Its rather a lowman than a speedrun, although cutting time was indeed the goal. Happy if you can learn something from it, even we ourself dont understand this Fractal completly.
@@IAmNotLloyd i personally don't get much from this but i will make every one of my trainees watch this additionally to a broader guide in order to showcase the "flow" they want to have in this encounter. it shows f.e. very well the angle of the eyes and how you can position in the eye-phase without running all the way to the edge. generally i think this fractal is not very well understood by anybody due to the amount of bugs that happen regularly. some of them happen so often they might be mistaken as a mechanic. PS: i am somewhat unfamiliar with the vernacular of video games. even in gw2 many terms escape my understanding still after so many years. hence why if anything has a timer attached it appears to be a speedrun for me.
very interesting fractal gameplay. although this appears to be some sort of speedrun, there is a lot to be learned here for regular play as well.
Its rather a lowman than a speedrun, although cutting time was indeed the goal.
Happy if you can learn something from it, even we ourself dont understand this Fractal completly.
@@IAmNotLloyd i personally don't get much from this but i will make every one of my trainees watch this additionally to a broader guide in order to showcase the "flow" they want to have in this encounter. it shows f.e. very well the angle of the eyes and how you can position in the eye-phase without running all the way to the edge.
generally i think this fractal is not very well understood by anybody due to the amount of bugs that happen regularly. some of them happen so often they might be mistaken as a mechanic.
PS: i am somewhat unfamiliar with the vernacular of video games. even in gw2 many terms escape my understanding still after so many years. hence why if anything has a timer attached it appears to be a speedrun for me.