Helldivers 2 - Everything You Need To Know About the New Exo-49 Emancipator Mech

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  • เผยแพร่เมื่อ 26 ก.ย. 2024

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  • @yetson
    @yetson 4 หลายเดือนก่อน +883

    Super Earth is tightening their budgets and buying autocannon shells from Temu to load into our mechs.

    • @riviar3055
      @riviar3055 4 หลายเดือนก่อน +33

      Rounds ordered from wish

    • @CrimsonHeart-jf9qn
      @CrimsonHeart-jf9qn 4 หลายเดือนก่อน +3

      😂😂😂😂😂

    • @bloodyfest3012
      @bloodyfest3012 4 หลายเดือนก่อน +9

      Straight from a Vietnamese sweatshop.

    • @vsbung
      @vsbung 4 หลายเดือนก่อน +1

      im telling a democracy officer

    • @Jman0163
      @Jman0163 4 หลายเดือนก่อน

      ​@@riviar3055from SUPER wish

  • @jpnmasochist
    @jpnmasochist 4 หลายเดือนก่อน +155

    Exo suits should come with a rover drone that makes "minimal" repairs and slowly reloads some ammo to promote longer uses and reward the player for keeping it alive.

    • @mcfarlane2701
      @mcfarlane2701 4 หลายเดือนก่อน +5

      New ship module upgrade? Don’t tempt them please

    • @krasivieglaza6372
      @krasivieglaza6372 4 หลายเดือนก่อน

      Да! Я на все 100% поддерживаю это, почему тут в комментариях об этом так мало говорят? Лично мне понравился этот экзокостюм, проблема только в боекомплекте.
      1. Мы так и будем делать вид что всё нормально? Нам выдали 75 выстрелов на две пушки, Почему дали число патронов некратное двум? В чём была проблема дать 76 выстрелов на одну руку?
      2. Мне кажется здесь в комментариях люди поймали какую-то контрпродуктивную волну хейта. Экзокостюм же хороший, да, он не ультимативный, но при грамотном использовании очень хорошо будет дополнять команду, но его недо немного апнуть, а именно выдать по ~110 патрон на руку, опытным путём игры на нём я прикинул что именно этого количества боекомплекта будет достаточное для ведения продолжительного боя.
      3. То что вы и написали - выдать перезарядку для экзокостюма, мне жалко бросать своего меха, за то время которое я в нём провёл я к нему привязался.
      4. Дизайн EXO не плохой, но может всё же мы хотели бы видеть нечто вроде как в Titanfall? Опять же, речь только про дизайн, я не прошу сделать им боевую эффективность как мехов из Titalfall, просто перенести дизайн, на сколько это возможно, мне кажется это понравилось бы игрокам.
      ps Ещё хотелось бы услышать мнение игроков на тему сложностей. Helldivers, нам действительно надо 9 сложностей? Почему не ограничится пока что четырьмя сложностями? Так будет их легче балансировать, а игрокам легче найти игру на интересующей их сложности.

    • @victornguyen1175
      @victornguyen1175 4 หลายเดือนก่อน +8

      It's funny because HD1 had a healing drone that healed both players and vehicles.

    • @howtogaming8801
      @howtogaming8801 4 หลายเดือนก่อน

      you're cooking so hard

    • @CedricTheMad
      @CedricTheMad 4 หลายเดือนก่อน

      They could just give a support backpack that heals and repairs friendlies.

  • @Digimaul
    @Digimaul 4 หลายเดือนก่อน +558

    With the restrictions on:
    - Call In Limits
    - No Reloads
    - Inability to dodge damage
    This weapon should be 'overpowered' in the short term. The restrictions ensure this will *never* carry a mission, it will simply be a short term buff.
    Increase durable damage to match the stationary turrets. Let it wreck the place for it's short life.

    • @prabhav1788
      @prabhav1788 4 หลายเดือนก่อน +25

      Real

    • @alessandrocanale6189
      @alessandrocanale6189 4 หลายเดือนก่อน +54

      The exo suits were much better in the first game ngl

    • @giannicolamatteo8155
      @giannicolamatteo8155 4 หลายเดือนก่อน +15

      I've noticed aswell that the mechs have a wierd self destruct timer on them, I tested it on a level one mission and without any damage done by enemy's my exo suit after like 10ish or more minutes started to release smoke and eventually caught fire. Not sure if it was because I was knocking down trees but it happened

    • @DrowsyLemon
      @DrowsyLemon 4 หลายเดือนก่อน +26

      @@giannicolamatteo8155 I have had mechs survive for far longer than ten minutes. Not sure what happened to your mechs but there is 100% no 'self-destruct' timer.

    • @giannicolamatteo8155
      @giannicolamatteo8155 4 หลายเดือนก่อน +2

      @@DrowsyLemon I'm not sure why it happens, all I know is if I see smoke it's almost time to get out

  • @darkkrow69
    @darkkrow69 4 หลายเดือนก่อน +545

    The fact that you can't run both mechs as Stratagems (except now during the weapon experimentation) is another drawback. Being able to bring both mechs to help with the long cooldown would be fun.

    • @Hugo-ux2rf
      @Hugo-ux2rf 4 หลายเดือนก่อน +25

      You actually can, it just takes a few tries in the loading screen

    • @davidballantyne4492
      @davidballantyne4492 4 หลายเดือนก่อน +33

      you can bring both mechs on PC at least. Pick first mech, pick other 2 strats, pick 2nd mech. Now, is being able to take 2 the bug, or is the UI not allowing you to take 2 without a workaround the bug? Who can say.

    • @GooiYingChyi
      @GooiYingChyi 4 หลายเดือนก่อน +3

      Oh yeah, now you can bring one mech after another. For funsies, you can even do that on Helldive.

    • @akiraguy
      @akiraguy 4 หลายเดือนก่อน +4

      You know once you lose it, you can't call it back right. It's a waste of strategem slots for one call only things.

    • @xeno6422
      @xeno6422 4 หลายเดือนก่อน +5

      ​@@akiraguyyou get 2

  • @shizumeru_
    @shizumeru_ 4 หลายเดือนก่อน +736

    "Helldivers, we have heard your complaints about the new Emancipator Exo feeling "underwhelming". To fix this, we have nerfed the autocannon sentry so the two stratagems feel on par with one another. The damage has been reduced by 75%, there are now only 16 shots, and the turret no longer rotates. Now the Exo suit outclasses the sentry by having nearly 10 times the ammo capacity and the ability to swivel, with the same cooldown time for balancing. Happy Diving!"

    • @ksuma715
      @ksuma715 4 หลายเดือนก่อน +143

      HD2 BaLAncE:
      Make everything equally good❌
      Make everything equally bad✅

    • @YumYumGoodGood
      @YumYumGoodGood 4 หลายเดือนก่อน +62

      OMG stoppp… this is too real of a prediction and so spot on. Friggin Nostradamus over here 😂

    • @adamallen7070
      @adamallen7070 4 หลายเดือนก่อน +10

      I’d be fine with that. People need to realize that it’s not an anti tank mech. It’s an anti medium armor tank. Use it to take out berserkers, devestators, Hive guards, Bile spewers not Chargers and hulks.

    • @ginn1902
      @ginn1902 4 หลายเดือนก่อน +12

      @adamallen7070 lol no one in AH would dare to say that, or they would be roasted, hard, and you know why.

    • @shizumeru_
      @shizumeru_ 4 หลายเดือนก่อน

      @@adamallen7070 @adamallen7070 If I can 1v1 a bile titan with a shoulder-mounted autocannon, I should theoretically be able to 1v4 with the mech. Instead, it takes over 60 shots to the head to kill one th-cam.com/video/HtwR7VwSjEg/w-d-xo.htmlsi=lXjt3ifHebRvwGli&t=172

  • @stormcrow5
    @stormcrow5 4 หลายเดือนก่อน +391

    That durable damage feels like a bug being at 60

    • @LittleMissLuna232
      @LittleMissLuna232 4 หลายเดือนก่อน +73

      Im convinced they just add whatever they think works and when it doesnt satisfy they go "oh haha dont worry that wasnt supposed to be this weak erm totally a bug guys"

    • @johtajakansio
      @johtajakansio 4 หลายเดือนก่อน +16

      (2)60

    • @JoseMartinez-yy5hh
      @JoseMartinez-yy5hh 4 หลายเดือนก่อน +50

      It's actually half that at 30 damage... there's a YT video by a person called Eravin who explains the math behind the mech's power and its extremely underwhelming damage. It's the balancing team literally being bad at their jobs making any new content feel disappointing and weak.

    • @exqueue3813
      @exqueue3813 4 หลายเดือนก่อน +8

      It's been 300/60 since it was first leaked.

    • @TotPocket
      @TotPocket 4 หลายเดือนก่อน +21

      Nah, it ain't a bug, it's just Alexus

  • @icata12345
    @icata12345 4 หลายเดือนก่อน +84

    remember HD1 when mech used to slap ass and you could bring 4 each game

    • @Astreon123
      @Astreon123 4 หลายเดือนก่อน +8

      No because hd1 had 6k players

    • @xaviergovindan9966
      @xaviergovindan9966 4 หลายเดือนก่อน +27

      ​@@Astreon123Doesn't nullify his statement.

    • @victornguyen1175
      @victornguyen1175 4 หลายเดือนก่อน +8

      @@Astreon123 6k players who remember. They dove back then, and a lot of them still dive now. They still matter.

    • @quanlinglingdingle6122
      @quanlinglingdingle6122 4 หลายเดือนก่อน +4

      Thats the time before alexus the incel ruined this f*cking company with his "balance bringer" persona

    • @waaah9857
      @waaah9857 4 หลายเดือนก่อน

      @@Astreon123most brain rotted comment i've seen

  • @Wangpi3ce
    @Wangpi3ce 4 หลายเดือนก่อน +108

    They clearly forgot a 2 in front of the 60 on the durable damage, because there is no way they would make a limited use, long cooldown stratagem over *4 times* weaker than the autocannon you just carry on your shoulder and can resupply off of ammo boxes on the ground, right? *right?*

    • @TroyBrophy
      @TroyBrophy 4 หลายเดือนก่อน +3

      150 semiauto rounds with zero reload time (inside an armored suit). Just like the auto-cannon support weapon.

    • @mysterygamer4203
      @mysterygamer4203 4 หลายเดือนก่อน +20

      @@TroyBrophy Each round does 30 durable damage to a bile titan on the head, not exactly noteworthy when the sentry can take one out with 6 to the head(perfect conditions). You're not even shooting the same autocannon ammunition as the handheld variant, this is a joke, there was no need for them to make it so bad, it clearly states AUTOCANNON MECH, so why is it so much weaker than even the handheld cannon? It just doesn't make sense. You're going to be low on ammo after 2 bile titans, very useful stratagem... lmao.

    • @Jvk1166z
      @Jvk1166z 4 หลายเดือนก่อน +16

      @@mysterygamer4203 also should mention that the autocanon can be refilled by map loot ammo, let alone resups. and also you're faster, can hide behind cover, can dodge, and most importantly arent a gigantic lumbering target and can actually employ some evasion strategies to pop out from unexpected spots and get some shots off before getting suppressed again. in every single way the handheld autocanon is better than FOUR FUCKING AUTOCANONS STRAPPED TO A MECH. it's just mind bogglingly stupid.

    • @captaintruth
      @captaintruth 4 หลายเดือนก่อน

      and yet its really good, the autocanon cannot do what the mech can. Im going to start making videos to show people how to get the most from these mechs.

    • @flaboy2013
      @flaboy2013 4 หลายเดือนก่อน

      I mean, they basically did that with the first mech so yeah.

  • @miniruckus
    @miniruckus 4 หลายเดือนก่อน +717

    Why tf would they nerf the durable damage like that. Congratulations hd2 balance team you killed the fun once again.

    • @Devast8r34
      @Devast8r34 4 หลายเดือนก่อน +110

      They balanced the fun and players right out of the game

    • @greedygreen8269
      @greedygreen8269 4 หลายเดือนก่อน +59

      to be fair the mech's been in the game even before the MO, so it's technically still from the nerf era.
      We'll probably see how they will approach balancing after the next patch drops in.
      Really hope that new patch will buff both mechs.

    • @markadams5009
      @markadams5009 4 หลายเดือนก่อน +24

      @@greedygreen8269 I'm wondering why even bother using this new mech at all lol.

    • @davidballantyne4492
      @davidballantyne4492 4 หลายเดือนก่อน +21

      @@greedygreen8269 it's very bad and lazy to not test content in the current game version before release.

    • @greedygreen8269
      @greedygreen8269 4 หลายเดือนก่อน +20

      @@markadams5009 i'm not using it either, just holding my judgement until the new patch, after which i will decide if i stop playing this game or will continue playing it.
      New patch will tell us if Pilestedt was honest or just bullshitting.

  • @tvanza7791
    @tvanza7791 4 หลายเดือนก่อน +37

    They want us to use strategems for armored targets, yet release a startegem that is made for mobs...

    • @zero11010
      @zero11010 4 หลายเดือนก่อน +1

      No. They want weapons to fill niches. This seems to be balanced for medium targets. Bring it on your next Blitz mission to kill bug holes. Bring it on your next flag raising mission. Bring it on your next geological survey.
      Pair it with the shield for extra hit points. Pair it with the quasar so you can hop out and take shots at titans or chargers. Pair it with something like an orbital laser or barrage, or a sentry that will keep putting in work while you're in the mech. What's better than an autocanon sentry? You in this mech while you also have an autocannon sentry. Pair this with EATs and jump out of your mech every 60 seconds to throw EATs for your teammates.
      Don't run solo in the mech. Keep a teammate with you who is specialized on killing littles with a support that will handle heavies. Now your teammates and their sickle ... or whatever ... can take out littles while you focus fire on mediums and don't waste ammo on littles. Then you pop out so you can both use support weapons on the big stuff. And, all the while your shield should be protecting you in your mech (unless they've fixed that bug).
      Make sure when you call it in you're getting the most of the drop ship. If the free autocannon fire doesn't hit anything you're wasting a benefit of the weapon.
      It's a lot easier to whine than learn how to use stuff, right?

    • @tvanza7791
      @tvanza7791 4 หลายเดือนก่อน +1

      @zero11010 that's all well and good, just wait till 6 bile titans and lord knows how many chargers decide to show up... and you know it happens. you are stuck with an "autocannon sentey" light.
      What's better than an autocannon sentry you are controlling? An autocannon sentry that actually kills shit in under 20 shots.
      Does it have its uses? Yes. Is it bottom tier trash? No.
      But let's not pretend like you will ever use it past its free spot this weekend. It's not good enough to take up a spot in your loadout.

    • @tvanza7791
      @tvanza7791 4 หลายเดือนก่อน +2

      @zero11010 and what niche is it filling exactly that isn't already filled by something better?
      There isn't one.
      Can close bug holes. Cool, I have a pistol for that.

    • @zero11010
      @zero11010 4 หลายเดือนก่อน

      @@tvanza7791 niches, man. I’m over level 130. I only do full clear and I pretty much only do level 9 (unless I’m running with friends who are too low level for it).
      What would I do with 6 bile titans and a single strategem that won’t take them all out?
      The same thing I do when I bring a grenade launcher, or a flamethrower, or a napalm strike or a gas strike or an Autocannon or an arc thrower …… I’d say cluster but, I think clusters are trash and I never bring them. But, people do bring those and they ALSO don’t work on titans.
      Same solution… you use something else.
      Niches. Do you know what balancing for niches means? It means you don’t have a single thing that works in all situations.
      While I’m inside that mech I would have quasar or EATs. I might have 500k with me. I’d handle a bunch of titans the same way I’d handle a patrol of hunters. You get out of the mech and you use the right tool for the job, then you get back in your mech.
      Yeah?
      A 380 would pair really well with the mech. It’s area denial which I think is likely the best use case for the mech plus each round can take out a titan or a swarm of littles. A thing you can throw and use WHILE you’re in the mech is ideal. An orbital laser. A barrage. A sentry. Something that will put in work while you put in work. I’m guessing even a gattling sentry would work well with it while defending. Use the mech for mediums. Let the sentry take out littles. Hop out of the mech and use your support weapon for heavies, then back into the mech while it recharges (quasar) so you can keep eliminating mediums with the good mech mobility (full speed movement even backwards).

    • @captaintruth
      @captaintruth 4 หลายเดือนก่อน

      its good at armour just not the heaviest stuff where the exo 45 is better

  • @heibk-2019
    @heibk-2019 4 หลายเดือนก่อน +92

    Cant believe they made a mecha with a 10 minute cooldown and 2 uses purely for the purpose of *checks notes* shooting hunters slightly better than a primary. Oh and you also cant use stratagems while being in it.
    At this point i refuse to believe anyone in the balance team plays the fucking game.

    • @crackededge9351
      @crackededge9351 4 หลายเดือนก่อน +19

      They don’t play past difficulty 4. They get destroyed with a full team on difficulty 4…the devs are hopelessly bad at the game 😂

    • @DancerVeiled
      @DancerVeiled 4 หลายเดือนก่อน +7

      Don't forget drawing the aggro of the whole map as well.

    • @Atzy
      @Atzy 4 หลายเดือนก่อน

      @@crackededge9351 Source?

    • @crackededge9351
      @crackededge9351 4 หลายเดือนก่อน +3

      @@Atzy They haven’t changed the Emancipator mech’s stats since the leaks from over a month ago, that’s my source. Anyone who regularly plays the game on higher difficulties would have buffed the Emancipator to be better against Factory Striders and Gunships. That’s how I know they don’t play past difficulty 4- Factory Striders don’t spawn on that difficulty, so they would never get to test the mech against them. Yes, my evidence is circumstantial, but this is a consistent pattern with leaks. They come up with a weapon or stratagem and don’t bother to test it or change it until after it’s released.

    • @Atzy
      @Atzy 4 หลายเดือนก่อน

      @@crackededge9351 tld;dr

  • @jvalfin3359
    @jvalfin3359 4 หลายเดือนก่อน +162

    Given that it has only 2 uses with a huge cooldown, it HAS to do better than the orbital laser. The orbital laser has 3 uses and can wipe out the battlefield, feeling like an actually powerful strategem. If the mech has less uses and is weaker, the only reason to use it will only be if you like how it looks and feels. Nothing to do with strategic situations, as the name strategem would suggest.

    • @davidmccall4024
      @davidmccall4024 4 หลายเดือนก่อน +13

      they need serious buff or be practically spammable.

    • @jvalfin3359
      @jvalfin3359 4 หลายเดือนก่อน +8

      @@davidmccall4024 If it's to be this weak, it definitely needs the cooldown halved and uses doubled at the very least.

    • @jacobfoxfires9647
      @jacobfoxfires9647 4 หลายเดือนก่อน +1

      It seems like it would be good at clearing hordes. Mid to small enemies and if Hulks can get taken down pretty easily, it might be useful against the bots.

    • @CaptainDeegan
      @CaptainDeegan 4 หลายเดือนก่อน +12

      If you brought this up with the current balance team, they'd nerf the orb laser to compensate.

    • @jvalfin3359
      @jvalfin3359 4 หลายเดือนก่อน

      @@jacobfoxfires9647 Yea, but since you can do that as well if not better with support weapons, turrets and airstrikes etc. there's no role it can truly shine in, and with limited uses, it indeed is very unexciting

  • @miirico5398
    @miirico5398 4 หลายเดือนก่อน +468

    It feels so fucking underwhelming, I was hoping it can steam roll chargers and bile titans but NOPE. The first one is actually better which is fucking sad.

    • @imusik_7731
      @imusik_7731 4 หลายเดือนก่อน +19

      First one is for bugs second one for bots

    • @buddyu2387
      @buddyu2387 4 หลายเดือนก่อน +32

      I was using it against hulks and it legit took like 20+ shots to kill just one. Wouldn’t been quicker to use a quasar even with its long ass recharge rate

    • @davidsmoke751
      @davidsmoke751 4 หลายเดือนก่อน +22

      It actually works really good at clearing hulks and other devastators and rocket devastators I was just using one on level 9 and you just got to use both cannons and both arms and just plow through them

    • @Prockski
      @Prockski 4 หลายเดือนก่อน +29

      @@buddyu2387it only takes two shots to kill a Hulk with the new Mech. Not sure what you were shooting at.

    • @Joe-ts2hy
      @Joe-ts2hy 4 หลายเดือนก่อน +20

      ​@@buddyu2387takes 2 shots to the eye bro. learn to aim but still feels kinda bad on bugs

  • @KsnypsAdventures
    @KsnypsAdventures 4 หลายเดือนก่อน +78

    I wanna know the train of thought behind this thing. It’s a massive, hulking piece of metal with big guns, but it only does 20% damage to armored units? How come the HANDHELD autocannon is better at killing armored enemies?

    • @Atzy
      @Atzy 4 หลายเดือนก่อน +2

      Better at killing... chargers and bile titans? It's not, it can't even hurt those, it only has AP4.

    • @conscience359
      @conscience359 4 หลายเดือนก่อน +6

      He probably meant the AC sentry, which can kill a BT in as little as 6 shots (all headshots).

    • @captaintruth
      @captaintruth 4 หลายเดือนก่อน

      because you get 4 and can move at spirit speed whilst firing, even backwards and youre immune to small arms fire lol. if you think firing that mech is like shooting your support then youre a nut job. still only 3 shots to the eye of a hulk. that enough ammo for 50 hulks and people still moan

    • @imfm
      @imfm 4 หลายเดือนก่อน

      Shh. If they hear you saying it's more powerful, they're going to nerf the autocannon.

  • @petergriffinson1907
    @petergriffinson1907 4 หลายเดือนก่อน +780

    2 weeks max before no one uses it.

    • @miirico5398
      @miirico5398 4 หลายเดือนก่อน +134

      Make it 3 days mate, while using it feels "nice" the god damn thing is so fucking weak.

    • @markadams5009
      @markadams5009 4 หลายเดือนก่อน +36

      The first mech is better than this one. 🙄

    • @GooiYingChyi
      @GooiYingChyi 4 หลายเดือนก่อน +34

      One week max this time, we already know the EXO-45 is lousy. It's not different this time. Like, how can you justify using one to kill bile titans and heavy armored enemies? It takes half your ammo just to kill one.

    • @cptheadache4584
      @cptheadache4584 4 หลายเดือนก่อน +8

      I'd give it 2 days...

    • @GooiYingChyi
      @GooiYingChyi 4 หลายเดือนก่อน +4

      Eh, durable damage is just damage dealt to durable (non-armored) parts. This is a separate calculation from the main damage. So, a part can specify how much % damage can be dealt from main damage, and how much % comes from durable damage. For bile titan sac, it takes 100% of durable damage and 0% of main damage. So if your EXO deals 30 durable damage, then it takes 25 shots to kill a bile titan with 750 HP on its 100% durable part.

  • @MrVindictus1
    @MrVindictus1 4 หลายเดือนก่อน +490

    That's a purely uncompetitive, arcade PVE game. We don't need balancing teams sweating it out ffs. Make things strong nobody cares, finetune it along the way if painfully necessary. Why are they so concerned about things being a little to strong to the point of making things kinda shit? Who are we fucking competing against? What's the fucking prizepot that im missing, so I can get my fucking hands on it too?

    • @Boamere
      @Boamere 4 หลายเดือนก่อน +91

      The main balance lead, its a Player versus Dev game. (PVD) I think he gets off on making us angry/sad.

    • @inflatable2
      @inflatable2 4 หลายเดือนก่อน +7

      Their monetization system maybe? Although I also do not see how making weapons weaker helps them sell more super credit packs? It's not like you cannot earn more of those at the higher levels where you need the stronger weapons.. That's just the rare and super samples which you cannot buy with real money.. You would think the more people keep playing this game the more they will sell of those super credit packs as well.. Now the active playerbase just keeps dropping which is not helping anyone I think..

    • @avocadotoast6369
      @avocadotoast6369 4 หลายเดือนก่อน +5

      ATT: I am not gonna read all you crybabies' responses to the below.
      If they release something strong for free, people will never pay to win their way to have fun in the game, just like daddy capitalism wanted.

    • @22Arcana
      @22Arcana 4 หลายเดือนก่อน +59

      ​@@avocadotoast6369 pay 2 win? *looks at the last war bond*

    • @AkaDuchess
      @AkaDuchess 4 หลายเดือนก่อน

      ​@@inflatable2this is the logical answer to me too...

  • @Link10103
    @Link10103 4 หลายเดือนก่อน +25

    The blatant lie that the devs tune anything properly as we're watching this video did actually give me a chuckle.

    • @shadowsketch926
      @shadowsketch926 4 หลายเดือนก่อน

      but they are, in steam's network systems, people have been keeping track of the details about the upcoming patch,
      and it is *VERY* apparent that Pilestedt is making waves.

    • @bettercallpetra8200
      @bettercallpetra8200 4 หลายเดือนก่อน

      ​@@shadowsketch926 let's hope so

  • @adlindorsal9877
    @adlindorsal9877 4 หลายเดือนก่อน +26

    I really like this game, especially at launch, but it's sad to see the balance team go against the players so frequently.

  • @EngineeringBOAH
    @EngineeringBOAH 4 หลายเดือนก่อน +32

    They really need a better balance team, the mech is classified as “heavily armored” yet it dies faster than a basic HellDiver and sucks that this one feels pre nerfed when it was basically being hyped up from the MO

    • @Lilitha11
      @Lilitha11 4 หลายเดือนก่อน

      Neither mech dies faster than a normal helldiver.

    • @felixnilsson2440
      @felixnilsson2440 4 หลายเดือนก่อน

      Have you even tried it? I can tank at least 10 rockets without dying, and smaller enemies do minimal damage. You should probably lower the difficulty if you find this game hard.

    • @captaintruth
      @captaintruth 4 หลายเดือนก่อน

      How do I do so well with them then?

    • @veganthout379
      @veganthout379 4 หลายเดือนก่อน +3

      ​@@felixnilsson2440say that again when u get sniped by over 100m cannon tower

    • @MarkB..
      @MarkB.. 2 หลายเดือนก่อน

      ​@@veganthout379 Tried it again today and nearly died to nothing... turns out that nothing was a sniper cannon 😂

  • @Popsickle666
    @Popsickle666 4 หลายเดือนก่อน +85

    You can't bring both? Now im extra disappointed. I really wanted to so the 10 minute cooldown wasn't so punishing..

    • @davidballantyne4492
      @davidballantyne4492 4 หลายเดือนก่อน +6

      you can bring both mechs on PC at least. Pick first mech, pick other 2 strats, pick 2nd mech. Now, is being able to take 2 the bug, or is the UI not allowing you to take 2 without a workaround the bug? Who can say.

    • @miirico5398
      @miirico5398 4 หลายเดือนก่อน +4

      Someone tried and apparently you can, just need to close and open the game. (At least from some other post online from what I read.)

  • @Caplian
    @Caplian 4 หลายเดือนก่อน +46

    2:46 45 shots on a titan's head. Eravin did the calculations yesterday and the optimal result would have been 25. But in a day to day mission you're going to be spending almost 50 shots. Very well balanced ArrowHead.

    • @swelldritch2774
      @swelldritch2774 4 หลายเดือนก่อน +7

      That is absolutely insane. The devs are so weirdly obsessed with making sure nothing in the game is overpowered in the slightest. They've made every weapon in the game other than the Orbital Laser/Cannon hit like a pool noodle.

    • @bobdole8830
      @bobdole8830 4 หลายเดือนก่อน +6

      Meanwhile your infinite ammo Quasar will kill it in 2-3 shots

    • @Lilitha11
      @Lilitha11 4 หลายเดือนก่อน

      It is balanced. You can't just compare how much damage a weapon does against one single enemy and ignore every other enemy in the game.

    • @bobdole8830
      @bobdole8830 4 หลายเดือนก่อน +6

      @@Lilitha11 I dont think you understand how damage works in the game or what the point of the video was. It isnt ineffective against ONE enemy it is inefective against an entire damage resistance type, it is also not effective against smaller targets since the splash damage is rather low so you have to pick and kill single bugs, which a) takes time and b) is complete overkill and waste of potential damage. As stated in the video it is only effective against medium size, medium armoured enemies and those really arent a problem that requires taking a 10 min cooldown stratagem with only 2 uses.

    • @TheFamilyLedger
      @TheFamilyLedger 4 หลายเดือนก่อน +4

      @@Lilitha11 OK, then let's also talk about how it's worse than a normal auto cannon against every other enemy type in the game, or maybe the part where if you have the high ground, it's literally useless. Can't forget how the left cannon doesn't actually shoot where you're aiming. Big fan of how the AMR takes factory striders down faster and more reliably than this 10-minute-CD, 2-use-limitation, heavy mech. While on the topic of use-limitations, we can talk about how I can throw an Orbital Laser, go AFK, and get more results than a try-hard playing his heart out in the emancipator, and laser has 3 uses and a shorter CD.

  • @25xxfrostxx
    @25xxfrostxx 4 หลายเดือนก่อน +13

    They really should remove the 10 minute cooldown completely. If someone wants to use both mechs early and not have them later, they should be able to. It's pretty sad also that the auto cannon on the ship that drops off the mech is far more powerful than the ones on the mech itself. Hopefully they buff it one day. I'm not even playing right now until they fix the patrol spawns.

  • @nicholasleon7819
    @nicholasleon7819 4 หลายเดือนก่อน +13

    im convinced someone is trying to short arrhowhead studios stock at this point

  • @lucienmoolman8017
    @lucienmoolman8017 4 หลายเดือนก่อน +201

    This has to be the worst stratagem I've ever used, not only does it handle like a cow on a unicycle, it can't even aim down correctly AND it is outclassed by the autocannon turret and the autocannon itself. We are not on roll with the recent warbond and weapons.

    • @miirico5398
      @miirico5398 4 หลายเดือนก่อน +42

      The fact that the auto cannon turret can take down a bile titan faster is just sad.

    • @catalystactual6491
      @catalystactual6491 4 หลายเดือนก่อน +3

      Airburst gotta be the worst strategem

    • @GooiYingChyi
      @GooiYingChyi 4 หลายเดือนก่อน +9

      Well, autocannon turret cannot move and can be one-hit by Bile Titans, so there you go, it is still lousy.
      I can only see this mech as a fancy inclusion in the line of Autocannons. So you can now have a 3x autocannon build for funsies, but damage-wise, not so much.

    • @miirico5398
      @miirico5398 4 หลายเดือนก่อน +10

      @@GooiYingChyi The mechs can be taken down easily as well by any heavy unit. ie. 1 hit from Charger stomp, 1 hit from Bile Titan leg sweep/breath etc.

    • @craig9365
      @craig9365 4 หลายเดือนก่อน +8

      @@miirico5398 imagine having legs and walking away vs being a stationary turret. most of my mechs die cause i let them due to no ammo. idk wtf ur doing

  • @seamon9732
    @seamon9732 4 หลายเดือนก่อน +11

    Imagine pre-nerfing the stuff you release...
    For everything you sacrifice to run an exosuit, you get a nerf gun.
    This is so stupid.
    Exosuits should be short power spikes.

  • @GooiYingChyi
    @GooiYingChyi 4 หลายเดือนก่อน +14

    Congratulations for making more players uninterested in new content, Arrowhead. Please release more content like this, so that we minimize helldiver count, in order to maximize individual liberation impact! 😂

  • @TheIndulgers
    @TheIndulgers 4 หลายเดือนก่อน +16

    I’m starting to think the devs are incompetent.
    Actual, I’ve thought that from the start. How long did the dot damage and ps5 bugged dmg go unnoticed by the devs until the community had figured it out for them? Then it took another month for them to do anything about it. What about the ammo supply upgrade that literally didn’t do anything? They don’t play test sh@t.

    • @captaintruth
      @captaintruth 4 หลายเดือนก่อน

      lol most sold game in sony history made by incompetent devs huh

    • @waaah9857
      @waaah9857 4 หลายเดือนก่อน

      you say the player base had to find out those bugs for them as if that wasn't the main way almost every game studio finds out that there's bugs in the game lol

    • @ComicGladiator
      @ComicGladiator 4 หลายเดือนก่อน

      @@captaintruth Taylor Swift is the world's best selling musical artist, I guess she must be super talented.

    • @captaintruth
      @captaintruth 4 หลายเดือนก่อน

      @@ComicGladiator gamers aint pop fans buddy

    • @captaintruth
      @captaintruth 4 หลายเดือนก่อน +1

      @@ComicGladiator its an indie dev, this game sold because its ace.

  • @Hydrocannon
    @Hydrocannon 4 หลายเดือนก่อน +8

    I think mech walker as a concept is a meme as it stands. Needs serious buffs & adjustments on both mechs. Speaking of bots. I really want developers to give us the ability to use dropped automaton weapons & undamaged, riderless striders that we eliminate.

  • @Robbie-uw2mp
    @Robbie-uw2mp 4 หลายเดือนก่อน +24

    The amount of times this mech didnt shoot where I was aiming..

    • @r30413
      @r30413 4 หลายเดือนก่อน

      Its both mechs...
      You needs to switch shoulder camera, its centerd on the side.
      Kinda retarded design.

    • @juan0808
      @juan0808 4 หลายเดือนก่อน +4

      Indeed for how precise you need to be with it the aiming is quite bad

    • @captaintruth
      @captaintruth 4 หลายเดือนก่อน

      @@juan0808 its just the camera, switch to left shoulder for left arm. its been a tip since the exo45.

    • @alphanomega12
      @alphanomega12 4 หลายเดือนก่อน

      @@captaintruthhow do you switch shoulders ?

    • @captaintruth
      @captaintruth 3 หลายเดือนก่อน

      @@alphanomega12 not sure if you're pc or ps5 etc but if you go to button configuration it'll be in there. really handy for accurate rockets but tbh for speed i just aim to the right when close. after 20m or so the sights are accurate. in real life this is actually quite common a single knock to your sights can knock alignment off or you might be sighted for a different range and you just have to adapt. as long as its consistent you should hit your target. was graded as a marksman in British infantry training about 10 years back.

  • @godless1014
    @godless1014 4 หลายเดือนก่อน +15

    The balance team rides the short bus to work.

    • @captaintruth
      @captaintruth 4 หลายเดือนก่อน

      the players are weak lol.

    • @silly118
      @silly118 4 หลายเดือนก่อน

      @@captaintruth Cringe. How old are you? "Players" play game for fun. This isn't your Japanese cartoon, "Eughhh You'Re wEak At plAying gaMe". None gives a shit if you're good at a fking video game kid. If a game ain't fun it ain't worth playing.

    • @Joseph-mw2rl
      @Joseph-mw2rl 4 หลายเดือนก่อน +2

      ​@@captaintruthexactly. Sights are fucked up, mech can't even shoot down or straight, bangers such as the purifier...... definitely the players fault

  • @lylefoley1779
    @lylefoley1779 4 หลายเดือนก่อน +34

    sucks u can only bring one would have been fun to have a mech build. if you can only bring one they better make it way more powerful

    • @zxyxyzzyx
      @zxyxyzzyx 4 หลายเดือนก่อน +2

      This game apparently isn’t meant to be fun!

  • @wiabuujones
    @wiabuujones 4 หลายเดือนก่อน +5

    what baffles me is that they literally have the first game to look at for balance, the games aren't exactly the same so things will have to be different but it's a good starting ground. stratagems and mechs in particular are much better in the first

  • @George_M_
    @George_M_ 4 หลายเดือนก่อน +6

    Never mind the autocannon sentry, it makes the Patriot look better too. It struggles to damage anything (or hit small enemies) and thus runs out of ammo really fast. And I'm used to making the Patriot last a third of the mission.
    Fixing durable damage would fix the mech. The low ammo and bad performance vs small units balances it. And remove the 1 mech strategem limit. We can lose our mech in a moment's mistake, theyre not that OP.

  • @JoeSneeky
    @JoeSneeky 4 หลายเดือนก่อน +7

    I feel bad for the devs who made the model of the exo Mech.
    Giving so much time and sweat just to be "balanced" to the ground.
    Again a strategem that nobody can use effectively.
    Form follows purpose. Barely someone will pick it since it makes you weaker.

    • @captaintruth
      @captaintruth 4 หลายเดือนก่อน

      im not the mechs are ace people are just crap with them. ive started working on content im going to bring out soon showing people how to use them and some other bits of kit properly

  • @michaeltsang1748
    @michaeltsang1748 4 หลายเดือนก่อน +23

    Here's my take. I actually like it, but I agree with your points. Definitely not something you bring for a bug mission, as the low ammo count is not enough for the swarms, Patriot is more geared towards swarms. I will say it's does better against bots. The key is too hold both fire buttons at the same time, and it'll delete a hulk when facing the front of it, or a tank when facing the side or back. It'll quicken the speed they die, since you're firing two bullets at the same time. It's main weakness are the turrets and striders since the cannons will instantly destroy you. I think I was able to take two cannon shots one time.
    Aside from that, it's still fun for me to constantly blast things into oblivion. As it stands, I'll bring the mech, as long as it's not on a 3 strategem only mission.

    • @alexderksen1213
      @alexderksen1213 4 หลายเดือนก่อน +4

      it needs at least double the ammo, or a way to resupply. and like slightly higher damage to bios and tanks would be great. feels bad unloading half ur ammo to kill 1 target

    • @titoslounge1946
      @titoslounge1946 4 หลายเดือนก่อน +3

      Something will die faster if you shoot more bullets at it? Wow I didn’t know.
      It will also empty your ammo faster too.

    • @ULAER
      @ULAER 4 หลายเดือนก่อน

      Any rocket can destroy a mech and all the units on the bot front can carry rockets. Absolute garbage against bots just like the first one. This is a mech for no one. Bet you alexis this it kicks ass against everything

    • @TheTroubleshooter
      @TheTroubleshooter 4 หลายเดือนก่อน +1

      wear a shield so you dont get oneshotted by 90mm cannons

    • @josephkasmarcik2895
      @josephkasmarcik2895 4 หลายเดือนก่อน +1

      I found it worked fine for bugs I run through tiny bugs since they die as you walk concentrating on medium and heavy bugs with the auto cannon. the titans and chargers are a issue since it takes a lot more ammo to take them down then I would have hoped but still doable. They do need to up the damage in line with the turret though. I really don't understand the devs sometimes.
      On a side note. You can kick a charger to death with an exo suit though that is a tactic of necessity rather then the go to plan for dealing with them. Since you will likely come out badly damaged if not out and out destroyed but pyrrhic victory is still a victory!

  • @slothnium
    @slothnium 4 หลายเดือนก่อน +5

    It's good at Anti-Air duty. It obliterates Drop ships and Gun ships swiftly and safely.
    However, it has negative stealth and gets seen across the map, so it's the primary reason a drop ship will get called in.
    And there is no way I would use it against bots when I only have 3 stratagems.

  • @teriases
    @teriases 4 หลายเดือนก่อน +3

    Used it twice today. I found it to be quite enjoyable without knowing all the stats behind the scenes.
    I dealt with two tanks, three hulks and a bunch of other bots with one exo and it turned the tides when my team was pinned down by two platoons of bots.

    • @missmisshit
      @missmisshit 4 หลายเดือนก่อน

      Same. It's great against bots.

  • @emolasher
    @emolasher 4 หลายเดือนก่อน +4

    Everything just feels weak. They've nerfed the fun out of the game. Player count is down 85%... launch 485k, 300k, 166k, 67k... every 30 days since player count has dropped by close to 50%.

  • @Assassinwar
    @Assassinwar 4 หลายเดือนก่อน +17

    ArrowHead and Digital Extremes have a lot in common. They're very good at nerfing fun in their pve games.

    • @jeremiahjohnson2784
      @jeremiahjohnson2784 4 หลายเดือนก่อน +3

      have you played warframe at any point in the last year? if you feel weaker now than back then, your builds need updating old man

  • @yao8
    @yao8 4 หลายเดือนก่อน +26

    HD2 really dropping the ball one after another. Goodbye 100k active players

    • @DG-pk3fh
      @DG-pk3fh 4 หลายเดือนก่อน

      It's like at 18k

    • @captaintruth
      @captaintruth 4 หลายเดือนก่อน

      the mechs ace, youre all noobs

  • @declanpollock2475
    @declanpollock2475 4 หลายเดือนก่อน +1

    I am glad you didn't just make a video focusing on how bad it is, but rather just explain your thoughts on its gameplay and how you felt it could be improved possibly. As Helldivers we need to focus on the positivity and you helped continue that by giving a helpful review that doesn't trample on other peoples fun and love for the game. A great thanks from SUPER EARTH

  • @slacksviii9824
    @slacksviii9824 4 หลายเดือนก่อน +7

    Durable damage should at least be 200, not as strong as the turret but stronger than the handheld that way you can blast everything for a short while before you die or run out of ammo

    • @shemsuhor8763
      @shemsuhor8763 4 หลายเดือนก่อน +4

      Why shouldn't it be as strong as the turret? It's a platform-mounted auto-cannon on a ten-second cooldown that requires manual operation.
      The balance team in this game has brain worms.

    • @slacksviii9824
      @slacksviii9824 4 หลายเดือนก่อน +2

      @@shemsuhor8763 well the guy in charge of balancing is also the guy who was in charge of balancing for hello neighbor 2 which he killed the game

  • @lookinthemirror007
    @lookinthemirror007 4 หลายเดือนก่อน +3

    thank you takibo for all the weapon testing you do for the community🙏🏼

  • @penguin4652
    @penguin4652 4 หลายเดือนก่อน +6

    It turns out that the Real enemy wasn't Sony, it was the Helldivers 2 Balancing team all along.

  • @crackersphdinwumbology2831
    @crackersphdinwumbology2831 4 หลายเดือนก่อน +6

    arrowhead try to make a new stratagem viable challenge (impossible)

  • @francesco8000
    @francesco8000 4 หลายเดือนก่อน +8

    The big issues with both mechs isn't really the damage or armor (i've seen mechs absolutely annihilate terminids on high difficulties).
    The problem is the 10 minutes cooldown.
    Lower the cooldown to around 6 minutes and they would be much easier to use in a mission.

    • @batslav
      @batslav 4 หลายเดือนก่อน +3

      Would be good if you can call restock pod for the mech similar to the way we can send eagle back.

    • @frosty848
      @frosty848 4 หลายเดือนก่อน +1

      @@batslav Ammo pack should be able to rearm...not fully but least 10%

    • @turtlesrprettycool3379
      @turtlesrprettycool3379 4 หลายเดือนก่อน

      The Emancipator needs a damage buff though

    • @Lilitha11
      @Lilitha11 4 หลายเดือนก่อน

      It would be too unbalanced then. People complain about the mechs but they absolutely dominate the battlefield.

    • @turtlesrprettycool3379
      @turtlesrprettycool3379 4 หลายเดือนก่อน +1

      @@Lilitha11 the problem is that they don’t. The exosuits can sometimes literally explode when dropped because bots will annihilate them in seconds

  • @someoneunknown8730
    @someoneunknown8730 4 หลายเดือนก่อน +9

    What was last time they released something actually good? Release of the game?

    • @FenixReZ
      @FenixReZ 4 หลายเดือนก่อน +13

      Quasar. After that, it’s been downhill. But I have hope

    • @IliumGaming
      @IliumGaming 4 หลายเดือนก่อน +3

      eruptor, and it was completely accidental lmao

    • @praisethesun3089
      @praisethesun3089 4 หลายเดือนก่อน

      I like it 🙄

    • @Jewls1
      @Jewls1 4 หลายเดือนก่อน

      @@praisethesun3089 good for you.

    • @someoneunknown8730
      @someoneunknown8730 4 หลายเดือนก่อน

      @@praisethesun3089 Well, your right. I kinda too like it. Sub 7 difficulty. But more durable damage and normal accuracy would make this mech a extremely more viable and overall better. So far feels like your left hand have its own live

  • @ИванПобиван-у7ы
    @ИванПобиван-у7ы 4 หลายเดือนก่อน +2

    I wish you could use supply pack inside mech to gain ammo back... Unless devs think mechs shouldn't be versatile and durable gameplay-vise

    • @Rapidcouplescounselling
      @Rapidcouplescounselling 4 หลายเดือนก่อน

      Agreed, why not make a mech be able to be resupplied from someone with a supply back pack or if you have the autocannon support weapon with the ammo backpack, you can resupply your exo with your autocannon ammo... This should be doable..

  • @hellopoppet9158
    @hellopoppet9158 4 หลายเดือนก่อน +6

    cool it came pre-nerfed

  • @ozylocz4078
    @ozylocz4078 4 หลายเดือนก่อน +1

    I’m so glad autocannon is a weapon that takes up a backpack slot that scales exponentially with player skill. Most players are dog shlt and don’t know how to use it or rely too much on their shield to ever use this weapon effectively.
    What I mean by this is the dog shlt devs will never nerf it because their “data” says this weapon is not popular enough for a nerf lol

  • @urbanapache2
    @urbanapache2 4 หลายเดือนก่อน +4

    Why can't we just be powerful again? I didn't feel OP before, still died loads, but least it was satisfying!

  • @alexandsimba
    @alexandsimba 4 หลายเดือนก่อน +1

    From what I remember it was a lot more viable in helldivers 1 against the bots since they had more weak points. They need to make each mech on helldivers 2 help with both heavy and chaff.
    Suggestion:
    1. Give Patriot Exosuit pre-nerf rocket pods (reduce the ammo count if too easy)
    2. Give Emancipator 1 anti-tank turret arm and a sword for melee (can't kill charger or hulk)
    3.Give next Exosuit the hulk's flamethrower and the laser cannon

  • @leonrobinson3788
    @leonrobinson3788 4 หลายเดือนก่อน +32

    AH is going downhill fast with this game

  • @EspyMelly
    @EspyMelly 4 หลายเดือนก่อน +1

    You'd expect a larger autocannon mounted onto a big mech to deal more damage to armoured targets than the smaller version a human can wield. It's ridiculous that it sometimes doesn't, honestly. I'd take it having a bit less overall ammo but the shells being as powerful if not more so than the autocannon sentry.

  • @Tinytraveler
    @Tinytraveler 4 หลายเดือนก่อน +5

    Just wanted to add you can bring both, change the selection slot, pick the other one. It was literally the first thing I tested

    • @r30413
      @r30413 4 หลายเดือนก่อน

      So, youtuber is an inept...

    • @Mrjake92100
      @Mrjake92100 4 หลายเดือนก่อน +2

      @@r30413 Likely moreso that Arrowhead wanted it to be that you can only bring one, but managed to fumble the execution. If you're not trying to subvert the system, it'll work as intended and at least give the impression it's not possible to select two mechs at once.
      Basically you can't expect every aspect of a first impressions/ early releasing video to be perfectly researched - that's what comments are for, or other videos after the community has had a few days/weeks to mess around with the systems.

    • @Tinytraveler
      @Tinytraveler 4 หลายเดือนก่อน

      @@r30413 He's not inept, I was just making the comment so others could enjoy both. This guys one of the best Helldivers in our game, I wasn't implying otherwise

  • @brokensoul8390
    @brokensoul8390 4 หลายเดือนก่อน +1

    Arrowhead: We got you your favorite thing: Disappointment!

  • @RpChris707
    @RpChris707 4 หลายเดือนก่อน +3

    It’s such a shame how weak they make all our weapons in a purely pve game. Let us live out our power fantasy it’s literally hurting nothing by making us super powerful. I’ve stopped playing the game by a huge margin this last month because of how underwhelming everything is nowadays

  • @failegion7828
    @failegion7828 4 หลายเดือนก่อน

    Was in a Helldive tower defense mission. We had 3 AC mechs out. The Bile Titan took the barrage like a champ. Withstood a solid 10 seconds of destruction as all 3 of us peppered it down.
    I think... if we had a 5th stratagem slot, and slot had the restriction that whatever was in it could only be used once that match we'd find more usage and have more build choices.

  • @brad9340
    @brad9340 4 หลายเดือนก่อน +1

    I get "we don't have enough team members to thoroughly test before release" - but are you really saying that not a single tester could tell you that it literally can not shoot down from a slightly elevated position? (It just shoots over the top of your target) I found that out within 2 minutes of playing with it ffs

  • @IliumGaming
    @IliumGaming 4 หลายเดือนก่อน +19

    damn i was hoping the leaks were just old versions but it looks like they definitely pre-nerfed again
    i stopped playing after like 400 hours and level 105 because the balancing feels so bad and I don’t want to fall in love with another gun just for them to fucking nerf it into the ground again (RIP Eruptor)

    • @Astreon123
      @Astreon123 4 หลายเดือนก่อน

      The eruptor was always bad

    • @georged5420
      @georged5420 4 หลายเดือนก่อน +5

      @@Astreon123 wrong

    • @ceballos-exe
      @ceballos-exe 4 หลายเดือนก่อน +3

      ​@@Astreon123did you ever use it to begin with?
      Or are you just high?

    • @Kratos176
      @Kratos176 4 หลายเดือนก่อน

      How did you play 400 hrs and only lvl 105? 🧢

  • @internetman1213
    @internetman1213 4 หลายเดือนก่อน +1

    Seems like the new Emancipator's niche is in taking on medium armored targets (found a shit ton in the bot missions, striders, destroyers of various types, and could go toe to toe with hulks). It is disappointing that it isn't optimal or unusable against really heavy units like Bile Titans, Tanks, and Factor Striders, but my biggest issue with bots is the amount of medium armor enemies found in each mission.
    The Emancipator to me is a god send for dealing with bots, but I do think it needs to be buffed in durable damage to at least 120 and be able to tank more rocket shots. With how common rocket devastators are in bot missions, to have your high value strat be destroyed in an instant by a rocket volley is really feels bad.

  • @rovelfox7832
    @rovelfox7832 4 หลายเดือนก่อน

    Been playing with a full squad of friends and have been finding this thing to be awesome against bots. It shreds through walkers and hulks and can eviscerate bot drops before they land. We've been bringing two into most engagements as fire-support with the other two players acting as a clearing force cleaning up smaller targets and taking out the tanks and striders that really ruin this thing's day. Against the bugs we tried the same tactics, and while it did alright I think we had better results with the first mech.
    I can definitely see it being harder to use by yourself though, as it really shines as overwhelming fire-support. I found the guns to be harder to aim at closer ranges and without proper support it can be hard to keep enemies at range. It can take a decent amount of punishment from non-intense fire, but without friendlies distracting and splitting enemy fire it can quickly become intense fire for unsustainable durations. It's not a "do it all yourself" sort of weapon, and I'm glad it's not. I find weapons that do everything rather dull in games like this, as most of the fun is specializing in roles and covering each other's weaknesses so their strengths truly shine. At least that's how it is for my friends and I.

  • @SilentButDudley
    @SilentButDudley 4 หลายเดือนก่อน +2

    Really disappointed each Autocannon shot does half the damage of the regular autocannon

  • @Shatsfired
    @Shatsfired 4 หลายเดือนก่อน +6

    I think it’s a lot better on the Automaton side than the Terminids

    • @bobdole8830
      @bobdole8830 4 หลายเดือนก่อน

      Nah mate. good luck dodging the 40-50 rockets that will constantly flying into your direction if you play on 9. In my first round all 4 mechs got destroyed in 30 sec XD

    • @Lilitha11
      @Lilitha11 4 หลายเดือนก่อน

      @@bobdole8830 I have ran the old mech through entire armies of automatons, getting pelt by lasers on all sides. Never really had an issue with it blowing up that quickly. You does have legs, so while it tanks a lot, you should still at least attempt to dodge attacks.

    • @bobdole8830
      @bobdole8830 4 หลายเดือนก่อน +3

      @@Lilitha11 yeah, youre not playing 9 then

    • @Lilitha11
      @Lilitha11 4 หลายเดือนก่อน

      @@bobdole8830 I am though.

    • @orangetabby7122
      @orangetabby7122 4 หลายเดือนก่อน

      @@bobdole8830 which missions?
      You're gonna get majorly different results if you're playing on an eradicate/defense mission than on a destroy supply line/launch ICBM mission...

  • @fredthepeacelily
    @fredthepeacelily 4 หลายเดือนก่อน

    I think there are some valid arguments for both sides. When the railgun was the meta people almost exclusively ran it, so there needed to be some balancing. Plus, hard missions should be hard, with lots of tough enemies and frequent drops. If you're having a tough time on helldive difficulty, i think thats how it should be. However, blowing stuff up is what makes this game fun. If they can have weapons that do more damage across the board and more enemies in general to fight them with it ends up being more fun as you get the satisfaction of shredding enemies without cheesing the game.
    I propose a general buff on all primaries and most support weapons, scrapping the strategem blocker effect, maybe even adding an extra strategem slot, while increasing spawn rates and enemy numbers on higher difficulties.

  • @DocDictator
    @DocDictator 4 หลายเดือนก่อน +4

    The Mech is less miserable vs Bile Titans when you shoot them once with a Quasar Cannon during spawn animation, a simple way to give it a decent Time To Kill for its worst Terminid matchup.
    As expected, this isnt a thing you bring in any tier 9 missions, since they spam the things you cant deal with easily, but its a decent pick for mid difficulty missions since you face the big bois less often.
    Wish some Stratagems sinergised with mechs in the game, if the Shield or Rover backpacks worked while inside the thing it would be more appealing to build around its usage, maybe add a booster to make it walk faster or slowly regenerate, add some way to refil its ammo.

    • @jeffs3119
      @jeffs3119 4 หลายเดือนก่อน +3

      Yeah which makes it kind of dumb. Like they want people to use all the stratagems but so much of them are worthless high level. I dont get it.

  • @frostbite107
    @frostbite107 4 หลายเดือนก่อน

    I love the new walker. Then again I usually play in a squad and I'm usually the auto cannon guy who uses it to deal with mission objectives and covering my squad from medium armor targets. In that role this thing makes my job so much easier and fun. The heightened field of view helps me keep an eye on my guys and place very accurate fire on mediums chasing them.

  • @jotairpontes
    @jotairpontes 4 หลายเดือนก่อน +1

    "The new exo is actually pretty overpowered, we will need to tweak it down a notch" - Alexus, probably.

  • @davidballantyne4492
    @davidballantyne4492 4 หลายเดือนก่อน +4

    You are incorrect, you can bring both mechs on PC at least. Pick first mech, pick other 2 strats, pick 2nd mech. Now, is being able to take 2 the bug, or is the UI not allowing you to take 2 without a workaround the bug? Who can say. Also! Bear in mind that when your AP = enemy armour you do half damage, so you are doing 30 damage per shot vs anything durable with armour 5, like bile titans or factory striders (in most places anyway)

  • @shadowmoses7431
    @shadowmoses7431 4 หลายเดือนก่อน

    The Mech is decent in group play especially against the bugs. May i point you to watching a fellow content creator called Stodeh. But I also think it's about combining both Mech in gameplay to get the best out of both. Exo 49 for smaller bugs and Exo 45 for chargers and Uncle Bile T.
    And as you showed in your other video it worked well on the eradicate mission against the bots.
    It is also important for the player base to test these things out themselves instead of just relying on content creators as the game is mainly a co-op game and not solo play.
    I enjoy your content pretty level headed opinions and hella-fun game play keep it up.

  • @LittleMissLuna232
    @LittleMissLuna232 4 หลายเดือนก่อน +2

    Im very disappointed. A mech that can cant properly deal with anything above brood commander level. Why do we bring stratagems into missions? Because we need an edge to help us deal with the big enemies like chargers, titans, factory striders, tanks etc. that our primaries cant handle. Thats why we bring stratagems. And now we get a new mech that can only do what I can already do with my primaries. Im not calling down a fucking mech to shoot at scavengers and warriors. I need it to help with the big hitting enemies but nooo it cant fucking do that.

    • @juan0808
      @juan0808 4 หลายเดือนก่อน +1

      Actually, I thing it is worst at dealing with mobs than several primaries. For me it seems that it has almost no splash damage and bad aim so when I was testing it I will constantly miss small bots and scavengers. And even when hitting the ground they will get flinched but not die needing several shots.

  • @alanalldaylong
    @alanalldaylong 4 หลายเดือนก่อน +1

    If you press the melee button you do a stomp

  • @thesongoflunch
    @thesongoflunch 4 หลายเดือนก่อน +4

    LOL another arrowhead S-tier unit. Still no reason to pick this game up again after 4-5 weeks.

  • @Liamv4696
    @Liamv4696 4 หลายเดือนก่อน +1

    The best part of this strategem is the pelican support you receive during drop off.
    Why they couldnt have strapped two of those autocannons to it, i have no idea.

  • @BufferThunder
    @BufferThunder 4 หลายเดือนก่อน +3

    Remember when the airburt rocket launcher came out? It was terrible, now its pretty solid. Just give it time they will buff it soon.

    • @icata12345
      @icata12345 4 หลายเดือนก่อน +5

      from unusable to crappy but usable xd

    • @Boamere
      @Boamere 4 หลายเดือนก่อน +1

      In the leaks the airburst rocket launcher was so good, now it's way worse

    • @Tamachii12
      @Tamachii12 4 หลายเดือนก่อน +2

      I still find it pretty underwhelming though, why would i pick something that doesn't damage hulks or chargers that eats both support and backpack slots... you have better options on flamethrower/AMR + free backpack slot, that is also a stationary 6 seconds reload.

    • @Boamere
      @Boamere 4 หลายเดือนก่อน

      @@Tamachii12 it's also worse than the cluster airstrike in every way while taking up a weapon and backpack. In the leaks it was very good and worth the tradeoff

    • @Tamachii12
      @Tamachii12 4 หลายเดือนก่อน

      @@Boamere Unfortunately all we have been getting lately is subpar i think the last cool stratagem we got was the Quasar cannon, like how the hell they made such a good game and be so bad on weapon balancing at the same time

  • @Captain_Yogurt
    @Captain_Yogurt 4 หลายเดือนก่อน

    The only thing I really see as a benefit is that the two mechs working in conjunction with each other. One rocketman one autocannon guy, rockets for the biggest of the guys, like bile titans and such, and the auto cannon for medium/chaff clear.

  • @cptheadache4584
    @cptheadache4584 4 หลายเดือนก่อน +12

    Holy crap the AH balance team is terrible... Why not make it that the new mech is really good against big enemies, while the Patriot mech is better vs. small stuff? But nope, not AH, both mechs are gonna suck on higher difficulties... Here I was, being excited to try it out, nope...

    • @captaintruth
      @captaintruth 4 หลายเดือนก่อน

      yeah terrible just knocked out the best selling sony game of all time...

  • @allcownoboy
    @allcownoboy 3 หลายเดือนก่อน

    The emancipator definitely shines against the bots. Assuming you use it in the same use cases as the autocannon support weapon, and mind your positioning, it's really good for clearing hulks, devastators, and scout walkers. Also, if positioned well, it can shred tanks and turrets if you hit the weak spots.

  • @ddw504
    @ddw504 4 หลายเดือนก่อน +1

    Yeah. The only thing that was going to make me bother with this one is if I could take 4 mechs instead of 2 with both mech cooldowns. You could do this in helldivers 1 and the mech was still one of the weaker choices in spite of being quite strong. (most people just used mech in difficult situation or extract phase).

  • @sneak9701
    @sneak9701 4 หลายเดือนก่อน +8

    Y’all cry so much

  • @mf-il4po
    @mf-il4po 4 หลายเดือนก่อน

    they should make the mech weapons modular. like you can swap out the weapons on the arms. say you want to fight bugs and do mob clearing duty - you could go arc thrower on one arm and flamethrower on the other. or dual rocket pods for heavy armor clearing. or one rocket pod and one autocannon arm for bots. let us spend requisition slips and samples on unlocking new upgrades for the mech too. like more ammo, health, accuracy/recoil management.

  • @vit4mint685
    @vit4mint685 4 หลายเดือนก่อน +10

    Uninstalled this shit game until they fire Alexis

  • @TheScarredWolf-um1zu
    @TheScarredWolf-um1zu 4 หลายเดือนก่อน

    Tip for the new exosuit: Alternate between firing the autocannons. Left, right, left, right, left, right. Also make sure to be try and be accurate with your shots, you don't need to spend 5 rounds trying to kill a single scavenger. Precision is more deadly than brute force.

  • @duckmiru_quack
    @duckmiru_quack 4 หลายเดือนก่อน +3

    I already fell in love with this mech

  • @mizranozahara968
    @mizranozahara968 4 หลายเดือนก่อน

    What's so strange to me is the only two instances of Heavy Armored Units the game has to offer Helldivers (The Emancipator and The Patriot) are not intended for fighting enemy heavy enemy units. Like the Patriot's Rocket Pod is basically worthless due to the needless nerf to its damage and armor penetration making it cost far too many rockets to reliably kill a Titan or Charger (you can kill them in less direct hits with a freakin' Recoilless for Pete's sake...), and the Emancipator's Autocannon being on par with the Support Weapon and not the Sentry is just silly because now it begs the question: Why don't you just bring the Autocannon Support Weapon Stratagem or the Autocannon Sentry (both of which are unlimited and on a shorter cooldown)... Kind of unreasonable if you ask me when both walkers are big and priority targets for the enemy *and* have limited ammo that cannot be replenished *and* you have a limited number of uses of the Stratagem itself per mission.

  • @laszlomate6312
    @laszlomate6312 4 หลายเดือนก่อน

    I think exosuits should be reloadable and repairable with a specific engineeer backpack. Limit it to 1/mission only, increase its health or give them a shield generator so it can be viable against bots aswell. If you are good with it and manage to keep it alive that could make a big difference for your team.

  • @enumaelish8247
    @enumaelish8247 4 หลายเดือนก่อน

    It's actually really good for dealing with giant swarms of devastators and flying devastators (I know they're called gunships, but they're just flying rocket devastators). It was also pretty good at dealing with factories and bases against mechs. Also weirdly enough, when I tried it right after it dropped, I ran an elimination mission against mechs and I could bring both mechs, so I effectively could spawn 3 consecutively.

  • @BookmansBlues
    @BookmansBlues 4 หลายเดือนก่อน

    It's pretty good at anti-air, and while you can two shot the assault air craft with a hand auto cannon, the time to kill is higher due to the recoil of the auto canon, however the mech is much less effected by the recoil, and can land shots faster with less skill necessary.
    The advantage of the mechs isn't really to replace your weapon I think, as much as it is a mobile turret system that you drive. So you can kill some enemies better with your secondary weapons, you can't kill larger groups of them as fast, or as safely. I do wish that the ammo on the mech was 200 per-arm, I think that would better balance it out, 75 per for me seems like it is not nearly enough.
    Mech's have their main advantage when extracting, because they allow the players to better hold their ground, and help keep the pad clear. There are other strategies that work as well, and maybe better depending on the players, but a couple of mechs on the pad, can keep it clear without much trouble.

  • @sporksabre
    @sporksabre 4 หลายเดือนก่อน

    5:19 i have found that the factory striders go down faster when you aim for their week point on the side from range, rather than trying to take them out head on.

  • @Lilitha11
    @Lilitha11 4 หลายเดือนก่อน

    I am actually really digging it. It is extremely powerful. People just compare everything against bile titans, and ignore that they are one of the least common enemies in the game that you actually fight.

  • @Wravenflight
    @Wravenflight 4 หลายเดือนก่อน

    Not being able to equip two is an excessive restriction. Exosuits are already limited in ammunition, charges, cooldown, mobility, and utility by locking the diver out of stratagems or most objective interaction while using one. There's enough there to balance it out without prohibiting a "mech master" play style.

  • @nateg3417
    @nateg3417 4 หลายเดือนก่อน +1

    It's crazy that people are being so negative about this when it can single-handedly turn a hopeless situation into a breeze on the bot front

    • @Whiteobamas
      @Whiteobamas 4 หลายเดือนก่อน

      😂😂 maybe on difficulty 3

  • @isaaccallaghan4585
    @isaaccallaghan4585 4 หลายเดือนก่อน +1

    Alexus should never be allowed to touch another video game in his life.

  • @kylesinkovich8332
    @kylesinkovich8332 4 หลายเดือนก่อน

    I remember one time during a mission this one diver deployed about 4 of these suits on his own throughout the mission. He never got in them himself, he merely offered them for us. We never lost these exos because of how powerful they were. We ran out of ammo and we won pretty easily.
    They 100% nerfed this exo which upsets me. I had a hell of a time using them ages ago when they were testing them.

  • @TheZPKiller
    @TheZPKiller 4 หลายเดือนก่อน +1

    For those of you who dont know, this mech is worse than all the other AC options and here's the numbers:
    AC: 260 Normal Damage // 260 Durable Damage
    AC Sentry: 300 Normal Damage // 300 Durable Damage
    AC Exosuit: 300 Normal Damage // 60 Durable Damage
    This means on a bile titan, which has AP5 just like the mech's AC guns, the mech does 50% damage.
    Additionally, bile titan has 100% durability, which means only durability damage is used. Therefore, the AC mech is doing:
    (0% * 300 normal damage + 100% * 60 durable damage) / 2 = 30 damage
    More comparison numbers:
    Exosuit:
    Only 60 Durable damage (5 times weaker than the AC Sentry)
    Not Very durable.
    Long cooldown time
    Cant aim down or up
    Cant use stratagems while you are inside (like in HD1 mechs)
    Very bad aim alignment (same issue with patriot rockets)
    Cant bring more than 1 exosuit (like in HD1)
    If bugs are on your feet you cant aim down, making you have to go back a bit to be able to shoot them
    You cant shoot down the factory strider turrets if you are right in front of them (because you cant aim up lol)
    AC Sentry:
    300 Durable damage
    Can aim up
    Can aim down
    It can kill striders and bile titans in one deployment
    Base Cooldown time is only 180s (with no ship module upgrades btw)
    This mech is dogshit.

  • @Lunar_2415
    @Lunar_2415 4 หลายเดือนก่อน +1

    If a hillbilly can attach a rocket engine to their truck I'm sure the combined efforts SuperEarth can attach a rocket to the exo suit. Please command just give us a gundam or armoured core.

  • @NivRel
    @NivRel 4 หลายเดือนก่อน +1

    highly probable they will buff this shortly, considering the new balance policy policy

    • @Kratos176
      @Kratos176 4 หลายเดือนก่อน

      I’ll believe it when I see it

  • @zero11010
    @zero11010 4 หลายเดือนก่อน

    Sounds like a mech version of the railgun. This is a medium killer with mild/poor ability to stretch up into heavies or down into lights. Fat, green, armored spewing bugs and stalkers and such. Mechs aren't really ideal for bots. So, focus on bugs with it.
    I'm assuming there is still the shield bug where if you have a shield the bubble protects the mech (don't know if they've fixed it but it sure didn't seem intended). This would mean you get a little extra defense wearing the shield pack while inside this mech.
    So, don't run with it solo (just like heavy armor when fighting bugs). Have people with you to take out littles while you take out mediums, and jump out to take out heavies with your support weapons. And, don't forget about the drop ship that drops this off. You get a few seconds of major autocannon fire when this is being dropped off. If you bring it in and the free autocannon fire from the drop ship isn't being used effectively, you're wasting part of what you get when you use this (same as the other mech). The autocannon fire from the drop ship will take out titans and such (if I recall correctly).
    I may have missed it ... I'm assuming each round will take out bug holes. So, this would be an effective tool to clear out big bug nests in a way that the other mech is bad at (you get few rockets and a rocket is worth so much more than a grenade ... using mech rockets to eliminate a bug hole is a trash move). So, you have the autocannon from the drop ship to help you clear things out. You can bring in an airstrike or a 120mm barrage to assist, then use this to clean up the rest with the ability to take out bug holes from the outside without having to actually get inside (just like with an autocanon or eruptor or whatever else).
    This should work well at defensive positions. Stuff like geological survey or the flag raising (but terrible on eradicate missions). Again, make sure to call it in when the dropship will be useful and don't waste that benefit. Combine with things like a quasar to handle heavies, and longer duration strategems to support what the mech isn't great at. Orbital laser and barrages should work well. Airstrike or even orbital railcannon should compliment it well. Possibly even EATs ... jump out, throw the EAT down, get back in and sprinkle love for the folks outside of the mech to handle the heavies.

  • @onyxthedark
    @onyxthedark 4 หลายเดือนก่อน +1

    I wish mechs were available super early instead.
    Let new players enjoy them. When I started I had a high level friend give me a mech and let me fuck around, and I try to do the same when I play with new players, and it's generally enjoyed quite a lot.

  • @delcox8165
    @delcox8165 4 หลายเดือนก่อน

    3:43 It's worth noting that there's a bug with the mechs where it does not honor a rebound melee key. It's only going to be "F" on PC.