removing the walls means they do not get funnelled in by the ramps so you get a whole star shooting at you instead of just 1 or 2 that has jumpjets standing on the platforms means that you can see them, but they also see you when i did this mission with stock builds i ran 4 warhawk put them in 1 corner, clerared all the interrior but kept the wallsand moved to the oposite corner when they came from that side, and used a prime direwolf as my roaming mech, to kill ecm. it is one of the hardest missions in the campaign because of the fight at the end (line them up at a height on the left, trigger perez pull back and kill the star then circle fight perez killing legs (they are the weakest locations on his mech. with non stock builds this mission is relativly easy (load up on armor and lasors) in stock builds it is hard as F especially if your lancemates are shitting the bed. still, i think that when it is hard it is more fun (in coop i think the aggro will be more spread out, but also you can rotate who is in front tanking more easily. as allways keep up the awesomme work Specter out
Gaming AI focus is easy in Mercenaries. You just order your lancemates to attack the given mech first, and you attack with a lesser mech --- AI tends to ignore you, even if you're doing more damage. With Clans, I believe it's the same, as I've been ignored while using a flamer build on a Cheetah, but that still depends on if I ordered a strike first. Evasion doesn't seem to work as well in Clans vs mercenaries.
PGI has the building blocks to remake MechWarrior 2-4, create mech commander 3, and dare I say it... Mech assault 😂. I'd want mw2 and mech commander 3 for sure. Edit: also it really is the best Mechwarrior videogame in the franchise. Graphics, story, game mechanics, an argument can possibly be made for the mech lab though but really once you "get it" it's immediately a nonissue.
first time i played the trial against mia it was bugged, so mia respawned up on the hill with a fresh direwolf. had red ct on samantha and ezra had 2 red legs. i was red structure on the arm and leg (stock builds on expert) then i got lucky and hit her cockpit twice with all but the uac5. ezra lost his leg.
removing the walls means they do not get funnelled in by the ramps so you get a whole star shooting at you instead of just 1 or 2 that has jumpjets
standing on the platforms means that you can see them, but they also see you when i did this mission with stock builds i ran 4 warhawk put them in 1 corner, clerared all the interrior but kept the wallsand moved to the oposite corner when they came from that side, and used a prime direwolf as my roaming mech, to kill ecm.
it is one of the hardest missions in the campaign because of the fight at the end
(line them up at a height on the left, trigger perez pull back and kill the star then circle fight perez killing legs (they are the weakest locations on his mech.
with non stock builds this mission is relativly easy (load up on armor and lasors) in stock builds it is hard as F especially if your lancemates are shitting the bed.
still, i think that when it is hard it is more fun
(in coop i think the aggro will be more spread out, but also you can rotate who is in front tanking more easily.
as allways keep up the awesomme work
Specter out
I love the new decal on the Dragoon helmet. I find the Clan ending to be sad because Jayden has the decal removed.
the aggro is because of 2 things
1 you have dealt most dmg in the last minute
2 you are the most damaged unit so they target you
Got too greedy for that loot when guns should have been on target!
Thank Kerensky the Dire Wolf dealership was fully stocked! 😂🥳
Gaming AI focus is easy in Mercenaries.
You just order your lancemates to attack the given mech first, and you attack with a lesser mech --- AI tends to ignore you, even if you're doing more damage.
With Clans, I believe it's the same, as I've been ignored while using a flamer build on a Cheetah, but that still depends on if I ordered a strike first.
Evasion doesn't seem to work as well in Clans vs mercenaries.
PGI has the building blocks to remake MechWarrior 2-4, create mech commander 3, and dare I say it... Mech assault 😂. I'd want mw2 and mech commander 3 for sure. Edit: also it really is the best Mechwarrior videogame in the franchise. Graphics, story, game mechanics, an argument can possibly be made for the mech lab though but really once you "get it" it's immediately a nonissue.
first time i played the trial against mia it was bugged, so mia respawned up on the hill with a fresh direwolf.
had red ct on samantha and ezra had 2 red legs. i was red structure on the arm and leg (stock builds on expert)
then i got lucky and hit her cockpit twice with all but the uac5. ezra lost his leg.
Battlemasterbater lmfao