Experimental Cataclysm - Changes Through 4-8-2024

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  • เผยแพร่เมื่อ 18 พ.ย. 2024

ความคิดเห็น • 29

  • @cliffordnutting1470
    @cliffordnutting1470 7 หลายเดือนก่อน +11

    I wouldn't worry about being too aggro or rambly, you always give very detailed and fair analysis of changes, and go into the nitty gritty of WHY the changes might be good or problematic. Great work!

  • @MrEnergyStaff
    @MrEnergyStaff 7 หลายเดือนก่อน +18

    i sometimes feel like people who are pushing for "realistic" gameplay never ever have experienced things that they try to push into the game NOR they tried to do any research on topics. having extremely tunneled thinking is what creates such changes. pain is not stacking in real life as it is in the game - its more like u can feel your most awful wound hurting since most of your attention will be on it, other wounds will go to a second plan - your organism prioritizes its problems this way. also having pain system without adrenaline and other stress response systems that change how your body responses to wounds is pretty dumb, otherwise humans would not be able to survive such successfully.

    • @LordTrashcanRulez
      @LordTrashcanRulez 7 หลายเดือนก่อน +3

      I agree, we definitely need an adrenaline system to balance this crap. The game generally focuses on PRs that make the game harder, not the opposite.

  • @brAvOtIsm07
    @brAvOtIsm07 7 หลายเดือนก่อน +13

    The pain overhaul is so painful to watch 😭

    • @vehemetipolygoniae2197
      @vehemetipolygoniae2197 7 หลายเดือนก่อน +3

      Its clunky at the moment but there are plans to make it reasonable soon. As its an experimental thing i imagine it'll be fixed by the next stable version

    • @brAvOtIsm07
      @brAvOtIsm07 7 หลายเดือนก่อน

      @@vehemetipolygoniae2197 makes sense

  • @ImpreccablePony
    @ImpreccablePony 7 หลายเดือนก่อน +5

    Painful update. Also good you are still alive, OP.

  • @8darktraveler8
    @8darktraveler8 7 หลายเดือนก่อน +5

    This is right on the edge of too realistic when it comes to pain and injuries, and may sacrifice too much game enjoyment.

    • @GuardianDll
      @GuardianDll 7 หลายเดือนก่อน +1

      For default 8/8/8/8 character there were barely any changes, the rate of pain at this levels is pretty close to what was before

  • @toaster9922
    @toaster9922 7 หลายเดือนก่อน +6

    People seem to forget what the "experimental" build *means.* Features are always in progress and they'll often be undercooked. There's nothing stopping you from remaining on a build from before the change and only updating when things are ironed out.

    • @LordTrashcanRulez
      @LordTrashcanRulez 7 หลายเดือนก่อน +6

      There's also nothing saying this feature won't go into the full game and stay there like many PRs before it.

  • @shedin_based
    @shedin_based 6 หลายเดือนก่อน +2

    Pain changes gave me physical pain

  • @GuardianDll
    @GuardianDll 7 หลายเดือนก่อน +3

    Probably need to say something about imgui being mandatory from now, Kate is pushing really hard with new UI

    • @TheMurderUnicorn
      @TheMurderUnicorn  7 หลายเดือนก่อน

      I still haven't seen it change anything in the game, I know the libraries were added and stuff, but I didn't see anything actually change as of the video cutoff, was there some big PR I missed?

  • @generationm2059
    @generationm2059 5 หลายเดือนก่อน

    Ouch, the pain PR sounds painful and I'm not even playing on experimental.
    Also, what the hell? I didn't know you can drop things on monsters. That knowledge could've made life so much easier!

  • @onba7726
    @onba7726 7 หลายเดือนก่อน +2

    Yay, the new pain stuff makes my early melee run near unplayable.

  • @maikonfernandesdeoliveira8681
    @maikonfernandesdeoliveira8681 7 หลายเดือนก่อน +2

    Babe wake up, ThemMurderUnicorn just uploaded a new video.

  • @swatch_goblin
    @swatch_goblin 7 หลายเดือนก่อน +2

    Pain? *Laughs in Prototype Mutagen*

  • @ChrisJohnson-gx8yo
    @ChrisJohnson-gx8yo 7 หลายเดือนก่อน

    Great work.

  • @fsilveyra6469
    @fsilveyra6469 6 หลายเดือนก่อน +1

    8:55 Hello! I'm a bit new to the game and I have a question, although it has nothing to do with what is being talked about here. But does anyone know why the dodging skill appears with a fraction and decimal? It says 2.1/0, how am I supposed to interpret that? I'd appreciate if someone explains it thanks :)

    • @TheMurderUnicorn
      @TheMurderUnicorn  6 หลายเดือนก่อน +1

      I believe this is because it's showing your 'effective' dodge vs your dodge skill. I forget which side of the / is which, but if you put on or take off encumbering clothes you'll notice the number change, to show that you're less effective at dodging due to your encumbrance/gear/whatever. I'm not super familiar with dodge so can't give too much more info than that.

    • @fsilveyra6469
      @fsilveyra6469 6 หลายเดือนก่อน +1

      @@TheMurderUnicorn Oooh thank you!

  • @filidhdeklend893
    @filidhdeklend893 7 หลายเดือนก่อน +1

    Glad I made the switch to Bright Nights.

  • @johngleeman8347
    @johngleeman8347 7 หลายเดือนก่อน

    I do feel like the basic disease factor could be enhanced in C:DDA. I think there is only the flu and nothing else currently?

  • @jeffjones7108
    @jeffjones7108 7 หลายเดือนก่อน

    I'm holding off on updating until I've at least cleared the worst of this new town.

  • @Danila438
    @Danila438 7 หลายเดือนก่อน +1

    Maybe somebody in the dev team bumped their toe at the furniture and got paralyzed and decided that cdda characters should do the same from thirty small bruises all over

    • @brAvOtIsm07
      @brAvOtIsm07 7 หลายเดือนก่อน

      Cataclysm: dumb deaths ahead

  • @zothanzuala9987
    @zothanzuala9987 5 หลายเดือนก่อน +1

    the reason i dont play experimental😂😂

  • @arho3893
    @arho3893 7 หลายเดือนก่อน

    Bread