I can really see why ou banned item mastery now rofl. Though banning quick draw also seems like it'd be good, cause what really ruined this fight was how easily you could cancel her when she was about to do anything of note with skills and mogay bombs. Like all of the offensive buffs you gave her didn't matter cause she just gets destroyed by cancels, which all characters can easily execute, and they combo with more IP gauge on top of it. Btw, would you mind releasing this when you're finished? I really want to replay this game with some slightly harder enemies.
Quick draw gives me alternative to cancelling moves (like Aerial Slash) that not only cancels but also lead to aerial combo, making battles more... dynamic, I guess. I also love aerial comboing everything to death, this is probably another reason why I didn't ban it. lol Looking at her stats, you'd think she is going to be difficult, she has 50% dodge, 80% resist to all magic and high STR by default. I gave her reflect thinking it would give her some time to recover from the barrage of combos but her moves/magic execution is just too slow. I'd love to make proper difficulty mod but I do not have access to the game files because they're encrypted, I modify the game through memory editing in Cheat Engine. I will release partial HUD fix for widescreen, though, that you can see on the video.
The original violetta battle was a joke. Massive respect for doing a harder version. Well done as always!
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I changed her max hp but forgot to change hp she starts with. 😑
Well, at least she regenerated quite a bit while I was dealing with scythe.
I think I've made this mistake so many times when modding CS1 that it's kinda normal at this point to me rofl.
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Hey can you please share your custom difficulty mod alongside that widescreen patch?
Gatta be lv 40 beating her I did died while trying to beat her
I can really see why ou banned item mastery now rofl. Though banning quick draw also seems like it'd be good, cause what really ruined this fight was how easily you could cancel her when she was about to do anything of note with skills and mogay bombs. Like all of the offensive buffs you gave her didn't matter cause she just gets destroyed by cancels, which all characters can easily execute, and they combo with more IP gauge on top of it.
Btw, would you mind releasing this when you're finished? I really want to replay this game with some slightly harder enemies.
Quick draw gives me alternative to cancelling moves (like Aerial Slash) that not only cancels but also lead to aerial combo, making battles more... dynamic, I guess. I also love aerial comboing everything to death, this is probably another reason why I didn't ban it. lol
Looking at her stats, you'd think she is going to be difficult, she has 50% dodge, 80% resist to all magic and high STR by default. I gave her reflect thinking it would give her some time to recover from the barrage of combos but her moves/magic execution is just too slow.
I'd love to make proper difficulty mod but I do not have access to the game files because they're encrypted, I modify the game through memory editing in Cheat Engine. I will release partial HUD fix for widescreen, though, that you can see on the video.