Believe or not, from all the tutorials on this simple subject I found, this is the only one that explains it correctly. Thank you so much man, this just clicked now!
Thank you for this tutorial. I have managed to get my character to jump,, but it is not playing the jumping_up or falling_to_landing animations. It immediately transfers to the idle falling state, and rests on its toes for a while when landing. Did I do something wrong? Or am I using a different set of animations that require a bit more fine tuning?
I figured out the solution. For the transition from Idle to Jump set the duration to 0.1 in the details panel, and do the same for the transition from JumpDown to Idle. Finally, in the transition from JumpDOWN to Idle set the time remaining value to 0.1. This worked for me.
Hmm...I can't seem to get my jump animation to play, it just plays the walking animation when he jumps. Went through the tutorial a few times, and still no luck :/
great video. one problem: when I add in the jumping within the state machine, it doesnt work. I have followed you exactly multiple times and when I press play there is still no jump animations.
You have probably missed something. Because if everything was exactly the same it would work. You probably have something wrong with the condition for animation change. Feel free to contact me on discord, I can probably help you fix the issue.
@@ItsMeBro Yes I found it. I have a big problem now. When I set left shift button and went to "play screen" it just showed my "run animation" with less speed. It doesn't show walk animation. I checked the blending and it works fine but in game it doesn't show the walk animation. What should I do? :(
It works fine now. Thanks to you I made my first blend animation Idle - Walk - Run , But I have a silly question. When we used "set max walk" how did UE find out that we are talking about "walk animation"? Sorry for my noob question. I just start working with state machine. And thank you so much for amazing tutorial.
@@niloofarnavaei3752 in the blend space. In vertical axis we specify which animation to play at which speed. So if you set an animation on 200 speed, its gonna play that animation when you change the character speed to 200.
great vid- but I don't know why the speed is walking speed but the walk animation is still showing the run animation. I don't know how to activate the walk animation when I'm walking- even though in blending mode the walk animation is clearly at the designated points.
If you calculate the speed correctly in the animation blueprint and plug it in the blendspace in the state, it should do everything itself. It will blend between the animations based on the speed. So if you have walk at 100, run at 600 bet the character goes at 300 it will blend both of them together. Feel free to post screenshots of your speed calculation, blendspace and state on my discords help section. Then I could help you more.
I don't know what it was-- but I redid everything that you said in the video and I got it! lol now I just have to modify the speed of the walking etc... Thanks man!!! Excellent explanation!
new issue-- my ninja doesn't have a jump loop- just jump... Confused about what to do with the guy. I have jump up, fall, and fall to roll-- which I guess I'll sub for that..... I tried but it's still not working... I'm just going to use one animation to jump up and then land.. The other animations aren't connecting for some reason
@@duranimusprime5989You need to have those animations. You can take your jump, duplicate it and delete few first and last frames to have only the frames of the character floating.
@@ItsMeBro thank you for replying! I'll try and see what happens when I do that. yeah he has jump, fall, and fall to roll. unreal is telling me that those animations don't connect so I'll fix it asap and let you know if it works. 👍🙏
I have another question. How to make the blending smoother? Now when I release the key it suddenly changes from run to idle. I want it to happen smoothly just like how walk turns into run.
Thanks for this video! But when I jump in place I am trapped in an infinite jump end animation and it won't go back to idle position. Any advice for me?
I tried a method with animations in a project like ActionRPGMultiplayerStart and it turned out that this method does not suit me. The training video is very good! like++
Believe or not, from all the tutorials on this simple subject I found, this is the only one that explains it correctly.
Thank you so much man, this just clicked now!
There is an error in 10:55. Should be less or equal than 0.
Watched through this video four or five times, working along with it and finally got it to work with my blender model. Lots of troubleshooting!
Thank you for this tutorial. I have managed to get my character to jump,, but it is not playing the jumping_up or falling_to_landing animations. It immediately transfers to the idle falling state, and rests on its toes for a while when landing.
Did I do something wrong? Or am I using a different set of animations that require a bit more fine tuning?
I figured out the solution. For the transition from Idle to Jump set the duration to 0.1 in the details panel, and do the same for the transition from JumpDown to Idle. Finally, in the transition from JumpDOWN to Idle set the time remaining value to 0.1. This worked for me.
Hmm...I can't seem to get my jump animation to play, it just plays the walking animation when he jumps. Went through the tutorial a few times, and still no luck :/
Not to be mean but you sound like GRU from the minions
:D
Tonight, we steal the moon!
9:51 , i dont have any of those symbols whenever I add a state
drag from one state to another will create those
when i jump it for some reason still plays the animation when i land
great video. one problem: when I add in the jumping within the state machine, it doesnt work. I have followed you exactly multiple times and when I press play there is still no jump animations.
You have probably missed something. Because if everything was exactly the same it would work.
You probably have something wrong with the condition for animation change. Feel free to contact me on discord, I can probably help you fix the issue.
@@ItsMeBro figured it out, just forget to connect some code. thank you, good tutorial!
4:14 Where did you explain this part? I couldn't find the video
What exactly? There is a link to a playlist in the description. The video you probably wanna watch is the video 2 on the playlist.
@@ItsMeBro Yes I found it. I have a big problem now. When I set left shift button and went to "play screen" it just showed my "run animation" with less speed. It doesn't show walk animation. I checked the blending and it works fine but in game it doesn't show the walk animation.
What should I do? :(
Oh I found the problem. I didn't set Vertical axis. xD
It works fine now. Thanks to you I made my first blend animation Idle - Walk - Run , But I have a silly question. When we used "set max walk" how did UE find out that we are talking about "walk animation"? Sorry for my noob question. I just start working with state machine.
And thank you so much for amazing tutorial.
@@niloofarnavaei3752 in the blend space. In vertical axis we specify which animation to play at which speed. So if you set an animation on 200 speed, its gonna play that animation when you change the character speed to 200.
great vid- but I don't know why the speed is walking speed but the walk animation is still showing the run animation. I don't know how to activate the walk animation when I'm walking- even though in blending mode the walk animation is clearly at the designated points.
If you calculate the speed correctly in the animation blueprint and plug it in the blendspace in the state, it should do everything itself. It will blend between the animations based on the speed. So if you have walk at 100, run at 600 bet the character goes at 300 it will blend both of them together. Feel free to post screenshots of your speed calculation, blendspace and state on my discords help section. Then I could help you more.
I don't know what it was-- but I redid everything that you said in the video and I got it! lol now I just have to modify the speed of the walking etc... Thanks man!!! Excellent explanation!
new issue-- my ninja doesn't have a jump loop- just jump... Confused about what to do with the guy. I have jump up, fall, and fall to roll-- which I guess I'll sub for that..... I tried but it's still not working... I'm just going to use one animation to jump up and then land.. The other animations aren't connecting for some reason
@@duranimusprime5989You need to have those animations. You can take your jump, duplicate it and delete few first and last frames to have only the frames of the character floating.
@@ItsMeBro thank you for replying! I'll try and see what happens when I do that. yeah he has jump, fall, and fall to roll.
unreal is telling me that those animations don't connect so I'll fix it asap and let you know if it works. 👍🙏
Mine won't work at all. I followed every step but none of my animations play
Sorry, but you didnt. You've missed aomething.
@@ItsMeBro I worked it out. I hadn’t set my animation to the animation blueprint in the 3rd person character settings
I have another question. How to make the blending smoother? Now when I release the key it suddenly changes from run to idle. I want it to happen smoothly just like how walk turns into run.
By adding speed slowly. The issue here is that the speed goes from 0 to 600 in 0.000001 sec.
@@ItsMeBro Could you possible do a tutorial on that, I cant find it anywhere
When im connecting my Jump States, I dont have the circular symbol ontop of the line arrows
my character is not walking when i hold shift
How do I make it so i only run when I hit shift not shift to walk
Thanks for this video! But when I jump in place I am trapped in an infinite jump end animation and it won't go back to idle position. Any advice for me?
Rewatch the video. Condition after the jump end is not correct.
I tried adding footstep sounds, but it plays even when my character is in idle
th-cam.com/users/results?search_query=itsmebro+footstep
I tried a method with animations in a project like ActionRPGMultiplayerStart and it turned out that this method does not suit me. The training video is very good! like++
How do you get him to walk
6:35 watching the whole thing might help ;)
doesnt work
This guy walks like Nico Bellic lol
bro this is helpfull can we be friends so you can teach me mora about unreal engine 4 please i need help.