Thank you for a great game! I've been playing it since the main menu was a road with a bush next to it and the physics have become really impressive with all the tyre model improvements since then.
its an impressive game. driving, physics based challenges were always more fun to me then traditional racing. i do ask what the ultimate goal is, could the physics engine end up being incorporated into other gaming companies?
This is probably my favourite video of yours. Really quality analysis, very accessible technical explanations, delivered with a great mix of humour and... It feels like a degree of reverence for the developers behind the projects... Really really fantastic. As an idiot child who watched *Rigs of Rods* go through development and now full-time game developer (there's no way these two facts are related) I enjoyed this one immensely. Cheers!
Apart from a few early videos I've tried to keep to a vague rule of never dunking on a project someone created in their spare time and distributed for free, and if a commercial product is bad then try to find out *why* it was bad (as the story is inevitably an interesting one)
Ah gripped, the hours I spend creating ridiculous tracks amd try and control those 800hp trucks, I still play it from time to time. Rigs of rods was really demanding on my old pc but soft body physics was a thing wow! And 1SANE is just amazing and with mods even more fun. I spent hours on that game. And 4D stunts is just still to this day worth playing every minute! Beamng is really fun if you had a hard days work and need to relieve some stress but what I miss is a simple track creator as in previous mentioned games. But wow it's a good game
The thing with the Agora for me was the articulated version, the coupling never seemed stiff enough so I'd accelerate uphill and it would immediately jacknife! In fairness they were only proof of concept vehicles though, and had very few beams and joints.
I´ve been developing a kind of "semi-softbody" system for my banger racing game called Thrash Racer, it´s a bit like rigidbodies with deformable colliders joined together by springy joints. It´s ofcourse not real softbody like in Beam or 1nsane, but it gives much better crashing and driving feel than just solid rigidbodies, and allow chassis flex and distortion, also the frame can bend or even break in crashes. The small give in the chassis this system creates made collisions between cars feeling much more fun and somewhat realistic. It is much lighter than a real node and link system, and enables me to have up to 40 car races. I have not seen a system like this ever used in a racing game, it has it´s limitations but I think it feels way more fun than just solid boxes collinding together :>
That sounds interesting. I think the challenge with these at the moment is to get something which gives the benefits of the full spring model, but also runs well with many vehicles on current CPUs (and without corner cases like the frame rate dropping to near zero if all the cars get too close together)
1nsane has a semi-direct ancestor called Terep 2, which was a tech demo featuring soft-body physics back in 1996 that could run even on a 486. It was written by the same person behind 1nsane's physics engine.
I remember searching out Terep 2 when I first found out! It's certainly impressive as a tech demo. Not many links used for the vehicle, but then again as you say it runs on a 486.
Ahah I remember 1nsane too :D Glad someone else does as well. It used to have an active modding community as well, which I was part of too. Too bad most of the sites are gone nowadays, and the mods are hard to find.
@@TimberwolfK thank you. i enjoyed the vid even thou i dont know much about driving games or cars in general lol. didnt know about ror either. gotta check it
that Hang-On joke was some good stuff.
Fascinating topic as well, and you did an incredible job presenting it intuitively.
I'm a BeamNG dev and i wanted to say, kudos for the video, it is surprisingly deep.
Thank you for a great game! I've been playing it since the main menu was a road with a bush next to it and the physics have become really impressive with all the tyre model improvements since then.
its an impressive game. driving, physics based challenges were always more fun to me then traditional racing. i do ask what the ultimate goal is, could the physics engine end up being incorporated into other gaming companies?
This is probably my favourite video of yours. Really quality analysis, very accessible technical explanations, delivered with a great mix of humour and... It feels like a degree of reverence for the developers behind the projects... Really really fantastic. As an idiot child who watched *Rigs of Rods* go through development and now full-time game developer (there's no way these two facts are related) I enjoyed this one immensely. Cheers!
Apart from a few early videos I've tried to keep to a vague rule of never dunking on a project someone created in their spare time and distributed for free, and if a commercial product is bad then try to find out *why* it was bad (as the story is inevitably an interesting one)
Now that was a fantastic video! I liked Chequered Flag, Paul Ricard, with the red knock-off Ferrari version. Brilliant work!
I used to either crash or overheat the car on the first lap when I played it at the time ... admittedly I was only about 5 years old!
@@TimberwolfK That's why you have Paul Ricard... no need for brakes on the huge straight! :)
This deserves more views by so very many orders of magnitude.
Another excellent video. I love the balance of technical content, humour and nostalgia in your videos.
Ah gripped, the hours I spend creating ridiculous tracks amd try and control those 800hp trucks, I still play it from time to time. Rigs of rods was really demanding on my old pc but soft body physics was a thing wow! And 1SANE is just amazing and with mods even more fun. I spent hours on that game. And 4D stunts is just still to this day worth playing every minute! Beamng is really fun if you had a hard days work and need to relieve some stress but what I miss is a simple track creator as in previous mentioned games. But wow it's a good game
19:28 - gabester's models was what fascinated me the most back then, it deformed way better than the daf truck and the agora bus
The thing with the Agora for me was the articulated version, the coupling never seemed stiff enough so I'd accelerate uphill and it would immediately jacknife! In fairness they were only proof of concept vehicles though, and had very few beams and joints.
I´ve been developing a kind of "semi-softbody" system for my banger racing game called Thrash Racer, it´s a bit like rigidbodies with deformable colliders joined together by springy joints.
It´s ofcourse not real softbody like in Beam or 1nsane, but it gives much better crashing and driving feel than just solid rigidbodies, and allow chassis flex and distortion,
also the frame can bend or even break in crashes. The small give in the chassis this system creates made collisions between cars feeling much more fun and somewhat realistic.
It is much lighter than a real node and link system, and enables me to have up to 40 car races.
I have not seen a system like this ever used in a racing game, it has it´s limitations but I think it feels way more fun than just solid boxes collinding together :>
That sounds interesting. I think the challenge with these at the moment is to get something which gives the benefits of the full spring model, but also runs well with many vehicles on current CPUs (and without corner cases like the frame rate dropping to near zero if all the cars get too close together)
1nsane has a semi-direct ancestor called Terep 2, which was a tech demo featuring soft-body physics back in 1996 that could run even on a 486. It was written by the same person behind 1nsane's physics engine.
I remember searching out Terep 2 when I first found out! It's certainly impressive as a tech demo. Not many links used for the vehicle, but then again as you say it runs on a 486.
excellent video, remember growing up fascinated with both driving and flight simulators. :)
Awesome video! The only major "sim" missing in this rigid-to-soft body timeline is probably the Street Legal series. Any thoughts on those titles?
This is a great video, thank you! The spring/mass model is a fantastically useful one.
Ahah I remember 1nsane too :D Glad someone else does as well.
It used to have an active modding community as well, which I was part of too.
Too bad most of the sites are gone nowadays, and the mods are hard to find.
0:27 game name?
Forza Horizon 4 is the clip which starts at that point.
@@TimberwolfK thank you. i enjoyed the vid even thou i dont know much about driving games or cars in general lol. didnt know about ror either. gotta check it