I play a lot of competitive Smash and I remember this one game where I was playing against a Roy, which was a match-up I had a losing record against and rarely got time to practice with, and I came up to recover on last stock while he was hanging from ledge, I recognized he could just Drop, Double Jump and dair spike me if he was thinking about it. Sure enough, he did, and I INSTANTLY DI'd into the stage just on reaction, tech'd the spike and lived. I was so proud of myself that I did neutral get up and he ftilted me and I died anyways. But the satisfaction of that godlike tech was worth it tbh and stuck out so much to me I wasn't even bothered by the loss.
One thing I really like about Sajam is his positive descriptions of self improvement. So many people realize you gotta self reflect to point out your own mistakes but you have to be just as aware of your improvement which feels weird to me in something like video games. Tbh his whole attitude on losing made me a better fighting game player. I think about Ninja's "weak mindset" take a lot and how that sort of thinking is so pervasive it feels like. Thinking of games and competing like that make me despise competition but vids like this one help bring that fire back
@@KeshavKrishnan It's from Marcus Aurelius' Meditations. He was a Roman emperor and Stoic philosopher and the Meditations was basically his journal to himself reminding himself to be a good person, def worth a read through if you're into that kind of thing
Ever since finding and watching Max Dood on TH-cam 5 years ago, I’ve gained a clear love and appreciation for fighting games and what they can offer, in spite of being a niche genre in the grand scheme of things. But we can all help each other grow, and help send a message to developers to keep on improving the games we love for greater unification. I admit, playing a handful of first fighters as a kid (Tekken and SoulCalibur), losing _sucked._ It’s not fun to lose, but as I got older, I’ve realized that in order to win, you must lose. On the surface, it sounds despairing and cruel, but we have to learn from our losses and keep on improving, keep on growing, keep on uniting the FGC. The creation of Ryu teaches us a valuable point to continue to grow as fighting gamers, esp. that one line in SF5’s A Shadow Falls story mode: “This power is not to defeat. This is the power to _push forward!”_ In other words, stop Rage Quitting, stop trolling/putting down others, and stop acting like it’s every gamer for themselves, and let’s help each other grow, keep pushing our limits, bring in new members into a genre that needs more love and commitment.
Same here. I never "GOT" fight gaming for the longest time. I was a "causal" button masher playing against the AI. Some times I would play against friends but that's it. The arcane scene died when I was a teenager. TH-cam FGC has made me rethink fighting games and gave them a second chance. I'm got into DBFZ and I get my ass handed to me daily. lol But after many loses, I finally won some matches. :D And I can tell I improved by watching old replays. Back in my day, online play and replays didn't exist. The kids these days have it nice. But online comes with it's own problems. Like little egos being ruined by W/L ratio. I think devs can do something about that, maybe hide it. And just have MMR just shown. Because one could lose many, many, many times, before getting good. So to keep their ratio, they rage quit. Steals your win and removes their lost. They don't understand that numbers are meanlessing. One must win, one must lose. The W/L says nothing about your next match.
Tried 3rd strike for the first time the other day, an Alex player bodied me 20-0 but I managed to get one round in It was honestly the most fun I've had playing a 2d game lol
@@HarrowingShadows That's the most important thing, and reading comment like yours helps me a lot. I'm a scrub at SFV but take the time to learn the game properly. I run a lot into spammers I can't punish, and better players. I'm hard on myself but as long as I have fun it's all good. And step by step I'm getting better.
How I started getting better was when I got better was when I thought, "Damn I didn't anti air one time that match. I'll focus on that next match." Then you do that for literally everything.
Yeah, it was just kinda like my "vague drunk response to try to be funny and take a shot at Alex and Mr Street Fighter in the process", guys. I'm sorry ^.^
Have you been spying on my W/L ratio in literally every game I play? I normally start out really solid, end up in my appropriate rank, then get brought down to 50%-60% win ratios as I git gud
The absolute best competitors in anything are the ones who can take a tough hit during their game and shake it off right then and there. Usually those are the people who can take a loss and also say, "it's okay" I think that's real confidence, which is why not many people are capable of this.
Watching your vids always helps I was in a slump had a bad losing streak and almost demoted back to platinum 1 in SF6. Came back ,watched some of your vids and hopped back onto rank sure enough I got all my points back and then some just by checking myself and seeing what I’m doing wrong rather than blame the game or some other nonsense excuse . Thanks again man!
I watched all of these videos when i was just getting into fighting games and now that I'm master rank in sf6 i really needed to hear it again. Thanks for the videos.
Playing to improve rather than just for the ladder points also has the side benefit of making you less salty at the end of the match in my experience. You tend to be quicker to jump for excuses when someone blocks you from that coveted rank up you've been reaching for, but if you make it your goal to get better then at least in my experience you tend to sweat the losses less, just more things look at in your replays, ways to ask yourself "how did I lose that, how do I prevent myself from losing that way again?". It's the same reason I get super salty against bots when I'm trying to farm up fight money in survival mode: I'm not playing them to improve, I'm playing them because I want the fight money and I just wasted 20 minutes of my life on this shit are you serious.
I love the timing of this video because earlier today I really made an attempt at trying to get better at MK11. I played Grr on stream, a cool dude from chat, and another cool streamer, NottScash, and I never had more fun with a fighting game in my entire life. I played around 50 matches total and won 5, but i felt myself breaking bad habits and improving on my play. I felt more confident in my gameplan and really came out of those sets a significantly better player, because I was able to assess and remedy my weaknesses that my opponent and myself saw over the course of the day. Fail, Adapt, Evolve.
I love everything he's saying, and I try my best to follow that sort of mindset when playing to improve, but for someone weak mentally like me even if I'm doing stuff that if I saw someone else do I'd think it was cool and skillful, I can't help but laser focus on loss and get stuck in my head without acknowledging that I'm improving at all. Like, even when I win I know that I focus way too much on what I did wrong and don't feel good about it, but it's hard to have that self esteem for me :/
I feel the same way. It's so hard, it feels counter intuitive at times. I think the best advice I can give is try and find a bud (or multiple buds), either irl or over discord or something, who is willing to spar and give good advice but also helps point out what good you did in the match. This is no small task for sure i don't wanna say that. But if you're lucky and folks are kind you may start getting used to noticing growth and cool new stuff you do. We grow stronger together not apart
I feel like it's useful to have a sparing partner at your level because you can clearly watch them improve as you play, and if youre both consistently working for the win, it means your both improving.
Personally, if I'm not happy after I've lost but improved I feel like I lost despite my improvements. This mindset makes me feel frustrated despite recognizing my improvements. Though I do recognize that this is my own toxic trait, I gotta shed it and become truly zen.
It took me a couple of years to realize my tunnel vision in regards to my progress. It included me shit talking an entire set without any attempt to recognize and fix the biggest problem in the match. Even now, I still end up salty over an entire best of 3, but now I will record and analyze where and what I did wrong and what the moments were that I did something I was practicing. It has honestly made me want to continue to jump back in for another match to see if I can course correct my flaws.
I'm happy you you made a video about this. I've had this mindset now for a while. I'm okay literally losing like 100 games in a row to one dude if it means that i'll start to learn how to beat him and just start doing things I usually don't do like anti air or in MK's case flawless block. My record is kinda terrible now cuz i'll sit in sets that i'll get dominated in for as long as i can. But I don't really mind it anymore. Feeling improvement is better than constantly winning to me
This is some serious wisdom. I have a tendency to be disappointed in myself with my losses and my wins. 😂 It's a hard skill to learn, and I think if fighting games can find a way to make this incremental growth more noticeable, they will grow in popularity a lot. I've been in bronze ranks in street fighter V for over year. If I hadn't found good TH-cam content to help me stay motivated, I would have lost interest a long time ago.
Really needed to hear this video. I sometimes focus way too much on whether or I won or loss and just get frustrated without looking at the big picture
I struggle with getting tilted over a loss a lot, but I’ve been trying to get better about it so I can think on what I did right or wrong. It’s really hard to have the right mindset but the effort is well worth it when I’m able to see the big picture after a win or loss.
It's also important to recognize ur understanding in character match ups. If you struggled before with the match up, and time has passed and you finally get multiple wins against that match up, try and give yourself credit and not think, "Oh, those guys werent as good as these other people I played before". You most likely understand the match up a lot better. This will make your mood so much better
Totally agree! This is a universal aspect of life that is represented in skill based games like this, and learning from your losses is key to improving.
On the topic of being proud of when you actually do something well or that is really sick, I can distinctly remember the first 2 moments that happened for me and they were both in USF4. I was learning Akuma and I had done combos that use his teleport into Ultra 2 in training mode, but the first time I pulled that off in game I just about blew the roof off my parent's house lol. The second was with Oni, where I similarly practiced doing charged FA, hard qcb fireball, into jumping Raging Demon. I pulled that off against a friend online in the worst delay ever, and I did not stop going off.
When you talked about being happy when you lose and sad when you win, it reminded me of the first time I played GGXrd online. I was playing I-No and just sat at a cabinet with a Johnny player who just wrecked me with mixups. I kept trying to do the combos I practiced in training mode until I decided to just walk forward and hit S, HS into Chemical Love and it actually gotten me as far as winning a round. But I was proud of being able to win a single round against the Johnny player. Then, he got off the cabinet and an absolute newbie Raven player got on and basically wrecked himself. It felt more like he was losing to me than I am beating him. He just kept dashing into my standing S. It made me feel like an idiot.
Thank you. My friend was so obsessed with win/lose ratio that he doesn't bother practicing the fundamental anymore and taking up bad habit in online play, then get frustrated when he lost to me and be pissed because "it worked online". This video could help him.
I love skill based matchmaking. I absolutely hate it when I get matched with someone clearly better than me, because I don't get to play. I hate getting matched against people clearly worse than me, because then I'm the one not letting them play. When I get matched with people my skill level, I have a much better time. I'm engaged, making clutch decisions, checking to see if they know the gimmicks, and squeaking out a win or getting toasted at the last second, but we're both one short combo away from a loss. That's where the fun is.
I think my version of this was playing as Deejay with full super meter in SF4 I found that, in clutch situations when I was really stressed and really wanted a move to land I would (1) Press the button harder (2) Hold the button down significantly longer Both of these combined meant that I was engineering my gameplay to make accidental button up/negative edge special moves very likely, and if I was playing with Full Stick of Butter Deejay, this meant I would very often get unintentional super activation off of LK sobat spam. (This input for non-martyr Deejay players was: Hold back, PRESS FORWARD AND HAMMER LIGHT KICK OMFG, hold back again, maybe decide to walk forward, remember to release light kick, *SUPER FREEZE* HERE I COME! SOBAT CARNIVAL!!!!). So my goal in long casual sets with Deejay was (and still is) to relax in clutch moments, only lightly press my buttons, and be happy if I can end a round with full super meter without accidentally blowing it all. Win or loss versus the opponent didn't matter. All that mattered was not accidentally activating my super move.
Back when I was playing overwatch semi-competitive with a buddy, Nothing would put me in a bad mood worse than a Win I did not deserve. Nothing I did felt like it had any impact, my play was riddled with mistakes and the game was over before I could correct them and feel like I did my part. I would have to have to fight the feeling of being shitty before the next game started or a spiral could happen.
My favorite self-improvement moment was learning my main champ in League of Legends. First time playing it one of the guys a friend of mine brought in told me to literally never play that champ again (he was a salty boi back then). At some point I picked it back up again, exclusively played it for months and lo and behold I had other people telling me they were looking forward to my Ultimates, because there are some really juicy ones.
Self reflection is very important. I've been recording my matches and watching the footage and it's like watching someone else play. You start yelling at the screen "Why aren't you throwing" or stuff like that... And then I started playing better.
I didn't think a Sajam video would help when I saw it mentioned in a discussion over the waking nightmare of Splatoon with randoms. Turns out it's worked even better than some fighting game advice.
man, totally flipped my shit after losing like 6-21 or something to Sol. Even after labbing for hours, definitely felt like an idiot, like I wasted my time. It was a shameful salty mess. This video is great reminder of what's really important, and it unshackles my spirit from the salt mines. 'Ppreciate cha dawg
that's the thing, people aren't seeing the small increments, take weight lifting/loss for example. A few pounds a month won't be major to you or anyone commonly around you, but to someone who hasn't seen you in months, you're a new person.
I read Self-Reflection as Self-Isolation. Man, Covid is destroying my brain! Good points. The difficulty i find with self-reflection is that it takes conscious effort and time so it's more difficult to gauge "am i improving long term", rather than simply winning and taking that at face value as improving. Watch your replays friends, it's not always pretty but it definitely will help level you up taking note of your habits in situations.
It's the easiest to tell with Rogue-lite games where the mechanic dictate that you are suppose to die/lose, and progressively get further and further with upgrades and skill improvements.
I just realized learning Fighting games have a lot of overlap into Self Help and positive psychology... Or rather Positive Psychology seems create an mindset for gitting gud. To git gud one must live gud.
1:54 it's not even a months later, it can be day or two later i had this in tekken against a Kazuya main. We clashed first time, newbies deathmatch, back and forth, not really clear whos better. I check the replays, see what i do, what he does, what i dont punish, realise i didnt punish alot of Kaz stuff, make meself a list of Kaz moves to punish in training mode, practice for 20 mins a day. Few days later we meet again, i won most of the matches vs that guy and promoted. All the free stuff he was doing now gets punished, he kinda nervous, doing crazier stuff and getting lit, it felt great. So you dont really need to wait long for it, depends on the level/rank ofcourse.
The part where he's talking about League of Legends is a huge thing that tons of League players playing for years will never understand. Diamond League player here lol
I feel this. In dragon ball there's only one character I've got the the wake up meaty timing down with, and I'm not a very good player but when I am up against opponent's that don't respect meaty timings it's just a free win with him.
Self relection was somerhing I wasnt able to do until this year Ive grown to almost lose interest in the games I play Especially gbfv. I do not simply enjoy the game rn and can only hope once caglio comes out my willingness to learn comes back. Win/lose ratio also corrupted my thinking I have a friend who loves gbfv and put in tons of time and work into and whenever we play I nornally get curb stomped that I felt demotivated. Ofc I had a break before while he played all the time but he put more work into it than I did ever. But I dont feel great when I put work into something I dont enjoy which is gbfv in this case so Im willing to to drop it until I feel like playing it again. However self reflection really kicked in when I started to play gundam extreme versus maxi boost on. I took the time to look over my matches Explore options And do small goals every session and its the happiest Ive ever been to the point wins feel so good and with losses I'l gladly take the L since its something I can review and work on.
I think it's easier to have this mindset if you play against an opponent who is way stronger than you are, because your expectations are a lot lower and you aren't as emotional if you lose. If I play against someone I expect to win but I lose instead I won't focus on how I could prevent it from happening but I focus on how shitty I feel.
Good point on improving, win or lose, by looking at what happened and going from there. Though sometimes it's tough to pin down what to improve on, like when the other player is just better, then you get hit, thrown, and lose. Sometimes improvement is so slow or minute, it can be tough to tell if you improved. And w/ranks- yeah. Super/ultra silver for over four years (660-ish matches) in SFV. I think I improved though.
I think most mashing gripes about MK11 would be dealt with if the hit/block stun of d1s and d3s was a bit longer. I just hate trying to react to my d1 hitting in order to jail a stand 1 and it doesn’t jail because latency made it 1-2fr slow. It’s annoying, but I still note it and try to adjust to it in worse connections (100ms+). Even if you don’t like something, you still have to try to play around it
im actually noticing myself improving in matches. Thats why i always get a bit pissy when i fight someone and they leave after 2 matches (yes best of 3 and i respect that) because the first round is always learning how that player plays and the other rounds is seeing myself become a bigger threat. The only character i legit have no idea what doing is leo. Mostly cuz that dude got his match and jist pissed off so i had no chance to slowly learn what who or how
I am a Vega player in SF5 Who was stuck in gold for the last 2 years. Earlier a couple of months ago I was being washed constantly, and in the córner I was as good as done. At first I blamed it on Vega, until I realized that I never did V-Reversal. That coupled with walking forward a bit more (thanks Brian F for that. Catapulted me to double my points and currently be in platinum. You do feel the skill level in SBMM, as you can’t get away with some gimmicks (I.E people block bloody high claw consistently) and people overall have a semblance of defense and balance
To get good at anything you have to find a way to feel rewarded by deliberate practise. So instead of looking at your win/loss ratio be like "Ok, this round, im going to hit 3 anti-airs. If I do that I'm happy". Or "If I land 3 max damage punishes I'll get take out tonight". If you get bodied by someone, hit training mode against that character and practise the match up instead of running the same 15 hit combo vs the dummy over and over. Analyse weakness. Set achievable goals. Reward yourself for completion. Repeat.
Sajam just made a video about like last week, the Kombat League ranking system is exactly what it needs to be done, a season based ranking system that give you rewards. You need to reset every season so that everyone would be on an even playfield on the way to unlock the rewards.
@@RoyArkon I don't want rewards out of ranked. I want well matched competitive games and a sense of where I'm at as a player. It's absolute fucking trash at that because of the fucking resets. I'm constantly wasting my time playing much worse players just to get back to where I should be, only for it to reset again once it starts to get fun. I have no idea if I'm progressing because the only thing that's stopped my forward progress in the last year now, is the resets. Fuck attaching a cosmetic grind to ranked. If fucking ruins ranked for the people that actually want a ranked system and forces tons of people who don't like ranked to play it.
I tilt easily. I'm a very emotional player. I've been watching a lot of dekillsage's video and listening to him taking L's and how he knew why he lost or got hit helped me a lot with how I should be and how I should take losses. It's helped me enjoy playing DBFZ more. I don't get angry and try to stomp someone. I take things slow. I'm happy I teched that DR and baited the spark. I'm happy that I did a combo I just learned. I still lost but at least I did those thing's right and I'm happy.
Sometimes I think rank isn't even much of an accurate indicator at all. I don't play Dragon Ball too much anymore, but I play other games and I watch Dragon Ball stuff. So when I do play Dragon Ball now a lot of my sets go: Game 1: I beat the opponent Game 2: I try to play the way I want to play the most, and then I lose Game 3: I resign myself to playing the way the opponent wants to play the least, which I figured out on Game 1 but was too lazy to exploit in Game 2, and win
06:15 Exactly, the NRS community is full of shitty entitled brats. MK11 is a fantastic fighting game. And as DBFZ, I went played over like the last month and a half or so and I've found more hitbox issues in DBFZ in that time frame alone that I've ever seen in the entire existence of both MKX and MK11 combined. Everyone who says anything negative about NRS/WB games either never played other fighting games, being a fanboy of other games or just being a community shill in a portion of the NRS community that tries so hard to be cool even at the expanse of the facts. That's the truth.
Thought provoking video - Self-reflection's importance can not be overstated! I go deep into self-love in the last 2 videos on my channel & self-reflection is such a huge part of that. I hope videos like ours inspire people to reflect. Just subscribed to your channel too - TH-camrs like yourself should be highlighted more
Not knowing whether you are improving is only true to players stucked in low MMRs. Those players are stuck there in the first place probably due to IRL/mental health problems that don't allow them to reflect or even notice they are doing bad.
I don't understand, genuinely do not understand, how pub stomping a lobby full of newbies produces a sense of improvement more than having a positive k/d ratio against someone of relatively equal skill.
Hey I feel like it was my comment that inspired this video so thanks for making me feel that even if it wasn't true also I'm not saying you owe me some of your ad revenue Sajam but
I kinda feel like the _very_ argument you opened with (from the other guy, I mean) is an argument _in favor_ of skill based matchmaking. Never developed a fighting game, so I wouldn't know the logistics to this idea, but I'm thinking there should be an _option_ to punch above your weight class. (Ie, fight people better than you.) I'm imagining some slider option in some user defined parameter that dictates what skill levels you're open to fighting with. Skilled players get to vet inexperienced newbs, inexperienced newbs get to learn from skilled players, assuming those aforementioned parameters line up. Bam. EDIT:: 3:13 This story is the exact _opposite_ of an excuse, I dunno where tf that viewer gets off saying such dumb shit like that. That is the _epitome_ of not making excuses.
Record your matches people. Helps for finding mistakes and improving, and if you really need a pick-me-up you can just go back and look at how much you sucked three months ago.
I think this is true for non-SBMM too honestly, if not even more so. As someone who's learnt Guilty Gear entirely through player-match lobbies the majority of my matches have been me getting my ass handed to me by people who've been playing the game for years longer than me and in the absence of a (decent) ranking system to tell me I've improved I've had to rely on self-reflection to recognise the things I've improved on. Like most of the arguments against SBMM this one rests on the idea that the people making the argument are already a top-level player who's going to swag on everyone they're matched with, when the most likely outcome is that they'd end up with a fairly even spread of wins and losses depending on how close to the median they are. Also, if a non-SBMM system worked how they expected it to, i.e. they're mostly getting matched up against weaker players, then how would that be any different to always going up against people of the same level? You're still always fighting people from a specific skill bracket, so by their own logic they shouldn't be able to tell if they're improving.
So, again with the CoD SBMM argument. It's not about removing it at all; anybody advocating for that is an idiot, don't listen to them. It's about having a strong SBMM playlist with a good ranked system but at the same time, having the option of a playlist where the SBMM parameters are relaxed for more casual play every now and then, for using new weapons, for unlocking stuff, or for warming up. Even Fighting games with their terrible online features understand and have these two options available to players. Plus, reducing SBMM doesn't suddenly mean that people are just gonna stomp lobbies 90% of the time. CoD has existed for a long time with looser SBMM and you could regularly find yourself in great, tight matches. They will still occur often for most players, it just won't be like that all of the time now.
I said this to someone on Nihongogamer vid on input motions . He said," I dont think they're trying to simplify inputs to make fighting noob friendly. I think they're just doing it to eliminate the execution barrier. They're are a lot of lower ranked players in games that are actually more well rounded the the higher rank however the higher ranked player can execute a combo that can take 50% of your health so of course they'll win." I said, "Let me break it down, for you, young Padawan. Games can be easier with the tactics that are available and limited meta by removing options for defensive actions (or adding too much in the case of SC6 and DoA6) and lowering capitalization of offense by also making offense weaker. Thus everyone is playing with a handicap, just that the new player doesn't notice this....until they actually start learning the game and realizing themselves, just how limited they are in their decision making with this new approach to fighters. You won't notice how bad it is because you're still trying to learn the basic shit everyone else learnt YEARS ago. It lowers the gap, but in ways that come off as disingenuous and it creates monotony overall. When you were a new player back then, you might have did something different than someone else who uses the same character because you weren't at that level yet or it overall worked for you and you found something unique. Now, because these options are being taken away, that discovery (Which is a great driver for improvement) is being taken away. Now, we have people who play the same character and can't figure out new tricks from others because everything is out in the open (On top of tutorials online) and it's harder to see what top players are doing better than you because they're using the same moves as you in every way down to the general tactics. (This example was geared more towards SFV, since it seems you play it)" Execution, and overall options in the game are being removed, thus it is harder to self-reflect because the only thing it looks like Pros have over average players now besides maybe more money and resources, is the patience to sit there in ranked mode, and guess more correctly. There's execution here and there but really it isn't that much you need to do to hit that wall now and some people don't feel the need to improve at all because everything feels figured out. Granblue Fantasy VS is a great example too. If someone plays a much harder FG, they will say, what's the point in playing this game more often or at all? I don't have anything to prove except that I can hold my own. As a VF player, when I go play Tekken, I automatically have the fundamentals to hold my own in Tekken. Now, my goals might be smaller than someone else coming in with 0 3D exp. However, I can improve....but what's stopping me from going, "Well, Tekken players don't play my game. Why don't they come try to prove something to us?" (Why I respect Ryan J Hart) Basically, this level of wants and needs will change based on the player and their interests and skill overall.
if it doesn't feel like you're improving in SBMM... it means you're not improving lol. anyone that has actually improved in a ranked mode knows what it feels like. suddenly you start beating the people that you were losing to before. you get to do that for a while and enjoy dunking on people, until SBMM catches up with you and you get promoted to whatever rank and have to start dealing with better people again. sad to say, there are some players that have no idea how to improve and they just stay the same rank for their entire game experience. for those people SBMM probably doesn't feel great but hey... get good lol
what about those times where you struggle to see even those improvements? let's say theoretically you played the worst game of your life, and did nothing right. how should you look at games like that?
I play a lot of competitive Smash and I remember this one game where I was playing against a Roy, which was a match-up I had a losing record against and rarely got time to practice with, and I came up to recover on last stock while he was hanging from ledge, I recognized he could just Drop, Double Jump and dair spike me if he was thinking about it. Sure enough, he did, and I INSTANTLY DI'd into the stage just on reaction, tech'd the spike and lived. I was so proud of myself that I did neutral get up and he ftilted me and I died anyways. But the satisfaction of that godlike tech was worth it tbh and stuck out so much to me I wasn't even bothered by the loss.
Teching spikes on reaction is cocaine
I know I am kinda off topic but do anybody know a good place to watch new movies online?
@Maison Cory I use FlixZone. Just search on google for it =)
@Van Hamza yup, been using Flixzone for since april myself =)
@Van Hamza thank you, I went there and it seems to work :) I really appreciate it!!
It's true. The moment you place blame on your opponent or the game itself, you've stopped objectively analyzing the situation.
May I present Low Tier God 😂
Damn I do that all the time lol
So if the game desyncs or a random DC happens and i get a loss. That isn’t the game?? I gotta blame myself?? 😂😂
anime pfp
Dude. So true.
One thing I really like about Sajam is his positive descriptions of self improvement. So many people realize you gotta self reflect to point out your own mistakes but you have to be just as aware of your improvement which feels weird to me in something like video games. Tbh his whole attitude on losing made me a better fighting game player.
I think about Ninja's "weak mindset" take a lot and how that sort of thinking is so pervasive it feels like. Thinking of games and competing like that make me despise competition but vids like this one help bring that fire back
"The first rule is to keep an untroubled mind. The second rule is to look things in the face and accept them for what they are."
what is this from?
@@KeshavKrishnan It's from Marcus Aurelius' Meditations. He was a Roman emperor and Stoic philosopher and the Meditations was basically his journal to himself reminding himself to be a good person, def worth a read through if you're into that kind of thing
Ever since finding and watching Max Dood on TH-cam 5 years ago, I’ve gained a clear love and appreciation for fighting games and what they can offer, in spite of being a niche genre in the grand scheme of things. But we can all help each other grow, and help send a message to developers to keep on improving the games we love for greater unification. I admit, playing a handful of first fighters as a kid (Tekken and SoulCalibur), losing _sucked._ It’s not fun to lose, but as I got older, I’ve realized that in order to win, you must lose. On the surface, it sounds despairing and cruel, but we have to learn from our losses and keep on improving, keep on growing, keep on uniting the FGC. The creation of Ryu teaches us a valuable point to continue to grow as fighting gamers, esp. that one line in SF5’s A Shadow Falls story mode: “This power is not to defeat. This is the power to _push forward!”_
In other words, stop Rage Quitting, stop trolling/putting down others, and stop acting like it’s every gamer for themselves, and let’s help each other grow, keep pushing our limits, bring in new members into a genre that needs more love and commitment.
Same here. I never "GOT" fight gaming for the longest time. I was a "causal" button masher playing against the AI. Some times I would play against friends but that's it. The arcane scene died when I was a teenager. TH-cam FGC has made me rethink fighting games and gave them a second chance. I'm got into DBFZ and I get my ass handed to me daily. lol But after many loses, I finally won some matches. :D And I can tell I improved by watching old replays. Back in my day, online play and replays didn't exist. The kids these days have it nice.
But online comes with it's own problems. Like little egos being ruined by W/L ratio. I think devs can do something about that, maybe hide it. And just have MMR just shown. Because one could lose many, many, many times, before getting good. So to keep their ratio, they rage quit. Steals your win and removes their lost.
They don't understand that numbers are meanlessing. One must win, one must lose. The W/L says nothing about your next match.
Tried 3rd strike for the first time the other day, an Alex player bodied me 20-0 but I managed to get one round in
It was honestly the most fun I've had playing a 2d game lol
@@HarrowingShadows That's the most important thing, and reading comment like yours helps me a lot. I'm a scrub at SFV but take the time to learn the game properly. I run a lot into spammers I can't punish, and better players. I'm hard on myself but as long as I have fun it's all good. And step by step I'm getting better.
How I started getting better was when I got better was when I thought, "Damn I didn't anti air one time that match. I'll focus on that next match." Then you do that for literally everything.
lost to Alex valle at WNF but i took a round off him. I felt like i won the weekly.
Alex is the worst character is the game. But be proud.
@@The268170 Alex Valle is the guy who hosts the WNF weekly lol
@@The268170 You better be joking
Yeah, it was just kinda like my "vague drunk response to try to be funny and take a shot at Alex and Mr Street Fighter in the process", guys. I'm sorry ^.^
If you're not losing 50% of the time at least, you're playing the wrong people.
I wouldn't say that's true 100% of the time. Sometimes your just in the zone ya know?
Have you been spying on my W/L ratio in literally every game I play? I normally start out really solid, end up in my appropriate rank, then get brought down to 50%-60% win ratios as I git gud
@@olishonick Then play someone who's also "in the zone"
Lots of players think 50/50 winning is a problem sadly
Unless you're ahead of the curve.
sajam drinking game:
take a shot everytime sajam fixes his hair
Death incoming
Do the individual strokes count or when he puts away his hand long enough then goes at it again?
@@MoldMonkey93 depends how much alcohol you got
I'm already fucked up, thanks anyway, though.
I’ll be dead.
The absolute best competitors in anything are the ones who can take a tough hit during their game and shake it off right then and there. Usually those are the people who can take a loss and also say, "it's okay"
I think that's real confidence, which is why not many people are capable of this.
Mang0 just literally lived this comment lol Even was down 2 stocks last game and comes back
" its like youre in the actual show..boom.where is he? Pshhheeew"
The quotable Sajam
Watching your vids always helps I was in a slump had a bad losing streak and almost demoted back to platinum 1 in SF6. Came back ,watched some of your vids and hopped back onto rank sure enough I got all my points back and then some just by checking myself and seeing what I’m doing wrong rather than blame the game or some other nonsense excuse . Thanks again man!
These people don't want to be better than their past selves. They want to be better than their opponents.
I watched all of these videos when i was just getting into fighting games and now that I'm master rank in sf6 i really needed to hear it again. Thanks for the videos.
Playing to improve rather than just for the ladder points also has the side benefit of making you less salty at the end of the match in my experience. You tend to be quicker to jump for excuses when someone blocks you from that coveted rank up you've been reaching for, but if you make it your goal to get better then at least in my experience you tend to sweat the losses less, just more things look at in your replays, ways to ask yourself "how did I lose that, how do I prevent myself from losing that way again?". It's the same reason I get super salty against bots when I'm trying to farm up fight money in survival mode: I'm not playing them to improve, I'm playing them because I want the fight money and I just wasted 20 minutes of my life on this shit are you serious.
I love the timing of this video because earlier today I really made an attempt at trying to get better at MK11. I played Grr on stream, a cool dude from chat, and another cool streamer, NottScash, and I never had more fun with a fighting game in my entire life. I played around 50 matches total and won 5, but i felt myself breaking bad habits and improving on my play. I felt more confident in my gameplan and really came out of those sets a significantly better player, because I was able to assess and remedy my weaknesses that my opponent and myself saw over the course of the day. Fail, Adapt, Evolve.
Exactly, 110% true.
I love everything he's saying, and I try my best to follow that sort of mindset when playing to improve, but for someone weak mentally like me even if I'm doing stuff that if I saw someone else do I'd think it was cool and skillful, I can't help but laser focus on loss and get stuck in my head without acknowledging that I'm improving at all. Like, even when I win I know that I focus way too much on what I did wrong and don't feel good about it, but it's hard to have that self esteem for me :/
I feel the same way. It's so hard, it feels counter intuitive at times. I think the best advice I can give is try and find a bud (or multiple buds), either irl or over discord or something, who is willing to spar and give good advice but also helps point out what good you did in the match. This is no small task for sure i don't wanna say that. But if you're lucky and folks are kind you may start getting used to noticing growth and cool new stuff you do. We grow stronger together not apart
Remember that your opponents are also out here aiming to win.
you know how bad it feels to doubt your wins as well? your brain is like the biggest enemy out there.
I feel like it's useful to have a sparing partner at your level because you can clearly watch them improve as you play, and if youre both consistently working for the win, it means your both improving.
Personally, if I'm not happy after I've lost but improved I feel like I lost despite my improvements. This mindset makes me feel frustrated despite recognizing my improvements. Though I do recognize that this is my own toxic trait, I gotta shed it and become truly zen.
It took me a couple of years to realize my tunnel vision in regards to my progress. It included me shit talking an entire set without any attempt to recognize and fix the biggest problem in the match. Even now, I still end up salty over an entire best of 3, but now I will record and analyze where and what I did wrong and what the moments were that I did something I was practicing. It has honestly made me want to continue to jump back in for another match to see if I can course correct my flaws.
I'm happy you you made a video about this. I've had this mindset now for a while. I'm okay literally losing like 100 games in a row to one dude if it means that i'll start to learn how to beat him and just start doing things I usually don't do like anti air or in MK's case flawless block. My record is kinda terrible now cuz i'll sit in sets that i'll get dominated in for as long as i can. But I don't really mind it anymore. Feeling improvement is better than constantly winning to me
Forget the inner game of tennis, Sajam should make a series of videos called "The Inner Game of Fighting Games."
This is some serious wisdom. I have a tendency to be disappointed in myself with my losses and my wins. 😂 It's a hard skill to learn, and I think if fighting games can find a way to make this incremental growth more noticeable, they will grow in popularity a lot. I've been in bronze ranks in street fighter V for over year. If I hadn't found good TH-cam content to help me stay motivated, I would have lost interest a long time ago.
Really needed to hear this video. I sometimes focus way too much on whether or I won or loss and just get frustrated without looking at the big picture
Self-Reflection might be the most important thing in life.
I struggle with getting tilted over a loss a lot, but I’ve been trying to get better about it so I can think on what I did right or wrong. It’s really hard to have the right mindset but the effort is well worth it when I’m able to see the big picture after a win or loss.
It's also important to recognize ur understanding in character match ups. If you struggled before with the match up, and time has passed and you finally get multiple wins against that match up, try and give yourself credit and not think, "Oh, those guys werent as good as these other people I played before". You most likely understand the match up a lot better. This will make your mood so much better
Totally agree! This is a universal aspect of life that is represented in skill based games like this, and learning from your losses is key to improving.
I have improved at ignoring the idiots on the internet. It's a constant struggle. 1-9 match up.
On the topic of being proud of when you actually do something well or that is really sick, I can distinctly remember the first 2 moments that happened for me and they were both in USF4.
I was learning Akuma and I had done combos that use his teleport into Ultra 2 in training mode, but the first time I pulled that off in game I just about blew the roof off my parent's house lol. The second was with Oni, where I similarly practiced doing charged FA, hard qcb fireball, into jumping Raging Demon. I pulled that off against a friend online in the worst delay ever, and I did not stop going off.
When you talked about being happy when you lose and sad when you win, it reminded me of the first time I played GGXrd online.
I was playing I-No and just sat at a cabinet with a Johnny player who just wrecked me with mixups. I kept trying to do the combos I practiced in training mode until I decided to just walk forward and hit S, HS into Chemical Love and it actually gotten me as far as winning a round. But I was proud of being able to win a single round against the Johnny player.
Then, he got off the cabinet and an absolute newbie Raven player got on and basically wrecked himself. It felt more like he was losing to me than I am beating him. He just kept dashing into my standing S. It made me feel like an idiot.
Thank you. My friend was so obsessed with win/lose ratio that he doesn't bother practicing the fundamental anymore and taking up bad habit in online play, then get frustrated when he lost to me and be pissed because "it worked online". This video could help him.
I love skill based matchmaking. I absolutely hate it when I get matched with someone clearly better than me, because I don't get to play. I hate getting matched against people clearly worse than me, because then I'm the one not letting them play. When I get matched with people my skill level, I have a much better time. I'm engaged, making clutch decisions, checking to see if they know the gimmicks, and squeaking out a win or getting toasted at the last second, but we're both one short combo away from a loss. That's where the fun is.
I think my version of this was playing as Deejay with full super meter in SF4
I found that, in clutch situations when I was really stressed and really wanted a move to land I would
(1) Press the button harder
(2) Hold the button down significantly longer
Both of these combined meant that I was engineering my gameplay to make accidental button up/negative edge special moves very likely, and if I was playing with Full Stick of Butter Deejay, this meant I would very often get unintentional super activation off of LK sobat spam.
(This input for non-martyr Deejay players was: Hold back, PRESS FORWARD AND HAMMER LIGHT KICK OMFG, hold back again, maybe decide to walk forward, remember to release light kick, *SUPER FREEZE* HERE I COME! SOBAT CARNIVAL!!!!).
So my goal in long casual sets with Deejay was (and still is) to relax in clutch moments, only lightly press my buttons, and be happy if I can end a round with full super meter without accidentally blowing it all. Win or loss versus the opponent didn't matter. All that mattered was not accidentally activating my super move.
Back when I was playing overwatch semi-competitive with a buddy, Nothing would put me in a bad mood worse than a Win I did
not deserve. Nothing I did felt like it had any impact, my play was riddled with mistakes and the game was over before I could
correct them and feel like I did my part.
I would have to have to fight the feeling of being shitty before the next game started or a spiral could happen.
My favorite self-improvement moment was learning my main champ in League of Legends.
First time playing it one of the guys a friend of mine brought in told me to literally never play that champ again (he was a salty boi back then).
At some point I picked it back up again, exclusively played it for months and lo and behold I had other people telling me they were looking forward to my Ultimates, because there are some really juicy ones.
Self reflection is very important. I've been recording my matches and watching the footage and it's like watching someone else play. You start yelling at the screen "Why aren't you throwing" or stuff like that... And then I started playing better.
I didn't think a Sajam video would help when I saw it mentioned in a discussion over the waking nightmare of Splatoon with randoms. Turns out it's worked even better than some fighting game advice.
Shit I wish someone would have told me 20+ years ago. Sajam laying down RL truth like a boss.
This Genre taught me a lot and altered my outlook on life, sometimes it's just a game and others a life lesson.
man, totally flipped my shit after losing like 6-21 or something to Sol. Even after labbing for hours, definitely felt like an idiot, like I wasted my time.
It was a shameful salty mess.
This video is great reminder of what's really important, and it unshackles my spirit from the salt mines.
'Ppreciate cha dawg
that's the thing, people aren't seeing the small increments,
take weight lifting/loss for example. A few pounds a month won't be major to you or anyone commonly around you, but to someone who hasn't seen you in months, you're a new person.
I read Self-Reflection as Self-Isolation.
Man, Covid is destroying my brain!
Good points. The difficulty i find with self-reflection is that it takes conscious effort and time so it's more difficult to gauge "am i improving long term", rather than simply winning and taking that at face value as improving.
Watch your replays friends, it's not always pretty but it definitely will help level you up taking note of your habits in situations.
This is so true for anything in life
Goddam, this vid be helping my mentality in terms of looking at losses better. Great vid
It's the easiest to tell with Rogue-lite games where the mechanic dictate that you are suppose to die/lose, and progressively get further and further with upgrades and skill improvements.
I just realized learning Fighting games have a lot of overlap into Self Help and positive psychology... Or rather Positive Psychology seems create an mindset for gitting gud.
To git gud one must live gud.
1:54
it's not even a months later, it can be day or two later
i had this in tekken against a Kazuya main. We clashed first time, newbies deathmatch, back and forth, not really clear whos better. I check the replays, see what i do, what he does, what i dont punish, realise i didnt punish alot of Kaz stuff, make meself a list of Kaz moves to punish in training mode, practice for 20 mins a day. Few days later we meet again, i won most of the matches vs that guy and promoted. All the free stuff he was doing now gets punished, he kinda nervous, doing crazier stuff and getting lit, it felt great. So you dont really need to wait long for it, depends on the level/rank ofcourse.
I actually needed to hear this. Thank you very much. This jam was tasty
This is so on point I wish I could like the video twice.
The part where he's talking about League of Legends is a huge thing that tons of League players playing for years will never understand.
Diamond League player here lol
I feel this. In dragon ball there's only one character I've got the the wake up meaty timing down with, and I'm not a very good player but when I am up against opponent's that don't respect meaty timings it's just a free win with him.
What happens when you sweat in a game for months, then take a break. It sucks getting on and getting your back blown until you derank enough.
Learning how to time a meaty brought me from floor 4 to floor 9 in a week in GGST.
Mad facts.
This is a life skill.
I get mad at myself after wins all the time when I know I played sloppy or made dumb decisions; and I'm not even good.
Self relection was somerhing I wasnt able to do until this year
Ive grown to almost lose interest in the games I play
Especially gbfv. I do not simply enjoy the game rn and can only hope once caglio comes out my willingness to learn comes back.
Win/lose ratio also corrupted my thinking
I have a friend who loves gbfv and put in tons of time and work into and whenever we play I nornally get curb stomped that I felt demotivated.
Ofc I had a break before while he played all the time but he put more work into it than I did ever.
But I dont feel great when I put work into something I dont enjoy which is gbfv in this case so Im willing to to drop it until I feel like playing it again.
However self reflection really kicked in when I started to play gundam extreme versus maxi boost on.
I took the time to look over my matches
Explore options
And do small goals every session and its the happiest Ive ever been to the point wins feel so good and with losses I'l gladly take the L since its something I can review and work on.
I think it's easier to have this mindset if you play against an opponent who is way stronger than you are, because your expectations are a lot lower and you aren't as emotional if you lose. If I play against someone I expect to win but I lose instead I won't focus on how I could prevent it from happening but I focus on how shitty I feel.
Good point on improving, win or lose, by looking at what happened and going from there.
Though sometimes it's tough to pin down what to improve on, like when the other player is just better, then you get hit, thrown, and lose.
Sometimes improvement is so slow or minute, it can be tough to tell if you improved.
And w/ranks- yeah. Super/ultra silver for over four years (660-ish matches) in SFV. I think I improved though.
I think most mashing gripes about MK11 would be dealt with if the hit/block stun of d1s and d3s was a bit longer. I just hate trying to react to my d1 hitting in order to jail a stand 1 and it doesn’t jail because latency made it 1-2fr slow. It’s annoying, but I still note it and try to adjust to it in worse connections (100ms+). Even if you don’t like something, you still have to try to play around it
im actually noticing myself improving in matches. Thats why i always get a bit pissy when i fight someone and they leave after 2 matches (yes best of 3 and i respect that) because the first round is always learning how that player plays and the other rounds is seeing myself become a bigger threat.
The only character i legit have no idea what doing is leo. Mostly cuz that dude got his match and jist pissed off so i had no chance to slowly learn what who or how
I am a Vega player in SF5 Who was stuck in gold for the last 2 years. Earlier a couple of months ago I was being washed constantly, and in the córner I was as good as done. At first I blamed it on Vega, until I realized that I never did V-Reversal. That coupled with walking forward a bit more (thanks Brian F for that. Catapulted me to double my points and currently be in platinum. You do feel the skill level in SBMM, as you can’t get away with some gimmicks (I.E people block bloody high claw consistently) and people overall have a semblance of defense and balance
I got meatied to hell by a Cammy yesterday, didn't even see the match go by.
This man is just leaking wisdom
To get good at anything you have to find a way to feel rewarded by deliberate practise. So instead of looking at your win/loss ratio be like "Ok, this round, im going to hit 3 anti-airs. If I do that I'm happy". Or "If I land 3 max damage punishes I'll get take out tonight".
If you get bodied by someone, hit training mode against that character and practise the match up instead of running the same 15 hit combo vs the dummy over and over.
Analyse weakness. Set achievable goals. Reward yourself for completion. Repeat.
I needed to hear this. My W/L ratio is quickly racing to being 25%.
Could some one explain the concept of rank going up as you improve instead of being reset every 4 weeks to NRS.
Sajam just made a video about like last week, the Kombat League ranking system is exactly what it needs to be done, a season based ranking system that give you rewards. You need to reset every season so that everyone would be on an even playfield on the way to unlock the rewards.
@@RoyArkon I don't want rewards out of ranked. I want well matched competitive games and a sense of where I'm at as a player.
It's absolute fucking trash at that because of the fucking resets. I'm constantly wasting my time playing much worse players just to get back to where I should be, only for it to reset again once it starts to get fun. I have no idea if I'm progressing because the only thing that's stopped my forward progress in the last year now, is the resets.
Fuck attaching a cosmetic grind to ranked. If fucking ruins ranked for the people that actually want a ranked system and forces tons of people who don't like ranked to play it.
Thanks Sajam, Moste.
I tilt easily. I'm a very emotional player. I've been watching a lot of dekillsage's video and listening to him taking L's and how he knew why he lost or got hit helped me a lot with how I should be and how I should take losses. It's helped me enjoy playing DBFZ more. I don't get angry and try to stomp someone. I take things slow. I'm happy I teched that DR and baited the spark. I'm happy that I did a combo I just learned. I still lost but at least I did those thing's right and I'm happy.
Sometimes I think rank isn't even much of an accurate indicator at all. I don't play Dragon Ball too much anymore, but I play other games and I watch Dragon Ball stuff. So when I do play Dragon Ball now a lot of my sets go:
Game 1: I beat the opponent
Game 2: I try to play the way I want to play the most, and then I lose
Game 3: I resign myself to playing the way the opponent wants to play the least, which I figured out on Game 1 but was too lazy to exploit in Game 2, and win
Dude I just lost my 3rd or 4th SFV online ranked because I couldn't stop laughing that they let me walk-up throw them in our 4th round.
Good losses and bad wins. Preach
Self reflection?
No wonder so many people hate fighting games! Lots of people play games to not have to think about their faults
06:15 Exactly, the NRS community is full of shitty entitled brats. MK11 is a fantastic fighting game. And as DBFZ, I went played over like the last month and a half or so and I've found more hitbox issues in DBFZ in that time frame alone that I've ever seen in the entire existence of both MKX and MK11 combined. Everyone who says anything negative about NRS/WB games either never played other fighting games, being a fanboy of other games or just being a community shill in a portion of the NRS community that tries so hard to be cool even at the expanse of the facts. That's the truth.
My 3s akuma may suck ass but damn its fun as hell and thats what matters
Thought provoking video - Self-reflection's importance can not be overstated! I go deep into self-love in the last 2 videos on my channel & self-reflection is such a huge part of that. I hope videos like ours inspire people to reflect. Just subscribed to your channel too - TH-camrs like yourself should be highlighted more
Saltiest win I've ever had in yu-gi-oh, winning because I drew summon limit
Yeah you must self-reflect instead of just seeing wins and loses
Not knowing whether you are improving is only true to players stucked in low MMRs. Those players are stuck there in the first place probably due to IRL/mental health problems that don't allow them to reflect or even notice they are doing bad.
I don't understand, genuinely do not understand, how pub stomping a lobby full of newbies produces a sense of improvement more than having a positive k/d ratio against someone of relatively equal skill.
Hey I feel like it was my comment that inspired this video so thanks for making me feel that even if it wasn't true
also I'm not saying you owe me some of your ad revenue Sajam but
Yeah, tbh noticing your own good play in micro is WAY easier in League compared to fighting games imho....somewhat.
Well said
I kinda feel like the _very_ argument you opened with (from the other guy, I mean) is an argument _in favor_ of skill based matchmaking.
Never developed a fighting game, so I wouldn't know the logistics to this idea, but I'm thinking there should be an _option_ to punch above your weight class. (Ie, fight people better than you.)
I'm imagining some slider option in some user defined parameter that dictates what skill levels you're open to fighting with. Skilled players get to vet inexperienced newbs, inexperienced newbs get to learn from skilled players, assuming those aforementioned parameters line up.
Bam.
EDIT::
3:13 This story is the exact _opposite_ of an excuse, I dunno where tf that viewer gets off saying such dumb shit like that. That is the _epitome_ of not making excuses.
When i watch my match replays, i freakin cringe
Lmao bro I thought I was the only one 😂
Record your matches people. Helps for finding mistakes and improving, and if you really need a pick-me-up you can just go back and look at how much you sucked three months ago.
I think this is true for non-SBMM too honestly, if not even more so. As someone who's learnt Guilty Gear entirely through player-match lobbies the majority of my matches have been me getting my ass handed to me by people who've been playing the game for years longer than me and in the absence of a (decent) ranking system to tell me I've improved I've had to rely on self-reflection to recognise the things I've improved on.
Like most of the arguments against SBMM this one rests on the idea that the people making the argument are already a top-level player who's going to swag on everyone they're matched with, when the most likely outcome is that they'd end up with a fairly even spread of wins and losses depending on how close to the median they are.
Also, if a non-SBMM system worked how they expected it to, i.e. they're mostly getting matched up against weaker players, then how would that be any different to always going up against people of the same level? You're still always fighting people from a specific skill bracket, so by their own logic they shouldn't be able to tell if they're improving.
Sajam teaching useful skills to the kids, how wholesome.
So, again with the CoD SBMM argument. It's not about removing it at all; anybody advocating for that is an idiot, don't listen to them. It's about having a strong SBMM playlist with a good ranked system but at the same time, having the option of a playlist where the SBMM parameters are relaxed for more casual play every now and then, for using new weapons, for unlocking stuff, or for warming up. Even Fighting games with their terrible online features understand and have these two options available to players.
Plus, reducing SBMM doesn't suddenly mean that people are just gonna stomp lobbies 90% of the time. CoD has existed for a long time with looser SBMM and you could regularly find yourself in great, tight matches. They will still occur often for most players, it just won't be like that all of the time now.
Why is everyone writing full essays on this topic. We need some tldrs
TLDR: there is no TLDR to improving, just gotta grind it out and not be salty.
I said this to someone on Nihongogamer vid on input motions . He said,"
I dont think they're trying to simplify inputs to make fighting noob friendly. I think they're just doing it to eliminate the execution barrier. They're are a lot of lower ranked players in games that are actually more well rounded the the higher rank however the higher ranked player can execute a combo that can take 50% of your health so of course they'll win."
I said,
"Let me break it down, for you, young Padawan. Games can be easier with the tactics that are available and limited meta by removing options for defensive actions (or adding too much in the case of SC6 and DoA6) and lowering capitalization of offense by also making offense weaker. Thus everyone is playing with a handicap, just that the new player doesn't notice this....until they actually start learning the game and realizing themselves, just how limited they are in their decision making with this new approach to fighters. You won't notice how bad it is because you're still trying to learn the basic shit everyone else learnt YEARS ago.
It lowers the gap, but in ways that come off as disingenuous and it creates monotony overall. When you were a new player back then, you might have did something different than someone else who uses the same character because you weren't at that level yet or it overall worked for you and you found something unique. Now, because these options are being taken away, that discovery (Which is a great driver for improvement) is being taken away. Now, we have people who play the same character and can't figure out new tricks from others because everything is out in the open (On top of tutorials online) and it's harder to see what top players are doing better than you because they're using the same moves as you in every way down to the general tactics. (This example was geared more towards SFV, since it seems you play it)"
Execution, and overall options in the game are being removed, thus it is harder to self-reflect because the only thing it looks like Pros have over average players now besides maybe more money and resources, is the patience to sit there in ranked mode, and guess more correctly.
There's execution here and there but really it isn't that much you need to do to hit that wall now and some people don't feel the need to improve at all because everything feels figured out. Granblue Fantasy VS is a great example too. If someone plays a much harder FG, they will say, what's the point in playing this game more often or at all? I don't have anything to prove except that I can hold my own. As a VF player, when I go play Tekken, I automatically have the fundamentals to hold my own in Tekken. Now, my goals might be smaller than someone else coming in with 0 3D exp. However, I can improve....but what's stopping me from going, "Well, Tekken players don't play my game. Why don't they come try to prove something to us?" (Why I respect Ryan J Hart) Basically, this level of wants and needs will change based on the player and their interests and skill overall.
I wouldnt go to sonicfox for advice. I rather play MKX/9/Injustice 1 and 2 over 11
if it doesn't feel like you're improving in SBMM... it means you're not improving lol. anyone that has actually improved in a ranked mode knows what it feels like. suddenly you start beating the people that you were losing to before. you get to do that for a while and enjoy dunking on people, until SBMM catches up with you and you get promoted to whatever rank and have to start dealing with better people again. sad to say, there are some players that have no idea how to improve and they just stay the same rank for their entire game experience. for those people SBMM probably doesn't feel great but hey... get good lol
I personally hate SBMM in shooting games lmao
Yo wake up on dragon ball be crazy!! It’s so much crazy shit goin on lol.... best thing u can do is a safe jump set up lol
If you want to play bad players just make a lobby called "Shit Players Only"
what about those times where you struggle to see even those improvements? let's say theoretically you played the worst game of your life, and did nothing right. how should you look at games like that?
Stop bringing up the trashy salty man, yall. He thrives off you saying his name.
Early af