GZDoom Mapping - PolyObjects Swinging Doors - Tutorial 20 | Ultimate Doom Builder(UDB)

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  • เผยแพร่เมื่อ 30 พ.ย. 2024

ความคิดเห็น • 23

  • @raven67854
    @raven67854  ปีที่แล้ว +4

    Be sure to leave a like /comment if you watched! Don't forget to join the Discord or become a member to support the channel!
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  • @StuffyJunk
    @StuffyJunk ปีที่แล้ว +12

    for the overhang thing, if you fill in that dumby sector that you left empty for the door and give it a floor height of that indoor hallway area, it should fix it

    • @raven67854
      @raven67854  ปีที่แล้ว +3

      I did not thank of that but it would work wouldn't it. Thank you for suggesting that!

    • @ryanbird5142
      @ryanbird5142 ปีที่แล้ว

      That was essentally the problem for me, I had to raise the exterior portion that was left filled though instead of the center that had been deleted.

  • @kmartpunk95
    @kmartpunk95 ปีที่แล้ว +5

    thanks for all of the doom builder tutorial videos. i've played doom since i was a kid, so it's interesting to see how easy it is to create your own maps.. of course i was inspired by the sheer beauty of myhouse.wad. cheers brother!

    • @raven67854
      @raven67854  ปีที่แล้ว +1

      That's awesome! Be sure to join the Discord and showoff whatever yo umake :)

  • @makrostheblack4791
    @makrostheblack4791 7 หลายเดือนก่อน +1

    I was going to suggest trying to adjust the heights in the dummy sector, but it appears someone beat me to it. Thank you for this quick tutorial. That's a lot easier than I was expecting it to be!

    • @raven67854
      @raven67854  7 หลายเดือนก่อน +1

      It's funny how easy a lot of things are to do in UDB. But knowing where to find that information can be quite the pain.

    • @sergiosala640
      @sergiosala640 3 หลายเดือนก่อน

      When I do this the door doesn't cast any shadow from the dynamic light anymore? anyone know a fix?

  • @1987nightrap
    @1987nightrap ปีที่แล้ว +2

    Ill use this info wisely

    • @raven67854
      @raven67854  ปีที่แล้ว

      Awesome! Hope so :)

  • @bahatumay
    @bahatumay ปีที่แล้ว +2

    Agh I remembered the anchor, the start spot... and then forgot the line to define it as a polyobject so it wasn't working and I couldn't figure out why. So yeah, good tutorial.

    • @raven67854
      @raven67854  ปีที่แล้ว

      Haha it happens to all of us at times. No big deal! Glad you got it sorted!

  • @anthonynorton666
    @anthonynorton666 10 หลายเดือนก่อน

    I wondered whether this was possible. This suggests an excellent mod opportunity for Fistful of Doom saloon doors.

  • @ryanbird5142
    @ryanbird5142 ปีที่แล้ว +1

    Much appreciated man!

  • @BuildThatGame
    @BuildThatGame ปีที่แล้ว +2

    Awesome!

  • @pixelforge4858
    @pixelforge4858 ปีที่แล้ว +1

    interesting

  • @pv8685
    @pv8685 หลายเดือนก่อน +1

    dont delete the sector inside the door. then you can scale the size and it is not as big as the room.

  • @Chameeleoh
    @Chameeleoh 9 หลายเดือนก่อน

    Having a problem with the overhang. my door keeps going to the highest ceiling even though i created 2x52 small door frame? - EDIT made the door-overhang where it swings encompass the whole door, but it looks SO ugly. if you found that fix to not have it do that would love to see another video!

    • @stevenrobey3743
      @stevenrobey3743 7 หลายเดือนก่อน

      The fix is simple if you follow the video above don't delete the inner part of the door sector. This will allow you to have a bottom and top texture that will be blank. Then you can use the sector properties to set the ceiling and floor height for the door this which will allow you to create like a bathroom door or barn stall door... StuffyJunk commented on it earlier. Hope this explains it.