my object tracking looking good in AE but when i get that all into C4D i do not see matching in all frames. I have checked the frame rate also, they are all good. why it is not matching in C4D ?
Hey! There might be an issue if your animation doesn't start at the zero frame. It happens due to a bug in the After Effects export. We can suggest two workarounds if it's the case: 1. Export the scene with the zero start frame, and the animation will be transferred correctly. 2. If you have an offset and want to save it, please export the nulls with the unchecked 'Link' option. Once the nulls are imported to Cinema 4D, you can find the animation at zero frame and manually move the keyframes to the needed frame range.
Hi! Yes, there's a way to integrate it with Blender. Currently, we don't offer a direct option, but you can still export tracking results to Cinema 4D Lite first. And then, you will be able to export them from C4D Lite in the FBX format, for example, and use this file in Blender. We're also working on a GeoTracker add-on for Blender and hope to release it soon!
I cannot download Facebuilder Core Library for Blender, it's said Bad Gateway 502, so what's should I do, I can't use Facebuilder without it. Could you please solve that problem?
Scaling down to 0.01 gives you a size pretty close to real-size head. It's something you need to know about the built-in head primitive, that's why we showed it.
GeoTracker lets you track any object with a matching 3D model, not just a face or a head. And it recreates the motion of that object in 3D, so it gives you more control and realism when adding CG elements and visual effects.
Hi! Currently, we only have GeoTracker plug-in for Nuke and After Effects. However, we're working on the add-on for Blender and hope to release it soon.
Hi! Currently, we don't offer a direct exporting option to Blender, but you can still export tracking results to Cinema 4D Lite first (it comes with AE for free). And then, you will be able to export them from C4D Lite in the FBX format, for example, and use this file in Blender. We're also working on GeoTracker for Blender at the moment, so in the future, it would be possible to use the add-on in Blender itself.
Hi! There's no direct exporting option at the moment, but you can still export tracking results to Cinema 4D Lite first (it comes with AE for free). And then, you will be able to export them from C4D Lite in the FBX format, for example, and use this file in Blender.
This is simply crazy that this tech exists. Just amazing.
Thanks for the fix
nice TUT , thanks
"Before" was scarier)
that was an awesome tutorial, am doing a shot film which will require the use of the geo tracker a lot, hopefully you see it when its done
Hi Joseph! We're excited to see your short film. It'd be great if you share it with us once it's ready!
please make tutorial with blender workflow!
Hi! We plan to release the GeoTracker add-on for Blender soon, which means you won't have to export tracking results from AE.
@@keentools cool
my object tracking looking good in AE but when i get that all into C4D i do not see matching in all frames. I have checked the frame rate also, they are all good. why it is not matching in C4D ?
Hey! There might be an issue if your animation doesn't start at the zero frame. It happens due to a bug in the After Effects export. We can suggest two workarounds if it's the case:
1. Export the scene with the zero start frame, and the animation will be transferred correctly.
2. If you have an offset and want to save it, please export the nulls with the unchecked 'Link' option. Once the nulls are imported to Cinema 4D, you can find the animation at zero frame and manually move the keyframes to the needed frame range.
Is it possible to export to Blender like it was done in Cinema 4D?
Hi! Yes, there's a way to integrate it with Blender. Currently, we don't offer a direct option, but you can still export tracking results to Cinema 4D Lite first. And then, you will be able to export them from C4D Lite in the FBX format, for example, and use this file in Blender.
We're also working on a GeoTracker add-on for Blender and hope to release it soon!
I cannot download Facebuilder Core Library for Blender, it's said Bad Gateway 502, so what's should I do, I can't use Facebuilder without it.
Could you please solve that problem?
Hi! We've fixed the issue, and we are really sorry for the inconvenience!
Just wondering is it possible to track from geo track the object if it's in action like hands fingers closing open and legs moving
Hi! Please note that GeoTracker supports rigid models only at the moment.
7:16 How does one determine the correct scale value yo use?
Scaling down to 0.01 gives you a size pretty close to real-size head. It's something you need to know about the built-in head primitive, that's why we showed it.
Cool
Can GeoTracker for AE track deformable objects or is that just for the Nuke version?
Hi! Unfortunately, the AE version doesn't support tracking of deformable objects at the moment.
Is there any difference between geotracker and face tools
GeoTracker lets you track any object with a matching 3D model, not just a face or a head. And it recreates the motion of that object in 3D, so it gives you more control and realism when adding CG elements and visual effects.
Nice tutorial!, clicker head model is not available in the zip file. If possible please include it. :)
Thanks for noticing. Will check it now!
We've fixed it, the updated link is in the description. Thanks for noticing it once again!
@@keentools Thanks for considering the request :)
waiting for blender addon
We're working on it!
doesn't it work with Blender or 3dsmax?
Hi! Currently, we only have GeoTracker plug-in for Nuke and After Effects. However, we're working on the add-on for Blender and hope to release it soon.
nice feature but i unsubscribed my adobe products and moved to davinci resolve. Can you guys make an addon for davinci resolve fusion ?
Hi! We're thinking about it. We will surely announce any news on our social media pages, so please stay tuned!
This plugin paid or free
Free 15-day trial. Freelancer or Studio plans available.
Cant be this use in blender
Hi! Currently, we don't offer a direct exporting option to Blender, but you can still export tracking results to Cinema 4D Lite first (it comes with AE for free). And then, you will be able to export them from C4D Lite in the FBX format, for example, and use this file in Blender.
We're also working on GeoTracker for Blender at the moment, so in the future, it would be possible to use the add-on in Blender itself.
Ok- is it test tool work or work for today?
Hi! I'm afraid I don't understand your question. Could you please explain it a little further?
How about transferring this data to blender?
Hi! There's no direct exporting option at the moment, but you can still export tracking results to Cinema 4D Lite first (it comes with AE for free). And then, you will be able to export them from C4D Lite in the FBX format, for example, and use this file in Blender.
@KeenTools Thanks for the reply. That's what I thought.