I find it funny, how you focused so much on the "Arrays" part and completely went over the "Farm" part in Farm Arrays :D Really excited for the next campaigns!
Agree! As a lore fan I always love when people take their time to enjoy, explore and learn about the games they play. Rain world is a very lore/story heavy game even though their is no obvious storyline. This guy's playthrough caught my attention and kept it throughout
Came for interesting lore ideas (not saying whether they're accurate or not), stayed for music theory. Also Snoodle makes great stuff! I'm looking forward to whatever next game you play. If you're looking for a nice palate cleanser, may I suggest OFF? It is a short but very surreal RPG, and one you would surely enjoy. It's also completely free.
I was actually going to suggest you do a music analysis video on the game! This is awesome, I really appreciate you finding the reoccurrence of the game’s main theme. It’s hidden SNEAKILY, very sneakily in a few more songs of the game. It’s one of my favorite motifs from any game, and you’ll be hearing it a lot more in downpour… Half of the entire game’s instances of the sundown motif come just from tracks for the dlc slugcats.. (Random fate being one of them, my favorite track in the ENTIRE GAME)..
Thank you!! This was really enjoyable to do :) I can't wait to listen to the other tracks, and hear the Downpour one's in game! And I'll keep an ear out for Random Fate :D
I honestly dislike the way many of them are used in the dlc, quite a few of them play during story-insignificant moments while motif in the original has been confined to climaxes of the the three main acts and the menu itself.
As someone that has watched most of the rain world playtroughs on youtube i can say yours is the best We get to hear your thoughts and theories from a blind perspective, not many people do that and even fewer get it as right as you So glad my comment is what got you to look at rain world from a non christian point of view cant wait for more fyi the people that built the iterators arent humans, we usually call them the ancients like pebbles does I will be sticking around whether the next video is rain world or not This next part could be spoilers, i kept it very vague so should be safe to read i talk about the echo themes All of the echoes (and void) have very similar music, so similar that they have the same name "ELSE" followed by a number. Even the dlc echoes have their own ELSE theme, but there is one exception, an echo with VERY different music, an echo with VERY unique opinions and whose song isn't called "ELSE". i won't spoil who this echo is but they literally can't be missed so you'll know who they are when you find them
Rain World’s Soundtrack is split up into 3 albums. (+1 for Downpour DLC) that’s why you couldn’t find Distance and Proxima, you were only looking at one of the albums.
@@AxiomArchives Some of the songs are like White Lizard, they play on certain screens (White Lizard is when you start climbing The Leg), others are actually unused, and are in downpour like The Coast. Then, the Downpour soundtrack is for ones actually added in by the dlc itself.
aaaa i've been busy lately so i just got to finish the last rain world episode and watch this one! honestly, this has been such a journey. can i just say thank you for being a consistent friendly precence in my life these past few months, i really began to look forward to these videos and they always made my day. not to sound too parasocial lol. this has been a really fun and unique first playthrough, and i've especially loved your attention to detail and the theories you've made throughout this all. the music analysis here was also a pleasant surprise! in the vanilla game i mostly noticed the connection between Moondown and Random Gods, which always made sense to me given how those themes are connected to the two iterators who clearly have a connection, but I never payed much attention to the main theme repeating elsewhere. (By the way, highly recommend checking out the kazoo cover of Random Gods made by Northflowo, it's glorious lmao) About Gourmand: yeah, the playstyle is very different compared to the Survivor, and i think even more so given your own rather cautios playstyle. If after a while you don't feel like it clicks, i think it might be worth it to actually go back to Survivor and just try to learn how to fight as Survivor first - I feel like Gourmand is a much more combat-oriented slugcat, and it might be difficult to jump straight into the expanded combat controls of Gourmand when you don't have much experience fighting things "normally". Though this is just my hunch on this, no need to take it into consideration if you feel like it's not needed ofc!
No problem :D I'm glad I could be that kind of presence for you! And I'm glad you liked the music analysis too!! I'll try to remember to check out that kazoo cover xD and yeah, a couple of other people have been suggesting arena mode as a way to practice fighting, and maybe it'll help, but I'm not sure if I'll have time.
Mini music analysis? Brother in Christ that’s half the video lmao! /pos But all things considered I wana say that I really appreciate and enjoy you looking into rainworlds music! It’s one of the most unique soundtracks I’ve heard and it’s really hard to ignore how good some of the songs are Oh and btw, be careful checking the downpour ost because you could easly get spoiled on region names, and a lot of regions names could spoil an entire section of the dlc Also about the question of where does random gods play, it plays on the general systems bus, the part before you meet pebbles! Also don’t rush the other campaigns! They will take ALOT of time to fully do if you want to just play through them so I’d recommend playing them once you feel ready for the challenge!
You have a point there xD I just wanted to make sure I set expectations since I'm not an expert lol. I'm glad you enjoyed it!! I'll be careful with being spoiled with some of the tracks, I don't plan on looking those up until I'm done. And I'll make sure to pace myself :)
Amazing speculative work there, right or wrong, who cares thats the fun part of putting pieces together from a puzzle. I think before going into the next campaigns you could have fun finding some of the lore by yourself (idk if you already know the "method" in which non-environmental lore is aquiered) and contrasting that with your current theories, further developing into those theories. I love the part where you speculate about what each region could be and i know some of those are actually answered directly by some sources i wonder how it would shapeshift your theories and perception into different ones as new info comes by. I'd also put a small warning that the DLC content was made by a different team with a different creative vision from the original devs, a vision which is way less subtile when telling a story, still amazing work but thats a important thing to keep in mind
@@Zorro9129 yeah its pretty good, however introduces some elements which werent previously stablishes therefore i think is better to think about both lores independently, you get twice the stories to speculate at after all, why would someone complain and want to discredit the other? :>
Yep, I know how to get lore! I also know I can get it during the campaigns, which I'm gonna do my best with! And I'm still looking forward to seeing what this new vision is :)
ITS HERE! Thoughts on the video: I love how you researched the source material, buddhism is incredibly interesting, and this game really demonstrates that the echoes and the creatures in the depths are slightly different, but they are totally related, good catch! I will say, you are incredible at theorycrafting, it is kind of unbelievable how well you've picked up on the hints the game gave you I love the region theories, I also just love the regions in general, they're so well made in terms of lore and environment (apart from a region you havent seen yet which makes very little sense) I'd argue that the downpour slugcats don't REALLY expand on the cycles, etc, but more the current world and how it came to be, which I honestly prefer The soundtrack is FIRE We love James Primate, his music works so well with the environments. The motifs in the themes are beautiful, I personally use sun/moon down for my D&D campaign for a certain area Kayava 🔥🔥🔥 Rainworld does try to alienate players, in the sense that it removes any relation you could have to the main character, to the enemies, or anything. The only relation everything has is survival, which creates an almost 'forced' roleplay of the slug cat, which I LOVE I never noticed the detail with white lizard, thats really cool! Those notes remind me of my notes, messy and only legible to the writer lmao you're a wonderful music teacher, and a wonderful music history teacher actually I have a question, why do you have so little tabs, i find it quite strange I love pictures of the past and its motif, it is such a beautiful piece Minor and major and their properties reminds me of this piece I played called "Auld Lang Syne" on the violin. The original is major, but there's a minor key variation that makes it sound like I'm playing the theme of a cartoon evil villain, very interesting how MINOR changes can change the mood of a piece (i hate myself) Thank you for making this video, its really great to see someone appreciate, and grow to love Rainworld, because the majority of people end up hating it, there's a reason the game has a cult following though! Cheers Leo!
Thank you so much for the kind words, I'm glad you enjoyed everything! And I'm glad you thought my music teaching was good :) to answer your question, I'm just not one to keep very many tabs open lol. And I've heard of Auld Lang Syne! It's been so long since I've heard it though. But yeah, major and minor keys sound incredibly different, and are meant to invoke very different tones.
I liked the discussion about the music/level design storytelling! Actually, I've watched a video about that, I forgot the name of it, but I think it was "Rain World emotions in level design" or something like that. They were talking about Five Pebbles.
It was a really, really good playthrough and I love how you approached everything. It was fantastic as a watcher even when you were at your most painful. I haven't watched all, but I see people in the comments talking about MUSIC ANALYSIS in this video and I am excited to get to it.
Kayava and Random Gods (theme III) have always been my favorites of the og soundtrack, the former is a fun song and something that always gets me to stop and do a little dance, and the latter is a perfectly encapsulating song of the build up to (what i consider to be) the most important turning point in the game, and i also feel it captures that feeling of overwhelming power and something so much greater than you beyond your mortal body, that feeling of some great struggle and intense, burning emotion that you cant yet understand from where or why! there are so many gems in the rain world soundtrack and the dlc has some really good ones too i think youll enjoy! 34:20 absolute lies, it sounded wonderful! honestly would love to hear you sing more, your voice sounds amazing!
Kayava is a really unusual one lol, the lead saxaphone (which is probably actually a synth, but that doesn't matter) is so different compared to every other track. Random Gods is really neat too, how you can barely make out Sundown underneath all the noise. That particular scale was out of tune xD but I'm glad you still think it was good. And who knows, maybe I'll be able to incorporate singing more into the channel someday :)
@@AxiomArchives kayava's unusualness is part of what makes me love it, and the saxophone really carries it too! if i were to pick some of the more aesthetic/nice sounding songs of the soundtrack, id probably say bio-engineering is my fav (and also one from the dlc called 'downpour') also maybe so! i would gladly watch music related content from you, because while im not very good with the actual nitty gritty of music, i looove listening to music and i envy all the people with amazing singing voices and its cool to see the work that goes behind music. I once saw someone steam the process of them making a silly song for their d&d group, and they were having an absolute blast with it and it was so fun to see them in real time coming up with lyrics! (if youre curious as to what the song is, its called 'Jort storm')
Your thoughts on the interval motif in the Sundown theme is very interesting, I didn't notice it in The Coast even though it's one of my favorite rain world songs! I will be looking out for it now when listening to the soundtrack!
Another point towards the hymnal nature of "Else I" is the drone you pointed out. Music written for the organ will naturally feature a number of droning notes (called pedal points) as unlike the piano an organ can sustain a note basically indefinitely.
Haven't finished the video yet but i find your theories quite intriging. Its always fun looking at new players try to understand the world around them. Even with the little breadcrumbs of information the game has tossed you (do not worry in future campaigns many things will be cleared up) you have made some really interesting and quite accurate theories. Tho i will not say which, one of the theories you've made is (from my knowlege) 100% accurate. Speaking of lore out of curisosity if you were to play downpour are you planning on playing the campaigns in chronological order or just whatever you feel like it?
Thank you!! Theory-crafting is one of the funnest aspects of this whole experience, and it's super cool that I've been either close or correct with a few of them! And I think I'm just gonna play the campaigns in whatever order the majority recommends. So after each campaign, I'll set up a poll to see which one people would like to see me try next!
@@AxiomArchives i hope the people choose it chronologically, i have 2 friends that didn't know that there was an order and they were so confused about the lore lol, but even if you dont play in the order, just knowing what is the right order might make it way less confusing
I love your theories on the music! As a frustratingly musically untalented person I'd have never made these connections myself. I've had my own feelings about the same tracks you identified and your analysis has helped me crystalise these ideas. The Coast plays in Shoreline and Black Moonlight plays in Shaded Citadel so maybe they both include an upward resolution because they are in close proximity to the two iterators. This could imply the hope for the solution which the iterators are meant to provide, until you get closer and the resolutions go down as you learn that no such solution is available. Random Gods plays in the rooms near Five Pebbles, growing in volume as you approach and then cutting out abruptly as you enter the chamber. I think the swell in volume is meant to imply the overwhelming frustration FP feels and the sudden cut represents his stubborn dismissal of these emotions (he sees himself as above such things, a rational and objective god). This is in great contrast to Moondown which plays only in LMs chamber, implying an emotional openness and vulnerability. I won't share my thought on Pulse because it's not used until a certain point in the dlc, but once you find it I think you'll agree that it certainly has relevance
Thank you, I'm glad to hear that :) your theory on The Coast and Black Moonlight makes sense, maybe once I listen to some more tracks I'll be able to confirm that! And I like the idea of Random Gods and Moondown being reflective of the mental state of Five Pebbles and Looks to the Moon respectively, that's a really good reading of the emotions that those pieces are trying to convey imo :) and I can't wait to hear Pulse in game and see what you mean!!
Hey, well done! It’s been really enjoyable watching your Let’s Play. I’m glad you appreciate the music, but I’m curious as to if you were a band/choir kid growing up. I’m pretty sure that musically inclined people tend to pay more attention to the music of Rain World, so I was wondering if that applied to you as well?
Lol, I still am a choir kid now xD but yeah, I did band for 5 years back in middle/high school, and I've been singing since I was like 9. I also have a music degree from college, and I'm currently part of a choir.
@@AxiomArchives Just remembered something I actually use. I know mods are a little bit much, but a smaller one I do like makes it so when any song other than threat music starts playing, there is a popup in the corner like the region name popups of the song’s name. Normally no one cares about the music, but if you plan on diving into it more, this can help. You might hear a cool song in game and check the recording later to see the name while editing etc. If you want it, it is called Music Announcements on the Steam Workshop. If you search for it directly, you should not encounter any spoilery thumbnails on the way. Also, IF you do mods in the future, there is Manual Dialogue Progression, which does what it sounds like. I would have mentioned it sooner, but at the time, you had not seen dialogue yet, and then I forgot. Sorry for the essay!
40 minutes of music theory goodness?!?! Aw yiss! I do have to say with my basic understaning of music theory was very cool and clear enough. Thanks once again.
I need to catch up on the playthrough itself before watching this entirely (I'm a few episodes behind due to being really busy lol), but I just wanted to say I've LOVED your playthrough of one of my favourite games! I subscribed on the second episode I think lol (I actually rarely subscribe to channels) I didn't play it blind myself, I believe when I was in Shaded Citadel or Shoreline I gave up and looked up a walkthrough for getting to LTTM, and then I ate the neurons lmao. After that I kept using maps and such, and at some point gave up on avoiding spoilers, so by the time I reached the end of Survivor's campaign I kinda just already knew the lore and everything. Because of that it's been such a treat watching you go through this, I've gotten to live vicariously through you tbh. I love your theories and how you think, it's been awesome watching your skills improve, and I do hope you try the other campaigns when you're ready (no rush)! Having the rest of the lore unfold naturally would definitely give you a treat :)
I really enjoyed the music analysis. Myself, i don't have much musical knowledge, however i would still like to contribute to the topic as the using music for storytelling has always fascinated me. I will avoid spoilers throughout and will bring up only what you've mentioned in this and previous videos. What i'd like to mention is that i think finding intervals in Black Moonlight and The Coast are likely false positives. I am most certain about the latter, as the track is actually a remix of one of the older works of James (Sunset Intermission from Night Animals album), and if I’ve heard it right, the middle synth has very similar progression to the Sundown motif. Other thing is, Coast doesn't actually play in vanilla game in Shoreline, it's a bonus track like The Pulse. So i believe that Black Moonlight is safe to cross out as well as it's the only track making appearance in the game, as neither Coast and Pulse actually can convey the story to the player. However, the main 4 Sundown motif tracks use the theme for sure, and your explanation of the cadence makes a lot of sense in the context where the tracks play: Sundown, as the "cleanest" example of the re-appearing theme, signifies the world itself, and what it is to you as a player. As it plays in the main menu - it generally conveys the tones of the game. Mysterious, somewhat adventurous and with an uncertain ending which is both happy and melancholic. I really liked your interpretation of the progression, as it speaks of the actions you are going to go through. Moondown is sad in nature. As you hear it when meeting Moon and observe the state she's in, the finalizing chord is lower. The scene itself speaks of weakness and sort of misery, and is a build-up for the ascension of The Leg. It is somewhat desolate with very few other instruments (even if you can call the whispering noise a proper instrument), which also how "barebones" and small Moon is. Or, what is left of her. Random Gods is extremely imposing and i would even say crushing. This is a brisk contrast to the previous theme - emptiness gives way to all-consuming noise, not even a second of rest, showcasing the absolute power of Five Pebbles compared to the condition of Moon. The interval is itself, however, is more happy, as it signifies the signs of resolution for the player. You have ascended the superstructure and got the mark, and finally found a clear direction and a purpose in this world. Deep Light is special. While it is the catharsis of the story, the ending itself is vague and uncertain. Slugcat cannot directly interpret or even grasp the events happening around it, so the motif itself is muffled and fuzzy and ending of the track itself is somewhat mysterious. This is a sign to the player to try to come up with own interpretation as an outside observer, and maybe even doubt if the ending itself is factual or not. Otherwise - I loved the video very much. There's a very interesting article named "Rain World: Reaching Enlightenment Through Unfairness" (not posting a link due to a risk of it getting automodded), which goes in depth about philosophical implications of the game and how it achieves them via both gameplay and story, however, there are story spoilers in the third part so i wouldn't recommend reading it at all if you wish to explore more of non-Downpour lore.
i like seing someone theorizing or simply interpreting parts of the lore from what little they have, even if some of the theories are wrong its still a nice thing to see how some people still speculate by themselves at the end of the game rather than jumping into watching the 924th identical lore video
Very nice theories, especially since you mentioned a couple things that I've never heard of within the community. Interesting stuff! Can't wait for more!
Thank you!! Out of curiosity, what was the new stuff? I was actually wondering if anything that I had talked about had been discussed by other people in the community.
First, that the humans were all reborn into animals. There is a mechanic in the game that when a creature is killed enough times it can be reborn as a different creature. Second, Iterators being unable to obtain Karma. That's a very interesting one. It could be the explanation for a very, very late gameplay mechanic in a different campaign. Although, maybe there really isn't any other way to reach Ascention without physically jumping into the Void Sea and Iterators simply can't get there because of their size. Third, the connection of different songs to the Sundown theme. Might be a bit of a stretch, but I can definitely hear what you're talking about. I'm gonna start looking more into that one myself! Some of the other theories are definitely also unique, but these snippets are the ones that stuck out to me with the most potential.
Great vid, loved to see your thoughts on all you've done so far! Hopefully you'll start to enjoy Gourmand a bit, but if you ever start feeling burnt out, don't be afraid to take a break! You have to make sure you take care of your mental health. If you end up keeping on and doing all of the Downpour campaigns, I can't wait for you to get to Saint! They are a very, very interesting experience, both from a gameplay and a lore perspective.
I reccomend doing hunter before jumping into the DLC content to have the full vanilla experience before starting to check DLC content which feels qute different. Hunter can be some big spike in difficulty mainly because it needs a lot of planning and resource management but is still a worth checking experience.
the architecture in shoreline is definitely unlike the type found inside five pebbles, unless you mean looks to the moon, which certainly appears to be an iterator structure. the other colored pearls in shoreline tell much more about its purpose though, which i would recommend finding also the architecture of the leg starkly contrasts to that of shaded citadel, implying that five pebbles and the legs that support his structure were built long after the traditional brickwork of the shaded citadel farm arrays is a farm, its right there in the name lol. "array" just means a repeating series of structures, so in this case a repeating structure of farming plots to grow crops
Well most of the rooms in Shoreline are similar square rooms with entrances/exits in the corners and horizontal poles that you climb up around the edges to reach the entrances, all of which is incredibly similar to Memory Conflux. That's what I was mainly thinking of when I made that comparison. That makes sense lol, I was stuck thinking about electrical arrays, and I think that kinda confused me.
It's been a very long time since a game has made such big impact on me until I've met Rain World. It sure is the only one of it's kind, one time life experience, cannot be recreated, insanely underappreciated by most people game of it's time.
I assume you will play the Downpour DLC? 🥺🙏 If you do, you certainly will have me in the audience watching on Will you play the Hunter before the DLC? Or are you going straight to the DLC?
I'll at least be trying all the campaigns! And I set up a poll for which campaign to play next, and Gourmand won by a landslide, so I'll be playing that next! And after each campaign, I'll be setting up a poll for which one to play next.
Note that some of the songs you played in the soundtrack like "pulse" and "the coast" were scrapped songs and are not in the game, you may have confused them with "deep light" and "lonesound" as to where they play in game, however the DLC gives some use to most scrapped songs
For future campaigns, please consider installing two mods from the workshop that fix some small bugs in the game. One is Superstructure Fuse Fix, it fixes some visuals that used to load correctly in an earlier version of the game but broke when Downpour released. The other one is a slight spoiler for a new creature that appears in a few regions. Yeek Fix, they do not behave as intended without it. The description doesn't spoil anything beyond Yeeks, but don't play the video as it does contain major spoilers.
YOOOOO I DIDN'T GET A NOTIF >:((( but hey, you're getting close to 1,000 subs! how do you feel? gonna watch the video now :> THE BOXES IN MEMORY CRYPTS HAVE WHAT?! also we need Leo to do a cover on every soundtrack frfr like how BlueSR did Greenpath and Fungal Wastes OST in his voice XD in all seriously, Leo's singing voice is amazing. yeah, most of the campaigns feel way different (minus Monk compared to Survivor), and IF you get to Saint, i think a lot of opinions will change. i just got to 5P as Saint, so i'm not too far in, but so far, its been a wild ride. Spearmaster and Rivulet are also really good. how's Gourmand treating you so far? imagine streaming it lots of pain and deaths
It honestly feels surreal, I can't believe that 1000 people are interested in my stuff!! Idk about the boxes in Memory Crypts, I was just saying what the comment said xD Making vocal covers of instrumental tracks does sound interesting! I know of a couple content creators who do that, but I don't think I've heard of BlueSR, I'll have to look them up! And thank you for the compliment :) I haven't had the chance to record more Gourmand just yet, but I can already tell it's gonna be a lot more death than in Gourmand xD
VERY IMPORTANT THING TO KNOW ABOUT DOWNPOUR Downpour DLC is a vision of rain world DIFFERENT from the vision of Videocult. Downpour is basically mods which were bought! Downpour is still official, but it's parallel timeline. So yeah. Downpour is official parallel timeline So remember it while playing downpour. Downpour contains it's own pearls. So you will get mixed details about lore.
I mean... if it is official it's kinda cannon, don't you think? It is a different vision because it was a stand alone mod before the DLC and all, but it was approved by Video Cult, nonetheless. I don't wanna be rude, but that's the first time I'm hearing that the DLC is a parallel timeline 😅
@@IvoryMadness. Google it... It was confirmed by developers... It is official, but as I said. Its official parallel timeline(or parallel world, doesn't matter)
correction: it wasnt "mods which were bought" it was all 1 big mod called MSC and 2 bonus mods for coop and expedition, still a different creative vision from the original devs but it definetly wasnt some randomly put stuff by the publisher
From the way I see it, the ancients didn't believe in Buddhism, but the religion they did believe in is definitely inspired by buddhism. Citadels are religious buildings. It is shaded because well… there is a massive building held up by massive legs above it. The legs might contribute to shading the area but still. You can distinguish wether a subregion is part of one region or another based on wether it's separated by a gate or not. The gutters are part of chimney canopy, and funnels into drainage. I would love to see you review the footage of 5 Pebbles and The Wall just to see what you notice. Or to go back to that area in subsequent play throughs. Lovely Arps plays in my favorite region, please explore the world more, just wonder around :D Hold on, a based Firefox user?? I would not consider this a spoiler, just something the devs have said on multiple occasions. Rain World is it's own universe, with an earth like planet.
That would make sense! I wasn't sure if it would be one to one or an allegorical take, but it's interesting either way! I guess I'd have to explore more of Shaded to find the significance of the Citadel part, because I don't recall seeing any religious-looking imagery during my time there, which is why I was wondering what made it a "Citadel". Ah, that's right, I did go through a gate in Gutter to get to Drainage, but not from Chimney to get to Gutter, I had forgotten about that. I definitely plan on going back there to see if anything's changed in some of the other campaigns! And I'll try to explore the world more as well! Yeah, it's funny, when I got my new PC, I tried Chrome and Opera first, but they wouldn't work, so I went with Firefox xD I actually really like it, plus it's supposed to use less memory than the other browsers. I do think I have trouble separating this world from ours in my head. I'll make sure to try to keep this more in mind going forward!
@@AxiomArchives Shaded Citadel has some similar architecture to the Depths! I believe there is some religious architecture in there, but the region is dark so you have to look a little harder for it. You might have noticed now after episode 1 of Gourmand, I'm going to watch that in a minute. You had gotten the answer to why shaded citadel is shaded, and I wanted to clarify a little more in my comment. Reading that part now it sounds rude so I apologize for that. I can't wait to see your reaction to some of the changes as you play the campaigns. Certain key areas change the most, but you can skip seeing a large portion of it depending on how you play. I think it would be a shame because those changed areas were some of my fondest memories in each campaign. Firefox is cool! It's strange your other browsers didn't work, maybe if you get a sponsorship from Opera they'll help you get it working XD As you might find out, (depending on how much digging you do,) Rain World's universe has some key differences in how it works, but it's very story related (imo it very much affected the religion of the ancients, which is very fun to think about once you know,) so I won't explain any of it here. I wouldn't mind hearing your thoughts on all the lore after you play all the campaigns (monk's story is not incredibly important,) and again if you watch any lore videos. I've said this before, certain major topics of lore are still up for interpretation (an example you know of would be "The Great Problem," we still have ideas on what it could be and I won't spoil those,) but a lot of lore videos will state one interpretation as if it is correct. On the topic of separate worlds, I've heard some jarring interpretations of the scale of things in Rain World. One person I talked to thought that because the lizards are so big compared to the slugcat, that the slugcats must be about the size of mice. My personal interpretation of scale is that the slugcats are between 4 and 5 feet tall while standing on two legs, and between 5.5 feet and 6.5 feet in length including their tails. There's no official word though, the creators said they wanted you to only think about the slugcats' size in relation to the other creatures in the world, so it's just a fun topic to pointlessly debate XD
Onto the music... I just want to draw attention to the very last song you'd hear from the game if you play through all of it. I don't think you should listen to it *yet* because its definitely one of those things that does its own degree of worldbuilding but also I don't think its actually a spoiler without the context (definitely don't look at comments for any videos if you find it online). Its called The Cycle. You're definitely more perceptive than I am so I'm not going to give away the unique effect this song utilizes and let you discover it for yourself whenever you hear it and while I personally think Random Gods is the most, well, ear catching track in the game I think the way that The Cycle ties the game up is phenomenal.
I didn't quite understood everything about the last music part, since I'm not a musician, but it was nice after all! Let's say I think you should listen to "Picture of the Past" some more times!
That's ok, I wasn't sure how many people would understand, and like I said in the video, I'm not a teacher, so I did my best lol. And I'll definitely be listening to the soundtrack more!! Pictures of the Past is a really good one :)
main downside to listening to your thoughts is that I worry they'll corrupt my own lol, but I just can't help it, plus maybe thats a good thing, new thoughts, views and understandings are important for any fandom's theorizing. Our iteration will adapt this thinking! hahaha. One thing you said... Them having to build near water... You've picked up inadvertently on something very important for their society, or well, infrastructure. I won't say anymore than that, but I'm sure by now you've figured out that for them, water was supremely important for some reason. I wanted to say that memory crypt's boxes are 'assumed' to to contain flesh. You've seen how colorful the game can be, I think the dark environment encourages people to think them as flesh. I said way earlier some more details but you either passed them or rightfully ignored them because I think they were a bit more spoilery than i should've commented at the time. I presume comments will try to correct me because of file digging but I wouldn't worry about that because theres a lot of things in the game with weird names in the files that doesn't line quite up with our general understanding.
Having your views adapt to other points of view is never a bad thing imo, whether it causes you to change or just strengthens your resolve :) and I actually picked up on the water-power thing like right as I was recording lol, so it's cool that that was pretty close!! And that's good to know that it's just assumed.
Also since I just realized. Maybe it's a good idea (if you want to play all the campaigns) play a different game, then rw, then another game etc. or play both at the same time bc playing all camapigns takes a LOT of time
If the technology is water-powered, maybe we should think about how much water the superstructures must need... I also recommend looking more into the core concepts of Buddhism. Not that they're represented 1:1 within the game, but there is a lot of inspiration for theories there. I like the idea of 'environmental motifs'. A big one in this game for sure is graffiti, most of which is just some weird art that isn't very instructive about the lore, but what it does communicate is that people lived here. It feels realistic that way, most people doing graffiti aren't writing out their life's story on the wall. Also, graffiti drawn by scavengers has its own distinct visual style, and actually can give you some clues, so keep an eye out for it next time you're in their territory. I'll be honest, I don't understand music theory and nothing will ever make me. But, I was really excited that you showed me connections I'd never heard before in some of the tracks! I don't think there's such thing as 'reading too much into it' here, art exists to be interpreted.
I'm making new connections as we speak xD and I'll for sure look more into it as I play! The graffiti has been really cool the entire game, and I didn't notice that the scavenger graffiti was different, I'll have to look out for that! And that's ok, I wasn't expecting everyone to understand lol. I'm glad you were still able to enjoy the connections!! :)
Noted, thank you!! And I'll look into those mods, there's quite a few that I've been recommended that I think I'm gonna install now that I'm done with Survivor.
(Very) Small spoiler warning but not serious (more of a clarification): Something I do feel the need to express at this point is that the ppl you've been calling "hunans" are far from that and that the game takes place in a world separate from "Earth". I won't spoil what exactly they are, but what you've been calling "humans" we as the rainworld player base have been calling them "The Ancients" rather than the more primate implications of "humans".
I find it funny, how you focused so much on the "Arrays" part and completely went over the "Farm" part in Farm Arrays :D Really excited for the next campaigns!
out of all the rain world playthrough I think I liked yours the most!
same
Agree! As a lore fan I always love when people take their time to enjoy, explore and learn about the games they play. Rain world is a very lore/story heavy game even though their is no obvious storyline. This guy's playthrough caught my attention and kept it throughout
Thank you so much
Came for interesting lore ideas (not saying whether they're accurate or not), stayed for music theory. Also Snoodle makes great stuff!
I'm looking forward to whatever next game you play. If you're looking for a nice palate cleanser, may I suggest OFF? It is a short but very surreal RPG, and one you would surely enjoy. It's also completely free.
I was also thinking of OFF!
Thank you!! And I've vaguely heard of OFF, but I didn't know it was an RPG. I'll add it to the list!
I was actually going to suggest you do a music analysis video on the game! This is awesome, I really appreciate you finding the reoccurrence of the game’s main theme.
It’s hidden SNEAKILY, very sneakily in a few more songs of the game. It’s one of my favorite motifs from any game, and you’ll be hearing it a lot more in downpour…
Half of the entire game’s instances of the sundown motif come just from tracks for the dlc slugcats.. (Random fate being one of them, my favorite track in the ENTIRE GAME)..
Thank you!! This was really enjoyable to do :) I can't wait to listen to the other tracks, and hear the Downpour one's in game! And I'll keep an ear out for Random Fate :D
I honestly dislike the way many of them are used in the dlc, quite a few of them play during story-insignificant moments while motif in the original has been confined to climaxes of the the three main acts and the menu itself.
@@dannadx3840fair! I can definitely see that with how grandiose random gods is tbh
I think Satellite and sparkling pendulum are justified though.
As someone that has watched most of the rain world playtroughs on youtube i can say yours is the best
We get to hear your thoughts and theories from a blind perspective, not many people do that and even fewer get it as right as you
So glad my comment is what got you to look at rain world from a non christian point of view cant wait for more
fyi the people that built the iterators arent humans, we usually call them the ancients like pebbles does
I will be sticking around whether the next video is rain world or not
This next part could be spoilers, i kept it very vague so should be safe to read
i talk about the echo themes
All of the echoes (and void) have very similar music, so similar that they have the same name "ELSE" followed by a number. Even the dlc echoes have their own ELSE theme, but there is one exception, an echo with VERY different music, an echo with VERY unique opinions and whose song isn't called "ELSE".
i won't spoil who this echo is but they literally can't be missed so you'll know who they are when you find them
I think talking about who the ancients are to any extent still counts as spoilers…
Thank you, I appreciate that so much
Random Gods plays on Five Pebbles, in General Systems Bus and less prevelantly in an area on the left bottom.
Rain World’s Soundtrack is split up into 3 albums. (+1 for Downpour DLC) that’s why you couldn’t find Distance and Proxima, you were only looking at one of the albums.
Thanks for letting me know, I had no idea! I'll have to look at the other albums then.
@@AxiomArchives Some of the songs are like White Lizard, they play on certain screens (White Lizard is when you start climbing The Leg), others are actually unused, and are in downpour like The Coast. Then, the Downpour soundtrack is for ones actually added in by the dlc itself.
aaaa i've been busy lately so i just got to finish the last rain world episode and watch this one! honestly, this has been such a journey. can i just say thank you for being a consistent friendly precence in my life these past few months, i really began to look forward to these videos and they always made my day. not to sound too parasocial lol. this has been a really fun and unique first playthrough, and i've especially loved your attention to detail and the theories you've made throughout this all. the music analysis here was also a pleasant surprise! in the vanilla game i mostly noticed the connection between Moondown and Random Gods, which always made sense to me given how those themes are connected to the two iterators who clearly have a connection, but I never payed much attention to the main theme repeating elsewhere. (By the way, highly recommend checking out the kazoo cover of Random Gods made by Northflowo, it's glorious lmao)
About Gourmand: yeah, the playstyle is very different compared to the Survivor, and i think even more so given your own rather cautios playstyle. If after a while you don't feel like it clicks, i think it might be worth it to actually go back to Survivor and just try to learn how to fight as Survivor first - I feel like Gourmand is a much more combat-oriented slugcat, and it might be difficult to jump straight into the expanded combat controls of Gourmand when you don't have much experience fighting things "normally". Though this is just my hunch on this, no need to take it into consideration if you feel like it's not needed ofc!
No problem :D I'm glad I could be that kind of presence for you! And I'm glad you liked the music analysis too!! I'll try to remember to check out that kazoo cover xD and yeah, a couple of other people have been suggesting arena mode as a way to practice fighting, and maybe it'll help, but I'm not sure if I'll have time.
Mini music analysis?
Brother in Christ that’s half the video lmao! /pos
But all things considered I wana say that I really appreciate and enjoy you looking into rainworlds music! It’s one of the most unique soundtracks I’ve heard and it’s really hard to ignore how good some of the songs are
Oh and btw, be careful checking the downpour ost because you could easly get spoiled on region names, and a lot of regions names could spoil an entire section of the dlc
Also about the question of where does random gods play, it plays on the general systems bus, the part before you meet pebbles!
Also don’t rush the other campaigns! They will take ALOT of time to fully do if you want to just play through them so I’d recommend playing them once you feel ready for the challenge!
You have a point there xD I just wanted to make sure I set expectations since I'm not an expert lol. I'm glad you enjoyed it!! I'll be careful with being spoiled with some of the tracks, I don't plan on looking those up until I'm done. And I'll make sure to pace myself :)
Amazing speculative work there, right or wrong, who cares thats the fun part of putting pieces together from a puzzle.
I think before going into the next campaigns you could have fun finding some of the lore by yourself (idk if you already know the "method" in which non-environmental lore is aquiered) and contrasting that with your current theories, further developing into those theories.
I love the part where you speculate about what each region could be and i know some of those are actually answered directly by some sources i wonder how it would shapeshift your theories and perception into different ones as new info comes by.
I'd also put a small warning that the DLC content was made by a different team with a different creative vision from the original devs, a vision which is way less subtile when telling a story, still amazing work but thats a important thing to keep in mind
It's fanfiction but from what I hear (haven't finished it yet) still pretty good.
@@Zorro9129 yeah its pretty good, however introduces some elements which werent previously stablishes therefore i think is better to think about both lores independently, you get twice the stories to speculate at after all, why would someone complain and want to discredit the other? :>
Yep, I know how to get lore! I also know I can get it during the campaigns, which I'm gonna do my best with! And I'm still looking forward to seeing what this new vision is :)
that music analysis was so awesome!! i love the main sundown theme that gets repeated, it’s so amazing
Thank you :D it was something new, and super fun!
ITS HERE! Thoughts on the video:
I love how you researched the source material, buddhism is incredibly interesting, and this game really demonstrates that
the echoes and the creatures in the depths are slightly different, but they are totally related, good catch!
I will say, you are incredible at theorycrafting, it is kind of unbelievable how well you've picked up on the hints the game gave you
I love the region theories, I also just love the regions in general, they're so well made in terms of lore and environment (apart from a region you havent seen yet which makes very little sense)
I'd argue that the downpour slugcats don't REALLY expand on the cycles, etc, but more the current world and how it came to be, which I honestly prefer
The soundtrack is FIRE
We love James Primate, his music works so well with the environments. The motifs in the themes are beautiful, I personally use sun/moon down for my D&D campaign for a certain area
Kayava 🔥🔥🔥
Rainworld does try to alienate players, in the sense that it removes any relation you could have to the main character, to the enemies, or anything. The only relation everything has is survival, which creates an almost 'forced' roleplay of the slug cat, which I LOVE
I never noticed the detail with white lizard, thats really cool!
Those notes remind me of my notes, messy and only legible to the writer lmao
you're a wonderful music teacher, and a wonderful music history teacher
actually I have a question, why do you have so little tabs, i find it quite strange
I love pictures of the past and its motif, it is such a beautiful piece
Minor and major and their properties reminds me of this piece I played called "Auld Lang Syne" on the violin. The original is major, but there's a minor key variation that makes it sound like I'm playing the theme of a cartoon evil villain, very interesting how MINOR changes can change the mood of a piece (i hate myself)
Thank you for making this video, its really great to see someone appreciate, and grow to love Rainworld, because the majority of people end up hating it, there's a reason the game has a cult following though! Cheers Leo!
Thank you so much for the kind words, I'm glad you enjoyed everything! And I'm glad you thought my music teaching was good :) to answer your question, I'm just not one to keep very many tabs open lol. And I've heard of Auld Lang Syne! It's been so long since I've heard it though. But yeah, major and minor keys sound incredibly different, and are meant to invoke very different tones.
I liked the discussion about the music/level design storytelling!
Actually, I've watched a video about that, I forgot the name of it, but I think it was "Rain World emotions in level design" or something like that. They were talking about Five Pebbles.
Thank you!! And I'll have to look up that video once I'm fully done with the game!
It was a really, really good playthrough and I love how you approached everything. It was fantastic as a watcher even when you were at your most painful. I haven't watched all, but I see people in the comments talking about MUSIC ANALYSIS in this video and I am excited to get to it.
Thank you so much :) I hope you ended up enjoying the music analysis!!
Kayava and Random Gods (theme III) have always been my favorites of the og soundtrack, the former is a fun song and something that always gets me to stop and do a little dance, and the latter is a perfectly encapsulating song of the build up to (what i consider to be) the most important turning point in the game, and i also feel it captures that feeling of overwhelming power and something so much greater than you beyond your mortal body, that feeling of some great struggle and intense, burning emotion that you cant yet understand from where or why! there are so many gems in the rain world soundtrack and the dlc has some really good ones too i think youll enjoy!
34:20 absolute lies, it sounded wonderful!
honestly would love to hear you sing more, your voice sounds amazing!
Kayava is a really unusual one lol, the lead saxaphone (which is probably actually a synth, but that doesn't matter) is so different compared to every other track. Random Gods is really neat too, how you can barely make out Sundown underneath all the noise.
That particular scale was out of tune xD but I'm glad you still think it was good. And who knows, maybe I'll be able to incorporate singing more into the channel someday :)
@@AxiomArchives kayava's unusualness is part of what makes me love it, and the saxophone really carries it too!
if i were to pick some of the more aesthetic/nice sounding songs of the soundtrack, id probably say bio-engineering is my fav (and also one from the dlc called 'downpour')
also maybe so! i would gladly watch music related content from you, because while im not very good with the actual nitty gritty of music, i looove listening to music and i envy all the people with amazing singing voices and its cool to see the work that goes behind music. I once saw someone steam the process of them making a silly song for their d&d group, and they were having an absolute blast with it and it was so fun to see them in real time coming up with lyrics! (if youre curious as to what the song is, its called 'Jort storm')
Your thoughts on the interval motif in the Sundown theme is very interesting, I didn't notice it in The Coast even though it's one of my favorite rain world songs! I will be looking out for it now when listening to the soundtrack!
Thank you!! It's just a theory, but it would be so cool if that's actually what they were trying to convey with that interval :D
Another point towards the hymnal nature of "Else I" is the drone you pointed out. Music written for the organ will naturally feature a number of droning notes (called pedal points) as unlike the piano an organ can sustain a note basically indefinitely.
That makes sense! I could definitely see this piece being played on an organ :D
Haven't finished the video yet but i find your theories quite intriging. Its always fun looking at new players try to understand the world around them. Even with the little breadcrumbs of information the game has tossed you (do not worry in future campaigns many things will be cleared up) you have made some really interesting and quite accurate theories. Tho i will not say which, one of the theories you've made is (from my knowlege) 100% accurate. Speaking of lore out of curisosity if you were to play downpour are you planning on playing the campaigns in chronological order or just whatever you feel like it?
Thank you!! Theory-crafting is one of the funnest aspects of this whole experience, and it's super cool that I've been either close or correct with a few of them! And I think I'm just gonna play the campaigns in whatever order the majority recommends. So after each campaign, I'll set up a poll to see which one people would like to see me try next!
@@AxiomArchives i hope the people choose it chronologically, i have 2 friends that didn't know that there was an order and they were so confused about the lore lol, but even if you dont play in the order, just knowing what is the right order might make it way less confusing
I love your theories on the music! As a frustratingly musically untalented person I'd have never made these connections myself. I've had my own feelings about the same tracks you identified and your analysis has helped me crystalise these ideas. The Coast plays in Shoreline and Black Moonlight plays in Shaded Citadel so maybe they both include an upward resolution because they are in close proximity to the two iterators. This could imply the hope for the solution which the iterators are meant to provide, until you get closer and the resolutions go down as you learn that no such solution is available. Random Gods plays in the rooms near Five Pebbles, growing in volume as you approach and then cutting out abruptly as you enter the chamber. I think the swell in volume is meant to imply the overwhelming frustration FP feels and the sudden cut represents his stubborn dismissal of these emotions (he sees himself as above such things, a rational and objective god). This is in great contrast to Moondown which plays only in LMs chamber, implying an emotional openness and vulnerability. I won't share my thought on Pulse because it's not used until a certain point in the dlc, but once you find it I think you'll agree that it certainly has relevance
Thank you, I'm glad to hear that :) your theory on The Coast and Black Moonlight makes sense, maybe once I listen to some more tracks I'll be able to confirm that! And I like the idea of Random Gods and Moondown being reflective of the mental state of Five Pebbles and Looks to the Moon respectively, that's a really good reading of the emotions that those pieces are trying to convey imo :) and I can't wait to hear Pulse in game and see what you mean!!
Happy to see someone going into the music! You talked about a lot of my favorites too. Looking forward to rotund boi soon!
Thank you!! Talking about the OST was a real treat!! :) and I can't wait to seeing everyone's thoughts on Gourmand!
Hey, well done! It’s been really enjoyable watching your Let’s Play.
I’m glad you appreciate the music, but I’m curious as to if you were a band/choir kid growing up. I’m pretty sure that musically inclined people tend to pay more attention to the music of Rain World, so I was wondering if that applied to you as well?
Lol, I still am a choir kid now xD but yeah, I did band for 5 years back in middle/high school, and I've been singing since I was like 9. I also have a music degree from college, and I'm currently part of a choir.
48:02 Random Gods plays in the General Systems Bus, as you reach Five Pebbles and see him the first time.
Ah, yep, thanks for jogging my memory!
@@AxiomArchives Just remembered something I actually use. I know mods are a little bit much, but a smaller one I do like makes it so when any song other than threat music starts playing, there is a popup in the corner like the region name popups of the song’s name. Normally no one cares about the music, but if you plan on diving into it more, this can help. You might hear a cool song in game and check the recording later to see the name while editing etc. If you want it, it is called Music Announcements on the Steam Workshop. If you search for it directly, you should not encounter any spoilery thumbnails on the way. Also, IF you do mods in the future, there is Manual Dialogue Progression, which does what it sounds like. I would have mentioned it sooner, but at the time, you had not seen dialogue yet, and then I forgot.
Sorry for the essay!
40 minutes of music theory goodness?!?! Aw yiss!
I do have to say with my basic understaning of music theory was very cool and clear enough.
Thanks once again.
Thank you :) I'm glad you enjoyed it!
I need to catch up on the playthrough itself before watching this entirely (I'm a few episodes behind due to being really busy lol), but I just wanted to say I've LOVED your playthrough of one of my favourite games! I subscribed on the second episode I think lol (I actually rarely subscribe to channels)
I didn't play it blind myself, I believe when I was in Shaded Citadel or Shoreline I gave up and looked up a walkthrough for getting to LTTM, and then I ate the neurons lmao. After that I kept using maps and such, and at some point gave up on avoiding spoilers, so by the time I reached the end of Survivor's campaign I kinda just already knew the lore and everything.
Because of that it's been such a treat watching you go through this, I've gotten to live vicariously through you tbh. I love your theories and how you think, it's been awesome watching your skills improve, and I do hope you try the other campaigns when you're ready (no rush)! Having the rest of the lore unfold naturally would definitely give you a treat :)
I really enjoyed the music analysis. Myself, i don't have much musical knowledge, however i would still like to contribute to the topic as the using music for storytelling has always fascinated me. I will avoid spoilers throughout and will bring up only what you've mentioned in this and previous videos.
What i'd like to mention is that i think finding intervals in Black Moonlight and The Coast are likely false positives. I am most certain about the latter, as the track is actually a remix of one of the older works of James (Sunset Intermission from Night Animals album), and if I’ve heard it right, the middle synth has very similar progression to the Sundown motif. Other thing is, Coast doesn't actually play in vanilla game in Shoreline, it's a bonus track like The Pulse. So i believe that Black Moonlight is safe to cross out as well as it's the only track making appearance in the game, as neither Coast and Pulse actually can convey the story to the player.
However, the main 4 Sundown motif tracks use the theme for sure, and your explanation of the cadence makes a lot of sense in the context where the tracks play:
Sundown, as the "cleanest" example of the re-appearing theme, signifies the world itself, and what it is to you as a player. As it plays in the main menu - it generally conveys the tones of the game. Mysterious, somewhat adventurous and with an uncertain ending which is both happy and melancholic. I really liked your interpretation of the progression, as it speaks of the actions you are going to go through.
Moondown is sad in nature. As you hear it when meeting Moon and observe the state she's in, the finalizing chord is lower. The scene itself speaks of weakness and sort of misery, and is a build-up for the ascension of The Leg. It is somewhat desolate with very few other instruments (even if you can call the whispering noise a proper instrument), which also how "barebones" and small Moon is. Or, what is left of her.
Random Gods is extremely imposing and i would even say crushing. This is a brisk contrast to the previous theme - emptiness gives way to all-consuming noise, not even a second of rest, showcasing the absolute power of Five Pebbles compared to the condition of Moon. The interval is itself, however, is more happy, as it signifies the signs of resolution for the player. You have ascended the superstructure and got the mark, and finally found a clear direction and a purpose in this world.
Deep Light is special. While it is the catharsis of the story, the ending itself is vague and uncertain. Slugcat cannot directly interpret or even grasp the events happening around it, so the motif itself is muffled and fuzzy and ending of the track itself is somewhat mysterious. This is a sign to the player to try to come up with own interpretation as an outside observer, and maybe even doubt if the ending itself is factual or not.
Otherwise - I loved the video very much. There's a very interesting article named "Rain World: Reaching Enlightenment Through Unfairness" (not posting a link due to a risk of it getting automodded), which goes in depth about philosophical implications of the game and how it achieves them via both gameplay and story, however, there are story spoilers in the third part so i wouldn't recommend reading it at all if you wish to explore more of non-Downpour lore.
i like seing someone theorizing or simply interpreting parts of the lore from what little they have, even if some of the theories are wrong its still a nice thing to see how some people still speculate by themselves at the end of the game rather than jumping into watching the 924th identical lore video
Thank you! I purposely am avoiding any lore videos until I'm finished with everything so that all speculations can be my own :)
Very nice theories, especially since you mentioned a couple things that I've never heard of within the community.
Interesting stuff! Can't wait for more!
Thank you!! Out of curiosity, what was the new stuff? I was actually wondering if anything that I had talked about had been discussed by other people in the community.
First, that the humans were all reborn into animals. There is a mechanic in the game that when a creature is killed enough times it can be reborn as a different creature.
Second, Iterators being unable to obtain Karma. That's a very interesting one. It could be the explanation for a very, very late gameplay mechanic in a different campaign. Although, maybe there really isn't any other way to reach Ascention without physically jumping into the Void Sea and Iterators simply can't get there because of their size.
Third, the connection of different songs to the Sundown theme. Might be a bit of a stretch, but I can definitely hear what you're talking about. I'm gonna start looking more into that one myself!
Some of the other theories are definitely also unique, but these snippets are the ones that stuck out to me with the most potential.
Great vid, loved to see your thoughts on all you've done so far! Hopefully you'll start to enjoy Gourmand a bit, but if you ever start feeling burnt out, don't be afraid to take a break! You have to make sure you take care of your mental health.
If you end up keeping on and doing all of the Downpour campaigns, I can't wait for you to get to Saint! They are a very, very interesting experience, both from a gameplay and a lore perspective.
Thank you! And I'll make sure I'm pacing myself :) I'm hoping to try to do new games and Rain World at the same time, but we'll see what happens!!
Hmm, your lore ideas are... interesting. I definitely didn´t expect most of the video to be about music.
The run was great to watch, looking forward to seeing your final thoughts.
I reccomend doing hunter before jumping into the DLC content to have the full vanilla experience before starting to check DLC content which feels qute different. Hunter can be some big spike in difficulty mainly because it needs a lot of planning and resource management but is still a worth checking experience.
you can end up making hunter easier for yourself in the remix menu, but i would recommend only doing that if you are stuck
the architecture in shoreline is definitely unlike the type found inside five pebbles, unless you mean looks to the moon, which certainly appears to be an iterator structure. the other colored pearls in shoreline tell much more about its purpose though, which i would recommend finding
also the architecture of the leg starkly contrasts to that of shaded citadel, implying that five pebbles and the legs that support his structure were built long after the traditional brickwork of the shaded citadel
farm arrays is a farm, its right there in the name lol. "array" just means a repeating series of structures, so in this case a repeating structure of farming plots to grow crops
Well most of the rooms in Shoreline are similar square rooms with entrances/exits in the corners and horizontal poles that you climb up around the edges to reach the entrances, all of which is incredibly similar to Memory Conflux. That's what I was mainly thinking of when I made that comparison.
That makes sense lol, I was stuck thinking about electrical arrays, and I think that kinda confused me.
I learned more about music from this video than I did in my entire music classes in school.
Lol, well I'm happy to be of service xD and I'm glad you enjoyed it!
It's been a very long time since a game has made such big impact on me until I've met Rain World. It sure is the only one of it's kind, one time life experience, cannot be recreated, insanely underappreciated by most people game of it's time.
It's amazing when games have that kind of power, and is able to move someone to that degree :)
I assume you will play the Downpour DLC? 🥺🙏
If you do, you certainly will have me in the audience watching on
Will you play the Hunter before the DLC? Or are you going straight to the DLC?
I'll at least be trying all the campaigns! And I set up a poll for which campaign to play next, and Gourmand won by a landslide, so I'll be playing that next! And after each campaign, I'll be setting up a poll for which one to play next.
Note that some of the songs you played in the soundtrack like "pulse" and "the coast" were scrapped songs and are not in the game, you may have confused them with "deep light" and "lonesound" as to where they play in game, however the DLC gives some use to most scrapped songs
The music theory was super interesting, and yes it (mostly) made sense lol
I'm super glad to hear that!!
Also absolutely incredible singing voice!! ❤
Thank you so much!!
For future campaigns, please consider installing two mods from the workshop that fix some small bugs in the game. One is Superstructure Fuse Fix, it fixes some visuals that used to load correctly in an earlier version of the game but broke when Downpour released. The other one is a slight spoiler for a new creature that appears in a few regions.
Yeek Fix, they do not behave as intended without it. The description doesn't spoil anything beyond Yeeks, but don't play the video as it does contain major spoilers.
YOOOOO I DIDN'T GET A NOTIF >:(((
but hey, you're getting close to 1,000 subs! how do you feel?
gonna watch the video now :>
THE BOXES IN MEMORY CRYPTS HAVE WHAT?!
also we need Leo to do a cover on every soundtrack frfr
like how BlueSR did Greenpath and Fungal Wastes OST in his voice XD
in all seriously, Leo's singing voice is amazing.
yeah, most of the campaigns feel way different (minus Monk compared to Survivor), and IF you get to Saint, i think a lot of opinions will change. i just got to 5P as Saint, so i'm not too far in, but so far, its been a wild ride. Spearmaster and Rivulet are also really good.
how's Gourmand treating you so far?
imagine streaming it
lots of pain and deaths
It honestly feels surreal, I can't believe that 1000 people are interested in my stuff!! Idk about the boxes in Memory Crypts, I was just saying what the comment said xD
Making vocal covers of instrumental tracks does sound interesting! I know of a couple content creators who do that, but I don't think I've heard of BlueSR, I'll have to look them up! And thank you for the compliment :)
I haven't had the chance to record more Gourmand just yet, but I can already tell it's gonna be a lot more death than in Gourmand xD
Amazing gonna download to watch on the plane back :)
Have a safe flight!! :) I hope you enjoy the video!!
@@AxiomArchives thanks!
VERY IMPORTANT THING TO KNOW ABOUT DOWNPOUR
Downpour DLC is a vision of rain world DIFFERENT from the vision of Videocult.
Downpour is basically mods which were bought!
Downpour is still official, but it's parallel timeline. So yeah.
Downpour is official parallel timeline
So remember it while playing downpour. Downpour contains it's own pearls. So you will get mixed details about lore.
I mean... if it is official it's kinda cannon, don't you think? It is a different vision because it was a stand alone mod before the DLC and all, but it was approved by Video Cult, nonetheless. I don't wanna be rude, but that's the first time I'm hearing that the DLC is a parallel timeline 😅
@@IvoryMadness. Google it... It was confirmed by developers... It is official, but as I said. Its official parallel timeline(or parallel world, doesn't matter)
Sure it mightve not been initially envisioned by videocult but it Is entirely canon.
It still fits well and concurrently , mixed lore isn't an issue it's just that it adds more to where the was nothing
correction: it wasnt "mods which were bought" it was all 1 big mod called MSC and 2 bonus mods for coop and expedition, still a different creative vision from the original devs but it definetly wasnt some randomly put stuff by the publisher
From the way I see it, the ancients didn't believe in Buddhism, but the religion they did believe in is definitely inspired by buddhism.
Citadels are religious buildings. It is shaded because well… there is a massive building held up by massive legs above it. The legs might contribute to shading the area but still.
You can distinguish wether a subregion is part of one region or another based on wether it's separated by a gate or not. The gutters are part of chimney canopy, and funnels into drainage.
I would love to see you review the footage of 5 Pebbles and The Wall just to see what you notice. Or to go back to that area in subsequent play throughs.
Lovely Arps plays in my favorite region, please explore the world more, just wonder around :D
Hold on, a based Firefox user??
I would not consider this a spoiler, just something the devs have said on multiple occasions. Rain World is it's own universe, with an earth like planet.
That would make sense! I wasn't sure if it would be one to one or an allegorical take, but it's interesting either way!
I guess I'd have to explore more of Shaded to find the significance of the Citadel part, because I don't recall seeing any religious-looking imagery during my time there, which is why I was wondering what made it a "Citadel".
Ah, that's right, I did go through a gate in Gutter to get to Drainage, but not from Chimney to get to Gutter, I had forgotten about that.
I definitely plan on going back there to see if anything's changed in some of the other campaigns! And I'll try to explore the world more as well!
Yeah, it's funny, when I got my new PC, I tried Chrome and Opera first, but they wouldn't work, so I went with Firefox xD I actually really like it, plus it's supposed to use less memory than the other browsers.
I do think I have trouble separating this world from ours in my head. I'll make sure to try to keep this more in mind going forward!
@@AxiomArchives Shaded Citadel has some similar architecture to the Depths! I believe there is some religious architecture in there, but the region is dark so you have to look a little harder for it. You might have noticed now after episode 1 of Gourmand, I'm going to watch that in a minute.
You had gotten the answer to why shaded citadel is shaded, and I wanted to clarify a little more in my comment. Reading that part now it sounds rude so I apologize for that.
I can't wait to see your reaction to some of the changes as you play the campaigns. Certain key areas change the most, but you can skip seeing a large portion of it depending on how you play. I think it would be a shame because those changed areas were some of my fondest memories in each campaign.
Firefox is cool! It's strange your other browsers didn't work, maybe if you get a sponsorship from Opera they'll help you get it working XD
As you might find out, (depending on how much digging you do,) Rain World's universe has some key differences in how it works, but it's very story related (imo it very much affected the religion of the ancients, which is very fun to think about once you know,) so I won't explain any of it here. I wouldn't mind hearing your thoughts on all the lore after you play all the campaigns (monk's story is not incredibly important,) and again if you watch any lore videos. I've said this before, certain major topics of lore are still up for interpretation (an example you know of would be "The Great Problem," we still have ideas on what it could be and I won't spoil those,) but a lot of lore videos will state one interpretation as if it is correct.
On the topic of separate worlds, I've heard some jarring interpretations of the scale of things in Rain World. One person I talked to thought that because the lizards are so big compared to the slugcat, that the slugcats must be about the size of mice. My personal interpretation of scale is that the slugcats are between 4 and 5 feet tall while standing on two legs, and between 5.5 feet and 6.5 feet in length including their tails. There's no official word though, the creators said they wanted you to only think about the slugcats' size in relation to the other creatures in the world, so it's just a fun topic to pointlessly debate XD
HELL YEAH
Onto the music... I just want to draw attention to the very last song you'd hear from the game if you play through all of it. I don't think you should listen to it *yet* because its definitely one of those things that does its own degree of worldbuilding but also I don't think its actually a spoiler without the context (definitely don't look at comments for any videos if you find it online).
Its called The Cycle. You're definitely more perceptive than I am so I'm not going to give away the unique effect this song utilizes and let you discover it for yourself whenever you hear it and while I personally think Random Gods is the most, well, ear catching track in the game I think the way that The Cycle ties the game up is phenomenal.
Also, Random Gods is the track that plays once you enter FP's General Systems Bus (so right before you enter his chamber directly.)
i have literally just beaten rain world as survivor for the first time, and then i see this
:)
Congratulations on beating the game!! :)
Its rare to see a game that nails and commits to its concept..... It's called Noita :)
If you ever check out Downpours music I'd highly suggest looking at The Cycle.
he'll find that naturally much, much later.
I didn't quite understood everything about the last music part, since I'm not a musician, but it was nice after all!
Let's say I think you should listen to "Picture of the Past" some more times!
That's ok, I wasn't sure how many people would understand, and like I said in the video, I'm not a teacher, so I did my best lol. And I'll definitely be listening to the soundtrack more!! Pictures of the Past is a really good one :)
also try mindustry and TerraTech
main downside to listening to your thoughts is that I worry they'll corrupt my own lol, but I just can't help it, plus maybe thats a good thing, new thoughts, views and understandings are important for any fandom's theorizing. Our iteration will adapt this thinking!
hahaha.
One thing you said... Them having to build near water... You've picked up inadvertently on something very important for their society, or well, infrastructure. I won't say anymore than that, but I'm sure by now you've figured out that for them, water was supremely important for some reason.
I wanted to say that memory crypt's boxes are 'assumed' to to contain flesh. You've seen how colorful the game can be, I think the dark environment encourages people to think them as flesh. I said way earlier some more details but you either passed them or rightfully ignored them because I think they were a bit more spoilery than i should've commented at the time.
I presume comments will try to correct me because of file digging but I wouldn't worry about that because theres a lot of things in the game with weird names in the files that doesn't line quite up with our general understanding.
Having your views adapt to other points of view is never a bad thing imo, whether it causes you to change or just strengthens your resolve :) and I actually picked up on the water-power thing like right as I was recording lol, so it's cool that that was pretty close!! And that's good to know that it's just assumed.
Also since I just realized. Maybe it's a good idea (if you want to play all the campaigns) play a different game, then rw, then another game etc. or play both at the same time bc playing all camapigns takes a LOT of time
Yeah, I think that's what I'm gonna do. Playing just Rain World all the time would make me tired of it. I think the variation is gonna help :)
start files on the other 2 base game campaigns. if you want you should try the DLC campaigns
If the technology is water-powered, maybe we should think about how much water the superstructures must need...
I also recommend looking more into the core concepts of Buddhism. Not that they're represented 1:1 within the game, but there is a lot of inspiration for theories there.
I like the idea of 'environmental motifs'. A big one in this game for sure is graffiti, most of which is just some weird art that isn't very instructive about the lore, but what it does communicate is that people lived here. It feels realistic that way, most people doing graffiti aren't writing out their life's story on the wall. Also, graffiti drawn by scavengers has its own distinct visual style, and actually can give you some clues, so keep an eye out for it next time you're in their territory.
I'll be honest, I don't understand music theory and nothing will ever make me. But, I was really excited that you showed me connections I'd never heard before in some of the tracks! I don't think there's such thing as 'reading too much into it' here, art exists to be interpreted.
I'm making new connections as we speak xD and I'll for sure look more into it as I play! The graffiti has been really cool the entire game, and I didn't notice that the scavenger graffiti was different, I'll have to look out for that! And that's ok, I wasn't expecting everyone to understand lol. I'm glad you were still able to enjoy the connections!! :)
Farm arrays is pretty obvious.
It's a farm.
The ancients needed food to survive afterall.
Be careful going through the soundtrack. Some of them are a bit spoilery. My recommendation is to use the Music Announcements mod.
Noted, thank you!! And I'll look into those mods, there's quite a few that I've been recommended that I think I'm gonna install now that I'm done with Survivor.
(Very) Small spoiler warning but not serious (more of a clarification):
Something I do feel the need to express at this point is that the ppl you've been calling "hunans" are far from that and that the game takes place in a world separate from "Earth".
I won't spoil what exactly they are, but what you've been calling "humans" we as the rainworld player base have been calling them "The Ancients" rather than the more primate implications of "humans".
“Benefactors” is another name that’s catching on.
Better name
You will love undertale if you're that good at analyzing music