The TRUTH Behind Equipment - How Gun Handling Works in World of Tanks

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  • เผยแพร่เมื่อ 17 ต.ค. 2024
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    We cover a correction to aim time, and then explain in detail how Gun Laying Drive, Vertical Stabilizer, Vents and Food work in the game. Then we go to work comparing each one separately to determine which is best at improving gun handling - V.Stab v GLD v Vents v Food. We also tackle a couple myths along the way.
    #13disciple #wotcoach #wotequipment
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    1:10 - Aim Time Correction (misleading text)
    2:09 - Gun Laying Drive (more misleading text and myth-busting)
    5:20 - Vertical Stabilizer (myth-busting)
    6:28 - Vents & Food
    9:22 - GLD vs V.Stab
    12:28 - GLD vs Vents
    15:50 - GLD + Vents vs Vents vs GLD (which can you drop?)
    17:37 - Food vs GLD vs V.Stab
    19:18 - Autoloader GLD vs Vents (intra clip aim time)
    20:43 - When to Drop V.Stabs?
    22:36 - How to Update GLD for Equipment 2.0?
    23:57 - Summary
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    The Truth Behind WoT Dispersion - How Gun Handling Works in World of Tanks
    • The Truth Behind WoT D...
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ความคิดเห็น • 280

  • @13Disciple
    @13Disciple  4 ปีที่แล้ว +88

    Did you find the video useful?
    Others might also find it useful! If you want to help me out, share the video to your fellow tankers who you think could benefit from it. Just click the share under the video - THANKS!

    • @TheHalo294
      @TheHalo294 4 ปีที่แล้ว +2

      would you mind publishing those formulars? One would be able to calculate all this stuff for oneself :D And calculate it with improved equip.
      Awesome video!

    • @skavier11
      @skavier11 4 ปีที่แล้ว

      @@TheHalo294 whats missing is Stock Aim time in those graphs for comparision

    • @dbmcgough
      @dbmcgough 4 ปีที่แล้ว +1

      Another amazing video! I would just like to make one note: "it's" means "it is" and is not possessive.

    • @bingokitty5822
      @bingokitty5822 4 ปีที่แล้ว +1

      ya man, I very much found it more than just useful but rather eye opening as well and for me, answered some conjecture I was chewing on. I keep throwing the link out in general chat NA as people are continually asking the very questions you so eloquently answer in this video. take it easy.

    • @1337flite
      @1337flite 4 ปีที่แล้ว

      Like - I'll even give you a "Subscribe" with bell and "show me all" AND embed this video in my clan Discord of around 250 members.

  • @WorldoftanksNAarchived
    @WorldoftanksNAarchived 4 ปีที่แล้ว +93

    Very informative!

    • @13Disciple
      @13Disciple  4 ปีที่แล้ว +12

      Glad you liked it!

    • @foxxxxxxxxxxxxxx
      @foxxxxxxxxxxxxxx 4 ปีที่แล้ว +35

      That feeling when the Devs need to learn the game mechanics from a CC smh

    • @FizzleFX
      @FizzleFX 2 ปีที่แล้ว +1

      ISNT IT!? *WHY IS THAT NOT IN THE GAME!* half assed explaantions with 1-2 vague lines!!

  • @CommissarBravo
    @CommissarBravo 4 ปีที่แล้ว +15

    I appreciate having both the math and the cliff notes. Solid video and I look forward to the next one.

  • @RupertFoulmouth
    @RupertFoulmouth ปีที่แล้ว +1

    Thank you for paying attention in math class. You have made all of this much easier to understand.

  • @JD-kg3mx
    @JD-kg3mx 4 ปีที่แล้ว +1

    Definitely a great video for all playing a frustrating game. There’s so much going on “mechanically” it’s like opening an umbrella while eating a bowl of spaghetti while someone is “Begging your pardon” for directions during tying your shoes to run a race while people are throwing rocks at you and others are yelling “UNINSTALL NOOB”! This is the kind of info I find useful. It’s a big piece of the puzzle that helps a struggling tanker move forward (I advance like a tortoise). Looking forward to more. I just don’t understand why near useless equipment is offered? Thanks.

  • @НААТ
    @НААТ 4 ปีที่แล้ว +2

    just found out ur channel, recentally came back to wot after 3 year break so i'm picking the ropes up a bit, ur channel is highly underrated my dude!

  • @juanjodpr
    @juanjodpr 10 หลายเดือนก่อน +1

    This video was very nice to see. I confirmed a lot of stuff I suspected and some others I didn't expect. Now with experimental equipment I'd love to see the numbers, because now that opened new paths of combinations.

  • @jdi378hns
    @jdi378hns 4 ปีที่แล้ว +3

    This was by far the most informative video ive seen about WoT. much thanks

  • @24cups93
    @24cups93 4 ปีที่แล้ว +5

    Thanks 13Disciple. Confirmed some things and learned others. Looking forward to the Crew vid.

  • @marko_duvnjak
    @marko_duvnjak 2 ปีที่แล้ว +1

    Gld description is correct in the game. It says +10 percent to the speed not -10 percent to the time. Not the same. Let N be normal despersion decrease by 1/e over one aim time period, v1 original aiming speed, T1 original aim time, v2 aiming speed with the equipment and T2 aim time with the equipment. We have v1=N/T1, v2=N/T2. Since v2=1.1v1 after substituting and canceling N we are left with T2=T1/1.1 or in other words T1=1.1T2 as you have observed in game. Keep up the good work. Love your videos.

  • @muleavenger9772
    @muleavenger9772 4 ปีที่แล้ว +48

    Why are they not hiring this man?

    • @13Disciple
      @13Disciple  4 ปีที่แล้ว +14

      Hahaha I appreciate this comment. I don't even have enough subs or views to monetize my YT videos yet!
      We'll get there one day I hope.

    • @guvyygvuhh298
      @guvyygvuhh298 4 ปีที่แล้ว +1

      Bcz that would be a smart idea, and we all know how stupid wg rly is, is just like Patrick nailing a board to his forehead

    • @soulbrothers7789
      @soulbrothers7789 3 ปีที่แล้ว

      @@13Disciple how can't you monetize your videos ?! How much sub's you need for that ??!

    • @13Disciple
      @13Disciple  3 ปีที่แล้ว +3

      @@soulbrothers7789 I'm able to monetize them now. I needed 1k subs and 4k watch hours to apply to the YT partner program.

    • @soulbrothers7789
      @soulbrothers7789 3 ปีที่แล้ว

      @@13Disciple OMG YT made rocket science about monetization

  • @audsp98
    @audsp98 3 ปีที่แล้ว +1

    Hey 13, not sure how I've never come across this video before but by far this has to be one of the best WoT videos on TH-cam. Great job!!!

  • @GrasshopperKelly
    @GrasshopperKelly 3 ปีที่แล้ว +5

    For the GLD It *is* "Plus" 10% to the speed. More meaning the rate at which the circle decreases, increases 10%.
    Now, coincidentally, that's pretty much the same as 110-10=100

  • @sakathecheetah
    @sakathecheetah 4 ปีที่แล้ว +2

    thank you for making this video - you went into all the details others didn't and still kept it concise

  • @spyritwind2540
    @spyritwind2540 3 ปีที่แล้ว +33

    Improved Aiming and GLD should be combined into one item.

    • @falcon6329
      @falcon6329 3 ปีที่แล้ว +6

      too op

    • @fili0938
      @fili0938 3 ปีที่แล้ว +2

      Improved Aiming is usually better than IRM when combined with Vert Stabs because VS and IRM make eachother weaker

    • @MPVC1
      @MPVC1 ปีที่แล้ว

      your wish came true

    • @GregorianMG
      @GregorianMG ปีที่แล้ว +1

      @@MPVC1 Not exactly, more like GLD with VStab instead of Aiming device.

  • @mikekinney1840
    @mikekinney1840 4 ปีที่แล้ว +2

    I have been choosing equipment right but it's good to know the math behind it. Good info on food, debating on using it. I learned to hit moving shots by preaiming gun and drive in a strait line until the reticule is before the target, now I know this reduces bloom to 1 variable.

  • @jamesc7777
    @jamesc7777 4 ปีที่แล้ว +2

    You have done all of us a valuable service with your video. Thank you very much. >.< If I watched your video 4 years ago, I would not have put GLD on every tank during the first 3 years of me playing this game. Those 3 years of idiocy will always reflect on my overall stats now :P

    • @13Disciple
      @13Disciple  4 ปีที่แล้ว

      better now, than never! :)

  • @bluestraveler2980
    @bluestraveler2980 4 ปีที่แล้ว +11

    13Disciple, maybe write a book:. WOT for Dummies? Free hat included(tin foil). That was a very informative video I could feel my WOT rating improving as I watched. o7 13

  • @billjohansson88
    @billjohansson88 3 ปีที่แล้ว +2

    One of the best and most informative video I've seen in a long time. Imagine if most CC for this game had put a little more quality into their uploads. Also if WG had reallocated some resources on updating and implementing a better ingame tool that includes all the hidden stats when comparing vehicles in our garages, this video wouldn't have been needed. All the incorrect information found in the game regarding improvements AND what effect they give today is barely noticeable after you mount them on a tank and go and test them live. Do I want to sit down and formulate calculations in Excel for 600 tanks or should I ask myself WHY I play the game and why almost no CC or user touches on the topic more regarding introducing improvements in order to be able to compare the actual values found in the game. WHY do I need to use 3-part website wargaming to get my hands or some of those values when all its in the game... WAAAY WG?

  • @josequinonesii
    @josequinonesii 4 ปีที่แล้ว +3

    Impressive! Going to change all my gld tanks, always thought gld was best for tanks like 1390. Thanks for your analysis!

    • @rnbpl
      @rnbpl 3 ปีที่แล้ว +1

      he completely forgot about dispersion after firing. gld can be best for autoloaders unless you're clipping at long distances while moving and rotating

  • @Webcomentarista_Aditivo
    @Webcomentarista_Aditivo ปีที่แล้ว +2

    4:36 The tooltip isn't misleading. It never said reduce aim time by 10%, it says improve aim speed by 10%. And that is accurate. If you increase the speed you go to work by 10%, you won't get to the office in 90% of the previous time.

    • @Webcomentarista_Aditivo
      @Webcomentarista_Aditivo ปีที่แล้ว

      It gets pretty obvious if you get higher values. If you improve your speed by 100% (double the speed), you won't reduce the time by 100%. You will reduce it by 50% instead (half the time).

  • @andrewdai1336
    @andrewdai1336 3 ปีที่แล้ว +5

    Hey, great video! After equipment 2.0, I wondering if you can do a comparison between a GLD and an improved rotation mechanism? Thanks

    • @Spalato1950
      @Spalato1950 10 หลายเดือนก่อน

      That's what I would like also. I love FV4005 and so much combinations. I use rammer, glr and rotation. Maybe I am wrong 🤔

  • @PeterKJRichterIMHO
    @PeterKJRichterIMHO ปีที่แล้ว +1

    Lil late to the party, but THANK YOU for the age-old Q of GLD vs Stab!!! *goes and sells off the GLDs I rarely use 😉😎😁

  • @Neitzke2005
    @Neitzke2005 2 ปีที่แล้ว +1

    Great info sir. I have a good question. If I have a longer reload time than it will take for the bloom to close. (fully aimed), should I use a piece of equip that applies to another mechanic of the tank in place of V Stabs? (asuuming the V Stabs won't affect the reload at all.

  • @KrogunDK
    @KrogunDK 4 ปีที่แล้ว +2

    I am very curious what you find out about specifically snapshot and smooth ride crew skills. How good are they actually? This was very informative, thank you!

  • @achen131
    @achen131 3 ปีที่แล้ว +3

    Love the video. 8 years of playing and still learning new things!
    Is there any chance you could add on to the series by analyzing the rotation mechanism and aiming device?
    It is not exactly clear in the client descriptions whether or not IRM would be a better choice over vert. stabs when it also increases the rotation/turret traverse speeds (increasing bloom penalties).

  • @justjosh11
    @justjosh11 2 ปีที่แล้ว +2

    Great video, look forward to when/if you get the chance to do another for equipment v2

  • @danielaguirre2516
    @danielaguirre2516 4 ปีที่แล้ว +7

    I guess this explains why the aim time on a IS-2 still felt slow even with GLD

  • @bigbigmike539
    @bigbigmike539 2 ปีที่แล้ว +3

    I really hope we can see a new video about equipment 2.0, since we got IRM and Improved Aiming. It’s time to see which combination of aiming equipment is the real king. Would it be VS+IRM, VS+Improved Aiming, or VS+GLD? Could it be VS+Vents?

  • @zanzangado
    @zanzangado 2 ปีที่แล้ว +5

    Great video.
    It would be great to have a new video with the 2.0 equipment.

  • @michaelmichael8147
    @michaelmichael8147 3 ปีที่แล้ว +2

    Perhaps your best video, thanks for sharing.

  • @amokz6675
    @amokz6675 4 ปีที่แล้ว +2

    Very informative video! I was wondering on tanks like Somua or Lorraine 40t which are auto-loaders, is it beneficial to use GLD or Vents when shots are fired in quick succession? I

  • @jamesc7777
    @jamesc7777 4 ปีที่แล้ว +1

    I can't make up my mind. Which would you prefer for the T34-85M? Vents or GLD? Just curious which one you would recommend.

    • @13Disciple
      @13Disciple  4 ปีที่แล้ว

      I marked my T-34-85 using Rammer/Optics/GLD. I'm in the process of marking the Rudy with Rammer/Optics/Vents. I think either load out is a solid choice. For the T-34-85M I'd likely go Rammer/Optics/Vents.

  • @andrewjones2874
    @andrewjones2874 4 ปีที่แล้ว +5

    As always, great content and you articulated a confusing subject very well

  • @rburns531
    @rburns531 4 ปีที่แล้ว +2

    Thank You!!!! Most EXCELLENT lesson!!!! Much appreciated! Oohraah!!!!

  • @feereel
    @feereel 4 ปีที่แล้ว +1

    Great video..had to really focus to understand most of everything but it was invaluable....which I would have watched this when I first started...my equiptment decisions have been mainly based on WoT wiki recommendations and the GLD is pushed a lot and the reviewer seems to insinuate that certain guns will perform better and fire more /more accurately with GLD and optics...after the changes they now come in 3 classes and since all my vehicles were lower tier I have like 8 GLDs in depot awaiting class3 tanks but after watching this and also doing some crunching on my a own I think I will go to vents and try Vstabs for 1st time.....are you planning to do a video on load out recommendations/reviews of the new/upgraded stuff? I'm curious what the real effects of new muffler system I put on my Luchs and also what tanks would be good to use the Hardening option or the full Maintanence system on ? I also tried the super charger on my t34...anyway thanks Disciple

    • @13Disciple
      @13Disciple  4 ปีที่แล้ว +1

      I do intend to make a series of videos on the new equipment. It may take a while. Stay tuned!

    • @feereel
      @feereel 4 ปีที่แล้ว

      @@13Disciple kool i been selling back all my GLDs earlier today..hey do i make more credits playing Steel Hunter than random battles ? also in random battles should i always be asking people to platoon when im waiting for battle to start since it pays out a little more ? ( 10% more right ?) is there ever a situation in random battles when i shouldnt be trying to platoon ?

  • @EtBr1978
    @EtBr1978 3 ปีที่แล้ว

    Only just found this! Amazing! Great video, well researched content on wot is rare! Have my sub good sir!

  • @greggo34
    @greggo34 ปีที่แล้ว +2

    i use TD alot and i don't shoot on the move, is vstab worth the spot? great video info!

    • @13Disciple
      @13Disciple  ปีที่แล้ว +1

      Most TDs can't use V Stab, but I would recommend it.

  • @edsantana2868
    @edsantana2868 2 ปีที่แล้ว +1

    Good information, good to see the numbers, and a great explanation.

  • @francoisdubois80
    @francoisdubois80 4 ปีที่แล้ว +22

    Wife with math skillz and a tin foil hat artisan. LEGIT married up!

  • @davidmarks509
    @davidmarks509 2 ปีที่แล้ว +1

    I play on the ANZ server. The land down under WOT :) I am learning to play the kv1 things like better use of armor and checking the map more than once I match :) Also blinding shooting for people hiding in the bushes. I play the kv1 so I have NO vision. I am having fun and really starting to see some improvement in my game play. I really liked your is7 video where you held up against many tanks. I did something like that. my team of 15 had died really really quickly, so I had to hold the red tanks up. I knew I can't win it but I can practice my skills. Its just a big pity once I have learnt how to use the kv1 the kv-1s is nothing like it. or the IS, and of course the is3 *my dream tank* I do have it unlocked, as I use to play along time ago, but I was terrible, zero damage games was my thing. I am using the Kv1 to learn the basics, and so far I am getting better all the time. I once got 1500 damage for me that is way better than zero :) I really like your guides.

    • @13Disciple
      @13Disciple  2 ปีที่แล้ว

      Thanks for the kind words! I strive to teach. You should try to watch live on twitch one morning.

    • @davidmarks509
      @davidmarks509 2 ปีที่แล้ว

      @@13Disciple You can stream on youtube. I never watch twich as it never has anything good on it, and if it does its very long and I can't wait around that long

  • @MatejVelican
    @MatejVelican 3 ปีที่แล้ว +1

    you need to update this vid, GLD vs VStab vs Improved Aiming... because I have been using improved aiming lately and I gotta say, iyouxin might be right, this might be new meta, because snapshots are so much easier, and final accuracy is so much better

  • @DiSHTiX
    @DiSHTiX 2 ปีที่แล้ว

    YT randomly recommended your video today, lol wish i had seen it long ago. thanks for the breakdown and effort put into it... please if you feel up for it, do an update to include the new improved aiming & rotation mech into the comparison

  • @captainnapalm6081
    @captainnapalm6081 4 ปีที่แล้ว +6

    13 Disciple I need your help about one of my tanks since you seem to have a lot of knowledge in this field. I'm debating whether or not to drop the GLD oh my kv2 for coated Optics. My loadout is Brothers in Arms and everything good on the crew, food, Bond gun rammer, Bond vents, and bond GLD. I'm currently going for my third Mark of Excellence and I'll need all the help I can get.

    • @13Disciple
      @13Disciple  4 ปีที่แล้ว +1

      I'd suggest keeping the GLD on this one. The best secondary option is probably binocs, but I think you might find more value in GLD. If you aren't sure you can always try switching them out!

    • @captainnapalm6081
      @captainnapalm6081 4 ปีที่แล้ว

      @@13Disciple thanks what I thought but I wanted a second opinion. I've been trying to three mark my kv2 for a while now and every time I get to 93% RNG screws me over and I have to start again from about 80%. It's a little stressful but you probably know how that feels seeing as you try to three mark more things then I. As the only tank I'm interested in getting 3 MOE is my kv2 as it is my favorite tank.

    • @nfdhje38743m
      @nfdhje38743m 3 ปีที่แล้ว

      @@captainnapalm6081 won't be anymore LMAO

    • @captainnapalm6081
      @captainnapalm6081 3 ปีที่แล้ว

      @@nfdhje38743m still is ;)

  • @crapemail8176
    @crapemail8176 2 ปีที่แล้ว +1

    Well done! Very informative! Thank You! Oohraah!!! ;)

  • @Phx_888
    @Phx_888 3 ปีที่แล้ว +2

    Any chance to see the updated version after equipment 2.0, with improved aiming? (and GLD still useless :D )

  • @maxduke1943
    @maxduke1943 7 หลายเดือนก่อน

    - When you increase your speed by 100% you decrease the time by 50%, so
    Aiming Speed depends by the distance from the maximum bloom to the smallest 'closed' reticle.
    So with a wider distance, with the Same Aiming Speed, the Aiming Time will be higher. (Same speed, more travel = more time)
    - Aiming Tuning then must increase the Aiming Speed (not only decreasing the dispersion) because it makes more distance from full bloom to closed reticle, while maintaining the same Aiming Time. ( Same time, more travel = more speed)
    - GLD since it icreases the speed, is good for tanks that have low speed, which is not necessarly one with a big bloom.
    Because guns with a big bloom (worse handling) may have great Aiming Speed.
    - GLD vs V.Stab depends on the players' style and tank's characteristics and situation.
    VStab is good in brawling and sneak-peek because it can keep the reticle in a sufficient dimension to hit , BEFORE the complete reticle shrinking
    In long or medium distances instead, when you need maximum precision you may prefer GLD (in the tanks with bad Aiming Time and Speed). Because you dont stop and fire before the reticle is closed, but have to wait till the end; that ALSO in this situation the VStab can be better (depending by the gun) than GLD is what should be changed
    You had to consider tanks with bad Aiming Time (and bad Aiming Speed, which is different as stated above),
    not tanks with bad handling.
    Of course tanks with bad handling will need VStab, since it's made for that.
    GLD is not meant for guns with bad handling, but for tanks with bad Aiming Time/Speed

  • @martinpaskalev4207
    @martinpaskalev4207 3 ปีที่แล้ว +1

    Awesome video, would love to see Improved aiming compared to Vertical stabilizer, since you get a 5-8% smaller aiming circle constantly, or am I wrong?

    • @Hiro88889
      @Hiro88889 2 ปีที่แล้ว

      Всё верно.

  • @BanziDuck
    @BanziDuck 4 ปีที่แล้ว +5

    Very informative although my math skills pale next to you. Have you given thought to posting a spreadsheet with the math so we can make informed decisions? Cheers

    • @13Disciple
      @13Disciple  4 ปีที่แล้ว +1

      In it's current state it may be hard for people to come in and understand how to manipulate it. If more people want access to play with it, I'll consider cleaning it up and maybe posting a video on how to work it.
      Unless there is a Google sheets master that wants to lend their expertise out there.

  • @brucedeo1981
    @brucedeo1981 4 ปีที่แล้ว +1

    great video. However i must point out smth that nobody mentions.
    There are different profiles for gun aiming/handling to each tank, this is a different attribute than Aim time/dispertion/dispertion while moving etc.
    Some tanks, you stop to aim, 1-2 seconds pass, and only AFTER that, aim circle starts to shrink. (for example WZ-120-ft).
    Some other tanks (HTs), aim circle starts to shrink immediatly after stopping.
    Im not talking about aim time/speed.

    • @13Disciple
      @13Disciple  4 ปีที่แล้ว +4

      This is not due to different "different gun profiles." On screen there is a maximum size that the dispersion circle can be rendered. The circle can become larger than this maximum size, but the rendered circle will not go larger. When this happens it appears like the circle takes extra time before it starts shrinking but really the game is waiting for the actual dispersion circle to shrink smaller than the maximum rendered circle. If you notice your circle not shrinking right away, I suggest you zoon out.

    • @brucedeo1981
      @brucedeo1981 4 ปีที่แล้ว

      @@13Disciple wooowww, thanx, didnt thought of that.
      Ok, then another question. how does "dispertion" breaks? I mean if you turn very slowly it doesnt, somewhat faster it does break? Does it have a "breaking-time" as well?
      Maybe 0,1 turret dispertion is not the same in a very slowly moving turret and in a very fast turning turret.
      Does it goes hand in hand with the angle that is covered in turning? (maybe this is the topic of another video !)

    • @13Disciple
      @13Disciple  4 ปีที่แล้ว

      I already made a video on it
      th-cam.com/video/aO5YXFsmI84/w-d-xo.html

  • @byrnzie78
    @byrnzie78 ปีที่แล้ว

    Hey bud great videos very informative ,but I have a question ,if you had to choose between GLD, IRM, IAU and VENTS , which of the 3 would be best for the Cromwell B, Many Thanks!!!!

    • @13Disciple
      @13Disciple  ปีที่แล้ว

      I'd probably run vents, with IAU and IRM as decent back up choices. You can always experiment. Good luck!

    • @byrnzie78
      @byrnzie78 ปีที่แล้ว

      @@13Disciple yea will do thanks!!

    • @shredthecable8883
      @shredthecable8883 ปีที่แล้ว

      Vents Rammer Optics.

  • @wallyyang510
    @wallyyang510 3 ปีที่แล้ว

    Great video! Just another question, for some mediums like T34-85 which can't mount VStab, how does the 12.5% Improved Rotation Mechanism (with the medium extra 2.5%) compared to GLD?

    • @13Disciple
      @13Disciple  3 ปีที่แล้ว +1

      I'm planning to do a video to answer this exact question. From what I can tell, the IRM will be better than GLD unless you intend to fully aim every shot.

    • @wallyyang510
      @wallyyang510 3 ปีที่แล้ว +1

      @@13Disciple Thank you!

  • @hazmattsmilitia
    @hazmattsmilitia 4 ปีที่แล้ว +1

    Awesome video! Would it be possible to provide links to the graphs you used in the video?

  • @bluefalco8784
    @bluefalco8784 3 ปีที่แล้ว +1

    It is so usefull i ever want to know this It helps me a lot tanks go on linke this and sory for my English come from germany

  • @Mosisli
    @Mosisli 4 ปีที่แล้ว +2

    You mentioned tanks.gg using rounded numbers. As your example showed, if you try different combinations of skills and equipment on tanks.gg it some choices may seem to have no effect at all. For example, ventilation and improved ventilation both resulting in say 0.34 dispersion. Could you confirm whether using improved ventilation will always improve the dispersion value used in the game? That is the game does not use numbers as crudely rounded as tanks.gg, rather a greater number of decimals which offers higher fidelity. Meaning the actual in game improvement may not show up on tanks.gg due to this site displaying rounded numbers?

    • @13Disciple
      @13Disciple  4 ปีที่แล้ว

      Yes, the actual game used more significant digits and does not round up. There will be a discrete change in your full aim dispersion between vents, and improved vents.

    • @Mosisli
      @Mosisli 4 ปีที่แล้ว

      @@13Disciple Thanks! That's really helpful. Knowing that there is no point to go bargain hunting on tanks.gg. Since those "bargains" are not real but a result of the rounded numbers. Also one could expect snap shot and smooth ride to be effective even at a skill level below 100%. Which makes sense since they are skills, but from the numbers displayed at tanks.gg not entirely obvious.

  • @blackstarbill4492
    @blackstarbill4492 4 ปีที่แล้ว

    Woppa's Wopper + Cheeze: TD + HEAT to start : Allows for patient play.
    Relaying/Call For Vengeance to help defend your friends and your Artillery, and increases your Situational Awareness.
    Eagle Eye/Deadeye to increase odds of HEAT penning and damaging an enemy tank.
    The tank itself Equipment will have a Spall Liner + Large Health Kit to increase survivability of crew if tank is destroyed.
    And then I will need the information from videos like these for some help!
    Thank you!!

  • @HappyDuude
    @HappyDuude 2 ปีที่แล้ว +1

    Hey thanks for this! Is it safe to assume equipment 2.0 didn't change this?

    • @13Disciple
      @13Disciple  2 ปีที่แล้ว +1

      Nothing has really changed, tho with bounty equipment and bonus slots, there's a good argument that improved aiming could be better on vehicles with poor accuracy, but excellent fun handling such as the bourrasque or the obj 703 2. The math still holds true.

    • @HappyDuude
      @HappyDuude 2 ปีที่แล้ว

      @@13Disciple awesome, ty!

  • @Juanhop
    @Juanhop 4 ปีที่แล้ว +2

    Video is great.. also, his guy looks like Numa Numa Gerry, though prettier, lol

  • @diegopagliarinivivencio5521
    @diegopagliarinivivencio5521 2 ปีที่แล้ว

    Any chance we gonna have a updated version with V2 equipment like Improved Aiming and Improved Rotation Mechanism?

  • @justabingbong
    @justabingbong 3 ปีที่แล้ว

    Hey man, equipment 2.0 already released and I have a new question, is rotation mechanism better than gun laying drive?

  • @infinity-vm4ul
    @infinity-vm4ul 3 ปีที่แล้ว +2

    would love an update for the new equipment:)

  • @kobathedread9649
    @kobathedread9649 4 ปีที่แล้ว +1

    Brilliant analysis and discussion. Thanks mate!

  • @thicc__daddie7935
    @thicc__daddie7935 4 ปีที่แล้ว

    Apologies if I missed it, but where is the source for the formula you used to calculate actual aiming time?

    • @13Disciple
      @13Disciple  4 ปีที่แล้ว

      The exponential decay was data mined from the game, it can be found in various forum posts and on wotlabs forum.

  • @karmokoppel6203
    @karmokoppel6203 3 ปีที่แล้ว

    Very good and informative, now all we need is an EQ2.0 update.

    • @st3v3sm1th
      @st3v3sm1th 3 ปีที่แล้ว +1

      4tankersandDog has done one of those recently. th-cam.com/video/3Mv4AYUhNXU/w-d-xo.html

  • @Fisico87
    @Fisico87 3 ปีที่แล้ว

    How about a Video Update with Equipment 2.0? I am testing autoloader with vstab + IRM. In the past i used vstab+GLD, but now i am not really sure whats better.

  • @chinarjadhav4061
    @chinarjadhav4061 2 ปีที่แล้ว

    What's with the improved rotation mechanism cause I believe there is no V Stab for super conqueror..And I want to put it on it.

  • @nolanmanley5359
    @nolanmanley5359 4 ปีที่แล้ว +3

    LMAO about the wife and hat comment. Thanks for the informative video. I found it easy to follow. I will add....be VERY nice to your wife. She is most likely smart enough to get away with MURDER!

  • @danielurbich3056
    @danielurbich3056 3 ปีที่แล้ว +1

    Very informative Video, thank you !

  • @SoSloGaming
    @SoSloGaming 4 ปีที่แล้ว +3

    great video man!

  • @rpower1401
    @rpower1401 3 ปีที่แล้ว +1

    Great video, best one on its topic by far

    • @13Disciple
      @13Disciple  3 ปีที่แล้ว

      Glad you think so!

  • @singncarpenter6270
    @singncarpenter6270 3 ปีที่แล้ว +1

    Good info, thanks for all the work you did on this.

  • @Rekkit_71
    @Rekkit_71 4 ปีที่แล้ว +2

    Good job 👍🏻 a subscriber from France 🇫🇷

  • @stonksrgud7645
    @stonksrgud7645 3 ปีที่แล้ว

    i have a question, how does improved aiming compare to gun laying drive or rotation mechanics? which is better for aiming?

    • @13Disciple
      @13Disciple  3 ปีที่แล้ว +1

      Gun handling, the very stab is best. Improved rotation is next best especially when bounty or boosted. Improved aiming less useful unless you are fully aimed and taking shots at great distance. Improved aiming may be better than regular irm if it gets a bounty during next battlepass.

    • @stonksrgud7645
      @stonksrgud7645 3 ปีที่แล้ว

      @@13Disciple thx

  • @AlvinMcManus
    @AlvinMcManus 3 ปีที่แล้ว +1

    When will you cover Equipment 2.0?

  • @andreipopescu7872
    @andreipopescu7872 4 ปีที่แล้ว

    Hi, can you help with t110e4...coz i like the tank...but the gun is killing me. I run the improved rot. mechanism+ vents+ rammer. Is improved rotation mech. Better then GLD?

    • @13Disciple
      @13Disciple  4 ปีที่แล้ว +1

      I play the T110E4 like a support heavy. It has some armor, but cannot be relied upon. It does have an articulated turret so it can poke up on enemies after your allies take the shot from them. I'd recommend not playing it as a long range sniper. Use it's ok armor, and decent mobility to follow your heavies and provide big damage punishing mistakes from enemy tanks. If you do play up close against enemies than you'll almost never be fully aiming your shots, in which case the IRM is probably going to be far more useful than the GLD.
      If you'd like to see how I play this vehicles I suggest stopping by twitch and asking me to play it live :)

  • @tankerock
    @tankerock 2 ปีที่แล้ว +1

    Can you do a deep dive on crew skills and how they impact tank performance?

    • @13Disciple
      @13Disciple  2 ปีที่แล้ว +1

      Which tank performance characteristics?

    • @tankerock
      @tankerock 2 ปีที่แล้ว

      @@13Disciple
      For example;
      (1) Snap Shot, and how it's calculated when combined with and without vstabs, rotational mechanism, food.
      (2) Smooth Ride, what's the impact of this perk at 0%-100%? How does it relate when used with vstabs, rotational mechanism, food.
      (3) Off Road Driving. What is the relation of engine power, h.p/t to terrain resistances and if there is any math that can help determin when this perk is most valuable.
      (4) Clutch Braking. Can you confirm or mythbust the claim that clutch braking affects turning while moving? Any effects on wheeled tanks?
      (5) Are there any good reasons to extend/relay your radio coverage?
      (6) How much view range is enough view range? Is there a sweet spot? Some commanders are burdened with Situational Awareness and Recon.
      (7) What order would you choose your skills/perks? Thoughts on leveling up a perk that requires 100% to activate vs choosing a perk that activates immedately and retrain later?

  • @rnbpl
    @rnbpl 3 ปีที่แล้ว

    12:06 what's missing is dispersion after shooting. for example while clipping stationary with an autoloader, your only source of dispersion is firing bloom, which is not affected by vstab. you should NOT replace your gld in these cases.

    • @13Disciple
      @13Disciple  3 ปีที่แล้ว

      Vstab does reduce dispersion after firing.

  • @andrewgilbert4155
    @andrewgilbert4155 2 ปีที่แล้ว +1

    Really interesting viewpoit. thanks

  • @ScanMan
    @ScanMan 4 ปีที่แล้ว +4

    excellent video ! thanks for explaining the truth about the equipment in WOT

  • @argsgsgsgnngndg9894
    @argsgsgsgnngndg9894 3 ปีที่แล้ว

    i need to know if improving the despersion at 100m actually makes your reticle smaller even when you're moving, or only when fully aimed?

    • @M3galodon
      @M3galodon 2 ปีที่แล้ว

      The answer is in the first video here: th-cam.com/video/aO5YXFsmI84/w-d-xo.html
      I'm 99% sure it improves dispersion even while moving. I imagine it uses the final Dispersion value (e.g. affected by Improved aiming) not the default value.

  • @michaellevenberg6324
    @michaellevenberg6324 3 ปีที่แล้ว +1

    Wow, thanks for explaining the math! Now, what about RNG? (AntonioAndolini in the NA server).👍

  • @Spike-ey4bg
    @Spike-ey4bg 3 ปีที่แล้ว +1

    F########## AWESOME....absolutely brilliant

    • @13Disciple
      @13Disciple  3 ปีที่แล้ว

      Thank you! Cheers!

  • @namegoeshereorhere5020
    @namegoeshereorhere5020 4 ปีที่แล้ว +3

    Can't say I've ever heard anyone say that Vstabs doesn't work when sitting still. Otherwise excellent video although It pretty much just confirms what I already do just through experience although I find it surprising that GLD works even when moving.

  • @MrZymcio
    @MrZymcio 4 ปีที่แล้ว

    Hey can u give a video what eq on each class of tank?
    Cuz i never know what setup is better for meds tank vstab/optic/rammer vs vstab/vent/rammer

    • @13Disciple
      @13Disciple  4 ปีที่แล้ว +1

      It's pretty dependent on the tank, and might change with equipment 2.0. You should pop into the stream, and hit me up about a tank you have questions about

  • @What_Other_Hobbies
    @What_Other_Hobbies 4 ปีที่แล้ว +1

    GLD states speed not time. If you drive 100miles at 10mph, it takes 10h. Increase drive speed by 10%, you drive at 11mph, and it takes 9-1/11h.

  • @FlyingPetschman
    @FlyingPetschman 4 ปีที่แล้ว +2

    Good job Coach! Thank you!

  • @webuser2014
    @webuser2014 2 ปีที่แล้ว

    Since the WZ-114 is the new marathon tank, iam really thinking if i should go GLD. Thanks to this video, i might go GLD and VStab and Rammer.

    • @13Disciple
      @13Disciple  2 ปีที่แล้ว

      I have been using rammer, v stab, and IRM. It's working ok for me.

  • @VioletGiraffe
    @VioletGiraffe 6 หลายเดือนก่อน

    Would love to also see IRM in the graphs.

  • @iExcaliburWorld
    @iExcaliburWorld ปีที่แล้ว

    The tank I’m using doesn’t say vertical stabilizer is the word same as advance gun laying drive?

    • @13Disciple
      @13Disciple  ปีที่แล้ว

      Nope, GLD is a different piece of equipment than VStab. Not all tanks can use VStab, such as most tank destroyers and artillery.

  • @thomaslum2
    @thomaslum2 4 ปีที่แล้ว

    Cold you do GLD vs. IRM for those not able to mount a VStab?

    • @13Disciple
      @13Disciple  4 ปีที่แล้ว +1

      It's very high on my list at the moment! :)

  • @FizzleFX
    @FizzleFX 2 ปีที่แล้ว +1

    Outstandign well explained.

  • @royc4694
    @royc4694 9 หลายเดือนก่อน

    What would be better? fire control system lvl 3 or a standard vstab for a stb-1?

    • @13Disciple
      @13Disciple  9 หลายเดือนก่อน

      When it comes to experimental equipment, I actually think mobility and survivability are the best choices. I would likely only run the fire control on tank destroyer that can't use v stab.
      I don't have much experience with STB1 but I'd likely choose V Stab.

  • @colliecrash3325
    @colliecrash3325 3 ปีที่แล้ว

    On the issue of aim TIME not being reduced by 10 percent, because they increase the SPEED by 10 percent, its just like actual speed in real life. You travel 1 mile at 1mph, it takes you 1h. You travel 1 mile at 1,1mph (increase speed by 10%) it takes you 1mile/1,1mph = 0,90909h. So the change to 9,1 % percent makes sense but the mechanic is still weird. Must be the way they code it or sth.

  • @Leithenator
    @Leithenator 2 ปีที่แล้ว

    What about IRM? I think the "Improved Rotation mechanism" is just about the best possible single peice of equipment for snap shotting. IRM, V-stabs, and vents are the best combo for most tanks. Change my mind :P

  • @typeviic1
    @typeviic1 4 ปีที่แล้ว +1

    So the Bounty GLD that everyone got, what are they using it on, an arty?

    • @13Disciple
      @13Disciple  4 ปีที่แล้ว

      Arty or TD's with long aim times like the FV4005, or the 183.

  • @joshua425
    @joshua425 4 ปีที่แล้ว +2

    Thanks for the video.

  • @lamborc9264
    @lamborc9264 4 ปีที่แล้ว

    This video is so useful and I love it!
    But
    I got confused after the equipment 2.0 update,I want to know which is better for WZ 120-1G FT(Chinese tier 8 premium tank destroyer ) firepower slot, Gun Laying Drive or Improved Rotation Mechanism?
    My play style is dancing on the front line. So please help me, thank you.

    • @13Disciple
      @13Disciple  4 ปีที่แล้ว

      If you are playing in the front lines I'd think the gun rammer would be the best for the firepower slot.
      When comparing IRM to GLD, I haven't had a chance to check the math, but my guess would be that IRM would be better for brawling as you are rarely fully aiming every shot.

    • @lamborc9264
      @lamborc9264 4 ปีที่แล้ว

      @@13Disciple I got it, thank you !

  • @vandarkholme442
    @vandarkholme442 4 ปีที่แล้ว +1

    really useful info, could do a similar video on advanced aim unit?

  • @tylerpunchline
    @tylerpunchline 2 ปีที่แล้ว

    so what we are choosing for the t 34 3, im little bit confused

    • @13Disciple
      @13Disciple  2 ปีที่แล้ว

      It's generalized for every tank, the same options should generally be chosen. Vert stab.

  • @ljpunksdad
    @ljpunksdad 4 ปีที่แล้ว +1

    I found this video extremely useful

    • @13Disciple
      @13Disciple  4 ปีที่แล้ว +1

      Glad to hear it!