I started to put together a tutorial on the workflow, but if you rig inside Unreal it merges your meshes into one single mesh. So, that workfliw wasn't too helpful for the hard surface rigs.
The pole vector is just another control, just like the controls for the pivot points. I just used a different shape than the others, but other than that it is the same thing. I hope this helps!
I have ignored rigging my whole life. I am inspired to dive in. Thanks Dan!
Hi, could u share a demo project,?I really dont know how to do like u, the pole vector make the robot take wrong action , tks !!
Would be interesting to see how you rig such object inside UE 5.3 with the new rigging tool ;)
I started to put together a tutorial on the workflow, but if you rig inside Unreal it merges your meshes into one single mesh. So, that workfliw wasn't too helpful for the hard surface rigs.
@@cartandhorse oh my oh my thanks for this reply
I don't understand where you get the pole vector?
The pole vector is just another control, just like the controls for the pivot points. I just used a different shape than the others, but other than that it is the same thing. I hope this helps!
Can you also control the robot in realife via this video?
Not that I am aware of, but I wish!
can you model a baby arm holding an apple next and animate it? regardless thank you for this!
🤣