The Fluidity of Prince of Persia

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  • เผยแพร่เมื่อ 28 พ.ย. 2016
  • The 2008 Prince of Persia reboot came seemingly out of nowhere before it was roundly rejected by audiences and cast off into obscurity. But it deserves a second look, and this video delves into the ways it tweaks the Prince of Persia formula to create a uniquely fluid platforming experience, one that few other games have come close to replicating.
    Twitter: @ludodrome
    Music:
    no more sandlots by Uncle Milk
    / unclemilk
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ความคิดเห็น • 784

  • @RhythmGrizz
    @RhythmGrizz 5 ปีที่แล้ว +300

    Prince of Persia 2008 is an all time favorite for me.
    The art style, the music, the voice acting, the atmosphere... I loved it all.

    • @123VRa
      @123VRa 4 ปีที่แล้ว +16

      I think the combat system was so underrated, you could literally do combos on your own who looked as good as if it was from a cutscene!

    • @SA64
      @SA64 3 ปีที่แล้ว

      Same

    • @JorisvanLeeuwen
      @JorisvanLeeuwen 2 ปีที่แล้ว

      jup, same

  • @SidMakesGames
    @SidMakesGames ปีที่แล้ว +24

    It's a shame that world wasn't ready for this amazing masterpiece.
    The art style looks so brilliant and it's so timeless. Even today it won't feel like you're playing an old game at least in terms of visuals.
    Played this game as a kid, time to boot it up again!

    • @chirag9584
      @chirag9584 ปีที่แล้ว +3

      Yes bro this game is a masterpiece and i like this game more than any PoP game❤️❤️❤️

  • @Kncperseus
    @Kncperseus 6 ปีที่แล้ว +339

    I don't really see why this game was panned, to be honest. I liked the art and the mechanics, and even the story was good. Trying to save the world from the Zoroastrian version of Satan? Hell yes!
    Plus, I liked the new Prince. He was funny and witty, not unlike Ezio from AC2. I liked the chemistry he shared with Elika, and all the combo combat moves they did together.
    About not dying, well, who the fuck cares? It's not like dying in the previous games meant you had to start all over again. So, instead of dying here, you just get rescued instead and dropped in the last safe place you were in.

    • @BihagDave
      @BihagDave 6 ปีที่แล้ว +14

      Kncperseus also, that ending. It was amazing.

    • @LaitoChen
      @LaitoChen 6 ปีที่แล้ว +15

      Funny how everyone who loved this game never talks about the gameplay. It always visually stunning, cool music, witty character blah blah blah. But the game played itself? You couldn't die if you had more than single brain cell and it was one scenic run from boss fight to boss fight.......oh and you couldn't die in those either. I like games that don't treat me like a special needs kid

    • @totalvoltage4010
      @totalvoltage4010 6 ปีที่แล้ว +17

      Prince Blake what are you gay?

    • @tildenpointer7368
      @tildenpointer7368 6 ปีที่แล้ว +2

      Ezio was funny and witty what are talking about.

    • @Zura__6
      @Zura__6 6 ปีที่แล้ว

      exactly my point...I try to explain this to so many ppl but they just don't understand...u ma man boi

  • @jacoblouis8910
    @jacoblouis8910 6 ปีที่แล้ว +184

    It was one of the most beautiful games I have played.... I loved the graphics, the fluidity, the music....i would love to play the game again and even today carry a glimmer of hope that someone at UBISOFT will realise the gem that it truly is and take up a sequel or at least bring the same fluidity in their future releases.....a sequel is not impossible because after the true ending in PC where you save the Princess you can move the world to other locations to fix the choice you had taken while releasing her from the bond to the villian...I don't remember much cause I played it only once when it released but I shall never forget it ever in my lifetime. I love this game and after seeing this video I am gonna play it again..

    • @bullseye6969
      @bullseye6969 6 ปีที่แล้ว +13

      Jacob Louis man admin it now.
      We both are in love with Erika and music.
      We just want to get teleported in the game and spend infinite amount of time jumping around and watching beautiful places with her for whole life. Isn't it?

    • @jacoblouis8910
      @jacoblouis8910 6 ปีที่แล้ว +8

      Nityanand Saswade Yes. Its so fuckin beautiful.....Don't get me started.....

    • @DFCZE
      @DFCZE 4 ปีที่แล้ว +1

      @@bullseye6969 Elika*

  • @AriaMohtadiHaghighi
    @AriaMohtadiHaghighi 7 ปีที่แล้ว +245

    Thanks for making this.
    PoP 2008 it's one of those games that grows on you. The first segments may seems repetitive, until you gain all the main powers. Then the plot kicks in, and the ending is kind of devastating (in the same spirit as Shadow of the Colossus).
    Overall I like the sands of time trilogy better (all game elements taken into account), but definitely agree that PoP 2008 is definitely underrated. Elika is perhaps one of the coolest gaming sidekicks.

    • @luisoncpp
      @luisoncpp 6 ปีที่แล้ว +2

      I finished and I still felt it repetitive until the end. There are some few cool moments here and there, but most of the time is keep collecting lums on the same places over and over again.
      I think a less demanding quote of lums would have improved the game a lot even when it would be shorter.
      I wouldn't call it "underrated", even when it has a lot of good things, still is very monotone and many people doesn't like that (if you like that, it's ok, but that doesn't mean other people should like it).
      The voice acting, characters and story were good, but I think it's better to watch them in a recap on TH-cam than to play it. Ironically, that's better than the real Prince of Persia movie.

    • @shubhadinkar9628
      @shubhadinkar9628 2 ปีที่แล้ว

      @@luisoncpp that lums keep you engaged in the game bro

  • @franciscoazevedo417
    @franciscoazevedo417 7 ปีที่แล้ว +120

    I really loved that prince of persia. Good soundtrack good platforming and more

    • @CristianJ_Rubio
      @CristianJ_Rubio 4 ปีที่แล้ว +9

      Oh man the soundtracks really were amazing!

  • @Czarewich
    @Czarewich 7 ปีที่แล้ว +456

    Sometimes I feel like the only person in the world that thought 2008 PoP was a masterpiece. I would go so far as to say it is better than Sands of Time. The character development is so much stronger, the soundtrack is gorgeous, the graphics are timeless and beautiful, and in my opinion the puzzles and traversal was a strong point, not a hindrance. Like you said, it has a sense of flow that few other games have matched yet.

    • @gust8bit
      @gust8bit 6 ปีที่แล้ว +21

      I know that feel bro

    • @HoogaShaaka
      @HoogaShaaka 6 ปีที่แล้ว +26

      It was a materpiece?? Damn you must have a horrible taste in video games

    • @HoogaShaaka
      @HoogaShaaka 6 ปีที่แล้ว +6

      N'ayam Amarsh'e?? Well what are the odds? xD
      You don't know me but we had an argument about the Witcher 3 and prince of persia warrior within a few days back on Facebook. Nice to see you here, i guess it's a small world xD

    • @HoogaShaaka
      @HoogaShaaka 6 ปีที่แล้ว +1

      N'ayam Amarsh'e and I completely agree on that statement. In my opinion it's the worst entry in the pop series (except for forgotten sands, it's debatable actually) and the only reason I completed the game was because I paid for it xD

    • @HoogaShaaka
      @HoogaShaaka 6 ปีที่แล้ว +5

      N'ayam Amarsh'e the only reason first 3 entries were good was because Jordan Mechner made them. He barely worked on the last two and that's why they sucked dick xD

  • @noblealfred5010
    @noblealfred5010 7 ปีที่แล้ว +392

    Actually! In the sands of time games, if you hold the input in the direction of the next pillar and press jump the prince uses a seamless animation. Turn on Sands of Time, try it and be blown away. And most obstacles with precise timing works the same way. It is very fluid, except for figuring out navigational paths.
    While I absolutely love the 2008 Prince and would kill for a sequel, there are many problems with it. I understand the need for accessibility, but it should not have come at the price of every player, skilled or otherwise ending up playing the same way. We need mastery in our platformers, however minor they are.

    • @ludodrome6110
      @ludodrome6110  7 ปีที่แล้ว +32

      Huh, TIL. I'll have to give that a try!

    • @windmonkey95
      @windmonkey95 6 ปีที่แล้ว +9

      I remember playing sands of time several times over before realizing that was an option and I was like "wow this makes the pole jumping sequences so much better, why didn't I know this the first 4 times I played this game?"

    • @TheMetalInsideUsAll
      @TheMetalInsideUsAll 6 ปีที่แล้ว +4

      damn i i loved 2008 prince of persia. that art design instantly drew me into it and thats all i cared about besides the story progressing. i could overlook the flaws with just those 2 things alone. had so much potential for a sequel.

    • @ratandeeparunkumar4539
      @ratandeeparunkumar4539 6 ปีที่แล้ว

      BWAAAAAHAHAHAHAHAHAHAHAHAh

    • @SMBancho830
      @SMBancho830 6 ปีที่แล้ว

      hahaha I actually was about to comment that when I saw that part in the video. Yes you can just hold the direction and press jump to keep it fluid in sands of time. I found it out when I just did not let go of the analog stick while jumping on those same poles in the video xD

  • @JogiBeatz
    @JogiBeatz 5 ปีที่แล้ว +19

    Most definitely one of my favorite games of all time- maybe more, an "experience" rather than a game itself. The visuals that stood the test of time, the enchanting soundtrack, and the couple of main heroes with this unique chemistry between them. I hoped for a sequel for a long time, but I guess I'll just have to live the dream, and MAYBE look forward to a remaster one day. I share a good amount of memories with this little piece of art, I keep coming back to it every few years, and I'd recommend everyone to give it a chance.

  • @pallavrajpatra7227
    @pallavrajpatra7227 3 ปีที่แล้ว +12

    This brilliant video essay should have gotten a lot more views just as the beautiful game it is based on should have

  • @vasilije94
    @vasilije94 6 ปีที่แล้ว +21

    My favorite game was PoP Warrior within. I just love everything about it. Music, dark theme, great boss, two endings, pretty much everything. When i saw 2008 PoP i was disapointed to be honest because it looked like different game. But then a year after i tried it. Man was 08 PoP good. Yes it was totally different game in every way, but it was a good game. They should have maybe called it differently so it wouldn't have gotten so much hate. But honestly, the game was just beautiful. It's one of those games where you just sit back and enjoy the ride. Not much to think of, just as you said, you go with the flow. Honestly the art style was fitting the game and the story. The story itself was good, and once i read it actually was based on actual religion, and not made up, it became even more interesting. The scale and view of the world was just beautiful. Honestly it was a satisfaction to the eye. Characters were great, the interaction between the two was great. So as a different PoP game it sure was good. The music in the video brought back so much memories man. Same as when hearing AC2 music. Sooo good memories. I wish the today's games were much like these and not only multiplayer lootbox shit.

    • @neutronstar5544
      @neutronstar5544 6 ปีที่แล้ว +3

      vasilije94 Warrior Within was the best

    • @Phantomsbreath
      @Phantomsbreath 4 ปีที่แล้ว +2

      This game felt HUGE. The map may not have been all that big, but it feels huge when you're running in it, because of the way the game uses space and visual storytelling.

    • @civilwarfare101
      @civilwarfare101 3 หลายเดือนก่อน

      I really don't get where this random circlejerk for Warrior Within even comes from. It's better than Sands of Time but it's not like Sands of Time had good combat.

  • @TheSirSlaxalot
    @TheSirSlaxalot 7 ปีที่แล้ว +265

    On the flip side, games that favor "fluidity" quickly tend to feel like they play themselves with intricate movement playing out while the player just keeps the forward button pressed and (maybe) a jump button with generous timing windows. See also the recent Tomb Raider games that are barely interactive at times. Or some of the more "set piece" parts of the later Assassin's Creed games. It's... not satisfying. It looks cool in a video, but as a player, it's too much like cheating.

    • @ludodrome6110
      @ludodrome6110  7 ปีที่แล้ว +61

      Absolutely, that's a big danger of this approach. I think the 2008 PoP manages to avoid falling into that trap by mixing up obstacles and inputs enough that you're not on autopilot, but that's also gonna depend on personal taste.

    • @Treetops27
      @Treetops27 6 ปีที่แล้ว +19

      That's why games like uncharted are so overrated. I see people complain left and right about it's less-than-stellar gun play and one-button platforming segments. Cinematic games are fun to watch, but not so much to play.

    • @lalboimanlun1230
      @lalboimanlun1230 6 ปีที่แล้ว

      I absolutely agree with you.

    • @megaman616
      @megaman616 6 ปีที่แล้ว

      right on point

    • @grahampeters91
      @grahampeters91 6 ปีที่แล้ว

      What about dying light?

  • @xy6830
    @xy6830 5 ปีที่แล้ว +11

    Exactly...the fluidity is like many games of todays time ... The beauty of the art and movements people just didn't understand that and how can I forget that music of pure goosebumps...

  • @hemangchauhan2864
    @hemangchauhan2864 7 ปีที่แล้ว +39

    I'm one of those people who doesn't likes the "automated" movements, like those seen in Tomb Raider 2013, and Uncharted.
    However, I think the movement streamlining actually worked for this game. This game felt like a rhythm game, where each run was satisfying to pull off, and it also gave a good amount of breathing space for newer players.
    While you can make an argument towards the not-so-well puzzles, and the repetition in combat, I think they completely nailed the movement system.

    • @Phantomsbreath
      @Phantomsbreath 4 ปีที่แล้ว +2

      I really cannot agree more. It flows so well. This game made me want to take up parkour

  • @LeTheGenD
    @LeTheGenD 6 ปีที่แล้ว +55

    The problem with that game is that it felt shallow and there was no sense of danger. I really dislike games that hold your hand all the time and prevent you from venturing on your own.

    • @warrbrand6410
      @warrbrand6410 3 ปีที่แล้ว

      @Matriones it's just a different way to use checkpoints

    • @sikisikiamimis
      @sikisikiamimis 3 ปีที่แล้ว +3

      @@warrbrand6410 Every single step is a checkpoint lmao

    • @warrbrand6410
      @warrbrand6410 3 ปีที่แล้ว

      @@sikisikiamimis true lmao

  • @Davorta
    @Davorta 6 ปีที่แล้ว +17

    The only reason why 2008 PoP had a very low rating back then was because there was so much fans that really want a hardcore version of PoP sequel. The transition between challenge seeker gamer vs casual gamer was the debate back then. It us equal to consol vs PC masterace type of thing nowaday. The reboot of PoP series was also felt like it were a Dark Souls sequel which became Telletubies Souls for a hardplay fans. It also affected Fable series (Xbox console exclusive), the last Fable series after Fable 3 ruin the game because it simplify the game too much. AC took a right path to make the game more complex with AC: Origin. But i think they wont make it like that anymore in the next 2 AC game. Because they will seek newcomers that need more casual looking title to start off

  • @iSometimesWriteMusic
    @iSometimesWriteMusic 7 ปีที่แล้ว +19

    Great video! It's a great game for relaxation, like a simple rhytmic game inside a pretty painting. I remember having fun with it.

  • @MrHarrilasagna
    @MrHarrilasagna 6 ปีที่แล้ว +23

    I remember being mad when they announced the decision the do cell art. I could not have been more wrong. Still my favorite platformer of that generation. I stand by it being a poor decision to make Borderlands with the concept. That's a big step backwards for cell shading. The colors are awful in that game. Like a puke glass window or something.

  • @shay3355
    @shay3355 4 ปีที่แล้ว +3

    some people move on but not us...
    - prince of persia fans

  • @subutaynoyan5372
    @subutaynoyan5372 5 ปีที่แล้ว +1

    This game is pure art. I never understood why people hated it so much when it was published.
    And about pillars, when you hit right or left mid-air, prince swung right on that side. So if you didn't need to turn back, you really did never need to rotate around.
    And the camera angles were mesmerizing when you move around that landscape.
    And Prince not dying kinda added up. Ormazd's power lent those powers to Elika, to heal the land, and Prince happened to be in that canyon quite conveniently.

  • @FreelancerND
    @FreelancerND 3 ปีที่แล้ว +3

    Ah, my favorite Prince of Persia games. The story, the style, voice acting. Perfect. Actually I never finished other Prince games, but this one I played through several times.

  • @AWA1L
    @AWA1L 3 ปีที่แล้ว +2

    Great take on this game. Just played it for the first time this year in 2021. I share many of your sentiments on it. It came outta nowhere and somehow landed in my top 5 all-time list.

  • @kpjlflsknflksnflknsa
    @kpjlflsknflksnflknsa 5 ปีที่แล้ว +5

    I just bought this game because of you. And can one pay a greater compliment to such a video as this?

  • @bluscoutsfm2474
    @bluscoutsfm2474 3 ปีที่แล้ว +2

    I personally loved this reboot. The art, the parkour, the story, the music...my gosh, the music. The music is one of my favourite parts of the game alongside the parkour. I honestly didn't mind the game being easy, it made for a relaxing, non-stressing experience and I enjoyed it from start to finish.

  • @benvids
    @benvids 6 ปีที่แล้ว +50

    This game played itself. I felt hardly any connection between the actions on screen and my actions on the controller.

  • @albertbatali3891
    @albertbatali3891 7 ปีที่แล้ว +26

    I remember loving this game when I was younger. You've inspired me to replay it!

  • @alaslipknot
    @alaslipknot 6 ปีที่แล้ว

    man you should really make more videos like this! there is plenty of great games that failed commercially, those gems need this kind of acknowledgement

  • @debottamyoutube
    @debottamyoutube 6 ปีที่แล้ว +7

    Thanks for making such a beautiful video.This game is way too underrated and so is this video. Every single word you said is true.It feels good to know that I'm not the only one, there are more people like me out there who have the guts to appreciate the beauty of this 2008 masterpiece instead of floating straight obedient to the stream.

  • @849sumantukkali
    @849sumantukkali 6 ปีที่แล้ว +18

    I totally agree, 2008 was awesome. I don't know it was underrated.

    • @maracotan6498
      @maracotan6498 6 ปีที่แล้ว +4

      Sumant Ukkali
      Damn 2008 was a badass year in gaming. And it kept getting better until the end 2011 in my opinion. It all went downhill from there.
      And here we are in 2017, where micro transactions are the next "innovation" in gaming. *Sigh* Fuck me. What a time to be alive.

    • @therealjock3r247
      @therealjock3r247 6 ปีที่แล้ว

      MGTOW Magnum i totally agree with you friend.
      The era of the ps3 is full of great titles which have great stories, graphics and most important gameplay.
      I swear that early games make me feel empty and bored, in fact there are a lot of games that i didn't finish.
      "Old games" were not developed on the concern of realism and photrealistic graphics.

    • @olsonbryce777
      @olsonbryce777 6 ปีที่แล้ว

      Decaying Veneer First world problems

  • @MarcsVideoDumpster
    @MarcsVideoDumpster 3 ปีที่แล้ว +1

    You have no idea how much it hurts me to know that i'll never be a sequel to this game, it sometimes keeps me up at night after completing it.

  • @0utder
    @0utder 6 ปีที่แล้ว +4

    Really loved the game and really hated when people dismissed it, this is a perfect title to totally just relax and admire the art style and beautiful soundtrack!

  • @BlazerK1914
    @BlazerK1914 3 ปีที่แล้ว +3

    I wish this Prince of Persia gets a sequel. Seriously, Ubisoft should go back to the series and make the next game that continues the story of the Zoroastrian Prince.

    • @animeguy2961
      @animeguy2961 3 ปีที่แล้ว +1

      I think it would be bad. They should restart Kindered blades with a different story or Redemption as the sequel to the bad ending of Warrior Within.

  • @spontaneouslord3756
    @spontaneouslord3756 ปีที่แล้ว +3

    It's music is So calming you could listen all day.

  • @himanshu830
    @himanshu830 5 ปีที่แล้ว +2

    The 2008 Prince of Persia is not JUST a GAME its a EXPERIENCE !

  • @bobifetski
    @bobifetski 6 ปีที่แล้ว

    Good analysys, you described very well what was the best thing in this game
    and the rare experience the platforming really offered is a thing that must be felt.

  • @madsixvines4839
    @madsixvines4839 8 หลายเดือนก่อน +2

    After all these years of people hating this game, I really feel good people loving it the way it was meant to be loved at the time it came. I think simply the game came at the wrong time, it came very ahead of it's time. And people actually wanted a Prince of Persia game like the original trilogy, and this being different from that resulted the game in being hated. I think Ubisoft should start new with Prince of persia, with a game that has best of both worlds, the Parkour fluidity, graphics and beauty 2008's and story, complexity, characters, like the original and we will have a masterpiece

  • @The_Isaiahnator
    @The_Isaiahnator 2 ปีที่แล้ว

    This game was so enchanting -- between the excellent soundtrack, the trance-inducing rhythm of the fluid platforming, and the likeable dual protagonists (with their excellent chemistry), it immersed me like few games have. There's a charming aura about it that's hard to describe.
    I also enjoyed how the combat rewarded deliberate, well-timed button presses while punishing button-mashing.

  • @itsjake0852
    @itsjake0852 6 ปีที่แล้ว +1

    audio is a bit loud but WHAT A GREAT LOOK, love the analytical take thank you!

  • @RealCoachMustafa
    @RealCoachMustafa 4 ปีที่แล้ว +2

    People love bashing on this game because of the instant respawn. I wouldn't say it made the game too easy, it made the game faster. The later levels in the game, especially the very end, get very challenging. I died so many times at the end but it didn't make it easier, I still had to redo large portions of the level. There were some segments that it would take me back 5 minutes because that was the last flat surface I was on.

  • @fortphoenix
    @fortphoenix 6 ปีที่แล้ว

    I cannot appreciate you enough for talking about this game. My friends have selective amnesia about this game every time I cite it during a conversation about its art and levels(which I am a huge fan of!). Part of me still hopes that Ubi completes this story.

  • @yashshah1936
    @yashshah1936 6 ปีที่แล้ว

    bro, u earned urself a subscriber and a fan for this video! you are to games what every frame is a painting is to movies. i hope you can make more videos like this. cheers

  • @Drejjmit
    @Drejjmit 7 ปีที่แล้ว +1

    Please continue making videos! They are great!

  • @foxpopulii380
    @foxpopulii380 3 ปีที่แล้ว +4

    I love this game and am still sad at how unloved it is. It has flaws to be sure but when the player taps into the flow you described, it feels amazing. I haven’t experienced it’s like in years and am sad I may never play a game like it again.
    Thank you for covering it.

    • @rza884
      @rza884 3 ปีที่แล้ว +1

      Being honest I have a feeling the sequel could be a hit considering they got the flow right

  • @OohsAndAhsBros
    @OohsAndAhsBros 6 ปีที่แล้ว

    I fucking love youtube channels like this one, i can see you've taken inspiration from Ahoy
    Please never give up on youtube because i can't wait for the day when you have 1mil+ subscribers and your videos are more professional and consistent.
    -Sincerely, someone who appreciates what you're doing

  • @kryptonknight5463
    @kryptonknight5463 4 ปีที่แล้ว +1

    Everything about 2008 prince of persia was amazing! Such great artwork, great soundtrack, really good story and gameplay mechanic was brilliant
    An underrated gem

  • @themightyant.
    @themightyant. 3 ปีที่แล้ว +2

    I LOOOVED this game. I have bought it and finished it multiple times. 100% right it is is a flawed gem, but that's kinda the same as all the PoP titles really. It seemed a shame that so many wanted to keep with the Sands of Time Prince, that story was told, and was brilliant, but there was no where further to go and it needed a fresh start.
    The art direction was wonderful, and holds up over a decade later, never get tired of cleansing an area. (Kena Bridge of Spirits looks to do this wonderfully too). Music top drawer. Additionally the story here on fate vs free will was excellent and the NO SPOILERS ending and credits were great and memorable to this day. The dialogue and chemistry between the 'Prince' and Elika were wonderful (carpets this thick! etc.) and genuinely felt like a fulfilling story arc, one of my favourite gaming companions.
    Did it have flaws? YES absolutely, but it was still a really good, memorable game. I truly wanted to see where this new Trilogy would go... but alas, it was not to be. :-(

  • @coolnorsee6869
    @coolnorsee6869 5 ปีที่แล้ว +6

    I have prince of Persia 2008 game, and i like it, so beautiful game,

  • @benjaminnunn8155
    @benjaminnunn8155 6 ปีที่แล้ว

    Thanks for making this video. PoP 2008 deserves more love. Honestly, it was genuinely one of my favourites. It was easy and had a lot of things that could've been improved upon but I was just as invested in this 'Prince' as the actual Prince of the previous trilogy. I was really looking forward to seeing where things went with a sequel with that awesomely bittersweet ending. It's shame it didn't perform as well as it deserved.

  • @RobertChambers1522
    @RobertChambers1522 6 ปีที่แล้ว +15

    My biggest problems with the 2008 reboot was the light seeds, combat, and very little flat ground. In Assassin's Creed, there are a lot of places to explore, whereas 2008 Reboot was pretty much a straight line for everything in a world that is pretty much destroyed.
    Also I don't like the concept of it being a reboot because that almost seems that Sands of Time is basically no longer canon. If it was part of a timeline, that would have been a lot better.

    • @Badboy25251
      @Badboy25251 6 ปีที่แล้ว +1

      Robert Chambers sands of time is not non canon its just part of its own canon. The reboot is its own story.

    • @RobertChambers1522
      @RobertChambers1522 6 ปีที่แล้ว

      They should have made it a timeline that all fits together.

    • @luisoncpp
      @luisoncpp 6 ปีที่แล้ว +1

      I didn't like the reboot either, but I don't agree with the argument of "reboot is bad because it despises the original" because Sands of Time itself is a reboot and the original was a very good game.

    • @RobertChambers1522
      @RobertChambers1522 6 ปีที่แล้ว

      Well, look at the Legend of Zelda. The original was very simple with very little story, just like the first PoP. The second PoP is comparable to Triforce of the Gods. Every Zelda game would appear to be a reboot if it weren't for the timeline. Each PoP title could be a sequel or prequel to the previous one, without having sand be the main MacGuffin in the entire series.

  • @JotaDeeMeO
    @JotaDeeMeO 4 ปีที่แล้ว +3

    I just love this game, I still hope for one day to see a conclusion to it's storyline with a game that improves on the things that the original had at fault.

  • @machr293
    @machr293 7 ปีที่แล้ว +31

    Wauw, I'm not alone with this opinion! This is why I keep playing this game, it inspire me when I train parkour.

  • @lordthaps
    @lordthaps 2 ปีที่แล้ว +1

    I'm playing it as I type this. This would be my 2nd time playing it again after a 3 years. I just missed how beautiful it was and smooth / seemless the gameplay was, especially the traversal... The visuals are stunning, so much so my non gamer little sister gave the game a compliment... It's beautiful, may not be a masterpiece but it certainly has a timeless unforgettable charm... Wish they did make a sequel for it...

  • @aplotholesfiller8827
    @aplotholesfiller8827 ปีที่แล้ว +3

    People love games like Journey or Ori, but then hate on POP 2008.....
    I swear this game came out too soon, people were not ready for it yet....
    Thats the only explanation, otherwise i cant understand...

  • @miljeuta
    @miljeuta 5 ปีที่แล้ว +2

    Great review! I might add that audio in this game is also very nice.

  • @supersatanic
    @supersatanic 7 ปีที่แล้ว +10

    WOW. Your channel is excellent. It's so refreshing to watch and listen to smart people talk about games.

  • @Whatthetrash
    @Whatthetrash 6 ปีที่แล้ว +1

    I actually love this game! Glad your video was recommended to me. Great stuff! :)

  • @TheRandomeez
    @TheRandomeez 4 ปีที่แล้ว +1

    The game was indeed written with the intention to make a sequel. Ahriman escapes at the end, even Elika leaves the Prince at the end of the DLC. Ubisoft really wanted to make a sequel.
    Wonder why they forgot about this. They forgot about the entire POP series. It's so saddening.

  • @arkanjoteixeira
    @arkanjoteixeira 6 ปีที่แล้ว

    Damn, what a great video! Congrats man!

  • @tappajavittu
    @tappajavittu 7 ปีที่แล้ว +3

    Good video once again, I hope you get a shit ton of subscribers and keep doing good work!

  • @TheBrickitect
    @TheBrickitect 6 ปีที่แล้ว

    I'd honestly never heard of the 2008 Prince of Persia until this video. I think I'll be picking it up thanks to you!

  • @ShinAkuma
    @ShinAkuma 6 ปีที่แล้ว +7

    I like this game a lot, the only flaw was the repetitiveness in the gameplay. The fights weren't very fun cause you could never actually die.

    • @Keram-io8hv
      @Keram-io8hv 6 วันที่ผ่านมา

      GAME OVER screen enchances gameplay so much?

  • @nikharasthana7801
    @nikharasthana7801 6 ปีที่แล้ว

    The flute music at 1.20~ gave me chills.

  • @Codex_0613
    @Codex_0613 6 ปีที่แล้ว +2

    I love this game, I played it so many time back when it came out
    the music, the atmosphere, the characters, the graphics were so great, minus the repetitive part in combat

  • @Igenitts
    @Igenitts ปีที่แล้ว +1

    Literally just finished Prince of Persia 2008. Really enjoyed it, it’s also the first Prince of Persia game I’ve played.

  •  ปีที่แล้ว +1

    The parkour was an instant hook for me. I wish they had kept going with it, instead of going back to more of the same with the next game.

  • @princeanime
    @princeanime 6 ปีที่แล้ว

    I always looked back at the Sands of TIme as being one of my most enjoyable gaming experiences despite only renting it once. I remember the pacing, animations, and time control in particular. Recently, however, I decided to try it for the second time and was underwhelmed, most likely because modern games like Uncharted have emulated so much from the title that nothing in the game surprised me, despite it also having been over a decade since I last played it. I also have a fond memory of the 2008 title for the reasons you listed (and also because the dialogue between the prince and Eleka felt so refreshingly natural for a video game at the time). Hopefully whenever I replay that, it will still be a unique and refreshing experience since the game didn't have much success or influence.

  • @erradate6425
    @erradate6425 7 ปีที่แล้ว +1

    I love channels like yours, they are the little gems that slip beneath the massive bullshitery thats around youtube. Keep taking your time to make videos, focus on quality reviews and subject that affect you in the video game industry..
    You might not blow away, but you'll create a solid fan base, me included.

  • @smathlax
    @smathlax 4 ปีที่แล้ว +1

    Great video, I agreed with a lot of your points. I remember it being so fun having to go across large portions of the map, not having to stop at any point, precisely because of this fluidity that you've described. This then in a way added a skill element to the game as the player is motivated to not die in order to maintain the fluidity. I can see why people were upset about the combat, but personally I also think it's a lot of fun to master.
    Don't get me wrong, I like the Sands Trilogy a lot, but I don't necessarily think that it's better; only different. Those games don't have the fluidity, but they don't need it. Whereas here it's definitely one of the defining qualities.

  • @7eraser7
    @7eraser7 7 ปีที่แล้ว +46

    I strongly disagree about SoT.
    Instead of looking at the start of the game, you should have played / take as an example the later part of the game (Caves and Tower of dawn for example). Some movement were bad like the rope (only the start of a rope) or the ledges but that's it. Even on a bar, you can just jump on the first swing and not on the second / third one like you did.
    IMO you're missing the point by wanting to compare 2k8 with SoT. What you said about 2k8 is correct (for the most part) but not the comparison.
    Also, TFS is as fluid as 2k8 for the platform part.
    I can only encourage you to replay SoT fully. And if you didn't play it, go play TFS. I hate the battle system in TFS but everything else is pretty good.

    • @shacuras8201
      @shacuras8201 6 ปีที่แล้ว +2

      The7eraser7 i also really like the forgotten sands parkour, on the final climbing sections where youre constantly freezing and unfreezing water and jumping around it is super satisfying and fluid

    • @Zura__6
      @Zura__6 6 ปีที่แล้ว +1

      yeah d battle system in tfs feels like a chaos....it hurried a lot on dat part

  • @promlg1191
    @promlg1191 4 ปีที่แล้ว +1

    About pillar, you dont need to stop and change direction, if you press movment button when you jump to other pillar Prince change direction what ever you need. (sor 4 my Eng)

  • @nosherkhan3232
    @nosherkhan3232 6 ปีที่แล้ว

    I loved this game when it came out, and have a very soft spot for it. It's one of the few games I went back and finished more than once because it was just that pleasant and captivating. Prince of Persia 2008 variety is an underrated gem of a game that I am sad to see no one talk about or remember.

  • @liu3chan
    @liu3chan 5 ปีที่แล้ว

    What I like in SoT trilogy is that you are often thrown into some memorable and believable locations (Baths, Library, Jail, Garden etc.) and you have to use some crazy medieval mechanisms. In PoP 2K8 it always felt like I'm just jumping from some floating island to another
    (with some cool animations but without any fear of a mistake) until I jump on one with enemies on it. just to do some lame fight.

  • @tommiveceti
    @tommiveceti 6 ปีที่แล้ว

    Listening to the music again reminds me of how much i loved this game back then. A truely unique and inspiring reboot.

  • @dondamage2803
    @dondamage2803 6 ปีที่แล้ว

    I see the formula in your video...good luck my man, great video.

  • @abhijitpanda524
    @abhijitpanda524 3 ปีที่แล้ว

    I agree all of your points accept column pause in Sands of Time and POP FS
    If you jump into a column while pressing Forward / W key
    It will turn automatically

  • @KensanOni
    @KensanOni หลายเดือนก่อน

    This game laid the foundation for a style of game that I loved, and the best parts of Jedi : Fallen Order is when it feels like you are playing this game.

  • @zacredington4776
    @zacredington4776 6 ปีที่แล้ว +2

    All these years I thought I was going crazy. This games failure makes me so sad.
    Thank you for this video.

  • @spontaneouslord3756
    @spontaneouslord3756 4 ปีที่แล้ว +1

    Prince of Persia 2008 is an beautiful unique game with amazing Map, New combat system, Visually stunning, best parkour System ever made. I don't understand why people did not love it but it's an Master-piece game... Try it...

  • @FreePalestineFromGenocideNOW
    @FreePalestineFromGenocideNOW 6 ปีที่แล้ว +1

    People say this game was too easy and was impossible to fail. What benefit is there to failing, waiting for a long unnecessary loading screen, just to take you right to the beginning to do the sequence again. It offers nothing but a waste of time. I'm thankful for PoPs design of Elika helping you out.
    If you enjoy wasting your time redoing the same thing over and over again and expecting different results, then you're clearly insane.

  • @dethdragon9075
    @dethdragon9075 3 ปีที่แล้ว +2

    To this day I still remember getting my first 14 hit combo, it was such a satisfying moment

  • @AvidZKTJo
    @AvidZKTJo 2 ปีที่แล้ว

    I've kept up with the Prince of Persia games since first playing the Sands of Time in high school. I love all the games in different ways but I've always felt that the 2008 one really stands out for its beauty and fluidity as you pointed out. I never understood the hate for this game. It was gorgeous, fun to play I thought cuz the acrobatics was what I liked most anyway in the Sands of Time trilogy (that green run-up-and-down-the-wall power was the best!!!), and I even loved the tragic ending cuz it has stuck out in my head all these years. Overall, one of my favorites!!! And thanks for giving me a reason to play it again! 😊

  • @detectivepile8922
    @detectivepile8922 6 ปีที่แล้ว

    Just to point out, in all of the prince of Persia games, when you jump on one pillar to another you only had to push the analog stick or key in the desired direction and just jump

  • @coconutbliss1444
    @coconutbliss1444 6 ปีที่แล้ว +1

    satisfaction comes from you creating the flow, not from it being given to you. that for me is the main problem with it.

  • @daamazinfatb0y752
    @daamazinfatb0y752 4 ปีที่แล้ว +2

    POP 2008 is underrated as hell.

  • @Wafel_Ijzer
    @Wafel_Ijzer 6 ปีที่แล้ว +1

    "jumping on things feels good" ~Ludodrome 2016
    thats what she said

  • @singularityraptor4022
    @singularityraptor4022 6 ปีที่แล้ว

    Its nice of u to showcase it.

  • @jvh4438
    @jvh4438 4 ปีที่แล้ว

    Minor correction: at 6:00 you make a good point, but I just wanted to say that in the sot trilogy you can just instantly jump from a pillar if you press whatever you need to move and jump at the same time.

  • @harshaakashsantra2819
    @harshaakashsantra2819 6 ปีที่แล้ว

    Good job man!! Subscribed!

  • @tommapar
    @tommapar 6 ปีที่แล้ว

    Forgotten Sands did this as well. But with a little more fledged out combat. The platforming stretches sometimes did feel like a gauntlet at times, where you had to be relatively precise in which button to press at which time, making it not so hard but still, it felt so good. You felt like it was hard and you were making it look easy, but in truth it was all staged in a really cool way to make you feel that way.

  • @remainingembers
    @remainingembers 6 ปีที่แล้ว

    Reminds me of Tomb Raider Legend, which came out about 2 years before it and was one of the first games I saw those type of fast and smooth jumping/swinging/etc.

  • @mario08133
    @mario08133 4 ปีที่แล้ว

    The background sound is soothing.

  • @twistedskinztech3255
    @twistedskinztech3255 6 ปีที่แล้ว

    My favourite Prince of Persia, gorgeous graphics, atmospheric music and great story made me continue to complete this game, when many of my steam games are still incomplete.

  • @fgdj2000
    @fgdj2000 7 ปีที่แล้ว

    Now you gave me an incentive to play it! Great video ;)

  • @parasjinwal7276
    @parasjinwal7276 6 ปีที่แล้ว +4

    I love this game N its art
    Fighting style of Prince N elika are cool
    But there was shortage of minions with whom we can fight.
    Warrior within was superb in fighting fighting direction

  • @yashwinning
    @yashwinning 4 ปีที่แล้ว

    What an underrate gem that game was. The artstyle was gorgeous, the graphics somehow still look beautiful to this day, and the soundtrack is one of the best soundtracks I've ever heard of, ever. The soundtrack is so underrated it's insane. I've actually never heard any other game soundtrack similar to the masterpiece composed for PoP 2008.

  • @niyon6427
    @niyon6427 3 ปีที่แล้ว

    The world was not ready to receive this prince back then. He was way ahead of the time . Now when I play darksiders I feel vibe from this game . Pop 2008 was a treat for eyes and ears

  • @JamesReyRey221
    @JamesReyRey221 6 ปีที่แล้ว

    This is a good video. I was so relaxed watching

  • @jolisalsifi
    @jolisalsifi 5 ปีที่แล้ว

    Can you please tell me the name of the song you used at the end ? I assume it's from the game but I can't find it

  • @franzpattison
    @franzpattison 6 ปีที่แล้ว

    In the sands, also, you can traverse pillars quickly just by holding the joystick into the direction you want to go, then pressing jump. No need to stop.

  • @DiegoReviews
    @DiegoReviews 6 ปีที่แล้ว

    Great video man! A lot of the criticism of this game revolved around it not offering much of a challenge. But this game presented a different kind of fun that was more focused on the result of having a good flow with platforming and combat. Very underrated. Got a sub from me!

    • @LaitoChen
      @LaitoChen 6 ปีที่แล้ว

      Different kind of fun? What combat? I could jam the analog stick in any direction, go to work come back and the game would play itself. you couldn't even die. And the boss fights?!?! Dark Souls says hi

    • @DiegoReviews
      @DiegoReviews 6 ปีที่แล้ว

      Prince Blake Well that’s what I mean. A game doesn’t need to test your ability as a gamer to have a good time. Navigating through a level with a satisfying flow and having your character do some cool animations can be fun in itself. And come on dude, comparing this games combat to Dark Souls is not fair.