armor during the duel
Clau, I don't know if you'll see this; what do I have to download to make dm13's skies look the way they do here? Also, what texture packs are you using? Thanks for uploading this. You are a chempion [(c) Evil].
I use Wolfcam to play back the demos. I have created a .bat file in the wolfcam directory with the following command: "wolfcamql.exe +set r_forceSky textures/skies/xmas". There is also "textures/skies/foolishlegacy", "textures/map_sinister/sinister_sky", "textures/q3adm02_sky/q3adm02_sky", "textures/skies2/ctf6sky", "textures/skies/hellsky" and "textures/skies/senn_sky". If you want to go back to the normal sky, make a .bat with just "+set r_forceSky" and ad mo sky. I think they are all included in the main QL Pak file, but I also use xcsv_bq3hi-res.pk3 and metal_xcsv.pk3.
This will change the sky for ALL maps, so you will have to reset it again. Here is a more detailed list that you can use with the "r_forceSky" command:
textures/crn_master/crn02_mastersky
textures/skies/xmas
textures/skies/strato
textures/skies/meth_clouds_blue
textures/shw/skybox_night2
textures/skies/toxicity
textures/map_sinister/sinister_sky
textures/skies/toxicskydim
textures/jk_tourney1/jk_toxicsky_dm1
textures/q3adm02_sky/q3adm02_sky
textures/skies/toxicskytim_blue
textures/skies/proto_sky
textures/skies/firesky3
textures/skies/stormclouds_003
textures/skies/eyetoeye_skydark
textures/skies/foolishlegacy
textures/skies/bluesky-japan
textures/skies2/ctf6sky
textures/skies/qzterra1
textures/spider/spider2_skybox
textures/phantgothic/phantgothic_sky_001
textures/skies/overkill
textures/skies/hektik
textures/skies/tim_dm14red
textures/skies/meth_clouds_delirium
textures/arcanecitadel/sky
textures/skies/tim_hell
textures/skies/meth_clouds
textures/skies/qznebula3
textures/tp_gothic/tp_stormclouds_001
textures/skies/devilish
textures/ct_cure/sky
textures/skies/meth_clouds_green
textures/skies/senn_sky
Thanks much, Clau. I'll take a look at these next time I fire up QL. And thanks for keeping the QL/Q3/Q4 content coming. You rock.
This match...these fucking guys are animals!!! Fantastic match!!
quake live.. brilliant.
how do they make those small left right movements when standing in place??
what do you mean? i think they are just pressing a and d really fast
They probably do it really fast but you could bind +speed to make it more precise. (walking)
Evil clearly outclassed Rapha here
rapha is a robot though, he doesn't fatigue
20-2 yeah super outclassed lmao ...
@@rogerrtewwr4723 Evil played better
@@miguelpereira9859 Yet he still lost. Funny how EVIL keeps on losing to rapha in lan events after beating him once at gamescom.
Zero4 once the best player...
2160p -> 7gb
ez !
xD
Domoi ti vsasal)
As always the game in a cowardly manner. As shown where to run hard, he can not do anything. Rapha is fucking spoiler - absolute dullness. It's a shame for Quake
VernJul The only shame is shills like you who dont understand Quake actually takes patience and strategy instead of blind aggressiveness. Evil loses because he makes worse descisions than Rapha, simple as that.
It's funny. Blind pragmatism - yes you need to chess my friend. It's a shame to equate an arcade shooter to chess. Aesthetics, the beauty of the movements and all this under the gorgeous shooting sauce is not exactly sitting on the spot and waiting for a suitable one within 10 minutes for an attack. Look at Toxic or go to chess
so salty you could provide for half of mcdonalds' fries around the world.
Patetik, prolly a 1600 elo dueler with 10k games, fuck outta here
@@VernJul Rapha is better than you.. Sooooo much better! Like 20-0 better