Build a Snowman (nulls and expressions) - Adobe After Effects tutorial

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  • เผยแพร่เมื่อ 23 ต.ค. 2024

ความคิดเห็น • 21

  • @laszlomolnar2972
    @laszlomolnar2972 5 ปีที่แล้ว +1

    Let the bodies hit the FLOOR! Love it!!! Thank you Evan!!!!!

  • @TheCemeteryDetective
    @TheCemeteryDetective 5 ปีที่แล้ว +1

    I used this tutorial to make my "HAPPY NEW YEAR" greeting on my channel. Went slightly further than this tutorial by completing the roll-out, adding drop shadows, and animating a moving mouth for the narration. Learning a lot from your channel. TY.

  • @loudaprile471
    @loudaprile471 6 ปีที่แล้ว +4

    not sticking around for the full tut this time, but really glad I watched long enough for the frozen reference.

    • @ECAbrams
      @ECAbrams  6 ปีที่แล้ว +5

      Next time I'll include more singing ;)

  • @dianastanciu7625
    @dianastanciu7625 5 ปีที่แล้ว

    Excellent tutorial, lots of info packed into a simple tutorial we can follow

  • @ludoviajante2
    @ludoviajante2 5 ปีที่แล้ว

    Dude I love you. Thanks.

  • @hohohohoya8260
    @hohohohoya8260 5 ปีที่แล้ว

    so nice expressions

  • @VerenaKasztantowicz
    @VerenaKasztantowicz 5 ปีที่แล้ว

    Pretty cool!

  • @DoronTshuva770
    @DoronTshuva770 5 ปีที่แล้ว

    Have you ever used duik 16? You can parent to 2 nulls and animate there connection and also there's a way to spin away from a parented object and use degrees.

  • @DJResourceTV
    @DJResourceTV 6 ปีที่แล้ว

    Great job Evan, as always. Love to watch your tutorials even if I now allready know I probably never need to make a snowman build itself.
    I learn from the methodes you use. It really helped me getting going in AE and improves me to the extend to what I know

  • @paulvansommeren
    @paulvansommeren 6 ปีที่แล้ว +1

    Now parent your orange null to the big snowball and move it around to get your own little snowBB8... Could be interesting by the way to connect the layer's speed to a soundfx level for automated sound design :)

    • @ECAbrams
      @ECAbrams  6 ปีที่แล้ว

      Throw a little pitch and volume change on a tone of some kind. Could be fun. I don't get into Ae's audio side much myself.

    • @paulvansommeren
      @paulvansommeren 6 ปีที่แล้ว

      @@ECAbrams Yeah it is quite limited... If only we'd get some of Premiere's effects. Does audio work through mogrts?

    • @ECAbrams
      @ECAbrams  6 ปีที่แล้ว

      Good question. I think any layer that is part of the comp will transfer over. But that might be it.

  • @cejay89
    @cejay89 6 ปีที่แล้ว

    Nice tut! Thanks:)
    I tried to archive it with just one null. I calculated the distance with the help of the first position-keyframe (key(1).value[0]).
    It works - but if I add scale keyframes onto the null, it doesn’t seem to rotate correctly. Do you know why?
    d=content("Ellipse 1").content("Elliptischer Pfad 1").size[0];
    c=d*Math.PI;
    r=360/c;
    deltax=thisComp.layer("controller").transform.position[0]-thisComp.layer("controller").transform.position.key(1).value[0];
    s=thisComp.layer("controller").transform.scale[0]/100;
    r*deltax/s;

    • @ECAbrams
      @ECAbrams  6 ปีที่แล้ว

      How strange. Does it appear to be going too slow? Too fast? or not changing speed at all?

  • @savasguler5950
    @savasguler5950 6 ปีที่แล้ว

    Güzel, sade bir anlatım dostum. Emeğine sağlık.

  • @FrazNinja
    @FrazNinja 6 ปีที่แล้ว

    woooooo!

  • @Yungnicki
    @Yungnicki 6 ปีที่แล้ว

    💥

  • @zainmohsin6556
    @zainmohsin6556 6 ปีที่แล้ว

    2,511 viewer
    Not on the ball this time

  • @glennwest8638
    @glennwest8638 5 ปีที่แล้ว +1

    What is with tutorials only going half way? You created the full example from the start, but then only show how to get half way there.
    I started this tutorial with the hopes of making a fully LOOPING animation like the example. The tutorial, however, stops after you get the head to the top.
    You'd think that making it fall off and roll to the starting position would be easy enough, but between null hand offs, rotation expressions, and getting the texture to line up, we are just left hanging.
    If you're going to make a tutorial, PLEASE DON'T put stuff in the example that you don't actualy teach.
    This is frustratingly common, and wastes SO much of people's time. When you think you've found a tutorial that will cover exactly what you are searching for, because it's right there in the example, only to find out AFTER watching the entire 20 minutes, that it doesn't even TOUCH on the part you're looking for.