Made of springs: BeamNG.drive and the history of sim racing physics

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  • เผยแพร่เมื่อ 28 พ.ย. 2024

ความคิดเห็น • 25

  • @gamemaniac2013
    @gamemaniac2013 2 ปีที่แล้ว +9

    that Hang-On joke was some good stuff.
    Fascinating topic as well, and you did an incredible job presenting it intuitively.

  • @estama2
    @estama2 2 ปีที่แล้ว +12

    I'm a BeamNG dev and i wanted to say, kudos for the video, it is surprisingly deep.

    • @TimberwolfK
      @TimberwolfK  2 ปีที่แล้ว +5

      Thank you for a great game! I've been playing it since the main menu was a road with a bush next to it and the physics have become really impressive with all the tyre model improvements since then.

    • @quackcement
      @quackcement 2 ปีที่แล้ว +1

      its an impressive game. driving, physics based challenges were always more fun to me then traditional racing. i do ask what the ultimate goal is, could the physics engine end up being incorporated into other gaming companies?

  • @Wolfie123123
    @Wolfie123123 2 ปีที่แล้ว +2

    This is probably my favourite video of yours. Really quality analysis, very accessible technical explanations, delivered with a great mix of humour and... It feels like a degree of reverence for the developers behind the projects... Really really fantastic. As an idiot child who watched *Rigs of Rods* go through development and now full-time game developer (there's no way these two facts are related) I enjoyed this one immensely. Cheers!

    • @TimberwolfK
      @TimberwolfK  2 ปีที่แล้ว +3

      Apart from a few early videos I've tried to keep to a vague rule of never dunking on a project someone created in their spare time and distributed for free, and if a commercial product is bad then try to find out *why* it was bad (as the story is inevitably an interesting one)

  • @WhatHoSnorkers
    @WhatHoSnorkers 2 ปีที่แล้ว +3

    Now that was a fantastic video! I liked Chequered Flag, Paul Ricard, with the red knock-off Ferrari version. Brilliant work!

    • @TimberwolfK
      @TimberwolfK  2 ปีที่แล้ว +2

      I used to either crash or overheat the car on the first lap when I played it at the time ... admittedly I was only about 5 years old!

    • @WhatHoSnorkers
      @WhatHoSnorkers 2 ปีที่แล้ว +1

      @@TimberwolfK That's why you have Paul Ricard... no need for brakes on the huge straight! :)

  • @conzmoleman
    @conzmoleman 2 ปีที่แล้ว +1

    This deserves more views by so very many orders of magnitude.

  • @commisar_________________7071
    @commisar_________________7071 2 ปีที่แล้ว +5

    Another excellent video. I love the balance of technical content, humour and nostalgia in your videos.

  • @Lee01Mr
    @Lee01Mr 2 ปีที่แล้ว +1

    Ah gripped, the hours I spend creating ridiculous tracks amd try and control those 800hp trucks, I still play it from time to time. Rigs of rods was really demanding on my old pc but soft body physics was a thing wow! And 1SANE is just amazing and with mods even more fun. I spent hours on that game. And 4D stunts is just still to this day worth playing every minute! Beamng is really fun if you had a hard days work and need to relieve some stress but what I miss is a simple track creator as in previous mentioned games. But wow it's a good game

  • @Strikker1918BAR
    @Strikker1918BAR 2 ปีที่แล้ว

    19:28 - gabester's models was what fascinated me the most back then, it deformed way better than the daf truck and the agora bus

    • @TimberwolfK
      @TimberwolfK  2 ปีที่แล้ว

      The thing with the Agora for me was the articulated version, the coupling never seemed stiff enough so I'd accelerate uphill and it would immediately jacknife! In fairness they were only proof of concept vehicles though, and had very few beams and joints.

  • @artoodiitoo
    @artoodiitoo ปีที่แล้ว

    I´ve been developing a kind of "semi-softbody" system for my banger racing game called Thrash Racer, it´s a bit like rigidbodies with deformable colliders joined together by springy joints.
    It´s ofcourse not real softbody like in Beam or 1nsane, but it gives much better crashing and driving feel than just solid rigidbodies, and allow chassis flex and distortion,
    also the frame can bend or even break in crashes. The small give in the chassis this system creates made collisions between cars feeling much more fun and somewhat realistic.
    It is much lighter than a real node and link system, and enables me to have up to 40 car races.
    I have not seen a system like this ever used in a racing game, it has it´s limitations but I think it feels way more fun than just solid boxes collinding together :>

    • @TimberwolfK
      @TimberwolfK  ปีที่แล้ว

      That sounds interesting. I think the challenge with these at the moment is to get something which gives the benefits of the full spring model, but also runs well with many vehicles on current CPUs (and without corner cases like the frame rate dropping to near zero if all the cars get too close together)

  • @kaviolalainen
    @kaviolalainen ปีที่แล้ว

    1nsane has a semi-direct ancestor called Terep 2, which was a tech demo featuring soft-body physics back in 1996 that could run even on a 486. It was written by the same person behind 1nsane's physics engine.

    • @TimberwolfK
      @TimberwolfK  ปีที่แล้ว

      I remember searching out Terep 2 when I first found out! It's certainly impressive as a tech demo. Not many links used for the vehicle, but then again as you say it runs on a 486.

  • @ThePerradox
    @ThePerradox 2 ปีที่แล้ว

    excellent video, remember growing up fascinated with both driving and flight simulators. :)

  • @stenyak
    @stenyak 2 ปีที่แล้ว

    Awesome video! The only major "sim" missing in this rigid-to-soft body timeline is probably the Street Legal series. Any thoughts on those titles?

  • @benjaminchung991
    @benjaminchung991 ปีที่แล้ว

    This is a great video, thank you! The spring/mass model is a fantastically useful one.

  • @artoodiitoo
    @artoodiitoo ปีที่แล้ว

    Ahah I remember 1nsane too :D Glad someone else does as well.
    It used to have an active modding community as well, which I was part of too.
    Too bad most of the sites are gone nowadays, and the mods are hard to find.

  • @latbat58
    @latbat58 2 ปีที่แล้ว

    0:27 game name?

    • @TimberwolfK
      @TimberwolfK  2 ปีที่แล้ว

      Forza Horizon 4 is the clip which starts at that point.

    • @latbat58
      @latbat58 2 ปีที่แล้ว

      @@TimberwolfK thank you. i enjoyed the vid even thou i dont know much about driving games or cars in general lol. didnt know about ror either. gotta check it