Replicate Real-Life Infrastructure: Miharu Junction - Nishimachi EP 40 Cities Skylines

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  • เผยแพร่เมื่อ 28 มิ.ย. 2024
  • Replicate Real-Life Infrastructure: Miharu Junction - Nishimachi EP 40 Cities Skylines
    #citiesskylines #nishimachi #phtngaming
    Since Cities Skylines 2 is still a bit unstable and lacking in creativity, we’ll continue focusing on Cities Skylines for now. In today’s episode 40 of Nishimachi, we’ll be reworking the Miharu Junction in the eastern part of the city, drawing inspiration from a real-world intersection.
    #Timestamp
    00:00 - Cinematic Intro
    02:20 - Introduction of episode
    04:15 - 1: Remove old junction and contruct the new layout
    19:36 - 2: Draw ramp marking, fences and lanes connecting
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    #asset:
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    - Intersection Marking Tool: steamcommunity.com/sharedfile...
    - TMPE: steamcommunity.com/sharedfile...
    - Network Multitool: steamcommunity.com/sharedfile...
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ความคิดเห็น • 20

  • @stayhungrystayfoolish2881
    @stayhungrystayfoolish2881 5 ชั่วโมงที่ผ่านมา

    Amazing.

  • @Saurion1
    @Saurion1 5 วันที่ผ่านมา +2

    Great looking piece of infrastructure!

    • @PHTNGaming
      @PHTNGaming  5 วันที่ผ่านมา +1

      Thank you very much for your appreciation :))

  • @markfour2094
    @markfour2094 5 วันที่ผ่านมา +1

    I passed through this junction last month for a trip. Your city is a good replica of the metropolitan suburbs.

    • @PHTNGaming
      @PHTNGaming  5 วันที่ผ่านมา +1

      Can you confirm if it really is a "defect junction" that always has traffic jams, as many people mentioned?

    • @markfour2094
      @markfour2094 3 วันที่ผ่านมา +1

      @@PHTNGaming
      I have been to this junction a few times and the traffic was still congested.
      From what I could find out.
      When the Ebina Junction was completed in 2009, it was called a "defect junction" because the connecting road was one lane, which caused traffic congestion.
      However, the junction's congestion seems to have eased since the connecting road was widened to two lanes in 2015.
      There are other problems as well. The official information for 2022 is that the area around Ebina Junction is the most congested road in Japan.
      3:14
      This is not the junction itself, but this junction is congested because "E1" is the shortest highway entering Tokyo from the west.
      As a detour, an expressway from "C4" south into Tokyo is being created.
      According to an article by an expert, the land acquisition is expensive and difficult, and the highway is being built underground in the city center, so it is not expected to open anytime soon.
      It will be a few more years before I can drive through the Ebina junction without traffic jams.

    • @PHTNGaming
      @PHTNGaming  3 วันที่ผ่านมา

      thank you for the information :)

  • @Tcw7468
    @Tcw7468 ชั่วโมงที่ผ่านมา

    Japan is LHT and this appears to be RHT? Did you mirror or reverse the intersection?

  • @Dhdkdld
    @Dhdkdld 5 วันที่ผ่านมา +1

    Cool bro! I just wanted to ask what theme and LUT you are using??

    • @PHTNGaming
      @PHTNGaming  2 วันที่ผ่านมา

      I used texture from various map themes so it kinda hard to tell you in one word, and also about Lumia, Relight settings. May be I will make a video on all these stuff. Btw the LUT is "Relight 3 Average".

  • @mrmcdee1022
    @mrmcdee1022 5 วันที่ผ่านมา +1

    bro, please show me which theme you use and what settings of this theme in Nishimachi, otherwise I can't make the same beautiful one, can you please show your settings for theme mixer and relight or lumina???

    • @mrmcdee1022
      @mrmcdee1022 5 วันที่ผ่านมา

      and so you have the fucking greatest Japanese city of all the channels on cities skylines

    • @PHTNGaming
      @PHTNGaming  2 วันที่ผ่านมา +1

      I used texture from various map themes so it kinda hard to tell you in one word, and also about Lumia, Relight settings. May be I will make a video on all these stuff. Btw the LUT is "Relight 3 Average".

    • @mrmcdee1022
      @mrmcdee1022 2 วันที่ผ่านมา

      @@PHTNGaming I would be very happy with the video, and so thank you so much for the answer

  • @mdchannelidn
    @mdchannelidn 5 วันที่ผ่านมา

    Doesn't the car will drive slowly when we merge 2 different lanes in that small space? Usually, it turns red when we click the node with node controller

    • @PHTNGaming
      @PHTNGaming  5 วันที่ผ่านมา +1

      To the best of my knowledge, pathfinding will be interfered with when two nodes are too close to one another. As a result, the car will have to recalculate the path, which is why it drives slowly. As you can see in my video, you can adjust the red portion of the node by using the node controller.

  • @khoitran6475
    @khoitran6475 5 วันที่ผ่านมา

    what map theme and lut are you using?

    • @PHTNGaming
      @PHTNGaming  2 วันที่ผ่านมา +1

      I used texture from various map themes so it kinda hard to tell you in one word, and also about Lumia, Relight settings. May be I will make a video on all these stuff. Btw the LUT is "Relight 3 Average".

  • @rlas
    @rlas 5 วันที่ผ่านมา

    Hi, I enjoyed the build a lot. However I would have enjoyed to see less of the same IMT work and instead the prop placement detailing. The video seemed very stretched unfortunately due to the repeating work steps.

    • @PHTNGaming
      @PHTNGaming  5 วันที่ผ่านมา +2

      Noted! In the upcoming episodes, I will make the improvements you suggested!