Bury Me Not (in Space) - an interstellar Tribute to Johnny Cash (Made with iClone and Unreal Engine)

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  • เผยแพร่เมื่อ 17 ม.ค. 2025

ความคิดเห็น • 9

  • @3DGraphicsFun
    @3DGraphicsFun ปีที่แล้ว +1

    2 of my favorite things Iclone and singer Johnny Cash *This is *amazing👍👍👍* and Unreal rendering adds that extra special visual touch. Thanks!... *FUN🤗*

    • @super3studio
      @super3studio  ปีที่แล้ว +1

      Thanks a lot ! Love both too 👍 definitely sending to Unreal unleashes creativity in terms of screeenplay, and this is quite convenient with iclone to unreal feature

  • @super3studio
    @super3studio  ปีที่แล้ว +1

    Hope you'll like it! Please tell me if anyone interested to wrap all this in a workflow tutorial ☝

  • @lilylikesherpotato3461
    @lilylikesherpotato3461 ปีที่แล้ว +1

    this is very original...good work

    • @super3studio
      @super3studio  ปีที่แล้ว

      Thanks ! Glad you appreciate ❤️

    • @super3studio
      @super3studio  ปีที่แล้ว

      I went to see your work BTW, very cool stuff ! I’ll keep an eye close, we seem to share lots of common practices 😊

    • @lilylikesherpotato3461
      @lilylikesherpotato3461 ปีที่แล้ว

      yep, I fixed a lot of metahuman/iclone animation interface issues over the last week. Learning fast thanks to your video. I'm using fbx animation transfer so I don't have to mess with the take recorder. @@super3studio

  • @gabrielroberto2028
    @gabrielroberto2028 ปีที่แล้ว

    Je suis intéressé moi❤