Did you know that the The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells. A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball. However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter. Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation. Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage. When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building. Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox. If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique. For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa. They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower. The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push. A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily. A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough
@@KbzTHFC how can you say it has extreme luck when the end is about skillfully saving tiles, parkouring, and even griefing; and then you say thin ice, which has way more luck in the end as if someone gets onto your island its practically over
10.42 had me laughing, and I really like the new editing style. I've only been playing since ss1, and nothing has beat that season since then. Also I love the new outro!
what baffles me is two things 1: everybody comments first 2: stentric is too good at fall guys, this challenge would take me a whole season ( half a season to find the money to purchase the skins, the other half of the season sweating for this challenge) anyway great vid stentric, loving the consistent uploads!
My Fav hexagon level is probably hex a ring, so you can run around and screw people over while NOT going down! (also i am 100% a sonic fan boy, fight me)
Hey Stentric, I have a little tip for you for your next videos. Hoverboard Heroes gives a gold medal regardless what place you qualify. At 5:42 if you're looking for the timestamp. :) (Same thing for Hyperdrive Heroes).
Getting all gold medals in levels is insane on its own, but doing it 5 times is crazy, you’re amazing at this game, keep up the good work dude!
5:45 if you just qualify normally in hoverboard heroes u get a gold medal no matter what
yea
But he has to speedrun…
10:40 bros about to cry lol
10:42 his face had me on the floor😂😂
10:40
10:37 bro was literally playing from Neptune
almost 9m views but not even 5k likes😭
That’s insane
Lol
Because watch this kids😮
Maybe he advertised this video
Lol
1:49 Thin ice: And I took that personally
4:17 bro committed Genocide City Zone
BRO WHEN THAT GUY MADR IN ON STUMBLE I DIED LAUGHING
Did you know that the The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy.
Strategy
His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.
The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells.
A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more.
The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball.
However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter.
Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible.
It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.
In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation.
Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage.
When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.
Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building.
Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.
If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.
For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.
For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.
They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.
The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.
A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted
A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower.
This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower.
The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.
A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower.
Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.
The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is.
A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily.
A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough
Best comment of all time right here
O
10:38 Bro he either lagged or hacked 💀☠💀
Hex-A-Terrestrial is the undisputed champion of the hex levels. Goof griefing, skillful gameplay, high stress, no 'weird' physics (hex-a-ring)
But it has Extreme luck at the end... Thin Ice is perfection. But I guess that doesn't count so I'd say Hex a ring
ووjhh
@@KbzTHFCn
Nhhjwke
@@KbzTHFC how can you say it has extreme luck when the end is about skillfully saving tiles, parkouring, and even griefing; and then you say thin ice, which has way more luck in the end as if someone gets onto your island its practically over
1:32 Ayo stentric
Look at that dump truck 💀💀💀
I love how stentric acts hoverboard heroes and hyperdrive heroes as a race round
The best fall guy ytber. No cap.
Nice video Stentric! I love your videos! 🎉
Ty for saying that. It made my evening
7:36 ‘my way through let’s go’
Love these challenges you do in fall guys Stentric! Keep it up!
Please bro subscribe to my channel
youtube.com/@Gamigo4Games?si=8Vg1yr7wzTYI9eJe
Rhinos be dummy thicc and dummy powerful.
Bro your sooo good at fall guys keep getting better bro😊
Fall Guys Among Sus Challenge😈
10.42 had me laughing, and I really like the new editing style. I've only been playing since ss1, and nothing has beat that season since then. Also I love the new outro!
1:53 thin ice left the chat
oh my god this editing is amazing
Hexaterrestreall is my favorite because of the shrinking rink and that there is very limited space
Bro the sonic colaps is sick
Road to 120k, btw epic vid
what baffles me is two things
1: everybody comments first
2: stentric is too good at fall guys, this challenge would take me a whole season ( half a season to find the money to purchase the skins, the other half of the season sweating for this challenge)
anyway great vid stentric, loving the consistent uploads!
im glad i got all the sonic skins
Fun video stentric
10:40 the funny thing 😂
I love the sliver medals in tail tag (its not a typo)
Bro is bullying the rhinos.
There’s a route we’re you slide down and hit the yeet us and play from there but it’s really hard to do
The Sonic skin is my favorite in the game.
In hoverboard heros and hyperdrive, all u have to do is qual and u get a gold metal
Btw in hoverboard and hyperdrive heroes it doesn’t matter where u qual, u always get gold
I Love That You Put Super Mario 3D Music Beacause Mario Is My Fav Game Since I Was Born
Just on par with a minute with the first hoop chute, but that’s pretty dang good, man!
Bro doesn't know that you will anyways get gold medal in hoverboard heros
10:39 to 10:31 naaww bro that was soon funny, I couldn't stop laughing! 🤣🤣🤣
Great fall guys stuff!
As a Sonic main, I approve this content
I now know this video is supah approved
Same exactly
Stentric I should pin this ngl
This collab was huge
My Fav hexagon level is probably hex a ring, so you can run around and screw people over while NOT going down! (also i am 100% a sonic fan boy, fight me)
my favorite hex level is hexagon Cuz multiple layers make it really fun :)
That was pretty fun
They should make a Star Wars collab
I wish for Pirates of the Caribbean collab
STENTRIC YOU ARE THE BEST FALL GUYS TH-camR!!!
Next video: Fall guys Golden sonic challenge
If you want to get gold in tails;you have to keep your tail all time
Hex a ring to be honest it’s just him.
Bro is it just me or is the music he used in the video fire???
4:56 blud didnt play with basicplayer 😭
1:53 hex a gone because it's an og map. 6:32 I think ss1 or s1 7:08 I love a mario collab
You don't have to get first to get a gold medal in hoverboard heros 🤣
Same for Hyperdrive heros
Yo great vid
anyone noticed there was Mario music even though this is a Sonic challenge 💀
Nice sonic skins! My favorite season is SS1!
Hex-a-terrestrial for sure!
The ending part was the best
Ss2 but I started playing when it was free to play start of season 2 I was watching the goat
On hoverboard and Hyperdrive heroes you always get gold no matter how you place.
W video I was subscribed since June before the 21
Best season:fourth with futuristic level
Nice video idea keep it up!
Yoooo Stentric i agree hexa-ring is a good final but my favorite is hexa-terrestrial, but hexa-ring in 2nd place!
Best hex levels according to me:- 1.HexATerrestrial
2.HexAGone
3.HexARing
You’ve got a minute at speed, slider
Are we going to talk about what he said about the rhinos 😂 (love the work tough)
I would like to have a dragon ball z collab but idk how that would look on a bean
W VIDEO STENRIC
4:58 BasicPlayer Invited Stentric To Play
RIP Tails
I really like your videos bro!
There is thin ice too in hex levels!You forgot😢😂
Since hyperdrive heroes is a survival round even if u don’t get first u still get a gold medal
Stentric since u like speedruns so much u should do a video about it
I think they should add a star wars colab
My favorite hex-level is HEX A TERRASSIAL
Same Right Bc The hex Platform Repawn
Ironic how this video u have to be fast, but in the last one you stopped at every checkpoint
Can u do next
Fall guys like a noob where you can’t use skips or anything like that
And a Pokémon collab would be cool
Hey Stentric, I have a little tip for you for your next videos. Hoverboard Heroes gives a gold medal regardless what place you qualify. At 5:42 if you're looking for the timestamp. :) (Same thing for Hyperdrive Heroes).
Lol ye coz its a survival round and ur guaranteed a gold medal
@@hoptL No, he said all gold medals. It's at the timestamp 0:17
@@chillychayIt doesn't matter imo, if you're doing a gold medal challenge, you should for first place on Hoverboard Heroes, even if it's luck based.
@@Loganshee he said gold medals tho, not 1st place at 0:17
@@chillychay I know what he said, my point is that imo, you should go for first place whenever you can in the gold medal challenge
I think my favorite season of FG was season 5 or season 6
Well done Stentric
I love youre videos
My favourite hex level is hex-a-terrestrial
Hex-a-gon
7:07 I AGREE 10000000%
I like hex a terrestrial, because when you step on a hexagon it disappears for a few seconds, and then it comes back
UR TIME IN SPEED SLIDER WAS LITERALLY A MINUTE
love ur vids
HEX-A-BOB
Toy story would be a good collab like buzz
HEX-A-RING FOR THE W
Thanks I love the tails part
I also like SS2, my favorite round from that season is Space Race.
1:49 my fav is hex-a-gone
As always keeping the videos interesting! Like I said b4 keep being you bro!
On hoverboard and hyperdrive heros you can just qualify and it will be gold because it’s survival round