Unreal Engine interaction - Overlap with the pawn tutorial

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  • เผยแพร่เมื่อ 20 ม.ค. 2025

ความคิดเห็น • 16

  • @zacoverton9741
    @zacoverton9741 7 วันที่ผ่านมา +1

    Very clear explanation on a simple subject that I couldn't find anywhere, thanks heaps

    • @gisli
      @gisli  5 วันที่ผ่านมา

      Great to hear!

  • @saengGang93
    @saengGang93 ปีที่แล้ว +1

    Exactly what I needed to know, cheers fella

    • @gisli
      @gisli  ปีที่แล้ว

      Happy to hear it 🔥

  • @kirkb94
    @kirkb94 ปีที่แล้ว +2

    You can make the overlap sphere visible by checking the box for hidden in game to off

    • @gisli
      @gisli  ปีที่แล้ว +2

      That's really good advice! Thanks for pointing it out

  • @japaneseextremme3811
    @japaneseextremme3811 ปีที่แล้ว

    What if I have a second collision for an actor? I only want the third person character to interact with the second collision, but using this method, the character interacts with the first collision as well as the second collision? How can I tell it to ignore the first and only generate an overlap event when the second collision appears?

    • @gisli
      @gisli  ปีที่แล้ว

      You can probably do this using the collision channels and collision profiles. That is if you go into the attribute panel where you customize your collision you should be able to select something like WorldStatic or WorldDynamic.
      There you also have an option called pawn. So maybe a solution to your problem might be to have one collision answer the pawn collision profile and another answer to world Dynamic.
      You can also dive deeper into this by exploring the custom profile which lets you manually set the channels
      Hope it helps!

  • @boitmecklyn4995
    @boitmecklyn4995 ปีที่แล้ว +1

    I am trying to detect when a chasing NPC contacts the player and throw a "death" screen. this might work.

    • @gisli
      @gisli  ปีที่แล้ว

      Great to hear!
      Let me know if it works out for you :D

  • @GiiyomCG
    @GiiyomCG 8 หลายเดือนก่อน +2

    It would be nice if you could show this but with Blueprint Interfaces instead of using a Cast

    • @gisli
      @gisli  8 หลายเดือนก่อน

      Thanks for the feedback! I'll add this to my list of subjects that I want to cover!

  • @daviddimalanta259
    @daviddimalanta259 2 หลายเดือนก่อน

    i tried on my spaceship as a PAWN and it didn';t work

  • @andreagabriele7982
    @andreagabriele7982 10 หลายเดือนก่อน +1

    Hello congratulations Now please do you create a video tutorial to the character enter in a trigger and start a FMV movie story of game pleasee i want know this.....i waiting this tutorial simply do you create this?answer me please.....

    • @gisli
      @gisli  10 หลายเดือนก่อน +1

      Thanks, That's a really good idea, I'm working on a series about the GamePlayAbility system at the moment but maybe I can create this tutorial that you mentioned first!

    • @andreagabriele7982
      @andreagabriele7982 10 หลายเดือนก่อน +2

      @@gisli Ok i m waiting you very thank you and in this tutorial show how insert the subtitle and reference change in settings in all' language contained in this pre render movie.......please.......i waiting